More renaming plugin to module

This commit is contained in:
Jm Casler
2022-02-27 01:49:24 -08:00
parent 7a5ae40289
commit 3c5e49d8f4
14 changed files with 91 additions and 92 deletions

View File

@@ -54,7 +54,7 @@ typedef struct _UIFrameEvent {
*/
class MeshPlugin
{
static std::vector<MeshPlugin *> *plugins;
static std::vector<MeshPlugin *> *modules;
public:
/** Constructor
@@ -151,7 +151,7 @@ class MeshPlugin
MeshPacket *allocErrorResponse(Routing_Error err, const MeshPacket *p);
/**
* @brief An admin message arrived to AdminPlugin. Plugin was asked whether it want to handle the request.
* @brief An admin message arrived to AdminModule. Module was asked whether it want to handle the request.
*
* @param mp The mesh packet arrived.
* @param request The AdminMessage request extracted from the packet.
@@ -166,7 +166,7 @@ class MeshPlugin
private:
/**
* If any of the current chain of modules has already sent a reply, it will be here. This is useful to allow
* the RoutingPlugin to avoid sending redundant acks
* the RoutingModule to avoid sending redundant acks
*/
static MeshPacket *currentReply;