Unify the native display config between legacy display and MUI (#6838)

* Add missed include

* Another Warning fix

* Add another HAS_SCREEN

* Namespace fixes

* Removed depricated destination types and re-factored destination screen

* Get rid of Arduino Strings

* Clean up after Copilot

* SixthLine Def, Screen Rename

Added Sixth Line Definition Screen Rename, and Automatic Line Adjustment

* Consistency is hard - fixed "Sixth"

* System Frame Updates

Adjusted line construction to ensure we fit maximum content per screen.

* Fix up notifications

* Add a couple more ifdef HAS_SCREEN lines

* Add screen->isOverlayBannerShowing()

* Don't forget the invert!

* Adjust Nodelist Center Divider

Adjust Nodelist Center Divider

* Fix variable casting

* Fix entryText variable as empty before update to fix validation

* Altitude is int32_t

* Update PowerTelemetry to have correct data type

* Fix cppcheck warnings (#6945)

* Fix cppcheck warnings

* Adjust logic in Power.cpp for power sensor

---------

Co-authored-by: Jason P <applewiz@mac.com>

* More pixel wrangling so things line up NodeList edition

* Adjust NodeList alignments and plumb some background padding for a possible title fix

* Better alignment for banner notifications

* Move title into drawCommonHeader; initial screen tested

* Fonts make spacing items difficult

* Improved beeping booping and other buzzer based feedback (#6947)

* Improved beeping booping and other buzzer based feedback

* audible button feedback (#6949)

* Refactor

---------

Co-authored-by: todd-herbert <herbert.todd@gmail.com>

* Sandpapered the corners of the notification popup

* Finalize drawCommonHeader migration

* Update Title of Favorite Node Screens

* Update node metric alignment on LoRa screen

* Update the border for popups to separate it from background

* Update PaxcounterModule.cpp with CommonHeader

* Update WiFi screen with CommonHeader and related data reflow

* It was not, in fact, pointing up

* Fix build on wismeshtap

* T-deck trackball debounce

* Fix uptime on Device Focused page to actually detail

* Update Sys screen for new uptime, add label to Freq/Chan on LoRa

* Don't display DOP any longer, make Uptime consistent

* Revert Uptime change on Favorites, Apply to Device Focused

* Label the satelite number to avoid confusion

* Boop boop boop boop

* Correct GPS positioning and string consistency across strings for GPS

* Fix GPS text alignment

* Enable canned messages by default

* Don't wake screen on new nodes

* Cannedmessage list emote support added

* Fn+e emote picker for freetext screen

* Actually block CannedInput actions while display is shown

* Add selection menu to bannerOverlay

* Off by one

* Move to unified text layouts and spacing

* Still my Fav without an "e"

* Fully remove EVENT_NODEDB_UPDATED

* Simply LoRa screen

* Make some char pointers const to fix compilation on native targets

* Update drawCompassNorth to include radius

* Fix warning

* button thread cleanup

* Pull OneButton handling from PowerFSM and add MUI switch (#6973)

* Trunk

* Onebutton Menu Support

* Add temporary clock icon

* Add gps location to fsi

* Banner message state reset

* Cast to char to satisfy compiler

* Better fast handling of input during banner

* Fix warning

* Derp

* oops

* Update ref

* Wire buzzer_mode

* remove legacy string->print()

* Only init screen if one found

* Unsigned Char

* More buttonThread cleaning

* screen.cpp button handling cleanup

* The Great Event Rename of 2025

* Fix the Radiomaster

* Missed trackball type change

* Remove unused function

* Make ButtonThread an InputBroker

* Coffee hadn't kicked in yet

* Add clock icon for Navigation Bar

* Restore clock screen definition code - whoops

* ExternalNotifications now observe inputBroker

* Clock rework (#6992)

