mirror of
https://github.com/meshtastic/firmware.git
synced 2025-12-28 05:30:30 +00:00
Unify the native display config between legacy display and MUI (#6838)
* Add missed include * Another Warning fix * Add another HAS_SCREEN * Namespace fixes * Removed depricated destination types and re-factored destination screen * Get rid of Arduino Strings * Clean up after Copilot * SixthLine Def, Screen Rename Added Sixth Line Definition Screen Rename, and Automatic Line Adjustment * Consistency is hard - fixed "Sixth" * System Frame Updates Adjusted line construction to ensure we fit maximum content per screen. * Fix up notifications * Add a couple more ifdef HAS_SCREEN lines * Add screen->isOverlayBannerShowing() * Don't forget the invert! * Adjust Nodelist Center Divider Adjust Nodelist Center Divider * Fix variable casting * Fix entryText variable as empty before update to fix validation * Altitude is int32_t * Update PowerTelemetry to have correct data type * Fix cppcheck warnings (#6945) * Fix cppcheck warnings * Adjust logic in Power.cpp for power sensor --------- Co-authored-by: Jason P <applewiz@mac.com> * More pixel wrangling so things line up NodeList edition * Adjust NodeList alignments and plumb some background padding for a possible title fix * Better alignment for banner notifications * Move title into drawCommonHeader; initial screen tested * Fonts make spacing items difficult * Improved beeping booping and other buzzer based feedback (#6947) * Improved beeping booping and other buzzer based feedback * audible button feedback (#6949) * Refactor --------- Co-authored-by: todd-herbert <herbert.todd@gmail.com> * Sandpapered the corners of the notification popup * Finalize drawCommonHeader migration * Update Title of Favorite Node Screens * Update node metric alignment on LoRa screen * Update the border for popups to separate it from background * Update PaxcounterModule.cpp with CommonHeader * Update WiFi screen with CommonHeader and related data reflow * It was not, in fact, pointing up * Fix build on wismeshtap * T-deck trackball debounce * Fix uptime on Device Focused page to actually detail * Update Sys screen for new uptime, add label to Freq/Chan on LoRa * Don't display DOP any longer, make Uptime consistent * Revert Uptime change on Favorites, Apply to Device Focused * Label the satelite number to avoid confusion * Boop boop boop boop * Correct GPS positioning and string consistency across strings for GPS * Fix GPS text alignment * Enable canned messages by default * Don't wake screen on new nodes * Cannedmessage list emote support added * Fn+e emote picker for freetext screen * Actually block CannedInput actions while display is shown * Add selection menu to bannerOverlay * Off by one * Move to unified text layouts and spacing * Still my Fav without an "e" * Fully remove EVENT_NODEDB_UPDATED * Simply LoRa screen * Make some char pointers const to fix compilation on native targets * Update drawCompassNorth to include radius * Fix warning * button thread cleanup * Pull OneButton handling from PowerFSM and add MUI switch (#6973) * Trunk * Onebutton Menu Support * Add temporary clock icon * Add gps location to fsi * Banner message state reset * Cast to char to satisfy compiler * Better fast handling of input during banner * Fix warning * Derp * oops * Update ref * Wire buzzer_mode * remove legacy string->print() * Only init screen if one found * Unsigned Char * More buttonThread cleaning * screen.cpp button handling cleanup * The Great Event Rename of 2025 * Fix the Radiomaster * Missed trackball type change * Remove unused function * Make ButtonThread an InputBroker * Coffee hadn't kicked in yet * Add clock icon for Navigation Bar * Restore clock screen definition code - whoops * ExternalNotifications now observe inputBroker * Clock rework (#6992) * Move Clock bits into ClockRenderer space * Rework clock into all device navigation * T-Watch Actually Builds Different * Compile fix --------- Co-authored-by: Jonathan Bennett <jbennett@incomsystems.biz> * Add AM/PM to Digital Clock * Flip Seconds and AM/PM on Clock Display * Tik-tok pixels are hard * Fix builds on Thinknode M1 * Check for GPS and don't crash * Don't endif til the end * Rework the OneButton thread to be much less of a mess. (#6997) * Rework the OneButton thread to be much less of a mess. And break lots of targets temporarily * Update src/input/ButtonThread.h Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com> * fix GPS toggle * Send the shutdown event, not just the kbchar * Honor the back