mirror of
https://github.com/meshtastic/firmware.git
synced 2025-12-22 18:52:30 +00:00
Adding support for InkHUD joystick navigation for the Seeed Wio Tracker L1 E-ink (#8678)
* TwoButtonExtened mirrors TwoButton but added joystick functionality * basic ui navigation with a joystick settings->joystick.enabled setting added and SETTINGS_VERSION incremented by one in InkHUD/Persistence.h in seeed_wio_tracker_L1_eink/nicheGraphics.h enable joystick and disable "Next Tile" menu item in implement prevTile and prevApplet functions in InkHUD/WindowManager.h,cpp and InkHUD/InkHUD.h,cpp onStickCenterShort, onStickCenterLong, onStickUp, onStickDown, onStickLeft, and onStickRight functions added to: - InkHUD/InkHUD.h,cpp - InkHUD/Events.h,cpp - InkHUD/Applet.h change navigation actions in InkHUD/Events.cpp events based on whether the joystick is enabled or not in seeed_wio_tracker_L1_eink/nicheGraphics.h connect joystick events to the new joystick handler functions * handle joystick input in NotificationApplet and TipsApplet Both the joystick center short press and the user button short press can be used to advance through the Tips applet. dismiss notifications with any joystick input * MenuApplet controls allows menu navigation including a back button * add AlignStickApplet for aligning the joystick with the screen add joystick.aligned and joystick.alignment to InkHUD/Persistence.h for storing alignment status and relative angle create AlignStick applet that prompts the user for a joystick input and rotates the controls to align with the screen AlignStick applet is run after the tips applet if the joystick is enabled and not aligned add menu item for opening the AlignStick applet * update tips applet with joystick controls * format InkHUD additions * fix stroke consistency when resizing joystick graphic * tweak button tips for order consistency * increase joystick debounce * fix comments * remove unnecessary '+' * remap joystick controls to match standard inkHUD behavior Input with a joystick now behaves as follows User Button (joystick center): - short press in applet -> opens menu - long press in applet -> opens menu - short press in menu -> selects - long press in menu -> selects Exit Button: - short press in applet -> switches tile - long press in applet -> nothing for now - short press in menu -> closes menu - long press in menu -> nothing for now --------- Co-authored-by: scobert <scobert57@gmail.com> Co-authored-by: HarukiToreda <116696711+HarukiToreda@users.noreply.github.com>
This commit is contained in:
@@ -88,8 +88,14 @@ class Applet : public GFX
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virtual void onForeground() {}
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virtual void onBackground() {}
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virtual void onShutdown() {}
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virtual void onButtonShortPress() {} // (System Applets only)
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virtual void onButtonLongPress() {} // (System Applets only)
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virtual void onButtonShortPress() {}
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virtual void onButtonLongPress() {}
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virtual void onExitShort() {}
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virtual void onExitLong() {}
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virtual void onNavUp() {}
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virtual void onNavDown() {}
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virtual void onNavLeft() {}
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virtual void onNavRight() {}
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virtual bool approveNotification(Notification &n); // Allow an applet to veto a notification
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@@ -0,0 +1,205 @@
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#ifdef MESHTASTIC_INCLUDE_INKHUD
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#include "./AlignStickApplet.h"
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using namespace NicheGraphics;
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InkHUD::AlignStickApplet::AlignStickApplet()
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{
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if (!settings->joystick.aligned)
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bringToForeground();
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}
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void InkHUD::AlignStickApplet::onRender()
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{
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setFont(fontMedium);
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printAt(0, 0, "Align Joystick:");
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setFont(fontSmall);
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std::string instructions = "Move joystick in the direction indicated";
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printWrapped(0, fontMedium.lineHeight() * 1.5, width(), instructions);
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// Size of the region in which the joystick graphic should fit
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uint16_t joyXLimit = X(0.8);
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uint16_t contentH = fontMedium.lineHeight() * 1.5 + fontSmall.lineHeight() * 1;
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if (getTextWidth(instructions) > width())
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contentH += fontSmall.lineHeight();
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uint16_t freeY = height() - contentH - fontSmall.lineHeight() * 1.2;
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uint16_t joyYLimit = freeY * 0.8;
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// Use the shorter of the two
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uint16_t joyWidth = joyXLimit < joyYLimit ? joyXLimit : joyYLimit;
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// Center the joystick graphic
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uint16_t centerX = X(0.5);
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uint16_t centerY = contentH + freeY * 0.5;
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// Draw joystick graphic
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drawStick(centerX, centerY, joyWidth);
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setFont(fontSmall);
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printAt(X(0.5), Y(1.0) - fontSmall.lineHeight() * 0.2, "Long press to skip", CENTER, BOTTOM);
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}
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// Draw a scalable joystick graphic
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void InkHUD::AlignStickApplet::drawStick(uint16_t centerX, uint16_t centerY, uint16_t width)
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{
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if (width < 9) // too small to draw
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return;
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else if (width < 40) { // only draw up arrow
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uint16_t chamfer = width < 20 ? 1 : 2;
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// Draw filled up arrow
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drawDirection(centerX, centerY - width / 4, Direction::UP, width, chamfer, BLACK);
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} else { // large enough to draw the full thing
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uint16_t chamfer = width < 80 ? 1 : 2;
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uint16_t stroke = 3; // pixels
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uint16_t arrowW = width * 0.22;
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uint16_t hollowW = arrowW - stroke * 2;
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// Draw center circle
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fillCircle((int16_t)centerX, (int16_t)centerY, (int16_t)(width * 0.2), BLACK);
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fillCircle((int16_t)centerX, (int16_t)centerY, (int16_t)(width * 0.2) - stroke, WHITE);
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// Draw filled up arrow
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drawDirection(centerX, centerY - width / 2, Direction::UP, arrowW, chamfer, BLACK);
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// Draw down arrow
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drawDirection(centerX, centerY + width / 2, Direction::DOWN, arrowW, chamfer, BLACK);
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drawDirection(centerX, centerY + width / 2 - stroke, Direction::DOWN, hollowW, 0, WHITE);
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// Draw left arrow
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drawDirection(centerX - width / 2, centerY, Direction::LEFT, arrowW, chamfer, BLACK);
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drawDirection(centerX - width / 2 + stroke, centerY, Direction::LEFT, hollowW, 0, WHITE);
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// Draw right arrow
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drawDirection(centerX + width / 2, centerY, Direction::RIGHT, arrowW, chamfer, BLACK);
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drawDirection(centerX + width / 2 - stroke, centerY, Direction::RIGHT, hollowW, 0, WHITE);
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}
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}
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// Draw a scalable joystick direction arrow
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// a right-triangle with blunted tips
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/*
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_ <--point
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^ / \
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| / \
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size / \
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| / \
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v |_________|
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*/
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void InkHUD::AlignStickApplet::drawDirection(uint16_t pointX, uint16_t pointY, Direction direction, uint16_t size,
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uint16_t chamfer, Color color)
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{
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uint16_t chamferW = chamfer * 2 + 1;
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uint16_t triangleW = size - chamferW;
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// Draw arrow
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switch (direction) {
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case Direction::UP:
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fillRect(pointX - chamfer, pointY, chamferW, triangleW, color);
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fillRect(pointX - chamfer - triangleW, pointY + triangleW, chamferW + triangleW * 2, chamferW, color);
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fillTriangle(pointX - chamfer, pointY, pointX - chamfer - triangleW, pointY + triangleW, pointX - chamfer,
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pointY + triangleW, color);
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fillTriangle(pointX + chamfer, pointY, pointX + chamfer + triangleW, pointY + triangleW, pointX + chamfer,
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pointY + triangleW, color);
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break;
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case Direction::DOWN:
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fillRect(pointX - chamfer, pointY - triangleW + 1, chamferW, triangleW, color);
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fillRect(pointX - chamfer - triangleW, pointY - size + 1, chamferW + triangleW * 2, chamferW, color);
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fillTriangle(pointX - chamfer, pointY, pointX - chamfer - triangleW, pointY - triangleW, pointX - chamfer,
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pointY - triangleW, color);
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fillTriangle(pointX + chamfer, pointY, pointX + chamfer + triangleW, pointY - triangleW, pointX + chamfer,
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pointY - triangleW, color);
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break;
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case Direction::LEFT:
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fillRect(pointX, pointY - chamfer, triangleW, chamferW, color);
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fillRect(pointX + triangleW, pointY - chamfer - triangleW, chamferW, chamferW + triangleW * 2, color);
