Unify the native display config between legacy display and MUI (#6838)

* Add missed include

* Another Warning fix

* Add another HAS_SCREEN

* Namespace fixes

* Removed depricated destination types and re-factored destination screen

* Get rid of Arduino Strings

* Clean up after Copilot

* SixthLine Def, Screen Rename

Added Sixth Line Definition Screen Rename, and Automatic Line Adjustment

* Consistency is hard - fixed "Sixth"

* System Frame Updates

Adjusted line construction to ensure we fit maximum content per screen.

* Fix up notifications

* Add a couple more ifdef HAS_SCREEN lines

* Add screen->isOverlayBannerShowing()

* Don't forget the invert!

* Adjust Nodelist Center Divider

Adjust Nodelist Center Divider

* Fix variable casting

* Fix entryText variable as empty before update to fix validation

* Altitude is int32_t

* Update PowerTelemetry to have correct data type

* Fix cppcheck warnings (#6945)

* Fix cppcheck warnings

* Adjust logic in Power.cpp for power sensor

---------

Co-authored-by: Jason P <applewiz@mac.com>

* More pixel wrangling so things line up NodeList edition

* Adjust NodeList alignments and plumb some background padding for a possible title fix

* Better alignment for banner notifications

* Move title into drawCommonHeader; initial screen tested

* Fonts make spacing items difficult

* Improved beeping booping and other buzzer based feedback (#6947)

* Improved beeping booping and other buzzer based feedback

* audible button feedback (#6949)

* Refactor

---------

Co-authored-by: todd-herbert <herbert.todd@gmail.com>

* Sandpapered the corners of the notification popup

* Finalize drawCommonHeader migration

* Update Title of Favorite Node Screens

* Update node metric alignment on LoRa screen

* Update the border for popups to separate it from background

* Update PaxcounterModule.cpp with CommonHeader

* Update WiFi screen with CommonHeader and related data reflow

* It was not, in fact, pointing up

* Fix build on wismeshtap

* T-deck trackball debounce

* Fix uptime on Device Focused page to actually detail

* Update Sys screen for new uptime, add label to Freq/Chan on LoRa

* Don't display DOP any longer, make Uptime consistent

* Revert Uptime change on Favorites, Apply to Device Focused

* Label the satelite number to avoid confusion

* Boop boop boop boop

* Correct GPS positioning and string consistency across strings for GPS

* Fix GPS text alignment

* Enable canned messages by default

* Don't wake screen on new nodes

* Cannedmessage list emote support added

* Fn+e emote picker for freetext screen

* Actually block CannedInput actions while display is shown

* Add selection menu to bannerOverlay

* Off by one

* Move to unified text layouts and spacing

* Still my Fav without an "e"

* Fully remove EVENT_NODEDB_UPDATED

* Simply LoRa screen

* Make some char pointers const to fix compilation on native targets

* Update drawCompassNorth to include radius

* Fix warning

* button thread cleanup

* Pull OneButton handling from PowerFSM and add MUI switch (#6973)

* Trunk

* Onebutton Menu Support

* Add temporary clock icon

* Add gps location to fsi

* Banner message state reset

* Cast to char to satisfy compiler

* Better fast handling of input during banner

* Fix warning

* Derp

* oops

* Update ref

* Wire buzzer_mode

* remove legacy string->print()

* Only init screen if one found

* Unsigned Char

* More buttonThread cleaning

* screen.cpp button handling cleanup

* The Great Event Rename of 2025

* Fix the Radiomaster

* Missed trackball type change

* Remove unused function

* Make ButtonThread an InputBroker

* Coffee hadn't kicked in yet

* Add clock icon for Navigation Bar

* Restore clock screen definition code - whoops

* ExternalNotifications now observe inputBroker

* Clock rework (#6992)

* Move Clock bits into ClockRenderer space

* Rework clock into all device navigation

* T-Watch Actually Builds Different

* Compile fix

---------

Co-authored-by: Jonathan Bennett <jbennett@incomsystems.biz>

* Add AM/PM to Digital Clock

* Flip Seconds and AM/PM on Clock Display

* Tik-tok pixels are hard

* Fix builds on Thinknode M1

* Check for GPS and don't crash

* Don't endif til the end

* Rework the OneButton thread to be much less of a mess. (#6997)

* Rework the OneButton thread to be much less of a mess. And break lots of targets temporarily

* Update src/input/ButtonThread.h

Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com>

* fix GPS toggle

* Send the shutdown event, not just the kbchar

* Honor the back button in a notificaiton popup

* Draw the right size box for popup with options

* Try to un-break all the things

---------

Co-authored-by: Ben Meadors <benmmeadors@gmail.com>
Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com>

* 24-hour Clock Should have leading zero, but not 12-hour

* Fixup some compile errors

* Add intRoutine to ButtonThread init, to get more responsive user button back

* Add Timezone picker

* Fix Warning

* Optionally set the initial selection for the chooser popup

* Make back buttons work in canned messages

* Drop the wrapper classes

* LonPressTime now configurable

* Clock Frame can not longer be blank; just add valid time

* Back buttons everywhere!