* Move Clock bits into ClockRenderer space

* Rework clock into all device navigation

* T-Watch Actually Builds Different

* Compile fix

---------

Co-authored-by: Jonathan Bennett <jbennett@incomsystems.biz>

* Add AM/PM to Digital Clock

* Flip Seconds and AM/PM on Clock Display

* Tik-tok pixels are hard

* Fix builds on Thinknode M1

* Check for GPS and don't crash

* Don't endif til the end

* Rework the OneButton thread to be much less of a mess. (#6997)

* Rework the OneButton thread to be much less of a mess. And break lots of targets temporarily

* Update src/input/ButtonThread.h

Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com>

* fix GPS toggle

* Send the shutdown event, not just the kbchar

* Honor the back button in a notificaiton popup

* Draw the right size box for popup with options

* Try to un-break all the things

---------

Co-authored-by: Ben Meadors <benmmeadors@gmail.com>
Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com>

* 24-hour Clock Should have leading zero, but not 12-hour

* Fixup some compile errors

* Add intRoutine to ButtonThread init, to get more responsive user button back

* Add Timezone picker

* Fix Warning

* Optionally set the initial selection for the chooser popup

* Make back buttons work in canned messages

* Drop the wrapper classes

* LonPressTime now configurable

* Clock Frame can not longer be blank; just add valid time

* Back buttons everywhere!

* Key Verification confirm banner

* Make Elecrow M* top button a back button

* Add settings saves

* EInk responsiveness fixes

* Linux Input Fixes

* Add Native Trackball/Joystick support, and move UserButton to Input

* No Flight Stick Mode

* Send input event

* Add Channel Utilization to Device Focused frame

* Don't shift screens when we draw new ones

* Add showOverlayBanner arguments to no-op

* trunk

* Default Native trackball to NC

* Fix crash in simulator mode

* Add longLong button press

* Get the args right

* Adjust Bluetooth Pairing Screen to account for bottom navigation.

* Trackball everywhere, and unPhone buttons

* Remap visionmaster secondary button to TB_UP

* Kill ScanAndSelect

* trunk

* No longer need the canned messages input filter

* All Canned All the time

* Fix stm32 compile error regarding inputBroker

* Unify tft lineheights (#7033)

* Create variable line heights based upon SCREEN_HEIGHT

* Refactor textPositions into method -> getTextPositions

* Update SharedUIDisplay.h

---------

Co-authored-by: Jason P <applewiz@mac.com>

* Adjust top distance for larger displays

* Adjust icon sizes for larger displays

* Fix Paxcounter compile errors after code updates

* Pixel wrangling to make larger screens fit better

* Alert frame has precedence over banner -- for now

* Unify on ALT_BUTTON

* Align AM/PM to the digit, not the segment on larger displays

* Move some global pin defines into configuration.h

* Scaffolding for BMM150 9-axis gyro

* Alt button behavior

* Don't add the blank GPS frames without HAS_GPS

* EVENT_NODEDB_UPDATED has been retired

* Clean out LOG_WARN messages from debugging

* Add dismiss message function

* Minor buttonThread cleanup

* Add BMM150 support

* Clean up last warning from dev

* Simplify bmm150 init return logic

* Add option to reply to messages

* Add minimal menu upon selecting home screen

* Move Messages to slot 2, rename GPS to Position, move variables nearer functional usage in Screen.cpp

* Properly dismiss message

* T-Deck Trackball press is not user button

* Add select on favorite frame to launch cannedMessage DM

* Minor wording change

* Less capital letters

* Fix empty message check, time isn't reliable

* drop dead code

* Make UIRenderer a static class instead of namespace

* Fix the select on favorite

* Check if message is empty early and then 'return'

* Add kb_found, and show the option to launch freetype if appropriate

* Ignore impossible touchscreen touches

* Auto scroll fix

* Move linebreak after "from" for banners to maximize screen usage.