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fillTriangle(pointX, pointY - chamfer, pointX + triangleW, pointY - chamfer - triangleW, pointX + triangleW,
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pointY - chamfer, color);
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fillTriangle(pointX, pointY + chamfer, pointX + triangleW, pointY + chamfer + triangleW, pointX + triangleW,
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pointY + chamfer, color);
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break;
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case Direction::RIGHT:
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fillRect(pointX - triangleW + 1, pointY - chamfer, triangleW, chamferW, color);
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fillRect(pointX - size + 1, pointY - chamfer - triangleW, chamferW, chamferW + triangleW * 2, color);
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fillTriangle(pointX, pointY - chamfer, pointX - triangleW, pointY - chamfer - triangleW, pointX - triangleW,
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pointY - chamfer, color);
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fillTriangle(pointX, pointY + chamfer, pointX - triangleW, pointY + chamfer + triangleW, pointX - triangleW,
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pointY + chamfer, color);
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break;
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}
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}
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void InkHUD::AlignStickApplet::onForeground()
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{
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// Prevent most other applets from requesting update, and skip their rendering entirely
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// Another system applet with a higher precedence can potentially ignore this
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SystemApplet::lockRendering = true;
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SystemApplet::lockRequests = true;
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handleInput = true; // Intercept the button input for our applet
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}
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void InkHUD::AlignStickApplet::onBackground()
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{
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// Allow normal update behavior to resume
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SystemApplet::lockRendering = false;
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SystemApplet::lockRequests = false;
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SystemApplet::handleInput = false;
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// Need to force an update, as a polite request wouldn't be honored, seeing how we are now in the background
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// Usually, onBackground is followed by another applet's onForeground (which requests update), but not in this case
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inkhud->forceUpdate(EInk::UpdateTypes::FULL);
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}
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void InkHUD::AlignStickApplet::onButtonLongPress()
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{
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sendToBackground();
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inkhud->forceUpdate(EInk::UpdateTypes::FULL);
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}
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void InkHUD::AlignStickApplet::onExitLong()
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{
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sendToBackground();
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inkhud->forceUpdate(EInk::UpdateTypes::FULL);
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}
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void InkHUD::AlignStickApplet::onNavUp()
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{
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settings->joystick.aligned = true;
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sendToBackground();
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inkhud->forceUpdate(EInk::UpdateTypes::FULL);
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}
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void InkHUD::AlignStickApplet::onNavDown()
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{
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inkhud->rotateJoystick(2); // 180 deg
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settings->joystick.aligned = true;
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sendToBackground();
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inkhud->forceUpdate(EInk::UpdateTypes::FULL);
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}
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void InkHUD::AlignStickApplet::onNavLeft()
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{
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inkhud->rotateJoystick(3); // 270 deg
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settings->joystick.aligned = true;
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sendToBackground();
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inkhud->forceUpdate(EInk::UpdateTypes::FULL);
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}
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void InkHUD::AlignStickApplet::onNavRight()
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{
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inkhud->rotateJoystick(1); // 90 deg
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settings->joystick.aligned = true;
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sendToBackground();
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inkhud->forceUpdate(EInk::UpdateTypes::FULL);
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}
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#endif
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@@ -0,0 +1,50 @@
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#ifdef MESHTASTIC_INCLUDE_INKHUD
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/*
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System Applet for manually aligning the joystick with the screen
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should be run at startup if the joystick is enabled
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and not aligned to the screen
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*/
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#pragma once
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#include "configuration.h"
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#include "graphics/niche/InkHUD/SystemApplet.h"
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namespace NicheGraphics::InkHUD
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{
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class AlignStickApplet : public SystemApplet
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{
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public:
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AlignStickApplet();
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void onRender() override;
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void onForeground() override;
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void onBackground() override;
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void onButtonLongPress() override;
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void onExitLong() override;
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void onNavUp() override;
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void onNavDown() override;
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void onNavLeft() override;
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void onNavRight() override;
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protected:
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enum Direction {
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UP,
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DOWN,
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LEFT,
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RIGHT,
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};
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void drawStick(uint16_t centerX, uint16_t centerY, uint16_t width);
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void drawDirection(uint16_t pointX, uint16_t pointY, Direction direction, uint16_t size, uint16_t chamfer, Color color);
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};
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} // namespace NicheGraphics::InkHUD
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#endif
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@@ -30,6 +30,7 @@ enum MenuAction {
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TOGGLE_AUTOSHOW_APPLET,
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SET_RECENTS,
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ROTATE,
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ALIGN_JOYSTICK,
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LAYOUT,
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TOGGLE_BATTERY_ICON,
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TOGGLE_NOTIFICATIONS,
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@@ -178,6 +178,10 @@ void InkHUD::MenuApplet::execute(MenuItem item)
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inkhud->rotate();
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break;
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case ALIGN_JOYSTICK:
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inkhud->openAlignStick();
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break;
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case LAYOUT:
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// Todo: smarter incrementing of tile count
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settings->userTiles.count++;
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@@ -287,14 +291,17 @@ void InkHUD::MenuApplet::showPage(MenuPage page)
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// items.push_back(MenuItem("Display Off", MenuPage::EXIT)); // TODO
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items.push_back(MenuItem("Save & Shut Down", MenuAction::SHUTDOWN));
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items.push_back(MenuItem("Exit", MenuPage::EXIT));
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previousPage = MenuPage::EXIT;
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break;
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case SEND:
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populateSendPage();
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previousPage = MenuPage::ROOT;
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break;
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case CANNEDMESSAGE_RECIPIENT:
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populateRecipientPage();
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previousPage = MenuPage::OPTIONS;
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break;
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case OPTIONS:
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@@ -321,6 +328,8 @@ void InkHUD::MenuApplet::showPage(MenuPage page)
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if (settings->userTiles.maxCount > 1)
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items.push_back(MenuItem("Layout", MenuAction::LAYOUT, MenuPage::OPTIONS));
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items.push_back(MenuItem("Rotate", MenuAction::ROTATE, MenuPage::OPTIONS));
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if (settings->joystick.enabled)
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items.push_back(MenuItem("Align Joystick", MenuAction::ALIGN_JOYSTICK, MenuPage::EXIT));
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items.push_back(MenuItem("Notifications", MenuAction::TOGGLE_NOTIFICATIONS, MenuPage::OPTIONS,
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&settings->optionalFeatures.notifications));
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items.push_back(MenuItem("Battery Icon", MenuAction::TOGGLE_BATTERY_ICON, MenuPage::OPTIONS,
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@@ -332,20 +341,24 @@ void InkHUD::MenuApplet::showPage(MenuPage page)
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items.push_back(
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MenuItem("12-Hour Clock", MenuAction::TOGGLE_12H_CLOCK, MenuPage::OPTIONS, &config.display.use_12h_clock));
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items.push_back(MenuItem("Exit", MenuPage::EXIT));
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previousPage = MenuPage::ROOT;
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break;
