Unify the native display config between legacy display and MUI (#6838)

* Add missed include

* Another Warning fix

* Add another HAS_SCREEN

* Namespace fixes

* Removed depricated destination types and re-factored destination screen

* Get rid of Arduino Strings

* Clean up after Copilot

* SixthLine Def, Screen Rename

Added Sixth Line Definition Screen Rename, and Automatic Line Adjustment

* Consistency is hard - fixed "Sixth"

* System Frame Updates

Adjusted line construction to ensure we fit maximum content per screen.

* Fix up notifications

* Add a couple more ifdef HAS_SCREEN lines

* Add screen->isOverlayBannerShowing()

* Don't forget the invert!

* Adjust Nodelist Center Divider

Adjust Nodelist Center Divider

* Fix variable casting

* Fix entryText variable as empty before update to fix validation

* Altitude is int32_t

* Update PowerTelemetry to have correct data type

* Fix cppcheck warnings (#6945)

* Fix cppcheck warnings

* Adjust logic in Power.cpp for power sensor

---------

Co-authored-by: Jason P <applewiz@mac.com>

* More pixel wrangling so things line up NodeList edition

* Adjust NodeList alignments and plumb some background padding for a possible title fix

* Better alignment for banner notifications

* Move title into drawCommonHeader; initial screen tested

* Fonts make spacing items difficult

* Improved beeping booping and other buzzer based feedback (#6947)

* Improved beeping booping and other buzzer based feedback

* audible button feedback (#6949)

* Refactor

---------

Co-authored-by: todd-herbert <herbert.todd@gmail.com>

* Sandpapered the corners of the notification popup

* Finalize drawCommonHeader migration

* Update Title of Favorite Node Screens

* Update node metric alignment on LoRa screen

* Update the border for popups to separate it from background

* Update PaxcounterModule.cpp with CommonHeader

* Update WiFi screen with CommonHeader and related data reflow

* It was not, in fact, pointing up

* Fix build on wismeshtap

* T-deck trackball debounce

* Fix uptime on Device Focused page to actually detail

* Update Sys screen for new uptime, add label to Freq/Chan on LoRa

* Don't display DOP any longer, make Uptime consistent

* Revert Uptime change on Favorites, Apply to Device Focused

* Label the satelite number to avoid confusion

* Boop boop boop boop

* Correct GPS positioning and string consistency across strings for GPS

* Fix GPS text alignment

* Enable canned messages by default

* Don't wake screen on new nodes

* Cannedmessage list emote support added

* Fn+e emote picker for freetext screen

* Actually block CannedInput actions while display is shown

* Add selection menu to bannerOverlay

* Off by one

* Move to unified text layouts and spacing

* Still my Fav without an "e"

* Fully remove EVENT_NODEDB_UPDATED

* Simply LoRa screen

* Make some char pointers const to fix compilation on native targets

* Update drawCompassNorth to include radius

* Fix warning

* button thread cleanup

* Pull OneButton handling from PowerFSM and add MUI switch (#6973)

* Trunk

* Onebutton Menu Support

* Add temporary clock icon

* Add gps location to fsi

* Banner message state reset

* Cast to char to satisfy compiler

* Better fast handling of input during banner

* Fix warning

* Derp

* oops

* Update ref

* Wire buzzer_mode

* remove legacy string->print()

* Only init screen if one found

* Unsigned Char

* More buttonThread cleaning

* screen.cpp button handling cleanup

* The Great Event Rename of 2025

* Fix the Radiomaster

* Missed trackball type change

* Remove unused function

* Make ButtonThread an InputBroker

* Coffee hadn't kicked in yet

* Add clock icon for Navigation Bar

* Restore clock screen definition code - whoops

* ExternalNotifications now observe inputBroker

* Clock rework (#6992)

* Move Clock bits into ClockRenderer space

* Rework clock into all device navigation

* T-Watch Actually Builds Different

* Compile fix

---------

Co-authored-by: Jonathan Bennett <jbennett@incomsystems.biz>

* Add AM/PM to Digital Clock

* Flip Seconds and AM/PM on Clock Display

* Tik-tok pixels are hard

* Fix builds on Thinknode M1

* Check for GPS and don't crash

* Don't endif til the end

* Rework the OneButton thread to be much less of a mess. (#6997)

* Rework the OneButton thread to be much less of a mess. And break lots of targets temporarily

* Update src/input/ButtonThread.h

Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com>

* fix GPS toggle

* Send the shutdown event, not just the kbchar

* Honor the back button in a notificaiton popup

* Draw the right size box for popup with options

* Try to un-break all the things

---------

Co-authored-by: Ben Meadors <benmmeadors@gmail.com>
Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com>

* 24-hour Clock Should have leading zero, but not 12-hour

* Fixup some compile errors

* Add intRoutine to ButtonThread init, to get more responsive user button back

* Add Timezone picker

* Fix Warning

* Optionally set the initial selection for the chooser popup

* Make back buttons work in canned messages

* Drop the wrapper classes

* LonPressTime now configurable

* Clock Frame can not longer be blank; just add valid time

* Back buttons everywhere!

