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Adding support for InkHUD joystick navigation for the Seeed Wio Tracker L1 E-ink (#8678)
* TwoButtonExtened mirrors TwoButton but added joystick functionality * basic ui navigation with a joystick settings->joystick.enabled setting added and SETTINGS_VERSION incremented by one in InkHUD/Persistence.h in seeed_wio_tracker_L1_eink/nicheGraphics.h enable joystick and disable "Next Tile" menu item in implement prevTile and prevApplet functions in InkHUD/WindowManager.h,cpp and InkHUD/InkHUD.h,cpp onStickCenterShort, onStickCenterLong, onStickUp, onStickDown, onStickLeft, and onStickRight functions added to: - InkHUD/InkHUD.h,cpp - InkHUD/Events.h,cpp - InkHUD/Applet.h change navigation actions in InkHUD/Events.cpp events based on whether the joystick is enabled or not in seeed_wio_tracker_L1_eink/nicheGraphics.h connect joystick events to the new joystick handler functions * handle joystick input in NotificationApplet and TipsApplet Both the joystick center short press and the user button short press can be used to advance through the Tips applet. dismiss notifications with any joystick input * MenuApplet controls allows menu navigation including a back button * add AlignStickApplet for aligning the joystick with the screen add joystick.aligned and joystick.alignment to InkHUD/Persistence.h for storing alignment status and relative angle create AlignStick applet that prompts the user for a joystick input and rotates the controls to align with the screen AlignStick applet is run after the tips applet if the joystick is enabled and not aligned add menu item for opening the AlignStick applet * update tips applet with joystick controls * format InkHUD additions * fix stroke consistency when resizing joystick graphic * tweak button tips for order consistency * increase joystick debounce * fix comments * remove unnecessary '+' * remap joystick controls to match standard inkHUD behavior Input with a joystick now behaves as follows User Button (joystick center): - short press in applet -> opens menu - long press in applet -> opens menu - short press in menu -> selects - long press in menu -> selects Exit Button: - short press in applet -> switches tile - long press in applet -> nothing for now - short press in menu -> closes menu - long press in menu -> nothing for now --------- Co-authored-by: scobert <scobert57@gmail.com> Co-authored-by: HarukiToreda <116696711+HarukiToreda@users.noreply.github.com>
This commit is contained in:
@@ -0,0 +1,205 @@
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#ifdef MESHTASTIC_INCLUDE_INKHUD
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#include "./AlignStickApplet.h"
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using namespace NicheGraphics;
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InkHUD::AlignStickApplet::AlignStickApplet()
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{
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if (!settings->joystick.aligned)
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bringToForeground();
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}
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void InkHUD::AlignStickApplet::onRender()
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{
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setFont(fontMedium);
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printAt(0, 0, "Align Joystick:");
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setFont(fontSmall);
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std::string instructions = "Move joystick in the direction indicated";
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printWrapped(0, fontMedium.lineHeight() * 1.5, width(), instructions);
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// Size of the region in which the joystick graphic should fit
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uint16_t joyXLimit = X(0.8);
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uint16_t contentH = fontMedium.lineHeight() * 1.5 + fontSmall.lineHeight() * 1;
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if (getTextWidth(instructions) > width())
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contentH += fontSmall.lineHeight();
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uint16_t freeY = height() - contentH - fontSmall.lineHeight() * 1.2;
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uint16_t joyYLimit = freeY * 0.8;
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// Use the shorter of the two
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uint16_t joyWidth = joyXLimit < joyYLimit ? joyXLimit : joyYLimit;
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// Center the joystick graphic
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uint16_t centerX = X(0.5);
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uint16_t centerY = contentH + freeY * 0.5;
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// Draw joystick graphic
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drawStick(centerX, centerY, joyWidth);
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setFont(fontSmall);
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printAt(X(0.5), Y(1.0) - fontSmall.lineHeight() * 0.2, "Long press to skip", CENTER, BOTTOM);
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}
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// Draw a scalable joystick graphic
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void InkHUD::AlignStickApplet::drawStick(uint16_t centerX, uint16_t centerY, uint16_t width)
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{
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if (width < 9) // too small to draw
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return;
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else if (width < 40) { // only draw up arrow
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uint16_t chamfer = width < 20 ? 1 : 2;
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// Draw filled up arrow
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drawDirection(centerX, centerY - width / 4, Direction::UP, width, chamfer, BLACK);
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} else { // large enough to draw the full thing
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uint16_t chamfer = width < 80 ? 1 : 2;
