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Use hopLimit setting for ACKs as well
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@@ -21,7 +21,7 @@ ErrorCode ReliableRouter::send(MeshPacket *p)
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}
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auto copy = packetPool.allocCopy(*p);
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startRetransmission(copy);
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startRetransmission(copy); // TODO: also on not want_ack?
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}
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return FloodingRouter::send(p);
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@@ -37,27 +37,29 @@ bool ReliableRouter::shouldFilterReceived(MeshPacket *p)
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// If this is the first time we saw this, cancel any retransmissions we have queued up and generate an internal ack for
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// the original sending process.
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// FIXME - we might want to turn off this "optimization", it does save lots of airtime but it assumes that once we've
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// heard one one adjacent node hear our packet that a) probably other adjacent nodes heard it and b) we can trust those
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// nodes to reach our destination. Both of which might be incorrect.
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// This "optimization", does save lots of airtime, but can be turned off for direct messages to get
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// a confirmation from the specific node it was sent to.
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auto key = GlobalPacketId(getFrom(p), p->id);
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auto old = findPendingPacket(key);
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if (old) {
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DEBUG_MSG("generating implicit ack\n");
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// NOTE: we do NOT check p->wantAck here because p is the INCOMING rebroadcast and that packet is not expected to be
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// marked as wantAck
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sendAckNak(Routing_Error_NONE, getFrom(p), p->id, old->packet->channel);
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// Only if want_ack was not set, we mark the packet as ACKed already on an implicit ACK
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if (!p->want_ack) {
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DEBUG_MSG("generating implicit ack\n");
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sendAckNak(Routing_Error_NONE, getFrom(p), p->id, old->packet->channel);
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}
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// At this point we assume it will arrive.
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// We don't now how long we have to wait for the real ACK so stop retransmissions.
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DEBUG_MSG("Stopping retransmissions\n");
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stopRetransmission(key);
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} else {
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DEBUG_MSG("didn't find pending packet\n");
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}
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}
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//bool isAck = ((c && c->error_reason == Routing_Error_NONE)); // consider only ROUTING_APP message without error as ACK
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/* send acks for repeated packets that want acks and are destined for us
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* this way if an ACK is dropped and a packet is resent we'll ACK the resent packet
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* make sure wasSeenRecently _doesn't_ update
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* finding the channel requires decoding the packet. */
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* this way if an ACK is dropped and a packet is resent we'll ACK the resent packet
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* make sure wasSeenRecently _doesn't_ update
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* finding the channel requires decoding the packet. */
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if (p->want_ack && (p->to == getNodeNum()) && wasSeenRecently(p, false) && !MeshModule::currentReply) {
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if (perhapsDecode(p)) {
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sendAckNak(Routing_Error_NONE, getFrom(p), p->id, p->channel);
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