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More renaming plugin to module
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@@ -54,7 +54,7 @@ typedef struct _UIFrameEvent {
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*/
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class MeshPlugin
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{
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static std::vector<MeshPlugin *> *plugins;
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static std::vector<MeshPlugin *> *modules;
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public:
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/** Constructor
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@@ -151,7 +151,7 @@ class MeshPlugin
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MeshPacket *allocErrorResponse(Routing_Error err, const MeshPacket *p);
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/**
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* @brief An admin message arrived to AdminPlugin. Plugin was asked whether it want to handle the request.
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* @brief An admin message arrived to AdminModule. Module was asked whether it want to handle the request.
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*
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* @param mp The mesh packet arrived.
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* @param request The AdminMessage request extracted from the packet.
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@@ -166,7 +166,7 @@ class MeshPlugin
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private:
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/**
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* If any of the current chain of modules has already sent a reply, it will be here. This is useful to allow
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* the RoutingPlugin to avoid sending redundant acks
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* the RoutingModule to avoid sending redundant acks
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*/
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static MeshPacket *currentReply;
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