Putting Modules back to position 0 and some trunk checks found

This commit is contained in:
HarukiToreda
2025-06-25 23:45:51 -04:00
parent 11d307c609
commit 3a5dc870e0
5 changed files with 40 additions and 44 deletions

View File

@@ -244,13 +244,9 @@ void setReplyTo(meshtastic_MeshPacket *p, const meshtastic_MeshPacket &to)
p->decoded.request_id = to.id;
}
std::vector<MeshModule *> MeshModule::GetMeshModulesWithUIFrames(int startIndex)
std::vector<MeshModule *> MeshModule::GetMeshModulesWithUIFrames()
{
std::vector<MeshModule *> modulesWithUIFrames;
// Fill with nullptr up to startIndex
modulesWithUIFrames.resize(startIndex, nullptr);
if (modules) {
for (auto i = modules->begin(); i != modules->end(); ++i) {
auto &pi = **i;
@@ -260,7 +256,6 @@ std::vector<MeshModule *> MeshModule::GetMeshModulesWithUIFrames(int startIndex)
}
}
}
return modulesWithUIFrames;
}