"plugin(s)" renamed to "module(s)" in comments and debug

This commit is contained in:
Jm Casler
2022-02-27 00:29:05 -08:00
parent 86e767eec2
commit 3a04a0ee7a
24 changed files with 78 additions and 78 deletions

View File

@@ -11,7 +11,7 @@ std::vector<MeshPlugin *> *MeshPlugin::plugins;
const MeshPacket *MeshPlugin::currentRequest;
/**
* If any of the current chain of plugins has already sent a reply, it will be here. This is useful to allow
* If any of the current chain of modules has already sent a reply, it will be here. This is useful to allow
* the RoutingPlugin to avoid sending redundant acks
*/
MeshPacket *MeshPlugin::currentReply;
@@ -29,7 +29,7 @@ void MeshPlugin::setup() {}
MeshPlugin::~MeshPlugin()
{
assert(0); // FIXME - remove from list of plugins once someone needs this feature
assert(0); // FIXME - remove from list of modules once someone needs this feature
}
MeshPacket *MeshPlugin::allocAckNak(Routing_Error err, NodeNum to, PacketId idFrom, ChannelIndex chIndex)
@@ -68,10 +68,10 @@ MeshPacket *MeshPlugin::allocErrorResponse(Routing_Error err, const MeshPacket *
void MeshPlugin::callPlugins(const MeshPacket &mp, RxSource src)
{
// DEBUG_MSG("In call plugins\n");
// DEBUG_MSG("In call modules\n");
bool pluginFound = false;
// We now allow **encrypted** packets to pass through the plugins
// We now allow **encrypted** packets to pass through the modules
bool isDecoded = mp.which_payloadVariant == MeshPacket_decoded_tag;
currentReply = NULL; // No reply yet
@@ -85,7 +85,7 @@ void MeshPlugin::callPlugins(const MeshPacket &mp, RxSource src)
pi.currentRequest = &mp;
/// We only call plugins that are interested in the packet (and the message is destined to us or we are promiscious)
/// We only call modules that are interested in the packet (and the message is destined to us or we are promiscious)
bool wantsPacket = (isDecoded || pi.encryptedOk) && (pi.isPromiscuous || toUs) && pi.wantPacket(&mp);
if ((src == RX_SRC_LOCAL) && !(pi.loopbackOk)) {
@@ -104,7 +104,7 @@ void MeshPlugin::callPlugins(const MeshPacket &mp, RxSource src)
Channel *ch = isDecoded ? &channels.getByIndex(mp.channel) : NULL;
/// Is the channel this packet arrived on acceptable? (security check)
/// Note: we can't know channel names for encrypted packets, so those are NEVER sent to boundChannel plugins
/// Note: we can't know channel names for encrypted packets, so those are NEVER sent to boundChannel modules
/// Also: if a packet comes in on the local PC interface, we don't check for bound channels, because it is TRUSTED and it needs to
/// to be able to fetch the initial admin packets without yet knowing any channels.
@@ -128,7 +128,7 @@ void MeshPlugin::callPlugins(const MeshPacket &mp, RxSource src)
ProcessMessage handled = pi.handleReceived(mp);
// Possibly send replies (but only if the message was directed to us specifically, i.e. not for promiscious
// sniffing) also: we only let the one plugin send a reply, once that happens, remaining plugins are not
// sniffing) also: we only let the one module send a reply, once that happens, remaining modules are not
// considered
// NOTE: we send a reply *even if the (non broadcast) request was from us* which is unfortunate but necessary
@@ -178,7 +178,7 @@ void MeshPlugin::callPlugins(const MeshPacket &mp, RxSource src)
}
if (!pluginFound)
DEBUG_MSG("No plugins interested in portnum=%d, src=%s\n",
DEBUG_MSG("No modules interested in portnum=%d, src=%s\n",
mp.decoded.portnum,
(src == RX_SRC_LOCAL) ? "LOCAL":"REMOTE");
}
@@ -201,8 +201,8 @@ void MeshPlugin::sendResponse(const MeshPacket &req)
setReplyTo(r, req);
currentReply = r;
} else {
// Ignore - this is now expected behavior for routing plugin (because it ignores some replies)
// DEBUG_MSG("WARNING: Client requested response but this plugin did not provide\n");
// Ignore - this is now expected behavior for routing module (because it ignores some replies)
// DEBUG_MSG("WARNING: Client requested response but this module did not provide\n");
}
}
@@ -264,7 +264,7 @@ AdminMessageHandleResult MeshPlugin::handleAdminMessageForAllPlugins(const MeshP
if (h == AdminMessageHandleResult::HANDLED_WITH_RESPONSE)
{
// In case we have a response it always has priority.
DEBUG_MSG("Reply prepared by plugin '%s' of variant: %d\n",
DEBUG_MSG("Reply prepared by module '%s' of variant: %d\n",
pi.name,
response->which_variant);
handled = h;

