mirror of
https://github.com/meshtastic/firmware.git
synced 2025-12-21 10:12:50 +00:00
Unify the native display config between legacy display and MUI (#6838)
* Add missed include * Another Warning fix * Add another HAS_SCREEN * Namespace fixes * Removed depricated destination types and re-factored destination screen * Get rid of Arduino Strings * Clean up after Copilot * SixthLine Def, Screen Rename Added Sixth Line Definition Screen Rename, and Automatic Line Adjustment * Consistency is hard - fixed "Sixth" * System Frame Updates Adjusted line construction to ensure we fit maximum content per screen. * Fix up notifications * Add a couple more ifdef HAS_SCREEN lines * Add screen->isOverlayBannerShowing() * Don't forget the invert! * Adjust Nodelist Center Divider Adjust Nodelist Center Divider * Fix variable casting * Fix entryText variable as empty before update to fix validation * Altitude is int32_t * Update PowerTelemetry to have correct data type * Fix cppcheck warnings (#6945) * Fix cppcheck warnings * Adjust logic in Power.cpp for power sensor --------- Co-authored-by: Jason P <applewiz@mac.com> * More pixel wrangling so things line up NodeList edition * Adjust NodeList alignments and plumb some background padding for a possible title fix * Better alignment for banner notifications * Move title into drawCommonHeader; initial screen tested * Fonts make spacing items difficult * Improved beeping booping and other buzzer based feedback (#6947) * Improved beeping booping and other buzzer based feedback * audible button feedback (#6949) * Refactor --------- Co-authored-by: todd-herbert <herbert.todd@gmail.com> * Sandpapered the corners of the notification popup * Finalize drawCommonHeader migration * Update Title of Favorite Node Screens * Update node metric alignment on LoRa screen * Update the border for popups to separate it from background * Update PaxcounterModule.cpp with CommonHeader * Update WiFi screen with CommonHeader and related data reflow * It was not, in fact, pointing up * Fix build on wismeshtap * T-deck trackball debounce * Fix uptime on Device Focused page to actually detail * Update Sys screen for new uptime, add label to Freq/Chan on LoRa * Don't display DOP any longer, make Uptime consistent * Revert Uptime change on Favorites, Apply to Device Focused * Label the satelite number to avoid confusion * Boop boop boop boop * Correct GPS positioning and string consistency across strings for GPS * Fix GPS text alignment * Enable canned messages by default * Don't wake screen on new nodes * Cannedmessage list emote support added * Fn+e emote picker for freetext screen * Actually block CannedInput actions while display is shown * Add selection menu to bannerOverlay * Off by one * Move to unified text layouts and spacing * Still my Fav without an "e" * Fully remove EVENT_NODEDB_UPDATED * Simply LoRa screen * Make some char pointers const to fix compilation on native targets * Update drawCompassNorth to include radius * Fix warning * button thread cleanup * Pull OneButton handling from PowerFSM and add MUI switch (#6973) * Trunk * Onebutton Menu Support * Add temporary clock icon * Add gps location to fsi * Banner message state reset * Cast to char to satisfy compiler * Better fast handling of input during banner * Fix warning * Derp * oops * Update ref * Wire buzzer_mode * remove legacy string->print() * Only init screen if one found * Unsigned Char * More buttonThread cleaning * screen.cpp button handling cleanup * The Great Event Rename of 2025 * Fix the Radiomaster * Missed trackball type change * Remove unused function * Make ButtonThread an InputBroker * Coffee hadn't kicked in yet * Add clock icon for Navigation Bar * Restore clock screen definition code - whoops * ExternalNotifications now observe inputBroker * Clock rework (#6992) * Move Clock bits into ClockRenderer space * Rework clock into all device navigation * T-Watch Actually Builds Different * Compile fix --------- Co-authored-by: Jonathan Bennett <jbennett@incomsystems.biz> * Add AM/PM to Digital Clock * Flip Seconds and AM/PM on Clock Display * Tik-tok pixels are hard * Fix builds on Thinknode M1 * Check for GPS and don't crash * Don't endif til the end * Rework the OneButton thread to be much less of a mess. (#6997) * Rework the OneButton thread to be much less of a mess. And break lots of targets temporarily * Update src/input/ButtonThread.h Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com> * fix GPS toggle * Send the shutdown event, not just the kbchar * Honor the back button in a notificaiton popup * Draw the right size box for popup with options * Try to un-break all the things --------- Co-authored-by: Ben Meadors <benmmeadors@gmail.com> Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com> * 24-hour Clock Should have leading zero, but not 12-hour * Fixup some compile errors * Add intRoutine to ButtonThread init, to get more responsive user button back * Add Timezone picker * Fix Warning * Optionally set the initial selection for the chooser popup * Make back buttons work in canned messages * Drop the wrapper classes * LonPressTime now configurable * Clock Frame can not longer be blank; just add valid time * Back buttons everywhere! * Key Verification confirm banner * Make Elecrow M* top button a back button * Add settings saves * EInk responsiveness fixes * Linux Input Fixes * Add Native Trackball/Joystick support, and move UserButton to Input * No Flight Stick Mode * Send input event * Add Channel Utilization to Device Focused frame * Don't shift screens when we draw new ones * Add showOverlayBanner arguments to no-op * trunk * Default Native trackball to NC * Fix crash in simulator mode * Add longLong button press * Get the args right * Adjust Bluetooth Pairing Screen to account for bottom navigation. * Trackball everywhere, and unPhone buttons * Remap visionmaster secondary button to TB_UP * Kill ScanAndSelect * trunk * No