mirror of
https://github.com/meshtastic/firmware.git
synced 2025-12-21 02:02:23 +00:00
Unify the native display config between legacy display and MUI (#6838)
* Add missed include * Another Warning fix * Add another HAS_SCREEN * Namespace fixes * Removed depricated destination types and re-factored destination screen * Get rid of Arduino Strings * Clean up after Copilot * SixthLine Def, Screen Rename Added Sixth Line Definition Screen Rename, and Automatic Line Adjustment * Consistency is hard - fixed "Sixth" * System Frame Updates Adjusted line construction to ensure we fit maximum content per screen. * Fix up notifications * Add a couple more ifdef HAS_SCREEN lines * Add screen->isOverlayBannerShowing() * Don't forget the invert! * Adjust Nodelist Center Divider Adjust Nodelist Center Divider * Fix variable casting * Fix entryText variable as empty before update to fix validation * Altitude is int32_t * Update PowerTelemetry to have correct data type * Fix cppcheck warnings (#6945) * Fix cppcheck warnings * Adjust logic in Power.cpp for power sensor --------- Co-authored-by: Jason P <applewiz@mac.com> * More pixel wrangling so things line up NodeList edition * Adjust NodeList alignments and plumb some background padding for a possible title fix * Better alignment for banner notifications * Move title into drawCommonHeader; initial screen tested * Fonts make spacing items difficult * Improved beeping booping and other buzzer based feedback (#6947) * Improved beeping booping and other buzzer based feedback * audible button feedback (#6949) * Refactor --------- Co-authored-by: todd-herbert <herbert.todd@gmail.com> * Sandpapered the corners of the notification popup * Finalize drawCommonHeader migration * Update Title of Favorite Node Screens * Update node metric alignment on LoRa screen * Update the border for popups to separate it from background * Update PaxcounterModule.cpp with CommonHeader * Update WiFi screen with CommonHeader and related data reflow * It was not, in fact, pointing up * Fix build on wismeshtap * T-deck trackball debounce * Fix uptime on Device Focused page to actually detail * Update Sys screen for new uptime, add label to Freq/Chan on LoRa * Don't display DOP any longer, make Uptime consistent * Revert Uptime change on Favorites, Apply to Device Focused * Label the satelite number to avoid confusion * Boop boop boop boop * Correct GPS positioning and string consistency across strings for GPS * Fix GPS text alignment * Enable canned messages by default * Don't wake screen on new nodes * Cannedmessage list emote support added * Fn+e emote picker for freetext screen * Actually block CannedInput actions while display is shown * Add selection menu to bannerOverlay * Off by one * Move to unified text layouts and spacing * Still my Fav without an "e" * Fully remove EVENT_NODEDB_UPDATED * Simply LoRa screen * Make some char pointers const to fix compilation on native targets * Update drawCompassNorth to include radius * Fix warning * button thread cleanup * Pull OneButton handling from PowerFSM and add MUI switch (#6973) * Trunk * Onebutton Menu Support * Add temporary clock icon * Add gps location to fsi * Banner message state reset * Cast to char to satisfy compiler * Better fast handling of input during banner * Fix warning * Derp * oops * Update ref * Wire buzzer_mode * remove legacy string->print() * Only init screen if one found * Unsigned Char * More buttonThread cleaning * screen.cpp button handling cleanup * The Great Event Rename of 2025 * Fix the Radiomaster * Missed trackball type change * Remove unused function * Make ButtonThread an InputBroker * Coffee hadn't kicked in yet * Add clock icon for Navigation Bar * Restore clock screen definition code - whoops * ExternalNotifications now observe inputBroker * Clock rework (#6992) * Move Clock bits into ClockRenderer space * Rework clock into all device navigation * T-Watch Actually Builds Different * Compile fix --------- Co-authored-by: Jonathan Bennett <jbennett@incomsystems.biz> * Add AM/PM to Digital Clock * Flip Seconds and AM/PM on Clock Display * Tik-tok pixels are hard * Fix builds on Thinknode M1 * Check for GPS and don't crash * Don't endif til the end * Rework the OneButton thread to be much less of a mess. (#6997) * Rework the OneButton thread to be much less of a mess. And break lots of targets temporarily * Update src/input/ButtonThread.h Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com> * fix GPS toggle * Send the shutdown event, not just the kbchar * Honor the back button in a notificaiton popup * Draw the right size box for popup with options * Try to un-break all the things --------- Co-authored-by: Ben Meadors <benmmeadors@gmail.com> Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com> * 24-hour Clock Should have leading zero, but not 12-hour * Fixup some compile errors * Add intRoutine to ButtonThread init, to get more responsive user button back * Add Timezone picker * Fix Warning * Optionally set the initial selection for the chooser popup * Make back buttons work in canned messages * Drop the wrapper classes * LonPressTime now configurable * Clock Frame can not longer be blank; just add valid time * Back buttons everywhere! * Key Verification confirm banner * Make Elecrow M* top button a back button * Add settings saves * EInk responsiveness fixes * Linux Input Fixes * Add Native Trackball/Joystick support, and move UserButton to Input * No Flight Stick Mode * Send input event * Add Channel Utilization to Device Focused frame * Don't shift screens when we draw new ones * Add showOverlayBanner arguments to no-op * trunk * Default Native trackball to NC * Fix crash in simulator mode * Add longLong button press * Get the args right * Adjust Bluetooth Pairing Screen to account for bottom navigation. * Trackball everywhere, and unPhone buttons * Remap visionmaster secondary button to TB_UP * Kill ScanAndSelect * trunk * No longer need the canned messages input filter * All Canned All the time * Fix stm32 compile error regarding inputBroker * Unify tft lineheights (#7033) * Create variable line heights based upon SCREEN_HEIGHT * Refactor textPositions into method -> getTextPositions * Update SharedUIDisplay.h --------- Co-authored-by: Jason P <applewiz@mac.com> * Adjust top distance for larger displays * Adjust icon sizes for larger displays * Fix Paxcounter compile errors after code updates * Pixel wrangling to make larger screens fit better * Alert frame has precedence over banner -- for now * Unify on