* Center "No messages to show" on Message frame

* Start consolidating buzzer behavior

* Fixed signed / unsigned warning

* Cast second parameter of max() to make some targets happy

* Cast kbchar to (char) to make arduino string happy

* Shorten the notice of "No messages"

* Add buzzer mode chooser

* Add regionPicker to Lora icon

* Reduce line spacing and reorder Position screen to resolve overlapping issues

* Update message titles, fix GPS icons, add Back options

* Leftover boops

* Remove chirp

* Make the region selection dismissable when a region is already set

* Add read-aloud functionality on messages w/ esp8266sam

* "Last Heard" is a better label

* tweak the beep

* 5 options

* properly tear down freetext upon cancel

* de-convelute canned messages just a bit

* Correct height of Mail icon in navigation bar

* Remove unused warning

* Consolidate time methods into TimeFormatters

* Oops

* Change LoRa Picker Cancel to Back

* Tweak selection characters on Banner

* Message render not scrolling on 5th line

* More fixes for message scrolling

* Remove the safety next on text overflow - we found that root cause

* Add pin definitions to fix compilation for obscure target

* Don't let the touchscreen send unitialized kbchar values

* Make virtual KB just a bit quicker

* No more double tap, swipe!

* Left is left, and Right is right

* Update horizontal lightning bolt design

* Move from solid to dashed separator for Message Frame

* Single emote feature fix

* Manually sort overlapping elements for now

* Freetext and clearer choices

* Fix ESP32 InkHUD builds on the unify-tft branch (#7087)

* Remove BaseUI branding

* Capitalization is fun

* Revert Meshtastic Boot Frame Changes

* Add ANZ_433 LoRa region to picker

* Update settings.json

---------

Co-authored-by: HarukiToreda <116696711+HarukiToreda@users.noreply.github.com>
Co-authored-by: Ben Meadors <benmmeadors@gmail.com>
Co-authored-by: Jason P <applewiz@mac.com>
Co-authored-by: todd-herbert <herbert.todd@gmail.com>
Co-authored-by: Thomas Göttgens <tgoettgens@gmail.com>
Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com>
This commit is contained in:
Jonathan Bennett
2025-06-21 06:36:04 -05:00
committed by GitHub
parent 82b7cb5dd0
commit 4feaec651f
154 changed files with 9852 additions and 4501 deletions

