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https://github.com/meshtastic/firmware.git
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fix #371 allow button while using API. also don't let tbeams sleep if they have USB power
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@@ -4,8 +4,8 @@
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#include "MeshService.h"
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#include "NodeDB.h"
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#include "configuration.h"
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#include "main.h"
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#include "graphics/Screen.h"
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#include "main.h"
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#include "sleep.h"
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#include "target_specific.h"
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@@ -123,6 +123,12 @@ static void serialEnter()
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screen.setOn(true);
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}
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static void powerEnter()
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{
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screen.setOn(true);
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setBluetoothEnable(true);
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}
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static void onEnter()
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{
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screen.setOn(true);
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@@ -155,16 +161,20 @@ State stateDARK(darkEnter, NULL, NULL, "DARK");
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State stateSERIAL(serialEnter, NULL, NULL, "SERIAL");
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State stateBOOT(bootEnter, NULL, NULL, "BOOT");
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State stateON(onEnter, NULL, NULL, "ON");
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State statePOWER(powerEnter, NULL, NULL, "POWER");
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Fsm powerFSM(&stateBOOT);
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void PowerFSM_setup()
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{
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powerFSM.add_timed_transition(&stateBOOT, &stateON, 3 * 1000, NULL, "boot timeout");
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// If we already have AC power go to POWER state after init, otherwise go to ON
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bool hasPower = powerStatus && powerStatus->getHasUSB();
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DEBUG_MSG("PowerFSM init, USB power=%d\n", hasPower);
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powerFSM.add_timed_transition(&stateBOOT, hasPower ? &statePOWER : &stateON, 3 * 1000, NULL, "boot timeout");
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powerFSM.add_transition(&stateLS, &stateDARK, EVENT_WAKE_TIMER, wakeForPing, "Wake timer");
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// Note we don't really use this transition, because when we wake from light sleep we _always_ transition to NB and then it
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// handles things powerFSM.add_transition(&stateLS, &stateNB, EVENT_RECEIVED_PACKET, NULL, "Received packet");
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// Note we don't really use this transition, because when we wake from light sleep we _always_ transition to NB and then
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// it handles things powerFSM.add_transition(&stateLS, &stateNB, EVENT_RECEIVED_PACKET, NULL, "Received packet");
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powerFSM.add_transition(&stateNB, &stateNB, EVENT_RECEIVED_PACKET, NULL, "Received packet, resetting win wake");
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@@ -172,7 +182,10 @@ void PowerFSM_setup()
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powerFSM.add_transition(&stateLS, &stateON, EVENT_PRESS, NULL, "Press");
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powerFSM.add_transition(&stateNB, &stateON, EVENT_PRESS, NULL, "Press");
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powerFSM.add_transition(&stateDARK, &stateON, EVENT_PRESS, NULL, "Press");
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powerFSM.add_transition(&statePOWER, &statePOWER, EVENT_PRESS, screenPress, "Press");
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powerFSM.add_transition(&stateON, &stateON, EVENT_PRESS, screenPress, "Press"); // reenter On to restart our timers
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powerFSM.add_transition(&stateSERIAL, &stateSERIAL, EVENT_PRESS, screenPress,
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"Press"); // Allow button to work while in serial API
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// Handle critically low power battery by forcing deep sleep
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powerFSM.add_transition(&stateBOOT, &stateSDS, EVENT_LOW_BATTERY, NULL, "LowBat");
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@@ -199,6 +212,14 @@ void PowerFSM_setup()
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powerFSM.add_transition(&stateDARK, &stateSERIAL, EVENT_SERIAL_CONNECTED, NULL, "serial API");
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powerFSM.add_transition(&stateON, &stateSERIAL, EVENT_SERIAL_CONNECTED, NULL, "serial API");
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powerFSM.add_transition(&stateLS, &statePOWER, EVENT_POWER_CONNECTED, NULL, "power connect");
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powerFSM.add_transition(&stateNB, &statePOWER, EVENT_POWER_CONNECTED, NULL, "power connect");
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powerFSM.add_transition(&stateDARK, &statePOWER, EVENT_POWER_CONNECTED, NULL, "power connect");
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powerFSM.add_transition(&stateON, &statePOWER, EVENT_POWER_CONNECTED, NULL, "power connect");
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powerFSM.add_transition(&statePOWER, &stateON, EVENT_POWER_DISCONNECTED, NULL, "power disconnected");
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powerFSM.add_transition(&stateSERIAL, &stateON, EVENT_POWER_DISCONNECTED, NULL, "power disconnected");
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powerFSM.add_transition(&stateSERIAL, &stateNB, EVENT_SERIAL_DISCONNECTED, NULL, "serial disconnect");
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powerFSM.add_transition(&stateDARK, &stateDARK, EVENT_CONTACT_FROM_PHONE, NULL, "Contact from phone");
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