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case APPLETS:
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populateAppletPage();
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items.push_back(MenuItem("Exit", MenuPage::EXIT));
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previousPage = MenuPage::OPTIONS;
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break;
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case AUTOSHOW:
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populateAutoshowPage();
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items.push_back(MenuItem("Exit", MenuPage::EXIT));
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previousPage = MenuPage::OPTIONS;
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break;
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case RECENTS:
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populateRecentsPage();
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previousPage = MenuPage::OPTIONS;
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break;
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case EXIT:
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@@ -479,12 +492,21 @@ void InkHUD::MenuApplet::onButtonShortPress()
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// Push the auto-close timer back
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OSThread::setIntervalFromNow(MENU_TIMEOUT_SEC * 1000UL);
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// Move menu cursor to next entry, then update
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if (cursorShown)
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cursor = (cursor + 1) % items.size();
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else
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cursorShown = true;
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requestUpdate(Drivers::EInk::UpdateTypes::FAST);
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if (!settings->joystick.enabled) {
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// Move menu cursor to next entry, then update
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if (cursorShown)
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cursor = (cursor + 1) % items.size();
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else
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cursorShown = true;
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requestUpdate(Drivers::EInk::UpdateTypes::FAST);
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} else {
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if (cursorShown)
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execute(items.at(cursor));
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else
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showPage(MenuPage::EXIT);
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if (!wantsToRender())
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requestUpdate(Drivers::EInk::UpdateTypes::FAST);
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}
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}
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void InkHUD::MenuApplet::onButtonLongPress()
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@@ -504,6 +526,62 @@ void InkHUD::MenuApplet::onButtonLongPress()
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requestUpdate(Drivers::EInk::UpdateTypes::FAST);
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}
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void InkHUD::MenuApplet::onExitShort()
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{
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// Exit the menu
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showPage(MenuPage::EXIT);
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requestUpdate(Drivers::EInk::UpdateTypes::FAST);
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}
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void InkHUD::MenuApplet::onNavUp()
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{
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OSThread::setIntervalFromNow(MENU_TIMEOUT_SEC * 1000UL);
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// Move menu cursor to previous entry, then update
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if (cursor == 0)
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cursor = items.size() - 1;
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else
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cursor--;
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if (!cursorShown)
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cursorShown = true;
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requestUpdate(Drivers::EInk::UpdateTypes::FAST);
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}
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void InkHUD::MenuApplet::onNavDown()
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{
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OSThread::setIntervalFromNow(MENU_TIMEOUT_SEC * 1000UL);
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// Move menu cursor to next entry, then update
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if (cursorShown)
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cursor = (cursor + 1) % items.size();
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else
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cursorShown = true;
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requestUpdate(Drivers::EInk::UpdateTypes::FAST);
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}
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void InkHUD::MenuApplet::onNavLeft()
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{
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OSThread::setIntervalFromNow(MENU_TIMEOUT_SEC * 1000UL);
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// Go to the previous menu page
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showPage(previousPage);
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requestUpdate(Drivers::EInk::UpdateTypes::FAST);
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}
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void InkHUD::MenuApplet::onNavRight()
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{
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OSThread::setIntervalFromNow(MENU_TIMEOUT_SEC * 1000UL);
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if (cursorShown)
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execute(items.at(cursor));
|
||||
if (!wantsToRender())
|
||||
requestUpdate(Drivers::EInk::UpdateTypes::FAST);
|
||||
}
|
||||
|
||||
// Dynamically create MenuItem entries for activating / deactivating Applets, for the "Applet Selection" submenu
|
||||
void InkHUD::MenuApplet::populateAppletPage()
|
||||
{
|
||||
|
||||
@@ -27,6 +27,11 @@ class MenuApplet : public SystemApplet, public concurrency::OSThread
|
||||
void onBackground() override;
|
||||
void onButtonShortPress() override;
|
||||
void onButtonLongPress() override;
|
||||
void onExitShort() override;
|
||||
void onNavUp() override;
|
||||
void onNavDown() override;
|
||||
void onNavLeft() override;
|
||||
void onNavRight() override;
|
||||
void onRender() override;
|
||||
|
||||
void show(Tile *t); // Open the menu, onto a user tile
|
||||
@@ -52,6 +57,7 @@ class MenuApplet : public SystemApplet, public concurrency::OSThread
|
||||
void freeCannedMessageResources(); // Clear MenuApplet's canned message processing data
|
||||
|
||||
MenuPage currentPage = MenuPage::ROOT;
|
||||
MenuPage previousPage = MenuPage::EXIT;
|
||||
uint8_t cursor = 0; // Which menu item is currently highlighted
|
||||
bool cursorShown = false; // Is *any* item highlighted? (Root menu: no initial selection)
|
||||
|
||||
|
||||
@@ -153,6 +153,42 @@ void InkHUD::NotificationApplet::onButtonLongPress()
|
||||
inkhud->forceUpdate(EInk::UpdateTypes::FULL);
|
||||
}
|
||||
|
||||
void InkHUD::NotificationApplet::onExitShort()
|
||||
{
|
||||
dismiss();
|
||||
inkhud->forceUpdate(EInk::UpdateTypes::FULL);
|
||||
}
|
||||
|
||||
void InkHUD::NotificationApplet::onExitLong()
|
||||
{
|
||||
dismiss();
|
||||
inkhud->forceUpdate(EInk::UpdateTypes::FULL);
|
||||
}
|
||||
|
||||
void InkHUD::NotificationApplet::onNavUp()
|
||||
{
|
||||
dismiss();
|
||||
inkhud->forceUpdate(EInk::UpdateTypes::FULL);
|
||||
}
|
||||
|
||||
void InkHUD::NotificationApplet::onNavDown()
|
||||
{
|
||||
dismiss();
|
||||
inkhud->forceUpdate(EInk::UpdateTypes::FULL);
|
||||
}
|
||||
|
||||
void InkHUD::NotificationApplet::onNavLeft()
|
||||
{
|
||||
dismiss();
|
||||
inkhud->forceUpdate(EInk::UpdateTypes::FULL);
|
||||
}
|
||||
|
||||
void InkHUD::NotificationApplet::onNavRight()
|
||||
{
|
||||
dismiss();
|
||||
inkhud->forceUpdate(EInk::UpdateTypes::FULL);
|
||||
}
|
||||
|
||||
// Ask the WindowManager to check whether any displayed applets are already displaying the info from this notification
|
||||
// Called internally when we first get a "notifiable event", and then again before render,
|
||||
// in case autoshow swapped which applet was displayed
|
||||
|
||||
@@ -31,6 +31,12 @@ class NotificationApplet : public SystemApplet
|
||||
void onBackground() override;
|
||||
void onButtonShortPress() override;
|
||||
void onButtonLongPress() override;
|
||||
void onExitShort() override;
|
||||
void onExitLong() override;
|
||||
void onNavUp() override;
|
||||
void onNavDown() override;
|
||||
void onNavLeft() override;
|
||||
void onNavRight() override;
|
||||
|
||||
int onReceiveTextMessage(const meshtastic_MeshPacket *p);
|
||||
|
||||
|
||||
@@ -112,12 +112,21 @@ void InkHUD::TipsApplet::onRender()
|
||||
setFont(fontSmall);
|
||||
int16_t cursorY = fontMedium.lineHeight() * 1.5;
|
||||
|
||||
printAt(0, cursorY, "User Button");
|
||||
cursorY += fontSmall.lineHeight() * 1.2;
|
||||
printAt(0, cursorY, "- short press: next");
|
||||
cursorY += fontSmall.lineHeight() * 1.2;
|
||||
printAt(0, cursorY, "- long press: select / open menu");
|
||||
cursorY += fontSmall.lineHeight() * 1.5;
|
||||
if (!settings->joystick.enabled) {
|
||||
printAt(0, cursorY, "User Button");
|
||||
cursorY += fontSmall.lineHeight() * 1.2;
|
||||
printAt(0, cursorY, "- short press: next");
|
||||
cursorY += fontSmall.lineHeight() * 1.2;
|
||||
printAt(0, cursorY, "- long press: select / open menu");
|
||||
} else {
|
||||
printAt(0, cursorY, "Joystick");
|
||||
cursorY += fontSmall.lineHeight() * 1.2;
|
||||
printAt(0, cursorY, "- open menu / select");
|
||||
cursorY += fontSmall.lineHeight() * 1.5;
|
||||
printAt(0, cursorY, "Exit Button");
|
||||
cursorY += fontSmall.lineHeight() * 1.2;
|
||||
printAt(0, cursorY, "- switch tile / close menu");
|
||||
}
|
||||
|
||||
printAt(0, Y(1.0), "Press button to continue", LEFT, BOTTOM);
|
||||
} break;
|
||||
@@ -127,8 +136,13 @@ void InkHUD::TipsApplet::onRender()
|
||||
printAt(0, 0, "Tip: Rotation");
|
||||
|
||||
setFont(fontSmall);
|
||||
printWrapped(0, fontMedium.lineHeight() * 1.5, width(),
|
||||
"To rotate the display, use the InkHUD menu. Long-press the user button > Options > Rotate.");
|
||||
if (!settings->joystick.enabled) {
|
||||
printWrapped(0, fontMedium.lineHeight() * 1.5, width(),
|
||||
"To rotate the display, use the InkHUD menu. Long-press the user button > Options > Rotate.");
|
||||
} else {
|
||||
printWrapped(0, fontMedium.lineHeight() * 1.5, width(),
|
||||
"To rotate the display, use the InkHUD menu. Press the user button > Options > Rotate.");
|
||||
}
|
||||
|
||||
printAt(0, Y(1.0), "Press button to continue", LEFT, BOTTOM);
|
||||
|
||||
@@ -232,4 +246,10 @@ void InkHUD::TipsApplet::onButtonShortPress()
|
||||
requestUpdate();
|
||||
}
|
||||
|
||||
// Functions the same as the user button in this instance
|
||||
void InkHUD::TipsApplet::onExitShort()
|
||||
{
|
||||
onButtonShortPress();
|
||||
}
|
||||
|
||||
#endif
|
||||
@@ -36,6 +36,7 @@ class TipsApplet : public SystemApplet
|
||||
void onForeground() override;
|
||||
void onBackground() override;
|
||||
void onButtonShortPress() override;
|
||||
void onExitShort() override;
|
||||
|
||||
protected:
|
||||
void renderWelcome(); // Very first screen of tutorial
|
||||
|
||||
@@ -55,10 +55,15 @@ void InkHUD::Events::onButtonShort()
|
||||
}
|
||||
|
||||
// If no system applet is handling input, default behavior instead is to cycle applets
|
||||
if (consumer)
|
||||
// or open menu if joystick is enabled
|
||||
if (consumer) {
|
||||
consumer->onButtonShortPress();
|
||||
else if (!dismissedExt) // Don't change applet if this button press silenced the external notification module
|
||||
inkhud->nextApplet();
|
||||
} else if (!dismissedExt) { // Don't change applet if this button press silenced the external notification module
|
||||
if (!settings->joystick.enabled)
|
||||
inkhud->nextApplet();
|
||||
else
|
||||
inkhud->openMenu();
|
||||
}
|
||||
}
|
||||
|
||||
void InkHUD::Events::onButtonLong()
|
||||
@@ -83,6 +88,156 @@ void InkHUD::Events::onButtonLong()
|
||||
inkhud->openMenu();
|
||||
}
|
||||
|
||||
void InkHUD::Events::onExitShort()
|
||||
{
|
||||
if (settings->joystick.enabled) {
|
||||
// Audio feedback (via buzzer)
|
||||
// Short tone
|
||||