* Key Verification confirm banner

* Make Elecrow M* top button a back button

* Add settings saves

* EInk responsiveness fixes

* Linux Input Fixes

* Add Native Trackball/Joystick support, and move UserButton to Input

* No Flight Stick Mode

* Send input event

* Add Channel Utilization to Device Focused frame

* Don't shift screens when we draw new ones

* Add showOverlayBanner arguments to no-op

* trunk

* Default Native trackball to NC

* Fix crash in simulator mode

* Add longLong button press

* Get the args right

* Adjust Bluetooth Pairing Screen to account for bottom navigation.

* Trackball everywhere, and unPhone buttons

* Remap visionmaster secondary button to TB_UP

* Kill ScanAndSelect

* trunk

* No longer need the canned messages input filter

* All Canned All the time

* Fix stm32 compile error regarding inputBroker

* Unify tft lineheights (#7033)

* Create variable line heights based upon SCREEN_HEIGHT

* Refactor textPositions into method -> getTextPositions

* Update SharedUIDisplay.h

---------

Co-authored-by: Jason P <applewiz@mac.com>

* Adjust top distance for larger displays

* Adjust icon sizes for larger displays

* Fix Paxcounter compile errors after code updates

* Pixel wrangling to make larger screens fit better

* Alert frame has precedence over banner -- for now

* Unify on ALT_BUTTON

* Align AM/PM to the digit, not the segment on larger displays

* Move some global pin defines into configuration.h

* Scaffolding for BMM150 9-axis gyro

* Alt button behavior

* Don't add the blank GPS frames without HAS_GPS

* EVENT_NODEDB_UPDATED has been retired

* Clean out LOG_WARN messages from debugging

* Add dismiss message function

* Minor buttonThread cleanup

* Add BMM150 support

* Clean up last warning from dev

* Simplify bmm150 init return logic

* Add option to reply to messages

* Add minimal menu upon selecting home screen

* Move Messages to slot 2, rename GPS to Position, move variables nearer functional usage in Screen.cpp

* Properly dismiss message

* T-Deck Trackball press is not user button

* Add select on favorite frame to launch cannedMessage DM

* Minor wording change

* Less capital letters

* Fix empty message check, time isn't reliable

* drop dead code

* Make UIRenderer a static class instead of namespace

* Fix the select on favorite

* Check if message is empty early and then 'return'

* Add kb_found, and show the option to launch freetype if appropriate

* Ignore impossible touchscreen touches

* Auto scroll fix

* Move linebreak after "from" for banners to maximize screen usage.

* Center "No messages to show" on Message frame

* Start consolidating buzzer behavior

* Fixed signed / unsigned warning

* Cast second parameter of max() to make some targets happy

* Cast kbchar to (char) to make arduino string happy

* Shorten the notice of "No messages"

* Add buzzer mode chooser

* Add regionPicker to Lora icon

* Reduce line spacing and reorder Position screen to resolve overlapping issues

* Update message titles, fix GPS icons, add Back options

* Leftover boops

* Remove chirp

* Make the region selection dismissable when a region is already set

* Add read-aloud functionality on messages w/ esp8266sam

* "Last Heard" is a better label

* tweak the beep

* 5 options

* properly tear down freetext upon cancel

* de-convelute canned messages just a bit

* Correct height of Mail icon in navigation bar

* Remove unused warning

* Consolidate time methods into TimeFormatters

* Oops

* Change LoRa Picker Cancel to Back

* Tweak selection characters on Banner

* Message render not scrolling on 5th line

* More fixes for message scrolling

* Remove the safety next on text overflow - we found that root cause

* Add pin definitions to fix compilation for obscure target

* Don't let the touchscreen send unitialized kbchar values

* Make virtual KB just a bit quicker

* No more double tap, swipe!

* Left is left, and Right is right

* Update horizontal lightning bolt design

* Move from solid to dashed separator for Message Frame

* Single emote feature fix

* Manually sort overlapping elements for now

* Freetext and clearer choices

* Fix ESP32 InkHUD builds on the unify-tft branch (#7087)

* Remove BaseUI branding

* Capitalization is fun

* Revert Meshtastic Boot Frame Changes

* Add ANZ_433 LoRa region to picker

* Update settings.json

---------

Co-authored-by: HarukiToreda <116696711+HarukiToreda@users.noreply.github.com>
Co-authored-by: Ben Meadors <benmmeadors@gmail.com>
Co-authored-by: Jason P <applewiz@mac.com>
Co-authored-by: todd-herbert <herbert.todd@gmail.com>
Co-authored-by: Thomas Göttgens <tgoettgens@gmail.com>
Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com>
This commit is contained in:
Jonathan Bennett
2025-06-21 06:36:04 -05:00
committed by GitHub
parent 82b7cb5dd0
commit 4feaec651f
154 changed files with 9852 additions and 4501 deletions