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uint16_t stroke = 3; // pixels
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uint16_t arrowW = width * 0.22;
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uint16_t hollowW = arrowW - stroke * 2;
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// Draw center circle
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fillCircle((int16_t)centerX, (int16_t)centerY, (int16_t)(width * 0.2), BLACK);
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fillCircle((int16_t)centerX, (int16_t)centerY, (int16_t)(width * 0.2) - stroke, WHITE);
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// Draw filled up arrow
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drawDirection(centerX, centerY - width / 2, Direction::UP, arrowW, chamfer, BLACK);
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// Draw down arrow
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drawDirection(centerX, centerY + width / 2, Direction::DOWN, arrowW, chamfer, BLACK);
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drawDirection(centerX, centerY + width / 2 - stroke, Direction::DOWN, hollowW, 0, WHITE);
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// Draw left arrow
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drawDirection(centerX - width / 2, centerY, Direction::LEFT, arrowW, chamfer, BLACK);
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drawDirection(centerX - width / 2 + stroke, centerY, Direction::LEFT, hollowW, 0, WHITE);
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// Draw right arrow
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drawDirection(centerX + width / 2, centerY, Direction::RIGHT, arrowW, chamfer, BLACK);
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drawDirection(centerX + width / 2 - stroke, centerY, Direction::RIGHT, hollowW, 0, WHITE);
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}
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}
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// Draw a scalable joystick direction arrow
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// a right-triangle with blunted tips
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/*
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_ <--point
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^ / \
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| / \
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size / \
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| / \
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v |_________|
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*/
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void InkHUD::AlignStickApplet::drawDirection(uint16_t pointX, uint16_t pointY, Direction direction, uint16_t size,
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uint16_t chamfer, Color color)
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{
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uint16_t chamferW = chamfer * 2 + 1;
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uint16_t triangleW = size - chamferW;
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// Draw arrow
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switch (direction) {
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case Direction::UP:
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fillRect(pointX - chamfer, pointY, chamferW, triangleW, color);
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fillRect(pointX - chamfer - triangleW, pointY + triangleW, chamferW + triangleW * 2, chamferW, color);
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fillTriangle(pointX - chamfer, pointY, pointX - chamfer - triangleW, pointY + triangleW, pointX - chamfer,
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pointY + triangleW, color);
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fillTriangle(pointX + chamfer, pointY, pointX + chamfer + triangleW, pointY + triangleW, pointX + chamfer,
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pointY + triangleW, color);
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break;
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case Direction::DOWN:
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fillRect(pointX - chamfer, pointY - triangleW + 1, chamferW, triangleW, color);
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fillRect(pointX - chamfer - triangleW, pointY - size + 1, chamferW + triangleW * 2, chamferW, color);
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fillTriangle(pointX - chamfer, pointY, pointX - chamfer - triangleW, pointY - triangleW, pointX - chamfer,
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pointY - triangleW, color);
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fillTriangle(pointX + chamfer, pointY, pointX + chamfer + triangleW, pointY - triangleW, pointX + chamfer,
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pointY - triangleW, color);
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break;
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case Direction::LEFT:
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fillRect(pointX, pointY - chamfer, triangleW, chamferW, color);
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fillRect(pointX + triangleW, pointY - chamfer - triangleW, chamferW, chamferW + triangleW * 2, color);
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fillTriangle(pointX, pointY - chamfer, pointX + triangleW, pointY - chamfer - triangleW, pointX + triangleW,
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pointY - chamfer, color);
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fillTriangle(pointX, pointY + chamfer, pointX + triangleW, pointY + chamfer + triangleW, pointX + triangleW,
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pointY + chamfer, color);
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break;
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case Direction::RIGHT:
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fillRect(pointX - triangleW + 1, pointY - chamfer, triangleW, chamferW, color);
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fillRect(pointX - size + 1, pointY - chamfer - triangleW, chamferW, chamferW + triangleW * 2, color);
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fillTriangle(pointX, pointY - chamfer, pointX - triangleW, pointY - chamfer - triangleW, pointX - triangleW,
