mirror of
https://github.com/meshtastic/firmware.git
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when flooding, randomly delay sent packets to decrease chances of...
stomping on other senders that we can't even hear.
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@@ -1,5 +1,6 @@
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#pragma once
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#include "PeriodicTask.h"
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#include "Router.h"
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#include <vector>
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@@ -35,11 +36,19 @@ struct BroadcastRecord {
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Any entries in recentBroadcasts that are older than X seconds (longer than the
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max time a flood can take) will be discarded.
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*/
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class FloodingRouter : public Router
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class FloodingRouter : public Router, public PeriodicTask
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{
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private:
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/** FIXME: really should be a std::unordered_set with the key being sender,id.
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* This would make checking packets in wasSeenRecently faster.
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*/
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std::vector<BroadcastRecord> recentBroadcasts;
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/**
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* Packets we've received that we need to resend after a short delay
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*/
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PointerQueue<MeshPacket> toResend;
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public:
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/**
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* Constructor
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@@ -64,6 +73,8 @@ class FloodingRouter : public Router
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*/
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virtual void handleReceived(MeshPacket *p);
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virtual void doTask();
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private:
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/**
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* Update recentBroadcasts and return true if we have already seen this packet
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