225
src/graphics/emotes.cpp Normal file
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#include "emotes.h"
namespace graphics
{
// Always define Emote list and count
const Emote emotes[] = {
#ifndef EXCLUDE_EMOJI
// --- Thumbs ---
{"\U0001F44D", thumbup, thumbs_width, thumbs_height}, // 👍 Thumbs Up
{"\U0001F44E", thumbdown, thumbs_width, thumbs_height}, // 👎 Thumbs Down
// --- Smileys (Multiple Unicode Aliases) ---
{"\U0001F60A", smiley, smiley_width, smiley_height}, // 😊 Smiling Face with Smiling Eyes
{"\U0001F600", smiley, smiley_width, smiley_height}, // 😀 Grinning Face
{"\U0001F642", smiley, smiley_width, smiley_height}, // 🙂 Slightly Smiling Face
{"\U0001F609", smiley, smiley_width, smiley_height}, // 😉 Winking Face
{"\U0001F601", smiley, smiley_width, smiley_height}, // 😁 Grinning Face with Smiling Eyes
// --- Question/Alert ---
{"\u2753", question, question_width, question_height}, // ❓ Question Mark
{"\u203C\uFE0F", bang, bang_width, bang_height}, // ‼️ Double Exclamation Mark
// --- Laughing Faces ---
{"\U0001F602", haha, haha_width, haha_height}, // 😂 Face with Tears of Joy
{"\U0001F923", haha, haha_width, haha_height}, // 🤣 Rolling on the Floor Laughing
{"\U0001F606", haha, haha_width, haha_height}, // 😆 Smiling with Open Mouth and Closed Eyes
{"\U0001F605", haha, haha_width, haha_height}, // 😅 Smiling with Sweat
{"\U0001F604", haha, haha_width, haha_height}, // 😄 Grinning Face with Smiling Eyes
// --- Gestures and People ---
{"\U0001F44B", wave_icon, wave_icon_width, wave_icon_height}, // 👋 Waving Hand
{"\U0001F920", cowboy, cowboy_width, cowboy_height}, // 🤠 Cowboy Hat Face
{"\U0001F3A7", deadmau5, deadmau5_width, deadmau5_height}, // 🎧 Headphones
// --- Weather ---
{"\u2600", sun, sun_width, sun_height}, // ☀ Sun (without variation selector)
{"\u2600\uFE0F", sun, sun_width, sun_height}, // ☀️ Sun (with variation selector)
{"\U0001F327\uFE0F", rain, rain_width, rain_height}, // 🌧️ Cloud with Rain
{"\u2601\uFE0F", cloud, cloud_width, cloud_height}, // ☁️ Cloud
{"\U0001F32B\uFE0F", fog, fog_width, fog_height}, // 🌫️ Fog
// --- Misc Faces ---
{"\U0001F608", devil, devil_width, devil_height}, // 😈 Smiling Face with Horns
// --- Hearts (Multiple Unicode Aliases) ---
{"\u2764\uFE0F", heart, heart_width, heart_height}, // ❤️ Red Heart
{"\U0001F9E1", heart, heart_width, heart_height}, // 🧡 Orange Heart
{"\U00002763", heart, heart_width, heart_height}, // ❣ Heart Exclamation
{"\U00002764", heart, heart_width, heart_height}, // ❤ Red Heart (legacy)
{"\U0001F495", heart, heart_width, heart_height}, // 💕 Two Hearts
{"\U0001F496", heart, heart_width, heart_height}, // 💖 Sparkling Heart
{"\U0001F497", heart, heart_width, heart_height}, // 💗 Growing Heart
{"\U0001F498", heart, heart_width, heart_height}, // 💘 Heart with Arrow