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pointY - chamfer, color);
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fillTriangle(pointX, pointY + chamfer, pointX - triangleW, pointY + chamfer + triangleW, pointX - triangleW,
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pointY + chamfer, color);
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break;
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}
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}
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void InkHUD::AlignStickApplet::onForeground()
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{
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// Prevent most other applets from requesting update, and skip their rendering entirely
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// Another system applet with a higher precedence can potentially ignore this
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SystemApplet::lockRendering = true;
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SystemApplet::lockRequests = true;
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handleInput = true; // Intercept the button input for our applet
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}
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void InkHUD::AlignStickApplet::onBackground()
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{
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// Allow normal update behavior to resume
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SystemApplet::lockRendering = false;
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SystemApplet::lockRequests = false;
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SystemApplet::handleInput = false;
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// Need to force an update, as a polite request wouldn't be honored, seeing how we are now in the background
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// Usually, onBackground is followed by another applet's onForeground (which requests update), but not in this case
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inkhud->forceUpdate(EInk::UpdateTypes::FULL);
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}
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void InkHUD::AlignStickApplet::onButtonLongPress()
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{
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sendToBackground();
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inkhud->forceUpdate(EInk::UpdateTypes::FULL);
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}
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void InkHUD::AlignStickApplet::onExitLong()
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{
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sendToBackground();
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inkhud->forceUpdate(EInk::UpdateTypes::FULL);
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}
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void InkHUD::AlignStickApplet::onNavUp()
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{
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settings->joystick.aligned = true;
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sendToBackground();
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inkhud->forceUpdate(EInk::UpdateTypes::FULL);
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}
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void InkHUD::AlignStickApplet::onNavDown()
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{
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inkhud->rotateJoystick(2); // 180 deg
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settings->joystick.aligned = true;
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sendToBackground();
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inkhud->forceUpdate(EInk::UpdateTypes::FULL);
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}
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void InkHUD::AlignStickApplet::onNavLeft()
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{
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inkhud->rotateJoystick(3); // 270 deg
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settings->joystick.aligned = true;
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sendToBackground();
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inkhud->forceUpdate(EInk::UpdateTypes::FULL);
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}
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void InkHUD::AlignStickApplet::onNavRight()
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{
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inkhud->rotateJoystick(1); // 90 deg
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settings->joystick.aligned = true;
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sendToBackground();
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inkhud->forceUpdate(EInk::UpdateTypes::FULL);
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}
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#endif
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@@ -0,0 +1,50 @@
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#ifdef MESHTASTIC_INCLUDE_INKHUD
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/*
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System Applet for manually aligning the joystick with the screen
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should be run at startup if the joystick is enabled
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and not aligned to the screen
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*/
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#pragma once
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#include "configuration.h"
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#include "graphics/niche/InkHUD/SystemApplet.h"
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namespace NicheGraphics::InkHUD
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{
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class AlignStickApplet : public SystemApplet
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{
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public:
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AlignStickApplet();
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void onRender() override;
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void onForeground() override;
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void onBackground() override;
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void onButtonLongPress() override;
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void onExitLong() override;
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void onNavUp() override;
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void onNavDown() override;
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void onNavLeft() override;
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void onNavRight() override;
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protected:
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enum Direction {
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UP,
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DOWN,
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LEFT,
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RIGHT,
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};
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void drawStick(uint16_t centerX, uint16_t centerY, uint16_t width);
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void drawDirection(uint16_t pointX, uint16_t pointY, Direction direction, uint16_t size, uint16_t chamfer, Color color);
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};
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} // namespace NicheGraphics::InkHUD
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#endif
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@@ -30,6 +30,7 @@ enum MenuAction {
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TOGGLE_AUTOSHOW_APPLET,
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SET_RECENTS,
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ROTATE,
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ALIGN_JOYSTICK,
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LAYOUT,
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TOGGLE_BATTERY_ICON,
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TOGGLE_NOTIFICATIONS,
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@@ -178,6 +178,10 @@ void InkHUD::MenuApplet::execute(MenuItem item)
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inkhud->rotate();
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break;
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case ALIGN_JOYSTICK:
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inkhud->openAlignStick();
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break;
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case LAYOUT:
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// Todo: smarter incrementing of tile count
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settings->userTiles.count++;
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@@ -287,14 +291,17 @@ void InkHUD::MenuApplet::showPage(MenuPage page)
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// items.push_back(MenuItem("Display Off", MenuPage::EXIT)); // TODO
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items.push_back(MenuItem("Save & Shut Down", MenuAction::SHUTDOWN));
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items.push_back(MenuItem("Exit", MenuPage::EXIT));
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previousPage = MenuPage::EXIT;
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break;
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case SEND:
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populateSendPage();
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previousPage = MenuPage::ROOT;
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break;
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case CANNEDMESSAGE_RECIPIENT:
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populateRecipientPage();
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previousPage = MenuPage::OPTIONS;
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break;
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case OPTIONS:
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@@ -321,6 +328,8 @@ void InkHUD::MenuApplet::showPage(MenuPage page)
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if (settings->userTiles.maxCount > 1)
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items.push_back(MenuItem("Layout", MenuAction::LAYOUT, MenuPage::OPTIONS));
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items.push_back(MenuItem("Rotate", MenuAction::ROTATE, MenuPage::OPTIONS));
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if (settings->joystick.enabled)
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items.push_back(MenuItem("Align Joystick", MenuAction::ALIGN_JOYSTICK, MenuPage::EXIT));
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items.push_back(MenuItem("Notifications", MenuAction::TOGGLE_NOTIFICATIONS, MenuPage::OPTIONS,
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&settings->optionalFeatures.notifications));
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items.push_back(MenuItem("Battery Icon", MenuAction::TOGGLE_BATTERY_ICON, MenuPage::OPTIONS,
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@@ -332,20 +341,24 @@ void InkHUD::MenuApplet::showPage(MenuPage page)
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items.push_back(
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MenuItem("12-Hour Clock", MenuAction::TOGGLE_12H_CLOCK, MenuPage::OPTIONS, &config.display.use_12h_clock));
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items.push_back(MenuItem("Exit", MenuPage::EXIT));
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previousPage = MenuPage::ROOT;
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break;
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case APPLETS:
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populateAppletPage();
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items.push_back(MenuItem("Exit", MenuPage::EXIT));
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previousPage = MenuPage::OPTIONS;
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break;
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case AUTOSHOW:
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populateAutoshowPage();
