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more debug output
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@@ -38,7 +38,7 @@ void FloodingRouter::handleReceived(MeshPacket *p)
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} else {
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if (p->to == NODENUM_BROADCAST) {
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if (p->id != 0) {
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DEBUG_MSG("Rebroadcasting received floodmsg to neighbors\n");
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DEBUG_MSG("Rebroadcasting received floodmsg to neighbors fr=0x%x,to=0x%x,id=%d\n", p->from, p->to, p->id);
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// FIXME, wait a random delay
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MeshPacket *tosend = packetPool.allocCopy(*p);
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