// --- Objects ---
{"\U0001F4A9", poo, poo_width, poo_height}, // 💩 Pile of Poo
{"\U0001F514", bell_icon, bell_icon_width, bell_icon_height} // 🔔 Bell
#endif
};
const int numEmotes = sizeof(emotes) / sizeof(emotes[0]);
#ifndef EXCLUDE_EMOJI
const unsigned char thumbup[] PROGMEM = {
0x00, 0x1C, 0x00, 0x00, 0x00, 0x24, 0x00, 0x00, 0x00, 0x12, 0x00, 0x00, 0x00, 0x11, 0x00, 0x00, 0x80, 0x09, 0x00, 0x00,
0xC0, 0x08, 0x00, 0x00, 0x40, 0x08, 0x00, 0x00, 0x20, 0x04, 0x00, 0x00, 0x10, 0x04, 0x00, 0x00, 0x18, 0x02, 0x00, 0x00,
0x0C, 0xCE, 0x7F, 0x00, 0x04, 0x20, 0x80, 0x00, 0x02, 0x20, 0x80, 0x00, 0x02, 0x60, 0xC0, 0x00, 0x01, 0xF8, 0xFF, 0x01,
0x01, 0x08, 0x00, 0x01, 0x01, 0x08, 0x00, 0x01, 0x01, 0xF8, 0xFF, 0x00, 0x01, 0x10, 0x80, 0x00, 0x01, 0x18, 0x80, 0x00,
0x02, 0x30, 0xC0, 0x00, 0x06, 0xE0, 0x3F, 0x00, 0x0C, 0x20, 0x30, 0x00, 0x38, 0x20, 0x10, 0x00, 0xE0, 0xCF, 0x1F, 0x00,
};
const unsigned char thumbdown[] PROGMEM = {
0xE0, 0xCF, 0x1F, 0x00, 0x38, 0x20, 0x10, 0x00, 0x0C, 0x20, 0x30, 0x00, 0x06, 0xE0, 0x3F, 0x00, 0x02, 0x30, 0xC0, 0x00,
0x01, 0x18, 0x80, 0x00, 0x01, 0x10, 0x80, 0x00, 0x01, 0xF8, 0xFF, 0x00, 0x01, 0x08, 0x00, 0x01, 0x01, 0x08, 0x00, 0x01,
0x01, 0xF8, 0xFF, 0x01, 0x02, 0x60, 0xC0, 0x00, 0x02, 0x20, 0x80, 0x00, 0x04, 0x20, 0x80, 0x00, 0x0C, 0xCE, 0x7F, 0x00,
0x18, 0x02, 0x00, 0x00, 0x10, 0x04, 0x00, 0x00, 0x20, 0x04, 0x00, 0x00, 0x40, 0x08, 0x00, 0x00, 0xC0, 0x08, 0x00, 0x00,
0x80, 0x09, 0x00, 0x00, 0x00, 0x11, 0x00, 0x00, 0x00, 0x12, 0x00, 0x00, 0x00, 0x24, 0x00, 0x00, 0x00, 0x1C, 0x00, 0x00,
};
const unsigned char smiley[] PROGMEM = {
0x00, 0xfe, 0x0f, 0x00, 0x80, 0x01, 0x30, 0x00, 0x40, 0x00, 0xc0, 0x00, 0x20, 0x00, 0x00, 0x01, 0x10, 0x00, 0x00, 0x02,
0x08, 0x00, 0x00, 0x04, 0x04, 0x00, 0x00, 0x08, 0x04, 0x00, 0x00, 0x10, 0x02, 0x0e, 0x0e, 0x10, 0x02, 0x09, 0x12, 0x10,
0x01, 0x09, 0x12, 0x20, 0x01, 0x0f, 0x1e, 0x20, 0x01, 0x00, 0x00, 0x20, 0x01, 0x00, 0x00, 0x20, 0x01, 0x00, 0x00, 0x20,
0x01, 0x00, 0x00, 0x20, 0x01, 0x00, 0x00, 0x20, 0x01, 0x00, 0x00, 0x20, 0x01, 0x00, 0x00, 0x20, 0x81, 0x00, 0x20, 0x20,
0x82, 0x00, 0x20, 0x10, 0x02, 0x01, 0x10, 0x10, 0x04, 0x02, 0x08, 0x08, 0x04, 0xfc, 0x07, 0x08, 0x08, 0x00, 0x00, 0x04,
0x10, 0x00, 0x00, 0x02, 0x20, 0x00, 0x00, 0x01, 0x40, 0x00, 0xc0, 0x00, 0x80, 0x01, 0x30, 0x00, 0x00, 0xfe, 0x0f, 0x00};
const unsigned char question[] PROGMEM = {
0x00, 0x00, 0x00, 0x00, 0x00, 0x3C, 0x00, 0x00, 0x80, 0xFF, 0x01, 0x00, 0xC0, 0xFF, 0x07, 0x00, 0xE0, 0xFF, 0x07, 0x00,
0xE0, 0xC3, 0x0F, 0x00, 0xF0, 0x81, 0x0F, 0x00, 0xF0, 0x01, 0x0F, 0x00, 0x00, 0x00, 0x0F, 0x00, 0x00, 0x80, 0x0F, 0x00,
0x00, 0xC0, 0x0F, 0x00, 0x00, 0xE0, 0x07, 0x00, 0x00, 0xF0, 0x03, 0x00, 0x00, 0xF8, 0x01, 0x00, 0x00, 0x7C, 0x00, 0x00,