longer need the canned messages input filter * All Canned All the time * Fix stm32 compile error regarding inputBroker * Unify tft lineheights (#7033) * Create variable line heights based upon SCREEN_HEIGHT * Refactor textPositions into method -> getTextPositions * Update SharedUIDisplay.h --------- Co-authored-by: Jason P <applewiz@mac.com> * Adjust top distance for larger displays * Adjust icon sizes for larger displays * Fix Paxcounter compile errors after code updates * Pixel wrangling to make larger screens fit better * Alert frame has precedence over banner -- for now * Unify on ALT_BUTTON * Align AM/PM to the digit, not the segment on larger displays * Move some global pin defines into configuration.h * Scaffolding for BMM150 9-axis gyro * Alt button behavior * Don't add the blank GPS frames without HAS_GPS * EVENT_NODEDB_UPDATED has been retired * Clean out LOG_WARN messages from debugging * Add dismiss message function * Minor buttonThread cleanup * Add BMM150 support * Clean up last warning from dev * Simplify bmm150 init return logic * Add option to reply to messages * Add minimal menu upon selecting home screen * Move Messages to slot 2, rename GPS to Position, move variables nearer functional usage in Screen.cpp * Properly dismiss message * T-Deck Trackball press is not user button * Add select on favorite frame to launch cannedMessage DM * Minor wording change * Less capital letters * Fix empty message check, time isn't reliable * drop dead code * Make UIRenderer a static class instead of namespace * Fix the select on favorite * Check if message is empty early and then 'return' * Add kb_found, and show the option to launch freetype if appropriate * Ignore impossible touchscreen touches * Auto scroll fix * Move linebreak after "from" for banners to maximize screen usage. * Center "No messages to show" on Message frame * Start consolidating buzzer behavior * Fixed signed / unsigned warning * Cast second parameter of max() to make some targets happy * Cast kbchar to (char) to make arduino string happy * Shorten the notice of "No messages" * Add buzzer mode chooser * Add regionPicker to Lora icon * Reduce line spacing and reorder Position screen to resolve overlapping issues * Update message titles, fix GPS icons, add Back options * Leftover boops * Remove chirp * Make the region selection dismissable when a region is already set * Add read-aloud functionality on messages w/ esp8266sam * "Last Heard" is a better label * tweak the beep * 5 options * properly tear down freetext upon cancel * de-convelute canned messages just a bit * Correct height of Mail icon in navigation bar * Remove unused warning * Consolidate time methods into TimeFormatters * Oops * Change LoRa Picker Cancel to Back * Tweak selection characters on Banner * Message render not scrolling on 5th line * More fixes for message scrolling * Remove the safety next on text overflow - we found that root cause * Add pin definitions to fix compilation for obscure target * Don't let the touchscreen send unitialized kbchar values * Make virtual KB just a bit quicker * No more double tap, swipe! * Left is left, and Right is right * Update horizontal lightning bolt design * Move from solid to dashed separator for Message Frame * Single emote feature fix * Manually sort overlapping elements for now * Freetext and clearer choices * Fix ESP32 InkHUD builds on the unify-tft branch (#7087) * Remove BaseUI branding * Capitalization is fun * Revert Meshtastic Boot Frame Changes * Add ANZ_433 LoRa region to picker * Update settings.json --------- Co-authored-by: HarukiToreda <116696711+HarukiToreda@users.noreply.github.com> Co-authored-by: Ben Meadors <benmmeadors@gmail.com> Co-authored-by: Jason P <applewiz@mac.com> Co-authored-by: todd-herbert <herbert.todd@gmail.com> Co-authored-by: Thomas Göttgens <tgoettgens@gmail.com> Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com>
This commit is contained in:
392
src/graphics/draw/MessageRenderer.cpp
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392
src/graphics/draw/MessageRenderer.cpp
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/*
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BaseUI
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Developed and Maintained By:
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- Ronald Garcia (HarukiToreda) – Lead development and implementation.
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- JasonP (Xaositek) – Screen layout and icon design, UI improvements and testing.
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- TonyG (Tropho) – Project management, structural planning, and testing
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "configuration.h"
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#if HAS_SCREEN
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#include "MessageRenderer.h"
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// Core includes
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#include "NodeDB.h"
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#include "configuration.h"
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#include "gps/RTC.h"
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#include "graphics/ScreenFonts.h"
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#include "graphics/SharedUIDisplay.h"
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#include "graphics/emotes.h"
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#include "main.h"
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#include "meshUtils.h"
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// Additional includes for UI rendering
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#include "UIRenderer.h"
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#include "graphics/TimeFormatters.h"
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// Additional includes for dependencies