button in a notificaiton popup * Draw the right size box for popup with options * Try to un-break all the things --------- Co-authored-by: Ben Meadors <benmmeadors@gmail.com> Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com> * 24-hour Clock Should have leading zero, but not 12-hour * Fixup some compile errors * Add intRoutine to ButtonThread init, to get more responsive user button back * Add Timezone picker * Fix Warning * Optionally set the initial selection for the chooser popup * Make back buttons work in canned messages * Drop the wrapper classes * LonPressTime now configurable * Clock Frame can not longer be blank; just add valid time * Back buttons everywhere! * Key Verification confirm banner * Make Elecrow M* top button a back button * Add settings saves * EInk responsiveness fixes * Linux Input Fixes * Add Native Trackball/Joystick support, and move UserButton to Input * No Flight Stick Mode * Send input event * Add Channel Utilization to Device Focused frame * Don't shift screens when we draw new ones * Add showOverlayBanner arguments to no-op * trunk * Default Native trackball to NC * Fix crash in simulator mode * Add longLong button press * Get the args right * Adjust Bluetooth Pairing Screen to account for bottom navigation. * Trackball everywhere, and unPhone buttons * Remap visionmaster secondary button to TB_UP * Kill ScanAndSelect * trunk * No longer need the canned messages input filter * All Canned All the time * Fix stm32 compile error regarding inputBroker * Unify tft lineheights (#7033) * Create variable line heights based upon SCREEN_HEIGHT * Refactor textPositions into method -> getTextPositions * Update SharedUIDisplay.h --------- Co-authored-by: Jason P <applewiz@mac.com> * Adjust top distance for larger displays * Adjust icon sizes for larger displays * Fix Paxcounter compile errors after code updates * Pixel wrangling to make larger screens fit better * Alert frame has precedence over banner -- for now * Unify on ALT_BUTTON * Align AM/PM to the digit, not the segment on larger displays * Move some global pin defines into configuration.h * Scaffolding for BMM150 9-axis gyro * Alt button behavior * Don't add the blank GPS frames without HAS_GPS * EVENT_NODEDB_UPDATED has been retired * Clean out LOG_WARN messages from debugging * Add dismiss message function * Minor buttonThread cleanup * Add BMM150 support * Clean up last warning from dev * Simplify bmm150 init return logic * Add option to reply to messages * Add minimal menu upon selecting home screen * Move Messages to slot 2, rename GPS to Position, move variables nearer functional usage in Screen.cpp * Properly dismiss message * T-Deck Trackball press is not user button * Add select on favorite frame to launch cannedMessage DM * Minor wording change * Less capital letters * Fix empty message check, time isn't reliable * drop dead code * Make UIRenderer a static class instead of namespace * Fix the select on favorite * Check if message is empty early and then 'return' * Add kb_found, and show the option to launch freetype if appropriate * Ignore impossible touchscreen touches * Auto scroll fix * Move linebreak after "from" for banners to maximize screen usage. * Center "No messages to show" on Message frame * Start consolidating buzzer behavior * Fixed signed / unsigned warning * Cast second parameter of max() to make some targets happy * Cast kbchar to (char) to make arduino string happy * Shorten the notice of "No messages" * Add buzzer mode chooser * Add regionPicker to Lora icon * Reduce line spacing and reorder Position screen to resolve overlapping issues * Update message titles, fix GPS icons, add Back options * Leftover boops * Remove chirp * Make the region selection dismissable when a region is already set * Add read-aloud functionality on messages w/ esp8266sam * "Last Heard" is a better label * tweak the beep * 5 options * properly tear down freetext upon cancel * de-convelute canned messages just a bit * Correct height of Mail icon in navigation bar * Remove unused warning * Consolidate time methods into TimeFormatters * Oops * Change LoRa Picker Cancel to Back * Tweak selection characters on Banner * Message render not scrolling on 5th line * More fixes for message scrolling * Remove the safety next on text overflow - we found that root cause * Add pin definitions to fix compilation for obscure target * Don't let the touchscreen send unitialized kbchar values * Make virtual KB just a bit quicker * No more double tap, swipe! * Left is left, and Right is right * Update horizontal lightning bolt design * Move from solid to dashed separator for Message Frame * Single emote feature fix * Manually sort overlapping elements for now * Freetext and clearer choices * Fix ESP32 InkHUD builds on the unify-tft branch (#7087) * Remove BaseUI branding * Capitalization is fun * Revert Meshtastic Boot Frame Changes * Add ANZ_433 LoRa region to picker * Update settings.json --------- Co-authored-by: HarukiToreda <116696711+HarukiToreda@users.noreply.github.com> Co-authored-by: Ben Meadors <benmmeadors@gmail.com> Co-authored-by: Jason P <applewiz@mac.com> Co-authored-by: todd-herbert <herbert.todd@gmail.com> Co-authored-by: Thomas Göttgens <tgoettgens@gmail.com> Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com>
This commit is contained in:
@@ -3,27 +3,38 @@
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#include "ProtobufModule.h"
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#include "input/InputBroker.h"
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// ============================
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// Enums & Defines
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// ============================
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enum cannedMessageModuleRunState {
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CANNED_MESSAGE_RUN_STATE_DISABLED,
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CANNED_MESSAGE_RUN_STATE_INACTIVE,
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CANNED_MESSAGE_RUN_STATE_ACTIVE,
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CANNED_MESSAGE_RUN_STATE_FREETEXT,
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CANNED_MESSAGE_RUN_STATE_SENDING_ACTIVE,
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CANNED_MESSAGE_RUN_STATE_ACK_NACK_RECEIVED,
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CANNED_MESSAGE_RUN_STATE_MESSAGE,
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CANNED_MESSAGE_RUN_STATE_ACTION_SELECT,
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CANNED_MESSAGE_RUN_STATE_ACTION_UP,
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CANNED_MESSAGE_RUN_STATE_ACTION_DOWN,
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};
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enum cannedMessageDestinationType {
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CANNED_MESSAGE_DESTINATION_TYPE_NONE,
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CANNED_MESSAGE_DESTINATION_TYPE_NODE,
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CANNED_MESSAGE_DESTINATION_TYPE_CHANNEL
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CANNED_MESSAGE_RUN_STATE_DESTINATION_SELECTION,
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CANNED_MESSAGE_RUN_STATE_FREETEXT,
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CANNED_MESSAGE_RUN_STATE_MESSAGE_SELECTION,
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CANNED_MESSAGE_RUN_STATE_EMOTE_PICKER
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};
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enum CannedMessageModuleIconType { shift, backspace, space, enter };
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#define CANNED_MESSAGE_MODULE_MESSAGE_MAX_COUNT 50
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#define CANNED_MESSAGE_MODULE_MESSAGES_SIZE 800
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#ifndef CANNED_MESSAGE_MODULE_ENABLE
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#define CANNED_MESSAGE_MODULE_ENABLE 0
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#endif
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// ============================
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// Data Structures
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// ============================
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struct Letter {
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String character;
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float width;
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@@ -33,71 +44,72 @@ struct Letter {
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int rectHeight;
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};
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#define CANNED_MESSAGE_MODULE_MESSAGE_MAX_COUNT 50
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/**
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* Sum of CannedMessageModuleConfig part sizes.