playChirp();
|
||||
// Cancel any beeping, buzzing, blinking
|
||||
// Some button handling suppressed if we are dismissing an external notification (see below)
|
||||
bool dismissedExt = dismissExternalNotification();
|
||||
|
||||
// Check which system applet wants to handle the button press (if any)
|
||||
SystemApplet *consumer = nullptr;
|
||||
for (SystemApplet *sa : inkhud->systemApplets) {
|
||||
if (sa->handleInput) {
|
||||
consumer = sa;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
// If no system applet is handling input, default behavior instead is change tiles
|
||||
if (consumer)
|
||||
consumer->onExitShort();
|
||||
else if (!dismissedExt) // Don't change tile if this button press silenced the external notification module
|
||||
inkhud->nextTile();
|
||||
}
|
||||
}
|
||||
|
||||
void InkHUD::Events::onExitLong()
|
||||
{
|
||||
if (settings->joystick.enabled) {
|
||||
// Audio feedback (via buzzer)
|
||||
// Slightly longer than playChirp
|
||||
playBoop();
|
||||
|
||||
// Check which system applet wants to handle the button press (if any)
|
||||
SystemApplet *consumer = nullptr;
|
||||
for (SystemApplet *sa : inkhud->systemApplets) {
|
||||
if (sa->handleInput) {
|
||||
consumer = sa;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if (consumer)
|
||||
consumer->onExitLong();
|
||||
}
|
||||
}
|
||||
|
||||
void InkHUD::Events::onNavUp()
|
||||
{
|
||||
if (settings->joystick.enabled) {
|
||||
// Audio feedback (via buzzer)
|
||||
// Short tone
|
||||
playChirp();
|
||||
// Cancel any beeping, buzzing, blinking
|
||||
// Some button handling suppressed if we are dismissing an external notification (see below)
|
||||
bool dismissedExt = dismissExternalNotification();
|
||||
|
||||
// Check which system applet wants to handle the button press (if any)
|
||||
SystemApplet *consumer = nullptr;
|
||||
for (SystemApplet *sa : inkhud->systemApplets) {
|
||||
if (sa->handleInput) {
|
||||
consumer = sa;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if (consumer)
|
||||
consumer->onNavUp();
|
||||
}
|
||||
}
|
||||
|
||||
void InkHUD::Events::onNavDown()
|
||||
{
|
||||
if (settings->joystick.enabled) {
|
||||
// Audio feedback (via buzzer)
|
||||
// Short tone
|
||||
playChirp();
|
||||
// Cancel any beeping, buzzing, blinking
|
||||
// Some button handling suppressed if we are dismissing an external notification (see below)
|
||||
bool dismissedExt = dismissExternalNotification();
|
||||
|
||||
// Check which system applet wants to handle the button press (if any)
|
||||
SystemApplet *consumer = nullptr;
|
||||
for (SystemApplet *sa : inkhud->systemApplets) {
|
||||
if (sa->handleInput) {
|
||||
consumer = sa;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if (consumer)
|
||||
consumer->onNavDown();
|
||||
}
|
||||
}
|
||||
|
||||
void InkHUD::Events::onNavLeft()
|
||||
{
|
||||
if (settings->joystick.enabled) {
|
||||
// Audio feedback (via buzzer)
|
||||
// Short tone
|
||||
playChirp();
|
||||
// Cancel any beeping, buzzing, blinking
|
||||
// Some button handling suppressed if we are dismissing an external notification (see below)
|
||||
bool dismissedExt = dismissExternalNotification();
|
||||
|
||||
// Check which system applet wants to handle the button press (if any)
|
||||
SystemApplet *consumer = nullptr;
|
||||
for (SystemApplet *sa : inkhud->systemApplets) {
|
||||
if (sa->handleInput) {
|
||||
consumer = sa;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
// If no system applet is handling input, default behavior instead is to cycle applets
|
||||
if (consumer)
|
||||
consumer->onNavLeft();
|
||||
else if (!dismissedExt) // Don't change applet if this button press silenced the external notification module
|
||||
inkhud->prevApplet();
|
||||
}
|
||||
}
|
||||
|
||||
void InkHUD::Events::onNavRight()
|
||||
{
|
||||
if (settings->joystick.enabled) {
|
||||
// Audio feedback (via buzzer)
|
||||
// Short tone
|
||||
playChirp();
|
||||
// Cancel any beeping, buzzing, blinking
|
||||
// Some button handling suppressed if we are dismissing an external notification (see below)
|
||||
bool dismissedExt = dismissExternalNotification();
|
||||
|
||||
// Check which system applet wants to handle the button press (if any)
|
||||
SystemApplet *consumer = nullptr;
|
||||
for (SystemApplet *sa : inkhud->systemApplets) {
|
||||
if (sa->handleInput) {
|
||||
consumer = sa;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
// If no system applet is handling input, default behavior instead is to cycle applets
|
||||
if (consumer)
|
||||
consumer->onNavRight();
|
||||
else if (!dismissedExt) // Don't change applet if this button press silenced the external notification module
|
||||
inkhud->nextApplet();
|
||||
}
|
||||
}
|
||||
|
||||
// Callback for deepSleepObserver
|
||||
// Returns 0 to signal that we agree to sleep now
|
||||
int InkHUD::Events::beforeDeepSleep(void *unused)
|
||||
|
||||
@@ -29,6 +29,12 @@ class Events
|
||||
|
||||
void onButtonShort(); // User button: short press
|
||||
void onButtonLong(); // User button: long press
|
||||
void onExitShort(); // Exit button: short press
|
||||
void onExitLong(); // Exit button: long press
|
||||
void onNavUp(); // Navigate up
|
||||
void onNavDown(); // Navigate down
|
||||
void onNavLeft(); // Navigate left
|
||||
void onNavRight(); // Navigate right
|
||||
|
||||
int beforeDeepSleep(void *unused); // Prepare for shutdown
|
||||
int beforeReboot(void *unused); // Prepare for reboot
|
||||
|
||||
@@ -80,6 +80,94 @@ void InkHUD::InkHUD::longpress()
|
||||
events->onButtonLong();
|
||||
}
|
||||
|
||||
// Call this when your exit button gets a short press
|
||||
void InkHUD::InkHUD::exitShort()
|
||||
{
|
||||
events->onExitShort();
|
||||
}
|
||||
|
||||
// Call this when your exit button gets a long press
|
||||
void InkHUD::InkHUD::exitLong()
|
||||
{
|
||||
events->onExitLong();
|
||||
}
|
||||
|
||||
// Call this when your joystick gets an up input
|
||||
void InkHUD::InkHUD::navUp()
|
||||
{
|
||||
switch ((persistence->settings.rotation + persistence->settings.joystick.alignment) % 4) {
|
||||
case 1: // 90 deg
|
||||
events->onNavLeft();
|
||||
break;
|
||||
case 2: // 180 deg
|
||||
events->onNavDown();
|
||||
break;
|
||||
case 3: // 270 deg
|
||||
events->onNavRight();
|
||||
break;
|
||||
default: // 0 deg
|
||||
events->onNavUp();
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
// Call this when your joystick gets a down input
|
||||
void InkHUD::InkHUD::navDown()
|
||||
{
|
||||
switch ((persistence->settings.rotation + persistence->settings.joystick.alignment) % 4) {
|
||||
case 1: // 90 deg
|
||||
events->onNavRight();
|
||||
break;
|
||||
case 2: // 180 deg
|
||||
events->onNavUp();
|
||||
break;
|
||||
case 3: // 270 deg
|
||||
events->onNavLeft();
|
||||
break;
|
||||
default: // 0 deg
|
||||
events->onNavDown();
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
// Call this when your joystick gets a left input
|
||||
void InkHUD::InkHUD::navLeft()
|
||||
{
|
||||
switch ((persistence->settings.rotation + persistence->settings.joystick.alignment) % 4) {
|
||||
case 1: // 90 deg
|
||||
events->onNavDown();
|
||||
break;
|
||||
case 2: // 180 deg
|
||||
events->onNavRight();
|
||||
break;
|
||||
case 3: // 270 deg
|
||||
events->onNavUp();
|
||||
break;
|
||||
default: // 0 deg
|
||||
events->onNavLeft();
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
// Call this when your joystick gets a right input
|
||||
void InkHUD::InkHUD::navRight()
|
||||
{
|
||||
switch ((persistence->settings.rotation + persistence->settings.joystick.alignment) % 4) {
|
||||
case 1: // 90 deg
|
||||
events->onNavUp();
|
||||
break;
|
||||
case 2: // 180 deg
|
||||
events->onNavLeft();
|
||||
break;
|
||||
case 3: // 270 deg
|
||||
events->onNavDown();
|
||||
break;
|
||||
default: // 0 deg
|
||||
events->onNavRight();
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
// Cycle the next user applet to the foreground
|
||||
// Only activated applets are cycled
|
||||
// If user has a multi-applet layout, the applets will cycle on the "focused tile"
|
||||
@@ -88,6 +176,14 @@ void InkHUD::InkHUD::nextApplet()
|
||||
windowManager->nextApplet();
|
||||
}
|
||||
|
||||
// Cycle the previous user applet to the foreground
|
||||
// Only activated applets are cycled
|
||||
// If user has a multi-applet layout, the applets will cycle on the "focused tile"
|
||||
void InkHUD::InkHUD::prevApplet()
|
||||
{
|
||||
windowManager->prevApplet();
|
||||
}
|
||||
|
||||
// Show the menu (on the the focused tile)
|
||||
// The applet previously displayed there will be restored once the menu closes
|
||||
void InkHUD::InkHUD::openMenu()
|
||||
@@ -95,6 +191,12 @@ void InkHUD::InkHUD::openMenu()
|
||||
windowManager->openMenu();
|
||||
}
|
||||
|
||||
// Bring AlignStick applet to the foreground
|
||||
void InkHUD::InkHUD::openAlignStick()
|
||||
{
|
||||
windowManager->openAlignStick();
|
||||
}
|
||||
|
||||
// In layouts where multiple applets are shown at once, change which tile is focused
|
||||
// The focused tile in the one which cycles applets on button short press, and displays menu on long press
|
||||
void InkHUD::InkHUD::nextTile()
|
||||
@@ -102,12 +204,26 @@ void InkHUD::InkHUD::nextTile()
|
||||
windowManager->nextTile();
|
||||
}
|
||||
|
||||
// In layouts where multiple applets are shown at once, change which tile is focused
|
||||
// The focused tile in the one which cycles applets on button short press, and displays menu on long press
|
||||
void InkHUD::InkHUD::prevTile()
|
||||
{
|
||||
windowManager->prevTile();
|
||||
}
|
||||
|
||||
// Rotate the display image by 90 degrees
|
||||
void InkHUD::InkHUD::rotate()
|
||||
{
|
||||
windowManager->rotate();
|
||||
}
|
||||
|
||||
// rotate the joystick in 90 degree increments
|
||||
void InkHUD::InkHUD::rotateJoystick(uint8_t angle)
|
||||
{
|
||||
persistence->settings.joystick.alignment += angle;
|
||||
persistence->settings.joystick.alignment %= 4;
|
||||
}
|
||||
|
||||
// Show / hide the battery indicator in top-right
|
||||
void InkHUD::InkHUD::toggleBatteryIcon()
|
||||
{
|
||||
|
||||
@@ -55,15 +55,25 @@ class InkHUD
|
||||
|
||||
void shortpress();
|
||||
void longpress();
|
||||
void exitShort();
|
||||
void exitLong();
|
||||
void navUp();
|
||||
void navDown();
|
||||
void navLeft();
|
||||
void navRight();
|
||||
|
||||
// Trigger UI changes
|
||||
// - called by various InkHUD components
|
||||
// - suitable(?) for use by aux button, connected in variant nicheGraphics.h
|
||||
|
||||
void nextApplet();
|
||||
void prevApplet();
|
||||
void openMenu();
|
||||
void openAlignStick();
|
||||
void nextTile();
|
||||
void prevTile();
|
||||
void rotate();
|
||||
void rotateJoystick(uint8_t angle = 1); // rotate 90 deg by default
|
||||
void toggleBatteryIcon();
|
||||
|
||||
// Updating the display
|
||||
|
||||
@@ -29,7 +29,7 @@ class Persistence
|
||||
|
||||
// Used to invalidate old settings, if needed
|
||||
// Version 0 is reserved for testing, and will always load defaults
|
||||
static constexpr uint32_t SETTINGS_VERSION = 2;
|
||||
static constexpr uint32_t SETTINGS_VERSION = 3;
|
||||
|
||||
struct Settings {
|
||||
struct Meta {
|
||||
@@ -96,6 +96,19 @@ class Persistence
|
||||
bool safeShutdownSeen = false;
|
||||
} tips;
|
||||
|
||||
// Joystick settings for enabling and aligning to the screen
|
||||
struct Joystick {
|
||||
// Modifies the UI for joystick use
|
||||
bool enabled = false;
|
||||
|
||||
// gets set to true when AlignStick applet is completed
|
||||
bool aligned = false;
|
||||
|
||||
// Rotation of the joystick
|
||||
// Multiples of 90 degrees clockwise
|
||||
uint8_t alignment = 0;
|
||||
} joystick;
|
||||
|
||||
// Rotation of the display
|
||||
// Multiples of 90 degrees clockwise
|
||||
// Most commonly: rotation is 0 when flex connector is oriented below display
|
||||
|
||||
@@ -2,6 +2,7 @@
|
||||
|
||||
#include "./WindowManager.h"
|
||||
|
||||
#include "./Applets/System/AlignStick/AlignStickApplet.h"
|
||||
#include "./Applets/System/BatteryIcon/BatteryIconApplet.h"
|
||||
#include "./Applets/System/Logo/LogoApplet.h"
|
||||
#include "./Applets/System/Menu/MenuApplet.h"
|
||||
@@ -98,6 +99,38 @@ void InkHUD::WindowManager::nextTile()
|
||||
userTiles.at(settings->userTiles.focused)->requestHighlight();
|
||||
}
|
||||
|
||||
// Focus on a different tile but decrement index
|
||||
void InkHUD::WindowManager::prevTile()
|
||||
{
|
||||
// Close the menu applet if open
|
||||
// We don't *really* want to do this, but it simplifies handling *a lot*
|
||||
MenuApplet *menu = (MenuApplet *)inkhud->getSystemApplet("Menu");
|
||||
bool menuWasOpen = false;
|
||||
if (menu->isForeground()) {
|
||||
menu->sendToBackground();
|
||||
menuWasOpen = true;
|
||||
}
|
||||
|
||||
// Swap to next tile
|
||||
if (settings->userTiles.focused == 0)
|
||||
settings->userTiles.focused = settings->userTiles.count - 1;
|
||||
else
|
||||
settings->userTiles.focused--;
|
||||
|
||||
// Make sure that we don't get stuck on the placeholder tile
|
||||
refocusTile();
|
||||
|
||||
if (menuWasOpen)
|
||||
menu->show(userTiles.at(settings->userTiles.focused));
|
||||
|
||||
// Ask the tile to draw an indicator showing which tile is now focused
|
||||
// Requests a render
|
||||
// We only draw this indicator if the device uses an aux button to switch tiles.