0x00, 0x3C, 0x00, 0x00, 0x00, 0x3E, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x3E, 0x00, 0x00, 0x00, 0x3E, 0x00, 0x00, 0x00, 0x3E, 0x00, 0x00, 0x00, 0x3E, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
};
const unsigned char bang[] PROGMEM = {
0xFF, 0x0F, 0xFC, 0x3F, 0xFF, 0x0F, 0xFC, 0x3F, 0xFF, 0x0F, 0xFC, 0x3F, 0xFF, 0x07, 0xF8, 0x3F, 0xFF, 0x07, 0xF8, 0x3F,
0xFE, 0x07, 0xF8, 0x1F, 0xFE, 0x07, 0xF8, 0x1F, 0xFE, 0x07, 0xF8, 0x1F, 0xFE, 0x07, 0xF8, 0x1F, 0xFE, 0x07, 0xF8, 0x1F,
0xFE, 0x03, 0xF0, 0x1F, 0xFE, 0x03, 0xF0, 0x1F, 0xFC, 0x03, 0xF0, 0x0F, 0xFC, 0x03, 0xF0, 0x0F, 0xFC, 0x03, 0xF0, 0x0F,
0xFC, 0x03, 0xF0, 0x0F, 0xFC, 0x03, 0xF0, 0x0F, 0xFC, 0x03, 0xF0, 0x0F, 0xFC, 0x01, 0xE0, 0x0F, 0xFC, 0x01, 0xE0, 0x0F,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xF0, 0x00, 0xC0, 0x03, 0xFC, 0x03, 0xF0, 0x0F, 0xFE, 0x03, 0xF0, 0x1F,
0xFE, 0x07, 0xF8, 0x1F, 0xFE, 0x07, 0xF8, 0x1F, 0xFE, 0x07, 0xF8, 0x1F, 0xFC, 0x03, 0xF0, 0x0F, 0xF8, 0x01, 0xE0, 0x07,
};
const unsigned char haha[] PROGMEM = {
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xE0, 0x01, 0x00,
0x00, 0xFC, 0x0F, 0x00, 0x00, 0x1F, 0x3E, 0x00, 0x80, 0x03, 0x70, 0x00, 0xC0, 0x01, 0xE0, 0x00, 0xC0, 0x00, 0xC2, 0x00,
0x60, 0x00, 0x03, 0x00, 0x60, 0x00, 0xC1, 0x1F, 0x60, 0x80, 0x8F, 0x31, 0x30, 0x0E, 0x80, 0x31, 0x30, 0x10, 0x30, 0x1F,
0x30, 0x08, 0x58, 0x00, 0x30, 0x04, 0x6C, 0x03, 0x60, 0x00, 0xF3, 0x01, 0x60, 0xC0, 0xFC, 0x01, 0x80, 0x38, 0xBF, 0x01,
0xE0, 0xC5, 0xDF, 0x00, 0xB0, 0xF9, 0xEF, 0x00, 0x30, 0xF1, 0x73, 0x00, 0xB0, 0x1D, 0x3E, 0x00, 0xF0, 0xFD, 0x0F, 0x00,
0xE0, 0xE0, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
};
const unsigned char wave_icon[] PROGMEM = {
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x0C, 0x00, 0x00, 0x00, 0x70, 0x00, 0x00, 0x00, 0xC0, 0x00,
0x00, 0x0C, 0x9C, 0x01, 0x80, 0x17, 0x20, 0x01, 0x80, 0x26, 0x46, 0x02, 0x80, 0x44, 0x88, 0x02, 0xC0, 0x89, 0x8A, 0x02,
0x40, 0x93, 0x8B, 0x02, 0x40, 0x26, 0x13, 0x00, 0x80, 0x44, 0x16, 0x00, 0xC0, 0x89, 0x24, 0x00, 0x40, 0x93, 0x60, 0x00,
0x40, 0x26, 0x40, 0x00, 0x80, 0x0C, 0x80, 0x00, 0x00, 0x09, 0x80, 0x00, 0x00, 0x02, 0x80, 0x00, 0x40, 0x06, 0x80, 0x00,
0x50, 0x0C, 0x80, 0x00, 0x50, 0x08, 0x40, 0x00, 0x90, 0x10, 0x20, 0x00, 0xB0, 0x21, 0x10, 0x00, 0x20, 0x47, 0x18, 0x00,
0x40, 0x80, 0x0F, 0x00, 0x80, 0x01, 0x00, 0x00, 0x00, 0x06, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
};
const unsigned char cowboy[] PROGMEM = {
0x00, 0xF0, 0x03, 0x00, 0x00, 0xFC, 0x0F, 0x00, 0x00, 0xFE, 0x1F, 0x00, 0x00, 0xFF, 0x3F, 0x00, 0x3C, 0xFE, 0x1F, 0x0F,
0xFE, 0xFE, 0xDF, 0x1F, 0xFF, 0xFF, 0xFF, 0x3F, 0xFF, 0xFF, 0xFF, 0x3F, 0xFF, 0xFF, 0xFF, 0x3F, 0xFF, 0xFF, 0xFF, 0x3F,
0x3E, 0xC0, 0x00, 0x1F, 0x1E, 0x00, 0x00, 0x1E, 0x0C, 0x0C, 0x0C, 0x0C, 0x08, 0x0E, 0x1C, 0x04, 0x00, 0x0E, 0x1C, 0x00,