ALT_BUTTON * Align AM/PM to the digit, not the segment on larger displays * Move some global pin defines into configuration.h * Scaffolding for BMM150 9-axis gyro * Alt button behavior * Don't add the blank GPS frames without HAS_GPS * EVENT_NODEDB_UPDATED has been retired * Clean out LOG_WARN messages from debugging * Add dismiss message function * Minor buttonThread cleanup * Add BMM150 support * Clean up last warning from dev * Simplify bmm150 init return logic * Add option to reply to messages * Add minimal menu upon selecting home screen * Move Messages to slot 2, rename GPS to Position, move variables nearer functional usage in Screen.cpp * Properly dismiss message * T-Deck Trackball press is not user button * Add select on favorite frame to launch cannedMessage DM * Minor wording change * Less capital letters * Fix empty message check, time isn't reliable * drop dead code * Make UIRenderer a static class instead of namespace * Fix the select on favorite * Check if message is empty early and then 'return' * Add kb_found, and show the option to launch freetype if appropriate * Ignore impossible touchscreen touches * Auto scroll fix * Move linebreak after "from" for banners to maximize screen usage. * Center "No messages to show" on Message frame * Start consolidating buzzer behavior * Fixed signed / unsigned warning * Cast second parameter of max() to make some targets happy * Cast kbchar to (char) to make arduino string happy * Shorten the notice of "No messages" * Add buzzer mode chooser * Add regionPicker to Lora icon * Reduce line spacing and reorder Position screen to resolve overlapping issues * Update message titles, fix GPS icons, add Back options * Leftover boops * Remove chirp * Make the region selection dismissable when a region is already set * Add read-aloud functionality on messages w/ esp8266sam * "Last Heard" is a better label * tweak the beep * 5 options * properly tear down freetext upon cancel * de-convelute canned messages just a bit * Correct height of Mail icon in navigation bar * Remove unused warning * Consolidate time methods into TimeFormatters * Oops * Change LoRa Picker Cancel to Back * Tweak selection characters on Banner * Message render not scrolling on 5th line * More fixes for message scrolling * Remove the safety next on text overflow - we found that root cause * Add pin definitions to fix compilation for obscure target * Don't let the touchscreen send unitialized kbchar values * Make virtual KB just a bit quicker * No more double tap, swipe! * Left is left, and Right is right * Update horizontal lightning bolt design * Move from solid to dashed separator for Message Frame * Single emote feature fix * Manually sort overlapping elements for now * Freetext and clearer choices * Fix ESP32 InkHUD builds on the unify-tft branch (#7087) * Remove BaseUI branding * Capitalization is fun * Revert Meshtastic Boot Frame Changes * Add ANZ_433 LoRa region to picker * Update settings.json --------- Co-authored-by: HarukiToreda <116696711+HarukiToreda@users.noreply.github.com> Co-authored-by: Ben Meadors <benmmeadors@gmail.com> Co-authored-by: Jason P <applewiz@mac.com> Co-authored-by: todd-herbert <herbert.todd@gmail.com> Co-authored-by: Thomas Göttgens <tgoettgens@gmail.com> Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com>
This commit is contained in:
318
src/input/ButtonThread.cpp
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318
src/input/ButtonThread.cpp
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#include "ButtonThread.h"
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#include "meshUtils.h"
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#include "configuration.h"
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#if !MESHTASTIC_EXCLUDE_GPS
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#include "GPS.h"
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#endif
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#include "MeshService.h"
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#include "RadioLibInterface.h"
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#include "buzz.h"
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#include "input/InputBroker.h"
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#include "main.h"
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#include "modules/CannedMessageModule.h"
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#include "modules/ExternalNotificationModule.h"
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#include "power.h"
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#include "sleep.h"
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#ifdef ARCH_PORTDUINO
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#include "platform/portduino/PortduinoGlue.h"
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#endif
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using namespace concurrency;
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#if HAS_BUTTON
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#endif
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ButtonThread::ButtonThread(const char *name) : OSThread(name)
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{
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_originName = name;
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}
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bool ButtonThread::initButton(uint8_t pinNumber, bool activeLow, bool activePullup, uint32_t pullupSense, voidFuncPtr intRoutine,
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input_broker_event singlePress, input_broker_event longPress, uint16_t longPressTime,
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input_broker_event doublePress, input_broker_event longLongPress, uint16_t longLongPressTime,
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input_broker_event triplePress, input_broker_event shortLong, bool touchQuirk)
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{
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if (inputBroker)
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inputBroker->registerSource(this);
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_longPressTime = longPressTime;
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_longLongPressTime = longLongPressTime;
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_pinNum = pinNumber;
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_activeLow = activeLow;
