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we now send owner at boot
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@@ -57,6 +57,11 @@ public:
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/// The owner User record just got updated, update our node DB and broadcast the info into the mesh
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void reloadOwner() { DEBUG_MSG("FIXME implement reloadOwner\n"); }
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/// Allocate and return a meshpacket which defaults as send to broadcast from the current node.
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MeshPacket *allocForSending();
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/// Send our owner info to a particular node
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void sendOurOwner(NodeNum dest = NODENUM_BROADCAST);
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private:
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/// Send a packet into the mesh - note p must have been allocated from packetPool. We will return it to that pool after sending.
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