0x04, 0x0E, 0x1C, 0x08, 0x04, 0x0E, 0x1C, 0x08, 0x04, 0x04, 0x08, 0x08, 0x04, 0x00, 0x00, 0x08, 0x04, 0x00, 0x00, 0x08,
0x8C, 0x07, 0x70, 0x0C, 0x88, 0xFC, 0x4F, 0x04, 0x88, 0x01, 0x40, 0x04, 0x90, 0xFF, 0x7F, 0x02, 0x30, 0x03, 0x30, 0x03,
0x60, 0x0E, 0x9C, 0x01, 0xC0, 0xF8, 0xC7, 0x00, 0x80, 0x01, 0x60, 0x00, 0x00, 0x0E, 0x1C, 0x00, 0x00, 0xF8, 0x07, 0x00,
};
const unsigned char deadmau5[] PROGMEM = {
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xF8, 0x07, 0x00,
0x00, 0xFC, 0x03, 0x00, 0x00, 0xFF, 0x3F, 0x00, 0x80, 0xFF, 0x0F, 0x00, 0xC0, 0xFF, 0xFF, 0x00, 0xE0, 0xFF, 0x3F, 0x00,
0xE0, 0xFF, 0xFF, 0x01, 0xF0, 0xFF, 0x7F, 0x00, 0xF0, 0xFF, 0xFF, 0x03, 0xF8, 0xFF, 0xFF, 0x00, 0xF0, 0xFF, 0xFF, 0x07,
0xFC, 0xFF, 0xFF, 0x00, 0xF0, 0xFF, 0xFF, 0x0F, 0xFC, 0xFF, 0xFF, 0x00, 0xF0, 0xFF, 0xFF, 0x0F, 0xFE, 0xFF, 0xFF, 0x00,
0xF0, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0x00, 0xF0, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0x00, 0xE0, 0xFF, 0x3F, 0xFC,
0x0F, 0xFF, 0x7F, 0x00, 0xC0, 0xFF, 0x1F, 0xF8, 0x0F, 0xFC, 0x3F, 0x00, 0x80, 0xFF, 0x0F, 0xF8, 0x1F, 0xFC, 0x1F, 0x00,
0x00, 0xFF, 0x0F, 0xFC, 0x3F, 0xFC, 0x0F, 0x00, 0x00, 0xF8, 0x1F, 0xFF, 0xFF, 0xFE, 0x01, 0x00, 0x00, 0x00, 0xFC, 0xFF,
0xFF, 0x07, 0x00, 0x00, 0x00, 0x00, 0xFC, 0xFF, 0xFF, 0x0F, 0x00, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x04, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x00, 0x08, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x00, 0x18, 0x00,
0x00, 0x02, 0x00, 0x00, 0x00, 0x00, 0x30, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x00, 0xE0, 0x00, 0xC0, 0x00, 0x00, 0x00,
0x00, 0x00, 0x80, 0x07, 0x38, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xFC, 0x0F, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
};
const unsigned char sun[] PROGMEM = {
0x00, 0xC0, 0x00, 0x00, 0x00, 0xE0, 0x01, 0x00, 0x00, 0xE0, 0x01, 0x00, 0x00, 0xE0, 0x01, 0x00, 0x30, 0xC0, 0x00, 0x03,
0x70, 0x00, 0x80, 0x03, 0xF0, 0x00, 0xC0, 0x03, 0xF0, 0xF8, 0xC7, 0x03, 0xE0, 0xFC, 0xCF, 0x01, 0x00, 0xFE, 0x1F, 0x00,
0x00, 0xFF, 0x3F, 0x00, 0x80, 0xFF, 0x7F, 0x00, 0x80, 0xFF, 0x7F, 0x00, 0x8E, 0xFF, 0x7F, 0x1C, 0x9F, 0xFF, 0x7F, 0x3E,
0x9F, 0xFF, 0x7F, 0x3E, 0x8E, 0xFF, 0x7F, 0x1C, 0x80, 0xFF, 0x7F, 0x00, 0x80, 0xFF, 0x7F, 0x00, 0x00, 0xFF, 0x3F, 0x00,
0x00, 0xFE, 0x1F, 0x00, 0x00, 0xFC, 0x0F, 0x00, 0xC0, 0xF9, 0xE7, 0x00, 0xE0, 0x01, 0xE0, 0x01, 0xF0, 0x01, 0xE0, 0x03,
0xF0, 0xC0, 0xC0, 0x03, 0x00, 0xE0, 0x01, 0x00, 0x00, 0xE0, 0x01, 0x00, 0x00, 0xE0, 0x01, 0x00, 0x00, 0xC0, 0x00, 0x00,
};
const unsigned char rain[] PROGMEM = {
0xC0, 0x0F, 0xC0, 0x00, 0x40, 0x00, 0x80, 0x00, 0x20, 0x00, 0x80, 0x00, 0x20, 0x00, 0x80, 0x03, 0x38, 0x00,
0x00, 0x0E, 0x0C, 0x00, 0x00, 0x18, 0x02, 0x00, 0x00, 0x10, 0x03, 0x00, 0x00, 0x30, 0x01, 0x00, 0x00, 0x20,