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items.push_back(MenuItem("Exit", MenuPage::EXIT));
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previousPage = MenuPage::OPTIONS;
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break;
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case RECENTS:
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populateRecentsPage();
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previousPage = MenuPage::OPTIONS;
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break;
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case EXIT:
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@@ -479,12 +492,21 @@ void InkHUD::MenuApplet::onButtonShortPress()
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// Push the auto-close timer back
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OSThread::setIntervalFromNow(MENU_TIMEOUT_SEC * 1000UL);
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// Move menu cursor to next entry, then update
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if (cursorShown)
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cursor = (cursor + 1) % items.size();
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else
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cursorShown = true;
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requestUpdate(Drivers::EInk::UpdateTypes::FAST);
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if (!settings->joystick.enabled) {
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// Move menu cursor to next entry, then update
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if (cursorShown)
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cursor = (cursor + 1) % items.size();
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else
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cursorShown = true;
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requestUpdate(Drivers::EInk::UpdateTypes::FAST);
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} else {
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if (cursorShown)
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execute(items.at(cursor));
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else
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showPage(MenuPage::EXIT);
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if (!wantsToRender())
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requestUpdate(Drivers::EInk::UpdateTypes::FAST);
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}
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}
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void InkHUD::MenuApplet::onButtonLongPress()
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@@ -504,6 +526,62 @@ void InkHUD::MenuApplet::onButtonLongPress()
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requestUpdate(Drivers::EInk::UpdateTypes::FAST);
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}
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void InkHUD::MenuApplet::onExitShort()
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{
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// Exit the menu
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showPage(MenuPage::EXIT);
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requestUpdate(Drivers::EInk::UpdateTypes::FAST);
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}
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void InkHUD::MenuApplet::onNavUp()
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{
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OSThread::setIntervalFromNow(MENU_TIMEOUT_SEC * 1000UL);
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// Move menu cursor to previous entry, then update
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if (cursor == 0)
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cursor = items.size() - 1;
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else
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cursor--;
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if (!cursorShown)
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cursorShown = true;
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requestUpdate(Drivers::EInk::UpdateTypes::FAST);
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}
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void InkHUD::MenuApplet::onNavDown()
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{
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OSThread::setIntervalFromNow(MENU_TIMEOUT_SEC * 1000UL);
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// Move menu cursor to next entry, then update
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if (cursorShown)
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cursor = (cursor + 1) % items.size();
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else
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cursorShown = true;
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requestUpdate(Drivers::EInk::UpdateTypes::FAST);
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}
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void InkHUD::MenuApplet::onNavLeft()
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{
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OSThread::setIntervalFromNow(MENU_TIMEOUT_SEC * 1000UL);
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// Go to the previous menu page
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showPage(previousPage);
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requestUpdate(Drivers::EInk::UpdateTypes::FAST);
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}
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void InkHUD::MenuApplet::onNavRight()
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{
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OSThread::setIntervalFromNow(MENU_TIMEOUT_SEC * 1000UL);
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if (cursorShown)
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execute(items.at(cursor));
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if (!wantsToRender())
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requestUpdate(Drivers::EInk::UpdateTypes::FAST);
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}