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#include <string>
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#include <vector>
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// External declarations
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extern bool hasUnreadMessage;
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extern meshtastic_DeviceState devicestate;
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using graphics::Emote;
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using graphics::emotes;
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using graphics::numEmotes;
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namespace graphics
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{
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namespace MessageRenderer
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{
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void drawStringWithEmotes(OLEDDisplay *display, int x, int y, const std::string &line, const Emote *emotes, int emoteCount)
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{
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int cursorX = x;
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const int fontHeight = FONT_HEIGHT_SMALL;
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// === Step 1: Find tallest emote in the line ===
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int maxIconHeight = fontHeight;
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for (size_t i = 0; i < line.length();) {
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bool matched = false;
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for (int e = 0; e < emoteCount; ++e) {
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size_t emojiLen = strlen(emotes[e].label);
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if (line.compare(i, emojiLen, emotes[e].label) == 0) {
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if (emotes[e].height > maxIconHeight)
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maxIconHeight = emotes[e].height;
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i += emojiLen;
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matched = true;
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break;
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}
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}
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if (!matched) {
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uint8_t c = static_cast<uint8_t>(line[i]);
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if ((c & 0xE0) == 0xC0)
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i += 2;
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else if ((c & 0xF0) == 0xE0)
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i += 3;
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else if ((c & 0xF8) == 0xF0)
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i += 4;
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else
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i += 1;
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}
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}
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// === Step 2: Baseline alignment ===
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int lineHeight = std::max(fontHeight, maxIconHeight);
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int baselineOffset = (lineHeight - fontHeight) / 2;
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int fontY = y + baselineOffset;
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int fontMidline = fontY + fontHeight / 2;
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// === Step 3: Render line in segments ===
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size_t i = 0;
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bool inBold = false;
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while (i < line.length()) {
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// Check for ** start/end for faux bold
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if (line.compare(i, 2, "**") == 0) {
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inBold = !inBold;
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i += 2;
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continue;
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}
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// Look ahead for the next emote match
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size_t nextEmotePos = std::string::npos;
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const Emote *matchedEmote = nullptr;
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size_t emojiLen = 0;
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for (int e = 0; e < emoteCount; ++e) {
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size_t pos = line.find(emotes[e].label, i);
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if (pos != std::string::npos && (nextEmotePos == std::string::npos || pos < nextEmotePos)) {
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nextEmotePos = pos;
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matchedEmote = &emotes[e];
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emojiLen = strlen(emotes[e].label);
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}
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}
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// Render normal text segment up to the emote or bold toggle
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size_t nextControl = std::min(nextEmotePos, line.find("**", i));
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if (nextControl == std::string::npos)
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nextControl = line.length();
