Merge pull request #507 from meshtastic/master

update dev-https from master
This commit is contained in:
Jm Casler
2020-10-30 21:04:16 -07:00
committed by GitHub
44 changed files with 1995 additions and 150 deletions

View File

@@ -58,10 +58,6 @@ static char ourId[5];
static bool heartbeat = false;
#endif
// We used to use constants for this - now we pull from the device at startup
//#define SCREEN_WIDTH 128
//#define SCREEN_HEIGHT 64
static uint16_t displayWidth, displayHeight;
#define SCREEN_WIDTH displayWidth
@@ -85,6 +81,10 @@ static uint16_t displayWidth, displayHeight;
#define getStringCenteredX(s) ((SCREEN_WIDTH - display->getStringWidth(s)) / 2)
#ifndef SCREEN_TRANSITION_MSECS
#define SCREEN_TRANSITION_MSECS 300
#endif
static void drawBootScreen(OLEDDisplay *display, OLEDDisplayUiState *state, int16_t x, int16_t y)
{
// draw an xbm image.
@@ -627,7 +627,8 @@ void Screen::setup()
// is never found when probing i2c and therefore we don't call setup and never want to do (invalid) accesses to this device.
useDisplay = true;
dispdev.resetOrientation();
// I think this is not needed - redundant with ui.init
// dispdev.resetOrientation();
// Initialising the UI will init the display too.
ui.init();
@@ -635,7 +636,8 @@ void Screen::setup()
displayWidth = dispdev.width();
displayHeight = dispdev.height();
ui.setTimePerTransition(300); // msecs
ui.setTimePerTransition(SCREEN_TRANSITION_MSECS);
ui.setIndicatorPosition(BOTTOM);
// Defines where the first frame is located in the bar.
ui.setIndicatorDirection(LEFT_RIGHT);
@@ -661,7 +663,9 @@ void Screen::setup()
// Set up a log buffer with 3 lines, 32 chars each.
dispdev.setLogBuffer(3, 32);
#ifdef FLIP_SCREEN_VERTICALLY
#ifdef SCREEN_MIRROR
dispdev.mirrorScreen();
#elif defined(SCREEN_FLIP_VERTICALLY)
dispdev.flipScreenVertically();
#endif
@@ -874,12 +878,16 @@ void Screen::handleOnPress()
}
}
#ifndef SCREEN_TRANSITION_FRAMERATE
#define SCREEN_TRANSITION_FRAMERATE 30 // fps
#endif
void Screen::setFastFramerate()
{
DEBUG_MSG("Setting fast framerate\n");
// We are about to start a transition so speed up fps
targetFramerate = TRANSITION_FRAMERATE;
targetFramerate = SCREEN_TRANSITION_FRAMERATE;
ui.setTargetFPS(targetFramerate);
setInterval(0); // redraw ASAP
}