|
||||
// Assume aux button is used to switch tiles if the "next tile" menu item is hidden
|
||||
if (!settings->optionalMenuItems.nextTile)
|
||||
userTiles.at(settings->userTiles.focused)->requestHighlight();
|
||||
}
|
||||
|
||||
// Show the menu (on the the focused tile)
|
||||
// The applet previously displayed there will be restored once the menu closes
|
||||
void InkHUD::WindowManager::openMenu()
|
||||
@@ -106,6 +139,15 @@ void InkHUD::WindowManager::openMenu()
|
||||
menu->show(userTiles.at(settings->userTiles.focused));
|
||||
}
|
||||
|
||||
// Bring the AlignStick applet to the foreground
|
||||
void InkHUD::WindowManager::openAlignStick()
|
||||
{
|
||||
if (settings->joystick.enabled) {
|
||||
AlignStickApplet *alignStick = (AlignStickApplet *)inkhud->getSystemApplet("AlignStick");
|
||||
alignStick->bringToForeground();
|
||||
}
|
||||
}
|
||||
|
||||
// On the currently focussed tile: cycle to the next available user applet
|
||||
// Applets available for this must be activated, and not already displayed on another tile
|
||||
void InkHUD::WindowManager::nextApplet()
|
||||
@@ -155,6 +197,59 @@ void InkHUD::WindowManager::nextApplet()
|
||||
inkhud->forceUpdate(EInk::UpdateTypes::FAST); // bringToForeground already requested, but we're manually forcing FAST
|
||||
}
|
||||
|
||||
// On the currently focussed tile: cycle to the previous available user applet
|
||||
// Applets available for this must be activated, and not already displayed on another tile
|
||||
void InkHUD::WindowManager::prevApplet()
|
||||
{
|
||||
Tile *t = userTiles.at(settings->userTiles.focused);
|
||||
|
||||
// Abort if zero applets available
|
||||
// nullptr means WindowManager::refocusTile determined that there were no available applets
|
||||
if (!t->getAssignedApplet())
|
||||
return;
|
||||
|
||||
// Find the index of the applet currently shown on the tile
|
||||
uint8_t appletIndex = -1;
|
||||
for (uint8_t i = 0; i < inkhud->userApplets.size(); i++) {
|
||||
if (inkhud->userApplets.at(i) == t->getAssignedApplet()) {
|
||||
appletIndex = i;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
// Confirm that we did find the applet
|
||||
assert(appletIndex != (uint8_t)-1);
|
||||
|
||||
// Iterate forward through the WindowManager::applets, looking for the previous valid applet
|
||||
Applet *prevValidApplet = nullptr;
|
||||
for (uint8_t i = 1; i < inkhud->userApplets.size(); i++) {
|
||||
uint8_t newAppletIndex = 0;
|
||||
if (i > appletIndex)
|
||||
newAppletIndex = inkhud->userApplets.size() + appletIndex - i;
|
||||
else
|
||||
newAppletIndex = (appletIndex - i);
|
||||
Applet *a = inkhud->userApplets.at(newAppletIndex);
|
||||
|
||||
// Looking for an applet which is active (enabled by user), but currently in background
|
||||
if (a->isActive() && !a->isForeground()) {
|
||||
prevValidApplet = a;
|
||||
settings->userTiles.displayedUserApplet[settings->userTiles.focused] =
|
||||
newAppletIndex; // Remember this setting between boots!
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
// Confirm that we found another applet
|
||||
if (!prevValidApplet)
|
||||
return;
|
||||
|
||||
// Hide old applet, show new applet
|
||||
t->getAssignedApplet()->sendToBackground();
|
||||
t->assignApplet(prevValidApplet);
|
||||
prevValidApplet->bringToForeground();
|
||||
inkhud->forceUpdate(EInk::UpdateTypes::FAST); // bringToForeground already requested, but we're manually forcing FAST
|
||||
}
|
||||
|
||||
// Rotate the display image by 90 degrees
|
||||
void InkHUD::WindowManager::rotate()
|
||||
{
|
||||
@@ -338,6 +433,8 @@ void InkHUD::WindowManager::createSystemApplets()
|
||||
addSystemApplet("Logo", new LogoApplet, new Tile);
|
||||
addSystemApplet("Pairing", new PairingApplet, new Tile);
|
||||
addSystemApplet("Tips", new TipsApplet, new Tile);
|
||||
if (settings->joystick.enabled)
|
||||
addSystemApplet("AlignStick", new AlignStickApplet, new Tile);
|
||||
|
||||
addSystemApplet("Menu", new MenuApplet, nullptr);
|
||||
|
||||
@@ -360,6 +457,8 @@ void InkHUD::WindowManager::placeSystemTiles()
|
||||
inkhud->getSystemApplet("Logo")->getTile()->setRegion(0, 0, inkhud->width(), inkhud->height());
|
||||
inkhud->getSystemApplet("Pairing")->getTile()->setRegion(0, 0, inkhud->width(), inkhud->height());
|
||||
inkhud->getSystemApplet("Tips")->getTile()->setRegion(0, 0, inkhud->width(), inkhud->height());
|
||||
if (settings->joystick.enabled)
|
||||
inkhud->getSystemApplet("AlignStick")->getTile()->setRegion(0, 0, inkhud->width(), inkhud->height());
|
||||
|
||||
inkhud->getSystemApplet("Notification")->getTile()->setRegion(0, 0, inkhud->width(), 20);
|
||||
|
||||
|
||||
@@ -28,8 +28,11 @@ class WindowManager
|
||||
// - call these to make stuff change
|
||||
|
||||
void nextTile();
|
||||
void prevTile();
|
||||
void openMenu();
|
||||
void openAlignStick();
|
||||
void nextApplet();
|
||||
void prevApplet();
|
||||
void rotate();
|
||||
void toggleBatteryIcon();
|
||||
|
||||
|
||||
523
src/graphics/niche/Inputs/TwoButtonExtended.cpp
Normal file
523
src/graphics/niche/Inputs/TwoButtonExtended.cpp
Normal file
@@ -0,0 +1,523 @@
|
||||
#ifdef MESHTASTIC_INCLUDE_NICHE_GRAPHICS
|
||||
|
||||
#include "./TwoButtonExtended.h"
|
||||
|
||||
#include "NodeDB.h" // For the helper function TwoButtonExtended::getUserButtonPin
|
||||
#include "PowerFSM.h"
|
||||
#include "sleep.h"
|
||||
|
||||
using namespace NicheGraphics::Inputs;
|
||||
|
||||
TwoButtonExtended::TwoButtonExtended() : concurrency::OSThread("TwoButtonExtended")
|
||||
{
|
||||
// Don't start polling buttons for release immediately
|
||||
// Assume they are in a "released" state at boot
|
||||
OSThread::disable();
|
||||
|
||||
#ifdef ARCH_ESP32
|
||||
// Register callbacks for before and after lightsleep
|
||||
lsObserver.observe(¬ifyLightSleep);
|
||||
lsEndObserver.observe(¬ifyLightSleepEnd);
|
||||
#endif
|
||||
|
||||
// Explicitly initialize these, just to keep cppcheck quiet..
|
||||
buttons[0] = Button();
|
||||
buttons[1] = Button();
|
||||
joystick[Direction::UP] = SimpleButton();
|
||||
joystick[Direction::DOWN] = SimpleButton();
|
||||
joystick[Direction::LEFT] = SimpleButton();
|
||||
joystick[Direction::RIGHT] = SimpleButton();
|
||||
}
|
||||
|
||||
// Get access to (or create) the singleton instance of this class
|
||||
// Accessible inside the ISRs, even though we maybe shouldn't
|
||||
TwoButtonExtended *TwoButtonExtended::getInstance()
|
||||
{
|
||||
// Instantiate the class the first time this method is called
|
||||
static TwoButtonExtended *const singletonInstance = new TwoButtonExtended;
|
||||
|
||||
return singletonInstance;
|
||||
}
|
||||
|
||||
// Begin receiving button input
|
||||
// We probably need to do this after sleep, as well as at boot
|
||||
void TwoButtonExtended::start()
|
||||
{
|
||||
if (buttons[0].pin != 0xFF)
|
||||
attachInterrupt(buttons[0].pin, TwoButtonExtended::isrPrimary, buttons[0].activeLogic == LOW ? FALLING : RISING);
|
||||
|
||||
if (buttons[1].pin != 0xFF)
|
||||
attachInterrupt(buttons[1].pin, TwoButtonExtended::isrSecondary, buttons[1].activeLogic == LOW ? FALLING : RISING);
|
||||
|
||||
if (joystick[Direction::UP].pin != 0xFF)
|
||||
attachInterrupt(joystick[Direction::UP].pin, TwoButtonExtended::isrJoystickUp,
|
||||
joystickActiveLogic == LOW ? FALLING : RISING);
|
||||
|
||||
if (joystick[Direction::DOWN].pin != 0xFF)
|
||||
attachInterrupt(joystick[Direction::DOWN].pin, TwoButtonExtended::isrJoystickDown,
|
||||
joystickActiveLogic == LOW ? FALLING : RISING);
|
||||
|
||||
if (joystick[Direction::LEFT].pin != 0xFF)
|
||||
attachInterrupt(joystick[Direction::LEFT].pin, TwoButtonExtended::isrJoystickLeft,
|
||||
joystickActiveLogic == LOW ? FALLING : RISING);
|
||||
|
||||
if (joystick[Direction::RIGHT].pin != 0xFF)
|
||||
attachInterrupt(joystick[Direction::RIGHT].pin, TwoButtonExtended::isrJoystickRight,
|
||||
joystickActiveLogic == LOW ? FALLING : RISING);
|
||||
}
|
||||
|
||||
// Stop receiving button input, and run custom sleep code
|
||||
// Called before device sleeps. This might be power-off, or just ESP32 light sleep
|
||||
// Some devices will want to attach interrupts here, for the user button to wake from sleep
|
||||
void TwoButtonExtended::stop()
|
||||
{
|
||||
if (buttons[0].pin != 0xFF)
|
||||
detachInterrupt(buttons[0].pin);
|
||||
|
||||
if (buttons[1].pin != 0xFF)
|
||||
detachInterrupt(buttons[1].pin);
|
||||
|
||||
if (joystick[Direction::UP].pin != 0xFF)
|
||||
detachInterrupt(joystick[Direction::UP].pin);
|
||||
|
||||
if (joystick[Direction::DOWN].pin != 0xFF)
|
||||
detachInterrupt(joystick[Direction::DOWN].pin);
|
||||
|
||||
if (joystick[Direction::LEFT].pin != 0xFF)
|
||||
detachInterrupt(joystick[Direction::LEFT].pin);
|
||||
|
||||
if (joystick[Direction::RIGHT].pin != 0xFF)
|
||||
detachInterrupt(joystick[Direction::RIGHT].pin);
|
||||
}
|
||||
|
||||
// Attempt to resolve a GPIO pin for the user button, honoring userPrefs.jsonc and device settings
|
||||
// This helper method isn't used by the TwoButtonExtended class itself, it could be moved elsewhere.