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_touchQuirk = touchQuirk;
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_intRoutine = intRoutine;
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_longLongPress = longLongPress;
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userButton = OneButton(pinNumber, activeLow, activePullup);
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if (pullupSense != 0) {
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pinMode(pinNumber, pullupSense);
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}
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_singlePress = singlePress;
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userButton.attachClick(
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[](void *callerThread) -> void {
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ButtonThread *thread = (ButtonThread *)callerThread;
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thread->btnEvent = BUTTON_EVENT_PRESSED;
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},
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this);
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if (longPress != INPUT_BROKER_NONE) {
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_longPress = longPress;
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userButton.attachLongPressStart(
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[](void *callerThread) -> void {
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ButtonThread *thread = (ButtonThread *)callerThread;
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if (millis() > 30000) // hold off 30s after boot
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thread->btnEvent = BUTTON_EVENT_LONG_PRESSED;
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},
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this);
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userButton.attachLongPressStop(
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[](void *callerThread) -> void {
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ButtonThread *thread = (ButtonThread *)callerThread;
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if (millis() > 30000) // hold off 30s after boot
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thread->btnEvent = BUTTON_EVENT_LONG_RELEASED;
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},
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this);
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}
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if (doublePress != INPUT_BROKER_NONE) {
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_doublePress = doublePress;
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userButton.attachDoubleClick(
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[](void *callerThread) -> void {
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ButtonThread *thread = (ButtonThread *)callerThread;
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thread->btnEvent = BUTTON_EVENT_DOUBLE_PRESSED;
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},
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this);
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}
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if (triplePress != INPUT_BROKER_NONE) {
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_triplePress = triplePress;
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userButton.attachMultiClick(
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[](void *callerThread) -> void {
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ButtonThread *thread = (ButtonThread *)callerThread;
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thread->storeClickCount();
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thread->btnEvent = BUTTON_EVENT_MULTI_PRESSED;
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},
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this);
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}
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if (shortLong != INPUT_BROKER_NONE) {
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_shortLong = shortLong;
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}
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userButton.setDebounceMs(1);
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userButton.setPressMs(_longPressTime);
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if (screen) {
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userButton.setClickMs(20);
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} else {
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userButton.setClickMs(BUTTON_CLICK_MS);
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}
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attachButtonInterrupts();
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#ifdef ARCH_ESP32
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// Register callbacks for before and after lightsleep
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// Used to detach and reattach interrupts
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lsObserver.observe(¬ifyLightSleep);
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lsEndObserver.observe(¬ifyLightSleepEnd);
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#endif
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return true;
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}
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int32_t ButtonThread::runOnce()
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{
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// If the button is pressed we suppress CPU sleep until release
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canSleep = true; // Assume we should not keep the board awake
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// Check for combination timeout
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if (waitingForLongPress && (millis() - shortPressTime) > BUTTON_COMBO_TIMEOUT_MS) {
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waitingForLongPress = false;
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}
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userButton.tick();
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canSleep &= userButton.isIdle();
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// Check if we should play lead-up sound during long press