* Key Verification confirm banner

* Make Elecrow M* top button a back button

* Add settings saves

* EInk responsiveness fixes

* Linux Input Fixes

* Add Native Trackball/Joystick support, and move UserButton to Input

* No Flight Stick Mode

* Send input event

* Add Channel Utilization to Device Focused frame

* Don't shift screens when we draw new ones

* Add showOverlayBanner arguments to no-op

* trunk

* Default Native trackball to NC

* Fix crash in simulator mode

* Add longLong button press

* Get the args right

* Adjust Bluetooth Pairing Screen to account for bottom navigation.

* Trackball everywhere, and unPhone buttons

* Remap visionmaster secondary button to TB_UP

* Kill ScanAndSelect

* trunk

* No longer need the canned messages input filter

* All Canned All the time

* Fix stm32 compile error regarding inputBroker

* Unify tft lineheights (#7033)

* Create variable line heights based upon SCREEN_HEIGHT

* Refactor textPositions into method -> getTextPositions

* Update SharedUIDisplay.h

---------

Co-authored-by: Jason P <applewiz@mac.com>

* Adjust top distance for larger displays

* Adjust icon sizes for larger displays

* Fix Paxcounter compile errors after code updates

* Pixel wrangling to make larger screens fit better

* Alert frame has precedence over banner -- for now

* Unify on ALT_BUTTON

* Align AM/PM to the digit, not the segment on larger displays

* Move some global pin defines into configuration.h

* Scaffolding for BMM150 9-axis gyro

* Alt button behavior

* Don't add the blank GPS frames without HAS_GPS

* EVENT_NODEDB_UPDATED has been retired

* Clean out LOG_WARN messages from debugging

* Add dismiss message function

* Minor buttonThread cleanup

* Add BMM150 support

* Clean up last warning from dev

* Simplify bmm150 init return logic

* Add option to reply to messages

* Add minimal menu upon selecting home screen

* Move Messages to slot 2, rename GPS to Position, move variables nearer functional usage in Screen.cpp

* Properly dismiss message

* T-Deck Trackball press is not user button

* Add select on favorite frame to launch cannedMessage DM

* Minor wording change

* Less capital letters

* Fix empty message check, time isn't reliable

* drop dead code

* Make UIRenderer a static class instead of namespace

* Fix the select on favorite

* Check if message is empty early and then 'return'

* Add kb_found, and show the option to launch freetype if appropriate

* Ignore impossible touchscreen touches

* Auto scroll fix

* Move linebreak after "from" for banners to maximize screen usage.

* Center "No messages to show" on Message frame

* Start consolidating buzzer behavior

* Fixed signed / unsigned warning

* Cast second parameter of max() to make some targets happy

* Cast kbchar to (char) to make arduino string happy

* Shorten the notice of "No messages"

* Add buzzer mode chooser

* Add regionPicker to Lora icon

* Reduce line spacing and reorder Position screen to resolve overlapping issues

* Update message titles, fix GPS icons, add Back options

* Leftover boops

* Remove chirp

* Make the region selection dismissable when a region is already set

* Add read-aloud functionality on messages w/ esp8266sam

* "Last Heard" is a better label

* tweak the beep

* 5 options

* properly tear down freetext upon cancel

* de-convelute canned messages just a bit

* Correct height of Mail icon in navigation bar

* Remove unused warning

* Consolidate time methods into TimeFormatters

* Oops

* Change LoRa Picker Cancel to Back

* Tweak selection characters on Banner

* Message render not scrolling on 5th line

* More fixes for message scrolling

* Remove the safety next on text overflow - we found that root cause

* Add pin definitions to fix compilation for obscure target

* Don't let the touchscreen send unitialized kbchar values

* Make virtual KB just a bit quicker

* No more double tap, swipe!

