When talking via serial, encapsulate log messages in protobufs if necessary (#4187)

* clean up RedirectablePrint::log so it doesn't have three very different implementations inline.

* remove NoopPrint - it is no longer needed

* when talking to API clients via serial, don't turn off log msgs instead encapsuate them

* fix the build - would loop forever if there were no files to send

* don't use Segger code if not talking to a Segger debugger

* when encapsulating logs, make sure the strings always has nul terminators

* nrf52 soft device will watchdog if you use ICE while BT on...
so have debugger disable bluetooth.

* Important to not print debug messages while writing to the toPhone scratch buffer

* don't include newlines if encapsulating log records as protobufs

---------

Co-authored-by: Ben Meadors <benmmeadors@gmail.com>
This commit is contained in:
geeksville
2024-06-30 16:41:27 -07:00
committed by GitHub
parent 8177329eac
commit 3219d65387
8 changed files with 207 additions and 141 deletions

View File

@@ -8,6 +8,11 @@
*/
class SerialConsole : public StreamAPI, public RedirectablePrint, private concurrency::OSThread
{
/**
* If true we are talking to a smart host and all messages (including log messages) must be framed as protobufs.
*/
bool usingProtobufs = false;
public:
SerialConsole();
@@ -31,10 +36,13 @@ class SerialConsole : public StreamAPI, public RedirectablePrint, private concur
protected:
/// Check the current underlying physical link to see if the client is currently connected
virtual bool checkIsConnected() override;
/// Possibly switch to protobufs if we see a valid protobuf message
virtual void log_to_serial(const char *logLevel, const char *format, va_list arg);
};
// A simple wrapper to allow non class aware code write to the console
void consolePrintf(const char *format, ...);
void consoleInit();
extern SerialConsole *console;
extern SerialConsole *console;