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*/
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#define CANNED_MESSAGE_MODULE_MESSAGES_SIZE 800
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struct NodeEntry {
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meshtastic_NodeInfoLite *node;
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uint32_t lastHeard;
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};
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#ifndef CANNED_MESSAGE_MODULE_ENABLE
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#define CANNED_MESSAGE_MODULE_ENABLE 0
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#endif
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// ============================
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// Main Class
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// ============================
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class CannedMessageModule : public SinglePortModule, public Observable<const UIFrameEvent *>, private concurrency::OSThread
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{
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CallbackObserver<CannedMessageModule, const InputEvent *> inputObserver =
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CallbackObserver<CannedMessageModule, const InputEvent *>(this, &CannedMessageModule::handleInputEvent);
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public:
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CannedMessageModule();
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void LaunchWithDestination(NodeNum, uint8_t newChannel = 0);
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void LaunchFreetextWithDestination(NodeNum, uint8_t newChannel = 0);
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// === Emote Picker navigation ===
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int emotePickerIndex = 0; // Tracks currently selected emote in the picker
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// === Message navigation ===
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const char *getCurrentMessage();
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const char *getPrevMessage();
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const char *getNextMessage();
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const char *getMessageByIndex(int index);
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const char *getNodeName(NodeNum node);
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// === State/UI ===
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bool shouldDraw();
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bool hasMessages();
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// void eventUp();
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// void eventDown();
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// void eventSelect();
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void showTemporaryMessage(const String &message);
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void resetSearch();
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void updateDestinationSelectionList();
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void drawDestinationSelectionScreen(OLEDDisplay *display, OLEDDisplayUiState *state, int16_t x, int16_t y);
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bool isCharInputAllowed() const;
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String drawWithCursor(String text, int cursor);
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// === Emote Picker ===
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int handleEmotePickerInput(const InputEvent *event);
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void drawEmotePickerScreen(OLEDDisplay *display, OLEDDisplayUiState *state, int16_t x, int16_t y);
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// === Admin Handlers ===
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void handleGetCannedMessageModuleMessages(const meshtastic_MeshPacket &req, meshtastic_AdminMessage *response);
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void handleSetCannedMessageModuleMessages(const char *from_msg);
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void showTemporaryMessage(const String &message);
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String drawWithCursor(String text, int cursor);
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#ifdef RAK14014
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cannedMessageModuleRunState getRunState() const { return runState; }
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#endif
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/*
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-Override the wantPacket method. We need the Routing Messages to look for ACKs.
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*/
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// === Packet Interest Filter ===
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virtual bool wantPacket(const meshtastic_MeshPacket *p) override
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{
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if (p->rx_rssi != 0) {
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this->lastRxRssi = p->rx_rssi;
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}
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if (p->rx_snr > 0) {
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this->lastRxSnr = p->rx_snr;
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}
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switch (p->decoded.portnum) {
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case meshtastic_PortNum_ROUTING_APP:
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return waitingForAck;
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default:
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return false;
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}
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if (p->rx_rssi != 0)
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lastRxRssi = p->rx_rssi;
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if (p->rx_snr > 0)
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lastRxSnr = p->rx_snr;
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return (p->decoded.portnum == meshtastic_PortNum_ROUTING_APP) ? waitingForAck : false;
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}
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protected:
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// === Thread Entry Point ===
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virtual int32_t runOnce() override;
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// === Transmission ===
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void sendText(NodeNum dest, ChannelIndex channel, const char *message, bool wantReplies);
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void drawHeader(OLEDDisplay *display, int16_t x, int16_t y, char *buffer);
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int splitConfiguredMessages();
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int getNextIndex();
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int getPrevIndex();
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@@ -105,58 +117,87 @@ class CannedMessageModule : public SinglePortModule, public Observable<const UIF
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#if defined(USE_VIRTUAL_KEYBOARD)
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void drawKeyboard(OLEDDisplay *display, OLEDDisplayUiState *state, int16_t x, int16_t y);
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String keyForCoordinates(uint x, uint y);
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bool shift = false;
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int charSet = 0;
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void drawShiftIcon(OLEDDisplay *display, int x, int y, float scale = 1);
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void drawBackspaceIcon(OLEDDisplay *display, int x, int y, float scale = 1);
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void drawEnterIcon(OLEDDisplay *display, int x, int y, float scale = 1);
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#endif
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char highlight = 0x00;
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// === Input Handling ===
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int handleInputEvent(const InputEvent *event);
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virtual bool wantUIFrame() override { return this->shouldDraw(); }
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virtual bool wantUIFrame() override { return shouldDraw(); }
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virtual Observable<const UIFrameEvent *> *getUIFrameObservable() override { return this; }
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virtual bool interceptingKeyboardInput() override;
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#if !HAS_TFT
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virtual void drawFrame(OLEDDisplay *display, OLEDDisplayUiState *state, int16_t x, int16_t y) override;
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#endif
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virtual AdminMessageHandleResult handleAdminMessageForModule(const meshtastic_MeshPacket &mp,
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meshtastic_AdminMessage *request,
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meshtastic_AdminMessage *response) override;
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/** Called to handle a particular incoming message
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* @return ProcessMessage::STOP if you've guaranteed you've handled this message and no other handlers should be considered
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* for it
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*/
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virtual ProcessMessage handleReceived(const meshtastic_MeshPacket &mp) override;
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void loadProtoForModule();
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bool saveProtoForModule();
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void installDefaultCannedMessageModuleConfig();
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int currentMessageIndex = -1;
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cannedMessageModuleRunState runState = CANNED_MESSAGE_RUN_STATE_INACTIVE;
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char payload = 0x00;
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unsigned int cursor = 0;
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String freetext = ""; // Text Buffer for Freetext Editor
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NodeNum dest = NODENUM_BROADCAST;
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ChannelIndex channel = 0;
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cannedMessageDestinationType destSelect = CANNED_MESSAGE_DESTINATION_TYPE_NONE;
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uint8_t numChannels = 0;
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ChannelIndex indexChannels[MAX_NUM_CHANNELS] = {0};
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NodeNum incoming = NODENUM_BROADCAST;
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bool ack = false; // True means ACK, false means NAK (error_reason != NONE)
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bool waitingForAck = false; // Are currently interested in routing packets?