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if (nextControl > i) {
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std::string textChunk = line.substr(i, nextControl - i);
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if (inBold) {
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// Faux bold: draw twice, offset by 1px
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display->drawString(cursorX + 1, fontY, textChunk.c_str());
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}
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display->drawString(cursorX, fontY, textChunk.c_str());
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cursorX += display->getStringWidth(textChunk.c_str());
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i = nextControl;
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continue;
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}
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// Render the emote (if found)
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if (matchedEmote && i == nextEmotePos) {
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int iconY = fontMidline - matchedEmote->height / 2 - 1;
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display->drawXbm(cursorX, iconY, matchedEmote->width, matchedEmote->height, matchedEmote->bitmap);
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cursorX += matchedEmote->width + 1;
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i += emojiLen;
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} else {
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// No more emotes — render the rest of the line
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std::string remaining = line.substr(i);
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if (inBold) {
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display->drawString(cursorX + 1, fontY, remaining.c_str());
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}
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display->drawString(cursorX, fontY, remaining.c_str());
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cursorX += display->getStringWidth(remaining.c_str());
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break;
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}
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}
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}
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void drawTextMessageFrame(OLEDDisplay *display, OLEDDisplayUiState *state, int16_t x, int16_t y)
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{
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// Clear the unread message indicator when viewing the message
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hasUnreadMessage = false;
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const meshtastic_MeshPacket &mp = devicestate.rx_text_message;
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const char *msg = reinterpret_cast<const char *>(mp.decoded.payload.bytes);
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display->clear();
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display->setTextAlignment(TEXT_ALIGN_LEFT);
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display->setFont(FONT_SMALL);
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const int navHeight = FONT_HEIGHT_SMALL;
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const int scrollBottom = SCREEN_HEIGHT - navHeight;
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const int usableHeight = scrollBottom;
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const int textWidth = SCREEN_WIDTH;
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bool isInverted = (config.display.displaymode != meshtastic_Config_DisplayConfig_DisplayMode_INVERTED);
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bool isBold = config.display.heading_bold;
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// === Set Title
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const char *titleStr = "Messages";
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// Check if we have more than an empty message to show
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char messageBuf[237];
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snprintf(messageBuf, sizeof(messageBuf), "%s", msg);
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if (strlen(messageBuf) == 0) {
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// === Header ===
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graphics::drawCommonHeader(display, x, y, titleStr);
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const char *messageString = "No messages";
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int center_text = (SCREEN_WIDTH / 2) - (display->getStringWidth(messageString) / 2);
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display->drawString(center_text, getTextPositions(display)[2], messageString);
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return;
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}
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// === Header Construction ===
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meshtastic_NodeInfoLite *node = nodeDB->getMeshNode(getFrom(&mp));
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char headerStr[80];
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const char *sender = "???";
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if (node && node->has_user) {
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if (SCREEN_WIDTH >= 200 && strlen(node->user.long_name) > 0) {
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sender = node->user.long_name;
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} else {
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sender = node->user.short_name;