|
||||
// Intention is to pass this value to TwoButtonExtended::setWiring in the setupNicheGraphics method.
|
||||
uint8_t TwoButtonExtended::getUserButtonPin()
|
||||
{
|
||||
uint8_t pin = 0xFF; // Unset
|
||||
|
||||
// Use default pin for variant, if no better source
|
||||
#ifdef BUTTON_PIN
|
||||
pin = BUTTON_PIN;
|
||||
#endif
|
||||
|
||||
// From userPrefs.jsonc, if set
|
||||
#ifdef USERPREFS_BUTTON_PIN
|
||||
pin = USERPREFS_BUTTON_PIN;
|
||||
#endif
|
||||
|
||||
// From user's override in device settings, if set
|
||||
if (config.device.button_gpio)
|
||||
pin = config.device.button_gpio;
|
||||
|
||||
return pin;
|
||||
}
|
||||
|
||||
// Configures the wiring and logic of either button
|
||||
// Called when outlining your NicheGraphics implementation, in variant/nicheGraphics.cpp
|
||||
void TwoButtonExtended::setWiring(uint8_t whichButton, uint8_t pin, bool internalPullup)
|
||||
{
|
||||
// Prevent the same GPIO being assigned to multiple buttons
|
||||
// Allows an edge case when the user remaps hardware buttons using device settings, due to a broken user button
|
||||
for (uint8_t i = 0; i < whichButton; i++) {
|
||||
if (buttons[i].pin == pin) {
|
||||
LOG_WARN("Attempted reuse of GPIO %d. Ignoring assignment whichButton=%d", pin, whichButton);
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
assert(whichButton < 2);
|
||||
buttons[whichButton].pin = pin;
|
||||
buttons[whichButton].activeLogic = LOW;
|
||||
|
||||
pinMode(buttons[whichButton].pin, internalPullup ? INPUT_PULLUP : INPUT);
|
||||
}
|
||||
|
||||
// Configures the wiring and logic of the joystick buttons
|
||||
// Called when outlining your NicheGraphics implementation, in variant/nicheGraphics.cpp
|
||||
void TwoButtonExtended::setJoystickWiring(uint8_t uPin, uint8_t dPin, uint8_t lPin, uint8_t rPin, bool internalPullup)
|
||||
{
|
||||
if (joystick[Direction::UP].pin == uPin || joystick[Direction::DOWN].pin == dPin || joystick[Direction::LEFT].pin == lPin ||
|
||||
joystick[Direction::RIGHT].pin == rPin) {
|
||||
LOG_WARN("Attempted reuse of Joystick GPIO. Ignoring assignment");
|
||||
return;
|
||||
}
|
||||
|
||||
joystick[Direction::UP].pin = uPin;
|
||||
joystick[Direction::DOWN].pin = dPin;
|
||||
joystick[Direction::LEFT].pin = lPin;
|
||||
joystick[Direction::RIGHT].pin = rPin;
|
||||
joystickActiveLogic = LOW;
|
||||
|
||||
pinMode(joystick[Direction::UP].pin, internalPullup ? INPUT_PULLUP : INPUT);
|
||||
pinMode(joystick[Direction::DOWN].pin, internalPullup ? INPUT_PULLUP : INPUT);
|
||||
pinMode(joystick[Direction::LEFT].pin, internalPullup ? INPUT_PULLUP : INPUT);
|
||||
pinMode(joystick[Direction::RIGHT].pin, internalPullup ? INPUT_PULLUP : INPUT);
|
||||
}
|
||||
|
||||
void TwoButtonExtended::setTiming(uint8_t whichButton, uint32_t debounceMs, uint32_t longpressMs)
|
||||
{
|
||||
assert(whichButton < 2);
|
||||
buttons[whichButton].debounceLength = debounceMs;
|
||||
buttons[whichButton].longpressLength = longpressMs;
|
||||
}
|
||||
|
||||
void TwoButtonExtended::setJoystickDebounce(uint32_t debounceMs)
|
||||
{
|
||||
joystickDebounceLength = debounceMs;
|
||||
}
|
||||
|
||||
// Set what should happen when a button becomes pressed
|
||||
// Use this to implement a "while held" behavior
|
||||
void TwoButtonExtended::setHandlerDown(uint8_t whichButton, Callback onDown)
|
||||
{
|
||||
assert(whichButton < 2);
|
||||
buttons[whichButton].onDown = onDown;
|
||||
}
|
||||
|
||||
// Set what should happen when a button becomes unpressed
|
||||
// Use this to implement a "While held" behavior
|
||||
void TwoButtonExtended::setHandlerUp(uint8_t whichButton, Callback onUp)
|
||||
{
|
||||
assert(whichButton < 2);
|
||||
buttons[whichButton].onUp = onUp;
|
||||
}
|
||||
|
||||
// Set what should happen when a "short press" event has occurred
|
||||
void TwoButtonExtended::setHandlerShortPress(uint8_t whichButton, Callback onPress)
|
||||
{
|
||||
assert(whichButton < 2);
|
||||
buttons[whichButton].onPress = onPress;
|
||||
}
|
||||
|
||||
// Set what should happen when a "long press" event has fired
|
||||
// Note: this will occur while the button is still held
|
||||
void TwoButtonExtended::setHandlerLongPress(uint8_t whichButton, Callback onLongPress)
|
||||
{
|
||||
assert(whichButton < 2);
|
||||
buttons[whichButton].onLongPress = onLongPress;
|
||||
}
|
||||
|
||||
// Set what should happen when a joystick button becomes pressed
|
||||
// Use this to implement a "while held" behavior
|
||||
void TwoButtonExtended::setJoystickDownHandlers(Callback uDown, Callback dDown, Callback lDown, Callback rDown)
|
||||
{
|
||||
joystick[Direction::UP].onDown = uDown;
|
||||
joystick[Direction::DOWN].onDown = dDown;
|
||||
joystick[Direction::LEFT].onDown = lDown;
|
||||
joystick[Direction::RIGHT].onDown = rDown;
|
||||
}
|
||||
|
||||
// Set what should happen when a joystick button becomes unpressed
|
||||
// Use this to implement a "while held" behavior
|
||||
void TwoButtonExtended::setJoystickUpHandlers(Callback uUp, Callback dUp, Callback lUp, Callback rUp)
|
||||
{
|
||||
joystick[Direction::UP].onUp = uUp;
|
||||
joystick[Direction::DOWN].onUp = dUp;
|
||||
joystick[Direction::LEFT].onUp = lUp;
|
||||
joystick[Direction::RIGHT].onUp = rUp;
|
||||
}
|
||||
|
||||
// Set what should happen when a "press" event has fired
|
||||
// Note: this will occur while the joystick button is still held
|
||||
void TwoButtonExtended::setJoystickPressHandlers(Callback uPress, Callback dPress, Callback lPress, Callback rPress)
|
||||
{
|
||||
joystick[Direction::UP].onPress = uPress;
|
||||
joystick[Direction::DOWN].onPress = dPress;
|
||||
joystick[Direction::LEFT].onPress = lPress;
|
||||
joystick[Direction::RIGHT].onPress = rPress;
|
||||
}
|
||||
|
||||
// Handle the start of a press to the primary button
|
||||
// Wakes our button thread
|
||||
void TwoButtonExtended::isrPrimary()
|
||||
{
|
||||
static volatile bool isrRunning = false;
|
||||
|
||||
if (!isrRunning) {
|
||||
isrRunning = true;
|
||||
TwoButtonExtended *b = TwoButtonExtended::getInstance();
|
||||
if (b->buttons[0].state == State::REST) {
|
||||
b->buttons[0].state = State::IRQ;
|
||||
b->buttons[0].irqAtMillis = millis();
|
||||
b->startThread();
|
||||
}
|
||||
isrRunning = false;
|
||||
}
|
||||
}
|
||||
|
||||
// Handle the start of a press to the secondary button
|
||||
// Wakes our button thread
|
||||
void TwoButtonExtended::isrSecondary()
|
||||
{
|
||||
static volatile bool isrRunning = false;
|
||||
|
||||
if (!isrRunning) {
|
||||
isrRunning = true;
|
||||
TwoButtonExtended *b = TwoButtonExtended::getInstance();
|
||||
if (b->buttons[1].state == State::REST) {
|
||||
b->buttons[1].state = State::IRQ;
|
||||
b->buttons[1].irqAtMillis = millis();
|
||||
b->startThread();
|
||||
}
|
||||
isrRunning = false;
|
||||
}
|
||||
}
|
||||
|
||||
// Handle the start of a press to the joystick buttons
|
||||
// Also wakes our button thread
|
||||
void TwoButtonExtended::isrJoystickUp()
|
||||
{
|
||||
static volatile bool isrRunning = false;
|
||||
|
||||
if (!isrRunning) {
|
||||
isrRunning = true;
|
||||
TwoButtonExtended *b = TwoButtonExtended::getInstance();
|
||||
if (b->joystick[Direction::UP].state == State::REST) {
|
||||
b->joystick[Direction::UP].state = State::IRQ;
|
||||
b->joystick[Direction::UP].irqAtMillis = millis();
|
||||
b->startThread();
|
||||
}
|
||||
isrRunning = false;
|
||||
}
|
||||
}
|
||||
|
||||
void TwoButtonExtended::isrJoystickDown()
|
||||
{
|
||||
static volatile bool isrRunning = false;
|
||||
|
||||
if (!isrRunning) {
|
||||
isrRunning = true;
|
||||
TwoButtonExtended *b = TwoButtonExtended::getInstance();
|
||||
if (b->joystick[Direction::DOWN].state == State::REST) {
|
||||
b->joystick[Direction::DOWN].state = State::IRQ;
|
||||
b->joystick[Direction::DOWN].irqAtMillis = millis();
|
||||
b->startThread();
|
||||
}
|
||||
isrRunning = false;
|
||||
}
|
||||
}
|
||||
|
||||
void TwoButtonExtended::isrJoystickLeft()
