Add Temporary Mute to Home frame and unbury Notification Options (#9097)

* Add Temporary Mute to Home frame and unbury Notifications

* Only show Temporary Mute if it applies

* Remove banner notification, we display the icon immediately

* Remove extranous isMuted, there are better ways!
This commit is contained in:
Jason P
2025-12-31 09:19:05 -06:00
committed by GitHub
parent da9d71190f
commit 25acce2a8d
6 changed files with 29 additions and 45 deletions

View File

@@ -8,6 +8,7 @@
#include "graphics/draw/UIRenderer.h"
#include "main.h"
#include "meshtastic/config.pb.h"
#include "modules/ExternalNotificationModule.h"
#include "power.h"
#include <OLEDDisplay.h>
#include <graphics/images.h>
@@ -56,7 +57,6 @@ void decomposeTime(uint32_t rtc_sec, int &hour, int &minute, int &second)
// === Shared External State ===
bool hasUnreadMessage = false;
bool isMuted = false;
ScreenResolution currentResolution = ScreenResolution::Low;
// === Internal State ===
@@ -306,7 +306,7 @@ void drawCommonHeader(OLEDDisplay *display, int16_t x, int16_t y, const char *ti
}
display->drawXbm(iconX, iconY, mail_width, mail_height, mail);
}
} else if (isMuted) {
} else if (externalNotificationModule->getMute()) {
if (currentResolution == ScreenResolution::High) {
int iconX = iconRightEdge - mute_symbol_big_width;
int iconY = textY + (FONT_HEIGHT_SMALL - mute_symbol_big_height) / 2;
@@ -325,7 +325,7 @@ void drawCommonHeader(OLEDDisplay *display, int16_t x, int16_t y, const char *ti
int iconX = iconRightEdge - mute_symbol_width;
int iconY = textY + (FONT_HEIGHT_SMALL - mail_height) / 2;
if (isInverted) {
if (isInverted && !force_no_invert) {
display->setColor(WHITE);
display->fillRect(iconX - 1, iconY - 1, mute_symbol_width + 2, mute_symbol_height + 2);
display->setColor(BLACK);
@@ -383,7 +383,7 @@ void drawCommonHeader(OLEDDisplay *display, int16_t x, int16_t y, const char *ti
int iconY = textY + (FONT_HEIGHT_SMALL - mail_height) / 2;
display->drawXbm(iconX, iconY, mail_width, mail_height, mail);
}
} else if (isMuted) {
} else if (externalNotificationModule->getMute()) {
if (currentResolution == ScreenResolution::High) {
int iconX = iconRightEdge - mute_symbol_big_width;
int iconY = textY + (FONT_HEIGHT_SMALL - mute_symbol_big_height) / 2;