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float lastRxSnr = 0;
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int32_t lastRxRssi = 0;
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private:
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// === Input Observers ===
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CallbackObserver<CannedMessageModule, const InputEvent *> inputObserver =
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CallbackObserver<CannedMessageModule, const InputEvent *>(this, &CannedMessageModule::handleInputEvent);
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// === Display and UI ===
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int displayHeight = 64;
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int destIndex = 0;
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int scrollIndex = 0;
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int visibleRows = 0;
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bool needsUpdate = true;
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unsigned long lastUpdateMillis = 0;
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String searchQuery;
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String freetext;
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String temporaryMessage;
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// === Message Storage ===
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char messageStore[CANNED_MESSAGE_MODULE_MESSAGES_SIZE + 1];
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char *messages[CANNED_MESSAGE_MODULE_MESSAGE_MAX_COUNT];
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int messagesCount = 0;
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int currentMessageIndex = -1;
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// === Routing & Acknowledgment ===
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NodeNum dest = NODENUM_BROADCAST; // Destination node for outgoing messages (default: broadcast)
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NodeNum incoming = NODENUM_BROADCAST; // Source node from which last ACK/NACK was received
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NodeNum lastSentNode = 0; // Tracks the most recent node we sent a message to (for UI display)
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ChannelIndex channel = 0; // Channel index used when sending a message
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bool ack = false; // True = ACK received, False = NACK or failed
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bool waitingForAck = false; // True if we're expecting an ACK and should monitor routing packets
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bool lastAckWasRelayed = false; // True if the ACK was relayed through intermediate nodes
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uint8_t lastAckHopStart = 0; // Hop start value from the received ACK packet
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uint8_t lastAckHopLimit = 0; // Hop limit value from the received ACK packet
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float lastRxSnr = 0; // SNR from last received ACK (used for diagnostics/UI)
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int32_t lastRxRssi = 0; // RSSI from last received ACK (used for diagnostics/UI)
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// === State Tracking ===
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cannedMessageModuleRunState runState = CANNED_MESSAGE_RUN_STATE_INACTIVE;
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char highlight = 0x00;
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char payload = 0x00;
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unsigned int cursor = 0;
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unsigned long lastTouchMillis = 0;
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String temporaryMessage;
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uint32_t lastFilterUpdate = 0;
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static constexpr uint32_t filterDebounceMs = 30;
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std::vector<uint8_t> activeChannelIndices;
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std::vector<NodeEntry> filteredNodes;
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#if defined(USE_VIRTUAL_KEYBOARD)
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bool shift = false;
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int charSet = 0; // 0=ABC, 1=123
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#endif
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bool isUpEvent(const InputEvent *event);
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bool isDownEvent(const InputEvent *event);
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bool isSelectEvent(const InputEvent *event);
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bool handleTabSwitch(const InputEvent *event);
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int handleDestinationSelectionInput(const InputEvent *event, bool isUp, bool isDown, bool isSelect);
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bool handleMessageSelectorInput(const InputEvent *event, bool isUp, bool isDown, bool isSelect);
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bool handleFreeTextInput(const InputEvent *event);
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#if defined(USE_VIRTUAL_KEYBOARD)
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Letter keyboard[2][4][10] = {{{{"Q", 20, 0, 0, 0, 0},
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