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// Play lead-up when button has been held for BUTTON_LEADUP_MS but before long press triggers
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bool buttonCurrentlyPressed = isButtonPressed(_pinNum);
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// Detect start of button press
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if (buttonCurrentlyPressed && !buttonWasPressed) {
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buttonPressStartTime = millis();
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leadUpPlayed = false;
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leadUpSequenceActive = false;
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resetLeadUpSequence();
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}
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// Progressive lead-up sound system
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if (buttonCurrentlyPressed && (millis() - buttonPressStartTime) >= BUTTON_LEADUP_MS &&
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(millis() - buttonPressStartTime) < _longLongPressTime) {
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// Start the progressive sequence if not already active
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if (!leadUpSequenceActive) {
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leadUpSequenceActive = true;
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lastLeadUpNoteTime = millis();
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playNextLeadUpNote(); // Play the first note immediately
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}
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// Continue playing notes at intervals
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else if ((millis() - lastLeadUpNoteTime) >= 400) { // 400ms interval between notes
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if (playNextLeadUpNote()) {
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lastLeadUpNoteTime = millis();
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}
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}
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}
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// Reset when button is released
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if (!buttonCurrentlyPressed && buttonWasPressed) {
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leadUpPlayed = false;
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leadUpSequenceActive = false;
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resetLeadUpSequence();
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}
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buttonWasPressed = buttonCurrentlyPressed;
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// new behavior
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if (btnEvent != BUTTON_EVENT_NONE) {
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InputEvent evt;
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evt.source = _originName;
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evt.kbchar = 0;
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evt.touchX = 0;
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evt.touchY = 0;
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switch (btnEvent) {
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case BUTTON_EVENT_PRESSED: {
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// Forward single press to InputBroker (but NOT as DOWN/SELECT, just forward a "button press" event)
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evt.inputEvent = _singlePress;
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// evt.kbchar = _singlePress; // todo: fix this. Some events are kb characters rather than event types
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this->notifyObservers(&evt);
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// Start tracking for potential combination
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waitingForLongPress = true;
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shortPressTime = millis();
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break;
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}
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case BUTTON_EVENT_LONG_PRESSED: {
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// Ignore if: TX in progress
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// Uncommon T-Echo hardware bug, LoRa TX triggers touch button
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if (_touchQuirk && RadioLibInterface::instance && RadioLibInterface::instance->isSending())
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break;
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// Check if this is part of a short-press + long-press combination
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if (_shortLong != INPUT_BROKER_NONE && waitingForLongPress &&
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(millis() - shortPressTime) <= BUTTON_COMBO_TIMEOUT_MS) {
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evt.inputEvent = _shortLong;
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// evt.kbchar = _shortLong;
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this->notifyObservers(&evt);
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// Play the combination tune
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playComboTune();
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break;
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}
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// Forward long press to InputBroker (but NOT as DOWN/SELECT, just forward a "button long press" event)
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evt.inputEvent = _longPress;
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this->notifyObservers(&evt);
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// Reset combination tracking
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waitingForLongPress = false;
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break;
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}
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case BUTTON_EVENT_DOUBLE_PRESSED: { // not wired in if screen detected
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LOG_INFO("Double press!");
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// Reset combination tracking
