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trunk roundhouse kick
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@@ -11,10 +11,10 @@
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/// Should we behave as if we have AC power now?
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static bool isPowered()
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{
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// Circumvent the battery sensing logic and assumes constant power if no battery pin or power mgmt IC
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#if !defined(BATTERY_PIN) && !defined(HAS_AXP192) && !defined(HAS_AXP2101)
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return true;
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#endif
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// Circumvent the battery sensing logic and assumes constant power if no battery pin or power mgmt IC
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#if !defined(BATTERY_PIN) && !defined(HAS_AXP192) && !defined(HAS_AXP2101)
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return true;
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#endif
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bool isRouter = (config.device.role == Config_DeviceConfig_Role_ROUTER ? 1 : 0);
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@@ -199,7 +199,8 @@ static void onEnter()
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uint32_t now = millis();
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if ((now - lastPingMs) > 30 * 1000) { // if more than a minute since our last press, ask node we are looking at to update their state
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if ((now - lastPingMs) >
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30 * 1000) { // if more than a minute since our last press, ask node we are looking at to update their state
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if (displayedNodeNum)
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service.sendNetworkPing(displayedNodeNum, true); // Refresh the currently displayed node
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lastPingMs = now;
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@@ -249,7 +250,8 @@ void PowerFSM_setup()
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// We need this transition, because we might not transition if we were waiting to enter light-sleep, because when we wake from
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// light sleep we _always_ transition to NB or dark and
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powerFSM.add_transition(&stateLS, isRouter ? &stateNB : &stateDARK, EVENT_PACKET_FOR_PHONE, NULL, "Received packet, exiting light sleep");
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powerFSM.add_transition(&stateLS, isRouter ? &stateNB : &stateDARK, EVENT_PACKET_FOR_PHONE, NULL,
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"Received packet, exiting light sleep");
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powerFSM.add_transition(&stateNB, &stateNB, EVENT_PACKET_FOR_PHONE, NULL, "Received packet, resetting win wake");
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// Handle press events - note: we ignore button presses when in API mode
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@@ -258,7 +260,8 @@ void PowerFSM_setup()
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powerFSM.add_transition(&stateDARK, &stateON, EVENT_PRESS, NULL, "Press");
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powerFSM.add_transition(&statePOWER, &statePOWER, EVENT_PRESS, screenPress, "Press");
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powerFSM.add_transition(&stateON, &stateON, EVENT_PRESS, screenPress, "Press"); // reenter On to restart our timers
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powerFSM.add_transition(&stateSERIAL, &stateSERIAL, EVENT_PRESS, screenPress, "Press"); // Allow button to work while in serial API
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powerFSM.add_transition(&stateSERIAL, &stateSERIAL, EVENT_PRESS, screenPress,
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"Press"); // Allow button to work while in serial API
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// Handle critically low power battery by forcing deep sleep
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powerFSM.add_transition(&stateBOOT, &stateSDS, EVENT_LOW_BATTERY, NULL, "LowBat");
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@@ -324,7 +327,9 @@ void PowerFSM_setup()
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powerFSM.add_transition(&stateDARK, &stateDARK, EVENT_CONTACT_FROM_PHONE, NULL, "Contact from phone");
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powerFSM.add_timed_transition(&stateON, &stateDARK, getConfiguredOrDefaultMs(config.display.screen_on_secs, default_screen_on_secs), NULL, "Screen-on timeout");
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powerFSM.add_timed_transition(&stateON, &stateDARK,
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getConfiguredOrDefaultMs(config.display.screen_on_secs, default_screen_on_secs), NULL,
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"Screen-on timeout");
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#ifdef ARCH_ESP32
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State *lowPowerState = &stateLS;
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@@ -332,14 +337,18 @@ void PowerFSM_setup()
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// See: https://github.com/meshtastic/firmware/issues/1071
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if (isRouter || config.power.is_power_saving) {
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powerFSM.add_timed_transition(&stateNB, &stateLS, getConfiguredOrDefaultMs(config.power.min_wake_secs, default_min_wake_secs), NULL, "Min wake timeout");
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powerFSM.add_timed_transition(&stateDARK, &stateLS, getConfiguredOrDefaultMs(config.power.wait_bluetooth_secs, default_wait_bluetooth_secs), NULL, "Bluetooth timeout");
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powerFSM.add_timed_transition(&stateNB, &stateLS,
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getConfiguredOrDefaultMs(config.power.min_wake_secs, default_min_wake_secs), NULL,
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"Min wake timeout");
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powerFSM.add_timed_transition(&stateDARK, &stateLS,
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getConfiguredOrDefaultMs(config.power.wait_bluetooth_secs, default_wait_bluetooth_secs),
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NULL, "Bluetooth timeout");
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}
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if (config.power.sds_secs != UINT32_MAX)
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powerFSM.add_timed_transition(lowPowerState, &stateSDS, getConfiguredOrDefaultMs(config.power.sds_secs), NULL, "mesh timeout");
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powerFSM.add_timed_transition(lowPowerState, &stateSDS, getConfiguredOrDefaultMs(config.power.sds_secs), NULL,
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"mesh timeout");
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#endif
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powerFSM.run_machine(); // run one interation of the state machine, so we run our on enter tasks for the initial DARK state
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}
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