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Make screen code resolution agnostic. Look better on big TFT/eink screens
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@@ -5,8 +5,6 @@
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#define FONT_HEIGHT 14 // actually 13 for "Arial 10" but want a little extra space
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#define FONT_HEIGHT_16 (ArialMT_Plain_16[1] + 1)
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// This means the *visible* area (sh1106 can address 132, but shows 128 for example)
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#define SCREEN_WIDTH 128
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#define SCREEN_HEIGHT 64
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#define TRANSITION_FRAMERATE 30 // fps
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#define IDLE_FRAMERATE 1 // in fps
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#define COMPASS_DIAM 44
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