0x01, 0x00, 0x00, 0x20, 0x01, 0x00, 0x00, 0x20, 0x01, 0x00, 0x00, 0x20, 0x03, 0x00, 0x00, 0x30, 0x02, 0x00,
0x00, 0x10, 0x06, 0x00, 0x00, 0x08, 0xFC, 0xFF, 0xFF, 0x07, 0xF0, 0xFF, 0xFF, 0x01, 0x80, 0x00, 0x01, 0x00,
0xC0, 0xC0, 0x81, 0x03, 0xA0, 0x60, 0xC1, 0x03, 0x90, 0x20, 0x41, 0x01, 0xF0, 0xE0, 0xC0, 0x01, 0x60, 0x4C,
0x98, 0x00, 0x00, 0x0E, 0x1C, 0x00, 0x00, 0x0B, 0x12, 0x00, 0x00, 0x09, 0x1A, 0x00, 0x00, 0x06, 0x0E, 0x00,
};
const unsigned char cloud[] PROGMEM = {
0x00, 0x80, 0x07, 0x00, 0x00, 0xE0, 0x1F, 0x00, 0x00, 0x70, 0x30, 0x00, 0x00, 0x10, 0x60, 0x00, 0x80, 0x1F, 0x40, 0x00,
0xC0, 0x0F, 0xC0, 0x00, 0xC0, 0x00, 0x80, 0x00, 0x60, 0x00, 0x80, 0x00, 0x20, 0x00, 0x80, 0x00, 0x20, 0x00, 0x80, 0x01,
0x20, 0x00, 0x00, 0x07, 0x38, 0x00, 0x00, 0x0C, 0x0C, 0x00, 0x00, 0x08, 0x06, 0x00, 0x00, 0x18, 0x02, 0x00, 0x00, 0x10,
0x02, 0x00, 0x00, 0x30, 0x03, 0x00, 0x00, 0x20, 0x01, 0x00, 0x00, 0x20, 0x01, 0x00, 0x00, 0x20, 0x01, 0x00, 0x00, 0x20,
0x01, 0x00, 0x00, 0x20, 0x01, 0x00, 0x00, 0x20, 0x01, 0x00, 0x00, 0x20, 0x01, 0x00, 0x00, 0x30, 0x03, 0x00, 0x00, 0x10,
0x02, 0x00, 0x00, 0x10, 0x06, 0x00, 0x00, 0x18, 0x0C, 0x00, 0x00, 0x0C, 0xFC, 0xFF, 0xFF, 0x07, 0xF0, 0xFF, 0xFF, 0x03,
};
const unsigned char fog[] PROGMEM = {
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x78, 0x00, 0x3C, 0x00, 0xFE, 0x01, 0xFF, 0x00, 0x87, 0xC7, 0xC3, 0x01, 0x03, 0xFE, 0x80, 0x01,
0x00, 0x38, 0x00, 0x00, 0xFC, 0x00, 0x7E, 0x00, 0xFF, 0x83, 0xFF, 0x01, 0x03, 0xFF, 0x81, 0x01, 0x00, 0x7C, 0x00, 0x00,
0xF8, 0x00, 0x3E, 0x00, 0xFE, 0x01, 0xFF, 0x00, 0x87, 0xC7, 0xC3, 0x01, 0x03, 0xFE, 0x80, 0x01, 0x00, 0x38, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
};
const unsigned char devil[] PROGMEM = {
0x00, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x10, 0x03, 0xC0, 0x01, 0x38, 0x07, 0x7C, 0x0F, 0x38, 0x1F, 0x03, 0x30, 0x1E,
0xFE, 0x01, 0xE0, 0x1F, 0x7E, 0x00, 0x80, 0x1F, 0x3C, 0x00, 0x00, 0x0F, 0x1C, 0x00, 0x00, 0x0E, 0x18, 0x00, 0x00, 0x06,
0x08, 0x00, 0x00, 0x04, 0x0C, 0x00, 0x00, 0x0C, 0x0C, 0x00, 0x00, 0x0C, 0x0C, 0x00, 0x00, 0x0C, 0x0C, 0x0E, 0x1C, 0x0C,
0x0C, 0x18, 0x06, 0x0C, 0x0C, 0x1C, 0x06, 0x0C, 0x0C, 0x1C, 0x0E, 0x0C, 0x0C, 0x1C, 0x0E, 0x0C, 0x0C, 0x0C, 0x06, 0x0C,
0x08, 0x00, 0x00, 0x06, 0x18, 0x02, 0x10, 0x06, 0x10, 0x0C, 0x0C, 0x03, 0x30, 0xF8, 0x07, 0x03, 0x60, 0xE0, 0x80, 0x01,
0xC0, 0x00, 0xC0, 0x00, 0x80, 0x01, 0x70, 0x00, 0x00, 0x06, 0x1C, 0x00, 0x00, 0xF0, 0x03, 0x00, 0x00, 0x00, 0x00, 0x00,
};
const unsigned char heart[] PROGMEM = {
0x00, 0x00, 0x00, 0x00, 0xC0, 0x03, 0xF0, 0x00, 0xF8, 0x0F, 0xFC, 0x07, 0xFC, 0x1F, 0x06, 0x0E, 0xFE, 0x3F, 0x03, 0x18,
0xFE, 0xFF, 0x7F, 0x10, 0xFF, 0xFF, 0xFF, 0x31, 0xFF, 0xFF, 0xFF, 0x33, 0xFF, 0xFF, 0xFF, 0x37, 0xFF, 0xFF, 0xFF, 0x37,