318
src/input/ButtonThread.cpp Normal file
View File

@@ -0,0 +1,318 @@
#include "ButtonThread.h"
#include "meshUtils.h"
#include "configuration.h"
#if !MESHTASTIC_EXCLUDE_GPS
#include "GPS.h"
#endif
#include "MeshService.h"
#include "RadioLibInterface.h"
#include "buzz.h"
#include "input/InputBroker.h"
#include "main.h"
#include "modules/CannedMessageModule.h"
#include "modules/ExternalNotificationModule.h"
#include "power.h"
#include "sleep.h"
#ifdef ARCH_PORTDUINO
#include "platform/portduino/PortduinoGlue.h"
#endif
using namespace concurrency;
#if HAS_BUTTON
#endif
ButtonThread::ButtonThread(const char *name) : OSThread(name)
{
_originName = name;
}
bool ButtonThread::initButton(uint8_t pinNumber, bool activeLow, bool activePullup, uint32_t pullupSense, voidFuncPtr intRoutine,
input_broker_event singlePress, input_broker_event longPress, uint16_t longPressTime,
input_broker_event doublePress, input_broker_event longLongPress, uint16_t longLongPressTime,
input_broker_event triplePress, input_broker_event shortLong, bool touchQuirk)
{
if (inputBroker)
inputBroker->registerSource(this);
_longPressTime = longPressTime;
_longLongPressTime = longLongPressTime;
_pinNum = pinNumber;
_activeLow = activeLow;
_touchQuirk = touchQuirk;
_intRoutine = intRoutine;
_longLongPress = longLongPress;
userButton = OneButton(pinNumber, activeLow, activePullup);
if (pullupSense != 0) {
pinMode(pinNumber, pullupSense);
}
_singlePress = singlePress;
userButton.attachClick(
[](void *callerThread) -> void {
ButtonThread *thread = (ButtonThread *)callerThread;
thread->btnEvent = BUTTON_EVENT_PRESSED;
},
this);
if (longPress != INPUT_BROKER_NONE) {
_longPress = longPress;
userButton.attachLongPressStart(
[](void *callerThread) -> void {
ButtonThread *thread = (ButtonThread *)callerThread;
if (millis() > 30000) // hold off 30s after boot
thread->btnEvent = BUTTON_EVENT_LONG_PRESSED;
},
this);
userButton.attachLongPressStop(
[](void *callerThread) -> void {
ButtonThread *thread = (ButtonThread *)callerThread;
if (millis() > 30000) // hold off 30s after boot
thread->btnEvent = BUTTON_EVENT_LONG_RELEASED;
},
this);
}
if (doublePress != INPUT_BROKER_NONE) {
_doublePress = doublePress;
userButton.attachDoubleClick(
[](void *callerThread) -> void {
ButtonThread *thread = (ButtonThread *)callerThread;
thread->btnEvent = BUTTON_EVENT_DOUBLE_PRESSED;
},
this);
}
if (triplePress != INPUT_BROKER_NONE) {
_triplePress = triplePress;
userButton.attachMultiClick(
[](void *callerThread) -> void {
ButtonThread *thread = (ButtonThread *)callerThread;
thread->storeClickCount();
thread->btnEvent = BUTTON_EVENT_MULTI_PRESSED;
},
this);
}
if (shortLong != INPUT_BROKER_NONE) {
_shortLong = shortLong;
}
userButton.setDebounceMs(1);
userButton.setPressMs(_longPressTime);
if (screen) {
userButton.setClickMs(20);
} else {
userButton.setClickMs(BUTTON_CLICK_MS);
}
attachButtonInterrupts();
#ifdef ARCH_ESP32
// Register callbacks for before and after lightsleep
// Used to detach and reattach interrupts
lsObserver.observe(&notifyLightSleep);
lsEndObserver.observe(&notifyLightSleepEnd);
#endif
return true;
}
int32_t ButtonThread::runOnce()
{
// If the button is pressed we suppress CPU sleep until release
canSleep = true; // Assume we should not keep the board awake
// Check for combination timeout
if (waitingForLongPress && (millis() - shortPressTime) > BUTTON_COMBO_TIMEOUT_MS) {
waitingForLongPress = false;
}
userButton.tick();
canSleep &= userButton.isIdle();
// Check if we should play lead-up sound during long press
// Play lead-up when button has been held for BUTTON_LEADUP_MS but before long press triggers
bool buttonCurrentlyPressed = isButtonPressed(_pinNum);
// Detect start of button press
if (buttonCurrentlyPressed && !buttonWasPressed) {
buttonPressStartTime = millis();
leadUpPlayed = false;
leadUpSequenceActive = false;
resetLeadUpSequence();
}
// Progressive lead-up sound system
if (buttonCurrentlyPressed && (millis() - buttonPressStartTime) >= BUTTON_LEADUP_MS &&
(millis() - buttonPressStartTime) < _longLongPressTime) {
// Start the progressive sequence if not already active
if (!leadUpSequenceActive) {
leadUpSequenceActive = true;
lastLeadUpNoteTime = millis();