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// Dynamically create MenuItem entries for activating / deactivating Applets, for the "Applet Selection" submenu
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void InkHUD::MenuApplet::populateAppletPage()
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{
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@@ -796,4 +874,4 @@ void InkHUD::MenuApplet::freeCannedMessageResources()
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cm.recipientItems.clear();
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}
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#endif
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#endif
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@@ -27,6 +27,11 @@ class MenuApplet : public SystemApplet, public concurrency::OSThread
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void onBackground() override;
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void onButtonShortPress() override;
|
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void onButtonLongPress() override;
|
||||
void onExitShort() override;
|
||||
void onNavUp() override;
|
||||
void onNavDown() override;
|
||||
void onNavLeft() override;
|
||||
void onNavRight() override;
|
||||
void onRender() override;
|
||||
|
||||
void show(Tile *t); // Open the menu, onto a user tile
|
||||
@@ -52,6 +57,7 @@ class MenuApplet : public SystemApplet, public concurrency::OSThread
|
||||
void freeCannedMessageResources(); // Clear MenuApplet's canned message processing data
|
||||
|
||||
MenuPage currentPage = MenuPage::ROOT;
|
||||
MenuPage previousPage = MenuPage::EXIT;
|
||||
uint8_t cursor = 0; // Which menu item is currently highlighted
|
||||
bool cursorShown = false; // Is *any* item highlighted? (Root menu: no initial selection)
|
||||
|
||||
@@ -97,4 +103,4 @@ class MenuApplet : public SystemApplet, public concurrency::OSThread
|
||||
|
||||
} // namespace NicheGraphics::InkHUD
|
||||
|
||||
#endif
|
||||
#endif
|
||||
|
||||
@@ -153,6 +153,42 @@ void InkHUD::NotificationApplet::onButtonLongPress()
|
||||
inkhud->forceUpdate(EInk::UpdateTypes::FULL);
|
||||
}
|
||||
|
||||
void InkHUD::NotificationApplet::onExitShort()
|
||||
{
|
||||
dismiss();
|
||||
inkhud->forceUpdate(EInk::UpdateTypes::FULL);
|
||||
}
|
||||
|
||||
void InkHUD::NotificationApplet::onExitLong()
|
||||
{
|
||||
dismiss();
|
||||
inkhud->forceUpdate(EInk::UpdateTypes::FULL);
|
||||
}
|
||||
|
||||
void InkHUD::NotificationApplet::onNavUp()
|
||||
{
|
||||
dismiss();
|
||||
inkhud->forceUpdate(EInk::UpdateTypes::FULL);
|
||||
}
|
||||
|
||||
void InkHUD::NotificationApplet::onNavDown()
|
||||
{
|
||||
dismiss();
|
||||
inkhud->forceUpdate(EInk::UpdateTypes::FULL);
|
||||
}
|
||||
|
||||
void InkHUD::NotificationApplet::onNavLeft()
|
||||
{
|
||||
dismiss();
|
||||
inkhud->forceUpdate(EInk::UpdateTypes::FULL);
|
||||
}
|
||||
|
||||
void InkHUD::NotificationApplet::onNavRight()
|
||||
{
|
||||
dismiss();
|
||||
inkhud->forceUpdate(EInk::UpdateTypes::FULL);
|
||||
}
|
||||
|
||||
// Ask the WindowManager to check whether any displayed applets are already displaying the info from this notification
|
||||
// Called internally when we first get a "notifiable event", and then again before render,
|
||||
// in case autoshow swapped which applet was displayed
|
||||
|
||||
@@ -31,6 +31,12 @@ class NotificationApplet : public SystemApplet
|
||||
void onBackground() override;
|
||||
void onButtonShortPress() override;
|
||||
void onButtonLongPress() override;
|
||||
void onExitShort() override;
|
||||
void onExitLong() override;
|
||||
void onNavUp() override;
|
||||
void onNavDown() override;
|
||||
void onNavLeft() override;
|
||||
void onNavRight() override;
|
||||
|
||||
int onReceiveTextMessage(const meshtastic_MeshPacket *p);
|
||||
|
||||
|
||||
@@ -112,12 +112,21 @@ void InkHUD::TipsApplet::onRender()
|
||||
setFont(fontSmall);
|
||||
int16_t cursorY = fontMedium.lineHeight() * 1.5;
|
||||
|
||||
printAt(0, cursorY, "User Button");
|
||||
cursorY += fontSmall.lineHeight() * 1.2;
|
||||
printAt(0, cursorY, "- short press: next");
|
||||
cursorY += fontSmall.lineHeight() * 1.2;
|
||||
printAt(0, cursorY, "- long press: select / open menu");
|
||||
cursorY += fontSmall.lineHeight() * 1.5;
|
||||
if (!settings->joystick.enabled) {
|
||||
printAt(0, cursorY, "User Button");
|
||||
cursorY += fontSmall.lineHeight() * 1.2;
|
||||
printAt(0, cursorY, "- short press: next");
|
||||
cursorY += fontSmall.lineHeight() * 1.2;
|
||||
printAt(0, cursorY, "- long press: select / open menu");
|
||||
} else {
|
||||
printAt(0, cursorY, "Joystick");
|
||||
cursorY += fontSmall.lineHeight() * 1.2;
|
||||
printAt(0, cursorY, "- open menu / select");
|
||||
cursorY += fontSmall.lineHeight() * 1.5;
|
||||
printAt(0, cursorY, "Exit Button");
|
||||
cursorY += fontSmall.lineHeight() * 1.2;
|
||||
printAt(0, cursorY, "- switch tile / close menu");
|
||||
}
|
||||
|
||||
printAt(0, Y(1.0), "Press button to continue", LEFT, BOTTOM);
|
||||
} break;
|
||||
@@ -127,8 +136,13 @@ void InkHUD::TipsApplet::onRender()
|
||||
printAt(0, 0, "Tip: Rotation");
|
||||
|
||||
setFont(fontSmall);
|
||||
printWrapped(0, fontMedium.lineHeight() * 1.5, width(),
|
||||
"To rotate the display, use the InkHUD menu. Long-press the user button > Options > Rotate.");
|
||||
if (!settings->joystick.enabled) {
|
||||
printWrapped(0, fontMedium.lineHeight() * 1.5, width(),
|
||||
"To rotate the display, use the InkHUD menu. Long-press the user button > Options > Rotate.");
|
||||
} else {
|
||||
printWrapped(0, fontMedium.lineHeight() * 1.5, width(),
|
||||
"To rotate the display, use the InkHUD menu. Press the user button > Options > Rotate.");
|
||||
}
|
||||
|
||||
printAt(0, Y(1.0), "Press button to continue", LEFT, BOTTOM);
|
||||
|
||||
@@ -232,4 +246,10 @@ void InkHUD::TipsApplet::onButtonShortPress()
|
||||
requestUpdate();
|
||||
}
|
||||
|
||||
// Functions the same as the user button in this instance
|
||||
void InkHUD::TipsApplet::onExitShort()
|
||||
{
|
||||
onButtonShortPress();
|
||||
}
|
||||
|
||||
#endif
|
||||
@@ -36,6 +36,7 @@ class TipsApplet : public SystemApplet
|
||||
void onForeground() override;
|
||||
void onBackground() override;
|
||||
void onButtonShortPress() override;
|
||||
void onExitShort() override;
|
||||
|
||||
protected:
|
||||
void renderWelcome(); // Very first screen of tutorial
|
||||
|
||||
Reference in New Issue
Block a user