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Crypto works!
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83
src/esp32/ESP32CryptoEngine.cpp
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83
src/esp32/ESP32CryptoEngine.cpp
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#include "CryptoEngine.h"
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#include "configuration.h"
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#include "crypto/includes.h"
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#include "crypto/common.h"
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// #include "esp_system.h"
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#include "crypto/aes.h"
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#include "crypto/aes_wrap.h"
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#include "mbedtls/aes.h"
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#define MAX_BLOCKSIZE 256
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class ESP32CryptoEngine : public CryptoEngine
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{
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mbedtls_aes_context aes;
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/// How many bytes in our key
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uint8_t keySize = 0;
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public:
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ESP32CryptoEngine() { mbedtls_aes_init(&aes); }
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~ESP32CryptoEngine() { mbedtls_aes_free(&aes); }
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/**
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* Set the key used for encrypt, decrypt.
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*
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* As a special case: If all bytes are zero, we assume _no encryption_ and send all data in cleartext.
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*
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* @param numBytes must be 16 (AES128), 32 (AES256) or 0 (no crypt)
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* @param bytes a _static_ buffer that will remain valid for the life of this crypto instance (i.e. this class will cache the
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* provided pointer)
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*/
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virtual void setKey(size_t numBytes, uint8_t *bytes)
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{
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keySize = numBytes;
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DEBUG_MSG("Installing AES%d key!\n", numBytes * 8);
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if (numBytes != 0) {
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auto res = mbedtls_aes_setkey_enc(&aes, bytes, numBytes * 8);
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assert(!res);
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}
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}
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/**
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* Encrypt a packet
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*
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* @param bytes is updated in place
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*/
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virtual void encrypt(uint32_t fromNode, uint64_t packetNum, size_t numBytes, uint8_t *bytes)
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{
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if (keySize != 0) {
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uint8_t stream_block[16];
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static uint8_t scratch[MAX_BLOCKSIZE];
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size_t nc_off = 0;
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// DEBUG_MSG("ESP32 encrypt!\n");
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initNonce(fromNode, packetNum);
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assert(numBytes <= MAX_BLOCKSIZE);
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memcpy(scratch, bytes, numBytes);
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memset(scratch + numBytes, 0,
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sizeof(scratch) - numBytes); // Fill rest of buffer with zero (in case cypher looks at it)
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auto res = mbedtls_aes_crypt_ctr(&aes, numBytes, &nc_off, nonce, stream_block, scratch, bytes);
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assert(!res);
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}
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}
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virtual void decrypt(uint32_t fromNode, uint64_t packetNum, size_t numBytes, uint8_t *bytes)
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{
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// DEBUG_MSG("ESP32 decrypt!\n");
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// For CTR, the implementation is the same
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encrypt(fromNode, packetNum, numBytes, bytes);
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}
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private:
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};
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CryptoEngine *crypto = new ESP32CryptoEngine();
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