0xFF, 0xFF, 0xFF, 0x3F, 0xFF, 0xFF, 0xFF, 0x3F, 0xFF, 0xFF, 0xFF, 0x3F, 0xFE, 0xFF, 0xFF, 0x1F, 0xFE, 0xFF, 0xFF, 0x1F,
0xFC, 0xFF, 0xFF, 0x0F, 0xFC, 0xFF, 0xFF, 0x0F, 0xF8, 0xFF, 0xFF, 0x07, 0xF0, 0xFF, 0xFF, 0x03, 0xF0, 0xFF, 0xFF, 0x03,
0xE0, 0xFF, 0xFF, 0x01, 0xC0, 0xFF, 0xFF, 0x00, 0x80, 0xFF, 0x7F, 0x00, 0x00, 0xFF, 0x3F, 0x00, 0x00, 0xFE, 0x1F, 0x00,
0x00, 0xFC, 0x0F, 0x00, 0x00, 0xF8, 0x07, 0x00, 0x00, 0xF0, 0x03, 0x00, 0x00, 0xE0, 0x01, 0x00, 0x00, 0x80, 0x00, 0x00,
};
const unsigned char poo[] PROGMEM = {
0x00, 0x1C, 0x00, 0x00, 0x00, 0x78, 0x00, 0x00, 0x00, 0xEC, 0x01, 0x00, 0x00, 0x8C, 0x07, 0x00, 0x00, 0x0C, 0x06, 0x00,
0x00, 0x24, 0x0C, 0x00, 0x00, 0x34, 0x08, 0x00, 0x00, 0x1F, 0x08, 0x00, 0xC0, 0x0F, 0x08, 0x00, 0xC0, 0x00, 0x3C, 0x00,
0x60, 0x00, 0x7C, 0x00, 0x60, 0x00, 0xC6, 0x00, 0x20, 0x00, 0xCB, 0x00, 0xA0, 0xC7, 0xFF, 0x00, 0xE0, 0x7F, 0xF7, 0x00,
0xF0, 0x18, 0xE3, 0x03, 0x78, 0x18, 0x41, 0x03, 0x6C, 0x9B, 0x5D, 0x06, 0x64, 0x9B, 0x5D, 0x04, 0x44, 0x1A, 0x41, 0x04,
0x4C, 0xD8, 0x63, 0x06, 0xF8, 0xFC, 0x36, 0x06, 0xFE, 0x0F, 0x9C, 0x1F, 0x07, 0x03, 0xC0, 0x30, 0x03, 0x00, 0x78, 0x20,
0x01, 0x00, 0x1F, 0x20, 0x03, 0xE0, 0x03, 0x20, 0x07, 0x7E, 0x04, 0x30, 0xFE, 0x0F, 0xFC, 0x1F, 0xF0, 0x00, 0xF0, 0x0F,
};
const unsigned char bell_icon[] PROGMEM = {
0b00000000, 0b00000000, 0b00000000, 0b00000000, 0b00000000, 0b00000000, 0b00000000, 0b00000000, 0b00000000, 0b11110000,
0b00000011, 0b00000000, 0b00000000, 0b11111100, 0b00001111, 0b00000000, 0b00000000, 0b00001111, 0b00111100, 0b00000000,
0b00000000, 0b00000011, 0b00110000, 0b00000000, 0b10000000, 0b00000001, 0b01100000, 0b00000000, 0b11000000, 0b00000000,
0b11000000, 0b00000000, 0b11000000, 0b00000000, 0b11000000, 0b00000000, 0b11000000, 0b00000000, 0b11000000, 0b00000000,
0b11000000, 0b00000000, 0b11000000, 0b00000000, 0b11000000, 0b00000000, 0b11000000, 0b00000000, 0b11000000, 0b00000000,
0b11000000, 0b00000000, 0b11000000, 0b00000000, 0b11000000, 0b00000000, 0b11000000, 0b00000000, 0b11000000, 0b00000000,
0b11000000, 0b00000000, 0b11000000, 0b00000000, 0b01000000, 0b00000000, 0b10000000, 0b00000000, 0b01100000, 0b00000000,
0b10000000, 0b00000001, 0b01110000, 0b00000000, 0b10000000, 0b00000011, 0b00110000, 0b00000000, 0b00000000, 0b00000011,
0b00011000, 0b00000000, 0b00000000, 0b00000110, 0b11110000, 0b11111111, 0b11111111, 0b00000011, 0b00000000, 0b00001100,
0b00001100, 0b00000000, 0b00000000, 0b00011000, 0b00000110, 0b00000000, 0b00000000, 0b11111000, 0b00000111, 0b00000000,
0b00000000, 0b11100000, 0b00000001, 0b00000000, 0b00000000, 0b00000000, 0b00000000, 0b00000000, 0b00000000, 0b00000000,
0b00000000, 0b00000000, 0b00000000, 0b00000000, 0b00000000, 0b00000000, 0b00000000, 0b00000000, 0b00000000, 0b00000000};
#endif
} // namespace graphics