* Left is left, and Right is right

* Update horizontal lightning bolt design

* Move from solid to dashed separator for Message Frame

* Single emote feature fix

* Manually sort overlapping elements for now

* Freetext and clearer choices

* Fix ESP32 InkHUD builds on the unify-tft branch (#7087)

* Remove BaseUI branding

* Capitalization is fun

* Revert Meshtastic Boot Frame Changes

* Add ANZ_433 LoRa region to picker

* Update settings.json

---------

Co-authored-by: HarukiToreda <116696711+HarukiToreda@users.noreply.github.com>
Co-authored-by: Ben Meadors <benmmeadors@gmail.com>
Co-authored-by: Jason P <applewiz@mac.com>
Co-authored-by: todd-herbert <herbert.todd@gmail.com>
Co-authored-by: Thomas Göttgens <tgoettgens@gmail.com>
Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com>
This commit is contained in:
Jonathan Bennett
2025-06-21 06:36:04 -05:00
committed by GitHub
parent 82b7cb5dd0
commit 4feaec651f
154 changed files with 9852 additions and 4501 deletions

View File

@@ -0,0 +1,392 @@
/*
BaseUI
Developed and Maintained By:
- Ronald Garcia (HarukiToreda) Lead development and implementation.
- JasonP (Xaositek) Screen layout and icon design, UI improvements and testing.
- TonyG (Tropho) Project management, structural planning, and testing
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "configuration.h"
#if HAS_SCREEN
#include "MessageRenderer.h"
// Core includes
#include "NodeDB.h"
#include "configuration.h"
#include "gps/RTC.h"
#include "graphics/ScreenFonts.h"
#include "graphics/SharedUIDisplay.h"
#include "graphics/emotes.h"
#include "main.h"
#include "meshUtils.h"
// Additional includes for UI rendering
#include "UIRenderer.h"
#include "graphics/TimeFormatters.h"
// Additional includes for dependencies
#include <string>
#include <vector>
// External declarations
extern bool hasUnreadMessage;
extern meshtastic_DeviceState devicestate;
using graphics::Emote;
using graphics::emotes;
using graphics::numEmotes;
namespace graphics
{
namespace MessageRenderer
{
void drawStringWithEmotes(OLEDDisplay *display, int x, int y, const std::string &line, const Emote *emotes, int emoteCount)
{
int cursorX = x;
const int fontHeight = FONT_HEIGHT_SMALL;
// === Step 1: Find tallest emote in the line ===
int maxIconHeight = fontHeight;
for (size_t i = 0; i < line.length();) {
bool matched = false;
for (int e = 0; e < emoteCount; ++e) {
size_t emojiLen = strlen(emotes[e].label);
if (line.compare(i, emojiLen, emotes[e].label) == 0) {
if (emotes[e].height > maxIconHeight)
maxIconHeight = emotes[e].height;
i += emojiLen;
matched = true;
break;
}
}
if (!matched) {
uint8_t c = static_cast<uint8_t>(line[i]);
if ((c & 0xE0) == 0xC0)
i += 2;
else if ((c & 0xF0) == 0xE0)
i += 3;
else if ((c & 0xF8) == 0xF0)
i += 4;
else
i += 1;
}
}
// === Step 2: Baseline alignment ===
int lineHeight = std::max(fontHeight, maxIconHeight);
int baselineOffset = (lineHeight - fontHeight) / 2;
int fontY = y + baselineOffset;
int fontMidline = fontY + fontHeight / 2;
// === Step 3: Render line in segments ===
size_t i = 0;
bool inBold = false;
while (i < line.length()) {
// Check for ** start/end for faux bold
if (line.compare(i, 2, "**") == 0) {
inBold = !inBold;
i += 2;
continue;
}
// Look ahead for the next emote match
size_t nextEmotePos = std::string::npos;
const Emote *matchedEmote = nullptr;
size_t emojiLen = 0;
for (int e = 0; e < emoteCount; ++e) {
size_t pos = line.find(emotes[e].label, i);
if (pos != std::string::npos && (nextEmotePos == std::string::npos || pos < nextEmotePos)) {
nextEmotePos = pos;
matchedEmote = &emotes[e];
emojiLen = strlen(emotes[e].label);
}
}
// Render normal text segment up to the emote or bold toggle
size_t nextControl = std::min(nextEmotePos, line.find("**", i));
if (nextControl == std::string::npos)
nextControl = line.length();
if (nextControl > i) {
std::string textChunk = line.substr(i, nextControl - i);
if (inBold) {
// Faux bold: draw twice, offset by 1px