playNextLeadUpNote(); // Play the first note immediately
}
// Continue playing notes at intervals
else if ((millis() - lastLeadUpNoteTime) >= 400) { // 400ms interval between notes
if (playNextLeadUpNote()) {
lastLeadUpNoteTime = millis();
}
}
}
// Reset when button is released
if (!buttonCurrentlyPressed && buttonWasPressed) {
leadUpPlayed = false;
leadUpSequenceActive = false;
resetLeadUpSequence();
}
buttonWasPressed = buttonCurrentlyPressed;
// new behavior
if (btnEvent != BUTTON_EVENT_NONE) {
InputEvent evt;
evt.source = _originName;
evt.kbchar = 0;
evt.touchX = 0;
evt.touchY = 0;
switch (btnEvent) {
case BUTTON_EVENT_PRESSED: {
// Forward single press to InputBroker (but NOT as DOWN/SELECT, just forward a "button press" event)
evt.inputEvent = _singlePress;
// evt.kbchar = _singlePress; // todo: fix this. Some events are kb characters rather than event types
this->notifyObservers(&evt);
// Start tracking for potential combination
waitingForLongPress = true;
shortPressTime = millis();
break;
}
case BUTTON_EVENT_LONG_PRESSED: {
// Ignore if: TX in progress
// Uncommon T-Echo hardware bug, LoRa TX triggers touch button
if (_touchQuirk && RadioLibInterface::instance && RadioLibInterface::instance->isSending())
break;
// Check if this is part of a short-press + long-press combination
if (_shortLong != INPUT_BROKER_NONE && waitingForLongPress &&
(millis() - shortPressTime) <= BUTTON_COMBO_TIMEOUT_MS) {
evt.inputEvent = _shortLong;
// evt.kbchar = _shortLong;
this->notifyObservers(&evt);
// Play the combination tune
playComboTune();
break;
}
// Forward long press to InputBroker (but NOT as DOWN/SELECT, just forward a "button long press" event)
evt.inputEvent = _longPress;
this->notifyObservers(&evt);
// Reset combination tracking
waitingForLongPress = false;
break;
}
case BUTTON_EVENT_DOUBLE_PRESSED: { // not wired in if screen detected
LOG_INFO("Double press!");
// Reset combination tracking
waitingForLongPress = false;
evt.inputEvent = _doublePress;
// evt.kbchar = _doublePress;
this->notifyObservers(&evt);
playComboTune();
break;
}
case BUTTON_EVENT_MULTI_PRESSED: { // not wired in when screen is present
LOG_INFO("Mulitipress! %hux", multipressClickCount);
// Reset combination tracking
waitingForLongPress = false;
switch (multipressClickCount) {
case 3:
evt.inputEvent = _triplePress;
// evt.kbchar = _triplePress;
this->notifyObservers(&evt);
playComboTune();
break;
// No valid multipress action
default:
break;
} // end switch: click count
break;
} // end multipress event
// Do actual shutdown when button released, otherwise the button release
// may wake the board immediatedly.
case BUTTON_EVENT_LONG_RELEASED: {
LOG_INFO("LONG PRESS RELEASE");
if (_longLongPress != INPUT_BROKER_NONE && (millis() - buttonPressStartTime) >= _longLongPressTime) {
evt.inputEvent = _longLongPress;
this->notifyObservers(&evt);
}
// Reset combination tracking
waitingForLongPress = false;
break;
}
}
}
btnEvent = BUTTON_EVENT_NONE;
return 50;
}
/*
* Attach (or re-attach) hardware interrupts for buttons
* Public method. Used outside class when waking from MCU sleep
*/
void ButtonThread::attachButtonInterrupts()
{
// Interrupt for user button, during normal use. Improves responsiveness.
attachInterrupt(_pinNum, _intRoutine, CHANGE);
}
/*
* Detach the "normal" button interrupts.
* Public method. Used before attaching a "wake-on-button" interrupt for MCU sleep
*/
void ButtonThread::detachButtonInterrupts()
{
detachInterrupt(_pinNum);
}
#ifdef ARCH_ESP32
// Detach our class' interrupts before lightsleep
// Allows sleep.cpp to configure its own interrupts, which wake the device on user-button press
int ButtonThread::beforeLightSleep(void *unused)
{
detachButtonInterrupts();
return 0; // Indicates success
}
// Reconfigure our interrupts
// Our class' interrupts were disconnected during sleep, to allow the user button to wake the device from sleep
int ButtonThread::afterLightSleep(esp_sleep_wakeup_cause_t cause)
{
attachButtonInterrupts();
return 0; // Indicates success
}
#endif
// Non-static method, runs during callback. Grabs info while still valid
void ButtonThread::storeClickCount()
{
multipressClickCount = userButton.getNumberClicks();
}