View File

@@ -22,8 +22,8 @@ enum class ProcessMessage
};
/**
* Used by plugins to return the result of the AdminMessage handling.
* If request is handled, then plugin should return HANDLED,
* Used by modules to return the result of the AdminMessage handling.
* If request is handled, then module should return HANDLED,
* If response is also prepared for the request, then HANDLED_WITH_RESPONSE
* should be returned.
*/
@@ -42,15 +42,15 @@ typedef struct _UIFrameEvent {
bool needRedraw;
} UIFrameEvent;
/** A baseclass for any mesh "plugin".
/** A baseclass for any mesh "module".
*
* A plugin allows you to add new features to meshtastic device code, without needing to know messaging details.
* A module allows you to add new features to meshtastic device code, without needing to know messaging details.
*
* A key concept for this is that your plugin should use a particular "portnum" for each message type you want to receive
* A key concept for this is that your module should use a particular "portnum" for each message type you want to receive
* and handle.
*
* Interally we use plugins to implement the core meshtastic text messaging and gps position sharing features. You
* can use these classes as examples for how to write your own custom plugin. See here: (FIXME)
* Interally we use modules to implement the core meshtastic text messaging and gps position sharing features. You
* can use these classes as examples for how to write your own custom module. See here: (FIXME)
*/
class MeshPlugin
{
@@ -78,17 +78,17 @@ class MeshPlugin
protected:
const char *name;
/** Most plugins only care about packets that are destined for their node (i.e. broadcasts or has their node as the specific
/** Most modules only care about packets that are destined for their node (i.e. broadcasts or has their node as the specific
recipient) But some plugs might want to 'sniff' packets that are merely being routed (passing through the current node). Those
plugins can set this to true and their handleReceived() will be called for every packet.
modules can set this to true and their handleReceived() will be called for every packet.
*/
bool isPromiscuous = false;
/** Also receive a copy of LOCALLY GENERATED messages - most plugins should leave
/** Also receive a copy of LOCALLY GENERATED messages - most modules should leave
* this setting disabled - see issue #877 */
bool loopbackOk = false;
/** Most plugins only understand decrypted packets. For plugins that also want to see encrypted packets, they should set this
/** Most modules only understand decrypted packets. For modules that also want to see encrypted packets, they should set this
* flag */
bool encryptedOk = false;
@@ -101,11 +101,11 @@ class MeshPlugin
const char *boundChannel = NULL;
/**
* If this plugin is currently handling a request currentRequest will be preset
* If this module is currently handling a request currentRequest will be preset
* to the packet with the request. This is mostly useful for reply handlers.
*
* Note: this can be static because we are guaranteed to be processing only one
* plugin at a time.
* plumodulegin at a time.
*/
static const MeshPacket *currentRequest;
@@ -115,7 +115,7 @@ class MeshPlugin
MeshPacket *myReply = NULL;
/**
* Initialize your plugin. This setup function is called once after all hardware and mesh protocol layers have
* Initialize your module. This setup function is called once after all hardware and mesh protocol layers have
* been initialized
*/
virtual void setup();
@@ -165,7 +165,7 @@ class MeshPlugin
private:
/**
* If any of the current chain of plugins has already sent a reply, it will be here. This is useful to allow
* If any of the current chain of modules has already sent a reply, it will be here. This is useful to allow
* the RoutingPlugin to avoid sending redundant acks
*/
static MeshPacket *currentReply;

View File

@@ -2,10 +2,10 @@
#include "SinglePortPlugin.h"
/**
* A base class for mesh plugins that assume that they are sending/receiving one particular protobuf based
* A base class for mesh modules that assume that they are sending/receiving one particular protobuf based
* payload. Using one particular app ID.
*
* If you are using protobufs to encode your packets (recommended) you can use this as a baseclass for your plugin
* If you are using protobufs to encode your packets (recommended) you can use this as a baseclass for your module
* and avoid a bunch of boilerplate code.
*/
template <class T> class ProtobufPlugin : protected SinglePortPlugin
@@ -67,7 +67,7 @@ template <class T> class ProtobufPlugin : protected SinglePortPlugin
if (pb_decode_from_bytes(p.payload.bytes, p.payload.size, fields, &scratch))
decoded = &scratch;
else
DEBUG_MSG("Error decoding protobuf plugin!\n");
DEBUG_MSG("Error decoding protobuf module!\n");
}
return handleReceivedProtobuf(mp, decoded) ? ProcessMessage::STOP : ProcessMessage::CONTINUE;

View File

@@ -376,7 +376,7 @@ void Router::handleReceived(MeshPacket *p, RxSource src)
printPacket("packet decoding failed (no PSK?)", p);
}
// call plugins here
// call modules here
MeshPlugin::callPlugins(*p, src);
}

View File

@@ -85,7 +85,7 @@ class Router : protected concurrency::OSThread
/**
* Should this incoming filter be dropped?
*
* FIXME, move this into the new RoutingPlugin and do the filtering there using the regular plugin logic
* FIXME, move this into the new RoutingPlugin and do the filtering there using the regular module logic
*
* Called immedately on receiption, before any further processing.
* @return true to abandon the packet

View File

@@ -3,7 +3,7 @@
#include "Router.h"
/**
* Most plugins are only interested in sending/receving one particular portnum. This baseclass simplifies that common
* Most modules are only interested in sending/receving one particular portnum. This baseclass simplifies that common
* case.
*/
class SinglePortPlugin : public MeshPlugin