|
||||
{
|
||||
static volatile bool isrRunning = false;
|
||||
|
||||
if (!isrRunning) {
|
||||
isrRunning = true;
|
||||
TwoButtonExtended *b = TwoButtonExtended::getInstance();
|
||||
if (b->joystick[Direction::LEFT].state == State::REST) {
|
||||
b->joystick[Direction::LEFT].state = State::IRQ;
|
||||
b->joystick[Direction::LEFT].irqAtMillis = millis();
|
||||
b->startThread();
|
||||
}
|
||||
isrRunning = false;
|
||||
}
|
||||
}
|
||||
|
||||
void TwoButtonExtended::isrJoystickRight()
|
||||
{
|
||||
static volatile bool isrRunning = false;
|
||||
|
||||
if (!isrRunning) {
|
||||
isrRunning = true;
|
||||
TwoButtonExtended *b = TwoButtonExtended::getInstance();
|
||||
if (b->joystick[Direction::RIGHT].state == State::REST) {
|
||||
b->joystick[Direction::RIGHT].state = State::IRQ;
|
||||
b->joystick[Direction::RIGHT].irqAtMillis = millis();
|
||||
b->startThread();
|
||||
}
|
||||
isrRunning = false;
|
||||
}
|
||||
}
|
||||
|
||||
// Concise method to start our button thread
|
||||
// Follows an ISR, listening for button release
|
||||
void TwoButtonExtended::startThread()
|
||||
{
|
||||
if (!OSThread::enabled) {
|
||||
OSThread::setInterval(10);
|
||||
OSThread::enabled = true;
|
||||
}
|
||||
}
|
||||
|
||||
// Concise method to stop our button thread
|
||||
// Called when we no longer need to poll for button release
|
||||
void TwoButtonExtended::stopThread()
|
||||
{
|
||||
if (OSThread::enabled) {
|
||||
OSThread::disable();
|
||||
}
|
||||
|
||||
// Reset both buttons manually
|
||||
// Just in case an IRQ fires during the process of resetting the system
|
||||
// Can occur with super rapid presses?
|
||||
buttons[0].state = REST;
|
||||
buttons[1].state = REST;
|
||||
joystick[Direction::UP].state = REST;
|
||||
joystick[Direction::DOWN].state = REST;
|
||||
joystick[Direction::LEFT].state = REST;
|
||||
joystick[Direction::RIGHT].state = REST;
|
||||
}
|
||||
|
||||
// Our button thread
|
||||
// Started by an IRQ, on either button
|
||||
// Polls for button releases
|
||||
// Stops when both buttons released
|
||||
int32_t TwoButtonExtended::runOnce()
|
||||
{
|
||||
constexpr uint8_t BUTTON_COUNT = sizeof(buttons) / sizeof(Button);
|
||||
constexpr uint8_t JOYSTICK_COUNT = sizeof(joystick) / sizeof(SimpleButton);
|
||||
|
||||
// Allow either button to request that our thread should continue polling
|
||||
bool awaitingRelease = false;
|
||||
|
||||
// Check both primary and secondary buttons
|
||||
for (uint8_t i = 0; i < BUTTON_COUNT; i++) {
|
||||
switch (buttons[i].state) {
|
||||
// No action: button has not been pressed
|
||||
case REST:
|
||||
break;
|
||||
|
||||
// New press detected by interrupt
|
||||
case IRQ:
|
||||
powerFSM.trigger(EVENT_PRESS); // Tell PowerFSM that press occurred (resets sleep timer)
|
||||
buttons[i].onDown(); // Run callback: press has begun (possible hold behavior)
|
||||
buttons[i].state = State::POLLING_UNFIRED; // Mark that button-down has been handled
|
||||
awaitingRelease = true; // Mark that polling-for-release should continue
|
||||
break;
|
||||
|
||||
// An existing press continues
|
||||
// Not held long enough to register as longpress
|
||||
case POLLING_UNFIRED: {
|
||||
uint32_t length = millis() - buttons[i].irqAtMillis;
|
||||
|
||||
// If button released since last thread tick,
|
||||
if (digitalRead(buttons[i].pin) != buttons[i].activeLogic) {
|
||||
buttons[i].onUp(); // Run callback: press has ended (possible release of a hold)
|
||||
buttons[i].state = State::REST; // Mark that the button has reset
|
||||
if (length > buttons[i].debounceLength && length < buttons[i].longpressLength) // If too short for longpress,
|
||||
buttons[i].onPress(); // Run callback: press
|
||||
}
|
||||
// If button not yet released
|
||||
else {
|
||||
awaitingRelease = true; // Mark that polling-for-release should continue
|
||||
if (length >= buttons[i].longpressLength) {
|
||||
// Run callback: long press (once)
|
||||
// Then continue waiting for release, to rearm
|
||||
buttons[i].state = State::POLLING_FIRED;
|
||||
buttons[i].onLongPress();
|
||||
}
|
||||
}
|
||||
break;
|
||||
}
|
||||
|
||||
// Button still held, but duration long enough that longpress event already fired
|
||||
// Just waiting for release
|
||||
case POLLING_FIRED:
|
||||
// Release detected
|
||||
if (digitalRead(buttons[i].pin) != buttons[i].activeLogic) {
|
||||
buttons[i].state = State::REST;
|
||||
buttons[i].onUp(); // Callback: release of hold (in this case: *after* longpress has fired)
|
||||
}
|
||||
// Not yet released, keep polling
|
||||
else
|
||||
awaitingRelease = true;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
// Check all the joystick directions
|
||||
for (uint8_t i = 0; i < JOYSTICK_COUNT; i++) {
|
||||
switch (joystick[i].state) {
|
||||
// No action: button has not been pressed
|
||||
case REST:
|
||||
break;
|
||||
|
||||
// New press detected by interrupt
|
||||
case IRQ:
|
||||
powerFSM.trigger(EVENT_PRESS); // Tell PowerFSM that press occurred (resets sleep timer)
|
||||
joystick[i].onDown(); // Run callback: press has begun (possible hold behavior)
|
||||
joystick[i].state = State::POLLING_UNFIRED; // Mark that button-down has been handled
|
||||
awaitingRelease = true; // Mark that polling-for-release should continue
|
||||
break;
|
||||
|
||||
// An existing press continues
|
||||
// Not held long enough to register as press
|
||||
case POLLING_UNFIRED: {
|
||||
uint32_t length = millis() - joystick[i].irqAtMillis;
|
||||
|
||||
// If button released since last thread tick,
|
||||
if (digitalRead(joystick[i].pin) != joystickActiveLogic) {
|
||||
joystick[i].onUp(); // Run callback: press has ended (possible release of a hold)
|
||||
joystick[i].state = State::REST; // Mark that the button has reset
|
||||
}
|
||||
// If button not yet released
|
||||
else {
|
||||
awaitingRelease = true; // Mark that polling-for-release should continue
|
||||
if (length >= joystickDebounceLength) {
|
||||
// Run callback: long press (once)
|
||||
// Then continue waiting for release, to rearm
|
||||
joystick[i].state = State::POLLING_FIRED;
|
||||
joystick[i].onPress();
|
||||
}
|
||||
}
|
||||
break;
|
||||
}
|
||||
|
||||
// Button still held after press
|
||||
// Just waiting for release
|
||||
case POLLING_FIRED:
|
||||
// Release detected
|
||||
if (digitalRead(joystick[i].pin) != joystickActiveLogic) {
|
||||
joystick[i].state = State::REST;
|
||||
joystick[i].onUp(); // Callback: release of hold
|
||||
}
|
||||
// Not yet released, keep polling
|
||||
else
|
||||
awaitingRelease = true;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
// If all buttons are now released
|
||||
// we don't need to waste cpu resources polling
|
||||
// IRQ will restart this thread when we next need it
|
||||
if (!awaitingRelease)
|
||||
stopThread();
|
||||
|
||||
// Run this method again, or don't..
|
||||
// Use whatever behavior was previously set by stopThread() or startThread()
|
||||
return OSThread::interval;
|
||||
}
|
||||
|
||||
#ifdef ARCH_ESP32
|
||||
|
||||
// Detach our class' interrupts before lightsleep
|
||||
// Allows sleep.cpp to configure its own interrupts, which wake the device on user-button press
|
||||
int TwoButtonExtended::beforeLightSleep(void *unused)
|
||||
{
|
||||
stop();
|
||||
return 0; // Indicates success
|
||||
}
|
||||
|
||||
// Reconfigure our interrupts
|
||||
// Our class' interrupts were disconnected during sleep, to allow the user button to wake the device from sleep
|
||||
int TwoButtonExtended::afterLightSleep(esp_sleep_wakeup_cause_t cause)
|
||||
{
|
||||
start();
|
||||
|
||||
// Manually trigger the button-down ISR
|
||||
// - during light sleep, our ISR is disabled
|
||||
// - if light sleep ends by button press, pretend our own ISR caught it
|
||||
// - need to manually confirm by reading pin ourselves, to avoid occasional false positives
|
||||
// (false positive only when using internal pullup resistors?)