display->drawString(cursorX + 1, fontY, textChunk.c_str());
}
display->drawString(cursorX, fontY, textChunk.c_str());
cursorX += display->getStringWidth(textChunk.c_str());
i = nextControl;
continue;
}
// Render the emote (if found)
if (matchedEmote && i == nextEmotePos) {
int iconY = fontMidline - matchedEmote->height / 2 - 1;
display->drawXbm(cursorX, iconY, matchedEmote->width, matchedEmote->height, matchedEmote->bitmap);
cursorX += matchedEmote->width + 1;
i += emojiLen;
} else {
// No more emotes — render the rest of the line
std::string remaining = line.substr(i);
if (inBold) {
display->drawString(cursorX + 1, fontY, remaining.c_str());
}
display->drawString(cursorX, fontY, remaining.c_str());
cursorX += display->getStringWidth(remaining.c_str());
break;
}
}
}
void drawTextMessageFrame(OLEDDisplay *display, OLEDDisplayUiState *state, int16_t x, int16_t y)
{
// Clear the unread message indicator when viewing the message
hasUnreadMessage = false;
const meshtastic_MeshPacket &mp = devicestate.rx_text_message;
const char *msg = reinterpret_cast<const char *>(mp.decoded.payload.bytes);
display->clear();
display->setTextAlignment(TEXT_ALIGN_LEFT);
display->setFont(FONT_SMALL);
const int navHeight = FONT_HEIGHT_SMALL;
const int scrollBottom = SCREEN_HEIGHT - navHeight;
const int usableHeight = scrollBottom;
const int textWidth = SCREEN_WIDTH;
bool isInverted = (config.display.displaymode != meshtastic_Config_DisplayConfig_DisplayMode_INVERTED);
bool isBold = config.display.heading_bold;
// === Set Title
const char *titleStr = "Messages";
// Check if we have more than an empty message to show
char messageBuf[237];
snprintf(messageBuf, sizeof(messageBuf), "%s", msg);
if (strlen(messageBuf) == 0) {
// === Header ===
graphics::drawCommonHeader(display, x, y, titleStr);
const char *messageString = "No messages";
int center_text = (SCREEN_WIDTH / 2) - (display->getStringWidth(messageString) / 2);
display->drawString(center_text, getTextPositions(display)[2], messageString);
return;
}
// === Header Construction ===
meshtastic_NodeInfoLite *node = nodeDB->getMeshNode(getFrom(&mp));
char headerStr[80];
const char *sender = "???";
if (node && node->has_user) {
if (SCREEN_WIDTH >= 200 && strlen(node->user.long_name) > 0) {
sender = node->user.long_name;
} else {
sender = node->user.short_name;
}
}
uint32_t seconds = sinceReceived(&mp), minutes = seconds / 60, hours = minutes / 60, days = hours / 24;
uint8_t timestampHours, timestampMinutes;
int32_t daysAgo;
bool useTimestamp = deltaToTimestamp(seconds, &timestampHours, &timestampMinutes, &daysAgo);
if (useTimestamp && minutes >= 15 && daysAgo == 0) {
std::string prefix = (daysAgo == 1 && SCREEN_WIDTH >= 200) ? "Yesterday" : "At";
if (config.display.use_12h_clock) {
bool isPM = timestampHours >= 12;
timestampHours = timestampHours % 12;
if (timestampHours == 0)
timestampHours = 12;
snprintf(headerStr, sizeof(headerStr), "%s %d:%02d%s from %s", prefix.c_str(), timestampHours, timestampMinutes,
isPM ? "p" : "a", sender);
} else {
snprintf(headerStr, sizeof(headerStr), "%s %d:%02d from %s", prefix.c_str(), timestampHours, timestampMinutes,
sender);
}
} else {
snprintf(headerStr, sizeof(headerStr), "%s ago from %s", UIRenderer::drawTimeDelta(days, hours, minutes, seconds).c_str(),
sender);
}
#ifndef EXCLUDE_EMOJI
// === Bounce animation setup ===
static uint32_t lastBounceTime = 0;
static int bounceY = 0;
const int bounceRange = 2; // Max pixels to bounce up/down
const int bounceInterval = 10; // How quickly to change bounce direction (ms)
uint32_t now = millis();
if (now - lastBounceTime >= bounceInterval) {
lastBounceTime = now;
bounceY = (bounceY + 1) % (bounceRange * 2);
}
for (int i = 0; i < numEmotes; ++i) {
const Emote &e = emotes[i];
if (strcmp(msg, e.label) == 0) {
int headerY = getTextPositions(display)[1]; // same as scrolling header line
display->drawString(x + 3, headerY, headerStr);
if (isInverted && isBold)
