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Add Temporary Mute to Home frame and unbury Notification Options (#9097)
* Add Temporary Mute to Home frame and unbury Notifications * Only show Temporary Mute if it applies * Remove banner notification, we display the icon immediately * Remove extranous isMuted, there are better ways!
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@@ -8,6 +8,7 @@
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#include "graphics/draw/UIRenderer.h"
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#include "main.h"
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#include "meshtastic/config.pb.h"
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#include "modules/ExternalNotificationModule.h"
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#include "power.h"
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#include <OLEDDisplay.h>
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#include <graphics/images.h>
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@@ -56,7 +57,6 @@ void decomposeTime(uint32_t rtc_sec, int &hour, int &minute, int &second)
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// === Shared External State ===
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bool hasUnreadMessage = false;
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bool isMuted = false;
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ScreenResolution currentResolution = ScreenResolution::Low;
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// === Internal State ===
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@@ -306,7 +306,7 @@ void drawCommonHeader(OLEDDisplay *display, int16_t x, int16_t y, const char *ti
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}
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display->drawXbm(iconX, iconY, mail_width, mail_height, mail);
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}
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} else if (isMuted) {
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} else if (externalNotificationModule->getMute()) {
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if (currentResolution == ScreenResolution::High) {
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int iconX = iconRightEdge - mute_symbol_big_width;
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int iconY = textY + (FONT_HEIGHT_SMALL - mute_symbol_big_height) / 2;
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@@ -325,7 +325,7 @@ void drawCommonHeader(OLEDDisplay *display, int16_t x, int16_t y, const char *ti
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int iconX = iconRightEdge - mute_symbol_width;
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int iconY = textY + (FONT_HEIGHT_SMALL - mail_height) / 2;
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if (isInverted) {
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if (isInverted && !force_no_invert) {
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display->setColor(WHITE);
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display->fillRect(iconX - 1, iconY - 1, mute_symbol_width + 2, mute_symbol_height + 2);
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display->setColor(BLACK);
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@@ -383,7 +383,7 @@ void drawCommonHeader(OLEDDisplay *display, int16_t x, int16_t y, const char *ti
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int iconY = textY + (FONT_HEIGHT_SMALL - mail_height) / 2;
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display->drawXbm(iconX, iconY, mail_width, mail_height, mail);
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}
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} else if (isMuted) {
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} else if (externalNotificationModule->getMute()) {
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if (currentResolution == ScreenResolution::High) {
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int iconX = iconRightEdge - mute_symbol_big_width;
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int iconY = textY + (FONT_HEIGHT_SMALL - mute_symbol_big_height) / 2;
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