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}
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}
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uint32_t seconds = sinceReceived(&mp), minutes = seconds / 60, hours = minutes / 60, days = hours / 24;
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uint8_t timestampHours, timestampMinutes;
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int32_t daysAgo;
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bool useTimestamp = deltaToTimestamp(seconds, ×tampHours, ×tampMinutes, &daysAgo);
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if (useTimestamp && minutes >= 15 && daysAgo == 0) {
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std::string prefix = (daysAgo == 1 && SCREEN_WIDTH >= 200) ? "Yesterday" : "At";
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if (config.display.use_12h_clock) {
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bool isPM = timestampHours >= 12;
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timestampHours = timestampHours % 12;
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if (timestampHours == 0)
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timestampHours = 12;
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snprintf(headerStr, sizeof(headerStr), "%s %d:%02d%s from %s", prefix.c_str(), timestampHours, timestampMinutes,
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isPM ? "p" : "a", sender);
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} else {
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snprintf(headerStr, sizeof(headerStr), "%s %d:%02d from %s", prefix.c_str(), timestampHours, timestampMinutes,
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sender);
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}
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} else {
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snprintf(headerStr, sizeof(headerStr), "%s ago from %s", UIRenderer::drawTimeDelta(days, hours, minutes, seconds).c_str(),
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sender);
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}
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#ifndef EXCLUDE_EMOJI
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// === Bounce animation setup ===
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static uint32_t lastBounceTime = 0;
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static int bounceY = 0;
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const int bounceRange = 2; // Max pixels to bounce up/down
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const int bounceInterval = 10; // How quickly to change bounce direction (ms)
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uint32_t now = millis();
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if (now - lastBounceTime >= bounceInterval) {
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lastBounceTime = now;
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bounceY = (bounceY + 1) % (bounceRange * 2);
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}
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for (int i = 0; i < numEmotes; ++i) {
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const Emote &e = emotes[i];
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if (strcmp(msg, e.label) == 0) {
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int headerY = getTextPositions(display)[1]; // same as scrolling header line
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display->drawString(x + 3, headerY, headerStr);
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if (isInverted && isBold)
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display->drawString(x + 4, headerY, headerStr);
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// Draw separator (same as scroll version)
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for (int separatorX = 0; separatorX <= (display->getStringWidth(headerStr) + 3); separatorX += 2) {
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display->setPixel(separatorX, headerY + ((SCREEN_WIDTH > 128) ? 19 : 13));
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}
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// Center the emote below the header line + separator + nav
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int remainingHeight = SCREEN_HEIGHT - (headerY + FONT_HEIGHT_SMALL) - navHeight;
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int emoteY = headerY + FONT_HEIGHT_SMALL + (remainingHeight - e.height) / 2 + bounceY - bounceRange;
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display->drawXbm((SCREEN_WIDTH - e.width) / 2, emoteY, e.width, e.height, e.bitmap);
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return;
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}
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}
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#endif
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// === Word-wrap and build line list ===
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std::vector<std::string> lines;
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lines.push_back(std::string(headerStr)); // Header line is always first
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std::string line, word;
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for (int i = 0; messageBuf[i]; ++i) {
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char ch = messageBuf[i];
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if (ch == '\n') {
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if (!word.empty())
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line += word;
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if (!line.empty())
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lines.push_back(line);