|
||||
if (cause == ESP_SLEEP_WAKEUP_GPIO && digitalRead(buttons[0].pin) == buttons[0].activeLogic)
|
||||
isrPrimary();
|
||||
|
||||
return 0; // Indicates success
|
||||
}
|
||||
|
||||
#endif
|
||||
|
||||
#endif
|
||||
136
src/graphics/niche/Inputs/TwoButtonExtended.h
Normal file
136
src/graphics/niche/Inputs/TwoButtonExtended.h
Normal file
@@ -0,0 +1,136 @@
|
||||
#ifdef MESHTASTIC_INCLUDE_NICHE_GRAPHICS
|
||||
|
||||
/*
|
||||
|
||||
Re-usable NicheGraphics input source
|
||||
|
||||
Short and Long press for up to two buttons
|
||||
Interrupt driven
|
||||
|
||||
*/
|
||||
|
||||
/*
|
||||
|
||||
This expansion adds support for four more buttons
|
||||
These buttons are single-action only, no long press
|
||||
Interrupt driven
|
||||
|
||||
*/
|
||||
|
||||
#pragma once
|
||||
|
||||
#include "configuration.h"
|
||||
|
||||
#include "assert.h"
|
||||
#include "functional"
|
||||
|
||||
#ifdef ARCH_ESP32
|
||||
#include "esp_sleep.h" // For light-sleep handling
|
||||
#endif
|
||||
|
||||
#include "Observer.h"
|
||||
|
||||
namespace NicheGraphics::Inputs
|
||||
{
|
||||
|
||||
class TwoButtonExtended : protected concurrency::OSThread
|
||||
{
|
||||
public:
|
||||
typedef std::function<void()> Callback;
|
||||
|
||||
static uint8_t getUserButtonPin(); // Resolve the GPIO, considering the various possible source of definition
|
||||
|
||||
static TwoButtonExtended *getInstance(); // Create or get the singleton instance
|
||||
void start(); // Start handling button input
|
||||
void stop(); // Stop handling button input (disconnect ISRs for sleep)
|
||||
void setWiring(uint8_t whichButton, uint8_t pin, bool internalPullup = false);
|
||||
void setJoystickWiring(uint8_t uPin, uint8_t dPin, uint8_t lPin, uint8_t rPin, bool internalPullup = false);
|
||||
void setTiming(uint8_t whichButton, uint32_t debounceMs, uint32_t longpressMs);
|
||||
void setJoystickDebounce(uint32_t debounceMs);
|
||||
void setHandlerDown(uint8_t whichButton, Callback onDown);
|
||||
void setHandlerUp(uint8_t whichButton, Callback onUp);
|
||||
void setHandlerShortPress(uint8_t whichButton, Callback onShortPress);
|
||||
void setHandlerLongPress(uint8_t whichButton, Callback onLongPress);
|
||||
void setJoystickDownHandlers(Callback uDown, Callback dDown, Callback ldown, Callback rDown);
|
||||
void setJoystickUpHandlers(Callback uUp, Callback dUp, Callback lUp, Callback rUp);
|
||||
void setJoystickPressHandlers(Callback uPress, Callback dPress, Callback lPress, Callback rPress);
|
||||
|
||||
// Disconnect and reconnect interrupts for light sleep
|
||||
#ifdef ARCH_ESP32
|
||||
int beforeLightSleep(void *unused);
|
||||
int afterLightSleep(esp_sleep_wakeup_cause_t cause);
|
||||
#endif
|
||||
|
||||
private:
|
||||
// Internal state of a specific button
|
||||
enum State {
|
||||
REST, // Up, no activity
|
||||
IRQ, // Down detected, not yet handled
|
||||
POLLING_UNFIRED, // Down handled, polling for release
|
||||
POLLING_FIRED, // Longpress fired, button still held
|
||||
};
|
||||
|
||||
// Joystick Directions
|
||||
enum Direction { UP = 0, DOWN, LEFT, RIGHT };
|
||||
|
||||
// Data used for direction (single-action) buttons
|
||||
class SimpleButton
|
||||
{
|
||||
public:
|
||||
// Per-button config
|
||||
uint8_t pin = 0xFF; // 0xFF: unset
|
||||
volatile State state = State::REST; // Internal state
|
||||
volatile uint32_t irqAtMillis; // millis() when button went down
|
||||
|
||||
// Per-button event callbacks
|
||||
static void noop(){};
|
||||
std::function<void()> onDown = noop;
|
||||
std::function<void()> onUp = noop;
|
||||
std::function<void()> onPress = noop;
|
||||
};
|
||||
|
||||
// Data used for double-action buttons
|
||||
class Button : public SimpleButton
|
||||
{
|
||||
public:
|
||||
// Per-button extended config
|
||||
bool activeLogic = LOW; // Active LOW by default.
|
||||
uint32_t debounceLength = 50; // Minimum length for shortpress in ms
|
||||
uint32_t longpressLength = 500; // Time until longpress in ms
|
||||
|
||||
// Per-button event callbacks
|
||||
std::function<void()> onLongPress = noop;
|
||||
};
|
||||
|
||||
#ifdef ARCH_ESP32
|
||||
// Get notified when lightsleep begins and ends
|
||||
CallbackObserver<TwoButtonExtended, void *> lsObserver =
|
||||
CallbackObserver<TwoButtonExtended, void *>(this, &TwoButtonExtended::beforeLightSleep);
|
||||
CallbackObserver<TwoButtonExtended, esp_sleep_wakeup_cause_t> lsEndObserver =
|
||||
CallbackObserver<TwoButtonExtended, esp_sleep_wakeup_cause_t>(this, &TwoButtonExtended::afterLightSleep);
|
||||
#endif
|
||||
|
||||
int32_t runOnce() override; // Timer method. Polls for button release
|
||||
|
||||
void startThread(); // Start polling for release
|
||||
void stopThread(); // Stop polling for release
|
||||
|
||||
static void isrPrimary(); // User Button ISR
|
||||
static void isrSecondary(); // optional aux button or joystick center
|
||||
static void isrJoystickUp();
|
||||
static void isrJoystickDown();
|
||||
static void isrJoystickLeft();
|
||||
static void isrJoystickRight();
|
||||
|
||||
TwoButtonExtended(); // Constructor made private: force use of Button::instance()
|
||||
|
||||
// Info about both buttons
|
||||
Button buttons[2];
|
||||
bool joystickActiveLogic = LOW; // Active LOW by default
|
||||
uint32_t joystickDebounceLength = 50; // time until press in ms
|
||||
SimpleButton joystick[4];
|
||||
};
|
||||
|
||||
}; // namespace NicheGraphics::Inputs
|
||||
|
||||
#endif
|
||||
@@ -19,7 +19,7 @@
|
||||
// Shared NicheGraphics components
|
||||
// --------------------------------
|
||||
#include "graphics/niche/Drivers/EInk/ZJY122250_0213BAAMFGN.h"
|
||||
#include "graphics/niche/Inputs/TwoButton.h"
|
||||
#include "graphics/niche/Inputs/TwoButtonExtended.h"
|
||||
|
||||
void setupNicheGraphics()
|
||||
{
|
||||
@@ -54,7 +54,12 @@ void setupNicheGraphics()
|
||||
InkHUD::Applet::fontSmall = FREESANS_6PT_WIN1252;
|
||||
|
||||
// Customize default settings
|
||||
inkhud->persistence->settings.rotation = 1; // 90 degrees clockwise
|
||||
inkhud->persistence->settings.rotation = 1; // 90 degrees clockwise
|
||||
#if HAS_TRACKBALL
|
||||
inkhud->persistence->settings.joystick.enabled = true; // Device uses a joystick
|
||||
inkhud->persistence->settings.joystick.alignment = 3; // 270 degrees
|
||||
inkhud->persistence->settings.optionalMenuItems.nextTile = false; // Use joystick instead
|
||||
#endif
|
||||
inkhud->persistence->settings.optionalFeatures.batteryIcon = true; // Device definitely has a battery
|
||||
inkhud->persistence->settings.userTiles.count = 1; // One tile only by default, keep things simple for new users
|
||||
inkhud->persistence->settings.userTiles.maxCount = 2; // Two applets side-by-side
|
||||
@@ -75,13 +80,33 @@ void setupNicheGraphics()
|
||||
// Buttons
|
||||
// --------------------------
|
||||
|
||||
Inputs::TwoButton *buttons = Inputs::TwoButton::getInstance(); // Shared NicheGraphics component
|
||||
Inputs::TwoButtonExtended *buttons = Inputs::TwoButtonExtended::getInstance(); // Shared NicheGraphics component
|
||||
|
||||
// #0: Main User Button
|
||||
buttons->setWiring(0, Inputs::TwoButton::getUserButtonPin());
|
||||
#if HAS_TRACKBALL
|
||||
// #0: Exit Button
|
||||
buttons->setWiring(0, Inputs::TwoButtonExtended::getUserButtonPin());
|
||||
buttons->setTiming(0, 75, 500);
|
||||
buttons->setHandlerShortPress(0, [inkhud]() { inkhud->exitShort(); });
|
||||
buttons->setHandlerLongPress(0, [inkhud]() { inkhud->exitLong(); });
|
||||
|
||||
// #1: Joystick Center
|
||||
buttons->setWiring(1, TB_PRESS);
|
||||
buttons->setTiming(1, 75, 500);
|
||||
buttons->setHandlerShortPress(1, [inkhud]() { inkhud->shortpress(); });
|
||||
buttons->setHandlerLongPress(1, [inkhud]() { inkhud->longpress(); });
|
||||
|
||||
// Joystick Directions
|
||||
buttons->setJoystickWiring(TB_UP, TB_DOWN, TB_LEFT, TB_RIGHT);
|
||||
buttons->setJoystickDebounce(50);
|
||||
buttons->setJoystickPressHandlers([inkhud]() { inkhud->navUp(); }, [inkhud]() { inkhud->navDown(); },
|
||||
[inkhud]() { inkhud->navLeft(); }, [inkhud]() { inkhud->navRight(); });
|
||||
#else
|
||||
// #0: User Button
|
||||
buttons->setWiring(0, Inputs::TwoButtonExtended::getUserButtonPin());
|
||||
buttons->setTiming(0, 75, 500);
|
||||
buttons->setHandlerShortPress(0, [inkhud]() { inkhud->shortpress(); });
|
||||
buttons->setHandlerLongPress(0, [inkhud]() { inkhud->longpress(); });
|
||||
#endif
|
||||
|
||||
// Begin handling button events
|
||||
buttons->start();
|
||||
|
||||
Reference in New Issue
Block a user