display->drawString(x + 4, headerY, headerStr);
// Draw separator (same as scroll version)
for (int separatorX = 0; separatorX <= (display->getStringWidth(headerStr) + 3); separatorX += 2) {
display->setPixel(separatorX, headerY + ((SCREEN_WIDTH > 128) ? 19 : 13));
}
// Center the emote below the header line + separator + nav
int remainingHeight = SCREEN_HEIGHT - (headerY + FONT_HEIGHT_SMALL) - navHeight;
int emoteY = headerY + FONT_HEIGHT_SMALL + (remainingHeight - e.height) / 2 + bounceY - bounceRange;
display->drawXbm((SCREEN_WIDTH - e.width) / 2, emoteY, e.width, e.height, e.bitmap);
return;
}
}
#endif
// === Word-wrap and build line list ===
std::vector<std::string> lines;
lines.push_back(std::string(headerStr)); // Header line is always first
std::string line, word;
for (int i = 0; messageBuf[i]; ++i) {
char ch = messageBuf[i];
if (ch == '\n') {
if (!word.empty())
line += word;
if (!line.empty())
lines.push_back(line);
line.clear();
word.clear();
} else if (ch == ' ') {
line += word + ' ';
word.clear();
} else {
word += ch;
std::string test = line + word;
if (display->getStringWidth(test.c_str()) > textWidth) {
if (!line.empty())
lines.push_back(line);
line = word;
word.clear();
}
}
}
if (!word.empty())
line += word;
if (!line.empty())
lines.push_back(line);
// === Scrolling logic ===
std::vector<int> rowHeights;
for (const auto &_line : lines) {
int lineHeight = FONT_HEIGHT_SMALL;
bool hasEmote = false;
for (int i = 0; i < numEmotes; ++i) {
const Emote &e = emotes[i];
if (_line.find(e.label) != std::string::npos) {
lineHeight = std::max(lineHeight, e.height);
hasEmote = true;
}
}
// Apply tighter spacing if no emotes on this line
if (!hasEmote) {
lineHeight -= 2; // reduce by 2px for tighter spacing
if (lineHeight < 8)
lineHeight = 8; // minimum safety
}
rowHeights.push_back(lineHeight);
}
int totalHeight = 0;
for (size_t i = 1; i < rowHeights.size(); ++i) {
totalHeight += rowHeights[i];
}
int usableScrollHeight = usableHeight - rowHeights[0]; // remove header height
int scrollStop = std::max(0, totalHeight - usableScrollHeight + rowHeights.back());
static float scrollY = 0.0f;
static uint32_t lastTime = 0, scrollStartDelay = 0, pauseStart = 0;
static bool waitingToReset = false, scrollStarted = false;
// === Smooth scrolling adjustment ===
// You can tweak this divisor to change how smooth it scrolls.
// Lower = smoother, but can feel slow.
float delta = (now - lastTime) / 400.0f;
lastTime = now;
const float scrollSpeed = 2.0f; // pixels per second
// Delay scrolling start by 2 seconds
if (scrollStartDelay == 0)
scrollStartDelay = now;
if (!scrollStarted && now - scrollStartDelay > 2000)
scrollStarted = true;
if (totalHeight > usableScrollHeight) {
if (scrollStarted) {
if (!waitingToReset) {
scrollY += delta * scrollSpeed;
if (scrollY >= scrollStop) {
scrollY = scrollStop;
waitingToReset = true;
pauseStart = lastTime;
}
} else if (lastTime - pauseStart > 3000) {
scrollY = 0;
waitingToReset = false;
scrollStarted = false;
scrollStartDelay = lastTime;
}
}
} else {
scrollY = 0;
}
int scrollOffset = static_cast<int>(scrollY);
int yOffset = -scrollOffset + getTextPositions(display)[1];
for (int separatorX = 0; separatorX <= (display->getStringWidth(headerStr) + 3); separatorX += 2) {
display->setPixel(separatorX, yOffset + ((SCREEN_WIDTH > 128) ? 19 : 13));
}
// === Render visible lines ===
for (size_t i = 0; i < lines.size(); ++i) {
int lineY = yOffset;
for (size_t j = 0; j < i; ++j)
lineY += rowHeights[j];
if (lineY > -rowHeights[i] && lineY < scrollBottom) {
if (i == 0 && isInverted) {
display->drawString(x + 3, lineY, lines[i].c_str());
if (isBold)
display->drawString(x + 4, lineY, lines[i].c_str());
} else {
drawStringWithEmotes(display, x, lineY, lines[i], emotes, numEmotes);
}
}
}
// Draw header at the end to sort out overlapping elements
graphics::drawCommonHeader(display, x, y, titleStr);
}
} // namespace MessageRenderer
} // namespace graphics
#endif