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line.clear();
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word.clear();
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} else if (ch == ' ') {
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line += word + ' ';
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word.clear();
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} else {
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word += ch;
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std::string test = line + word;
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if (display->getStringWidth(test.c_str()) > textWidth) {
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if (!line.empty())
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lines.push_back(line);
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line = word;
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word.clear();
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}
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}
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}
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if (!word.empty())
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line += word;
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if (!line.empty())
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lines.push_back(line);
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// === Scrolling logic ===
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std::vector<int> rowHeights;
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for (const auto &_line : lines) {
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int lineHeight = FONT_HEIGHT_SMALL;
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bool hasEmote = false;
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for (int i = 0; i < numEmotes; ++i) {
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const Emote &e = emotes[i];
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if (_line.find(e.label) != std::string::npos) {
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lineHeight = std::max(lineHeight, e.height);
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hasEmote = true;
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}
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}
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// Apply tighter spacing if no emotes on this line
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if (!hasEmote) {
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lineHeight -= 2; // reduce by 2px for tighter spacing
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if (lineHeight < 8)
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lineHeight = 8; // minimum safety
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}
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rowHeights.push_back(lineHeight);
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}
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int totalHeight = 0;
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for (size_t i = 1; i < rowHeights.size(); ++i) {
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totalHeight += rowHeights[i];
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}
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int usableScrollHeight = usableHeight - rowHeights[0]; // remove header height
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int scrollStop = std::max(0, totalHeight - usableScrollHeight + rowHeights.back());
|
||||
|
||||
static float scrollY = 0.0f;
|
||||
static uint32_t lastTime = 0, scrollStartDelay = 0, pauseStart = 0;
|
||||
static bool waitingToReset = false, scrollStarted = false;
|
||||
|
||||
// === Smooth scrolling adjustment ===
|
||||
// You can tweak this divisor to change how smooth it scrolls.
|
||||
// Lower = smoother, but can feel slow.
|
||||
float delta = (now - lastTime) / 400.0f;
|
||||
lastTime = now;
|
||||
|
||||
const float scrollSpeed = 2.0f; // pixels per second
|
||||
|
||||
// Delay scrolling start by 2 seconds
|
||||
if (scrollStartDelay == 0)
|
||||
scrollStartDelay = now;
|
||||
if (!scrollStarted && now - scrollStartDelay > 2000)
|
||||
scrollStarted = true;
|
||||
|
||||
if (totalHeight > usableScrollHeight) {
|
||||
if (scrollStarted) {
|
||||
if (!waitingToReset) {
|
||||
scrollY += delta * scrollSpeed;
|
||||
if (scrollY >= scrollStop) {
|
||||
scrollY = scrollStop;
|
||||
waitingToReset = true;
|
||||
pauseStart = lastTime;
|
||||
}
|
||||
} else if (lastTime - pauseStart > 3000) {
|
||||
scrollY = 0;
|
||||
waitingToReset = false;
|
||||
scrollStarted = false;
|
||||
scrollStartDelay = lastTime;
|
||||
}
|
||||
}
|
||||
} else {
|
||||
scrollY = 0;
|
||||
}
|
||||
|
||||
int scrollOffset = static_cast<int>(scrollY);
|
||||
int yOffset = -scrollOffset + getTextPositions(display)[1];
|
||||
for (int separatorX = 0; separatorX <= (display->getStringWidth(headerStr) + 3); separatorX += 2) {
|
||||
display->setPixel(separatorX, yOffset + ((SCREEN_WIDTH > 128) ? 19 : 13));
|
||||
}
|
||||
|
||||
// === Render visible lines ===
|
||||
for (size_t i = 0; i < lines.size(); ++i) {
|
||||
int lineY = yOffset;
|
||||
for (size_t j = 0; j < i; ++j)
|
||||
lineY += rowHeights[j];
|
||||
if (lineY > -rowHeights[i] && lineY < scrollBottom) {
|
||||
if (i == 0 && isInverted) {
|
||||
display->drawString(x + 3, lineY, lines[i].c_str());
|
||||
if (isBold)
|
||||
display->drawString(x + 4, lineY, lines[i].c_str());
|
||||
} else {
|
||||
drawStringWithEmotes(display, x, lineY, lines[i], emotes, numEmotes);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Draw header at the end to sort out overlapping elements
|
||||
graphics::drawCommonHeader(display, x, y, titleStr);
|
||||
}
|
||||
|
||||
} // namespace MessageRenderer
|
||||
} // namespace graphics
|
||||
#endif
|
||||
Reference in New Issue
Block a user