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waitingForLongPress = false;
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evt.inputEvent = _doublePress;
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// evt.kbchar = _doublePress;
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this->notifyObservers(&evt);
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playComboTune();
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break;
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}
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case BUTTON_EVENT_MULTI_PRESSED: { // not wired in when screen is present
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LOG_INFO("Mulitipress! %hux", multipressClickCount);
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// Reset combination tracking
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waitingForLongPress = false;
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switch (multipressClickCount) {
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case 3:
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evt.inputEvent = _triplePress;
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// evt.kbchar = _triplePress;
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this->notifyObservers(&evt);
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playComboTune();
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break;
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// No valid multipress action
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default:
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break;
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} // end switch: click count
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break;
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} // end multipress event
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// Do actual shutdown when button released, otherwise the button release
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// may wake the board immediatedly.
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case BUTTON_EVENT_LONG_RELEASED: {
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LOG_INFO("LONG PRESS RELEASE");
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if (_longLongPress != INPUT_BROKER_NONE && (millis() - buttonPressStartTime) >= _longLongPressTime) {
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evt.inputEvent = _longLongPress;
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this->notifyObservers(&evt);
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}
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// Reset combination tracking
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waitingForLongPress = false;
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break;
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}
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}
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}
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btnEvent = BUTTON_EVENT_NONE;
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return 50;
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}
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/*
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* Attach (or re-attach) hardware interrupts for buttons
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* Public method. Used outside class when waking from MCU sleep
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*/
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void ButtonThread::attachButtonInterrupts()
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{
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// Interrupt for user button, during normal use. Improves responsiveness.
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attachInterrupt(_pinNum, _intRoutine, CHANGE);
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}
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/*
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* Detach the "normal" button interrupts.
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* Public method. Used before attaching a "wake-on-button" interrupt for MCU sleep
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*/
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void ButtonThread::detachButtonInterrupts()
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{
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detachInterrupt(_pinNum);
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}
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#ifdef ARCH_ESP32
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// Detach our class' interrupts before lightsleep
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// Allows sleep.cpp to configure its own interrupts, which wake the device on user-button press
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int ButtonThread::beforeLightSleep(void *unused)
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{
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detachButtonInterrupts();
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return 0; // Indicates success
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}
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// Reconfigure our interrupts
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// Our class' interrupts were disconnected during sleep, to allow the user button to wake the device from sleep
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int ButtonThread::afterLightSleep(esp_sleep_wakeup_cause_t cause)
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{
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attachButtonInterrupts();
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return 0; // Indicates success
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}
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#endif
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// Non-static method, runs during callback. Grabs info while still valid
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void ButtonThread::storeClickCount()
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{
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multipressClickCount = userButton.getNumberClicks();
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}
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