Revert "Add on-screen keyboard implementation on Trackball device. (#7625)" (#7704)

This reverts commit fe3f14a63e.
This commit is contained in:
Ben Meadors
2025-08-21 06:29:23 -05:00
committed by GitHub
parent fe3f14a63e
commit 1daf5aad1f
15 changed files with 30 additions and 1226 deletions

View File

@@ -10,10 +10,7 @@
#include "graphics/Screen.h"
#include "graphics/SharedUIDisplay.h"
#include "graphics/draw/UIRenderer.h"
#include "input/RotaryEncoderInterruptImpl1.h"
#include "input/UpDownInterruptImpl1.h"
#include "main.h"
#include "mesh/MeshTypes.h"
#include "modules/AdminModule.h"
#include "modules/CannedMessageModule.h"
#include "modules/KeyVerificationModule.h"

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@@ -38,8 +38,6 @@ bool NotificationRenderer::pauseBanner = false;
notificationTypeEnum NotificationRenderer::current_notification_type = notificationTypeEnum::none;
uint32_t NotificationRenderer::numDigits = 0;
uint32_t NotificationRenderer::currentNumber = 0;
VirtualKeyboard *NotificationRenderer::virtualKeyboard = nullptr;
std::function<void(const std::string &)> NotificationRenderer::textInputCallback = nullptr;
uint32_t pow_of_10(uint32_t n)
{
@@ -91,33 +89,14 @@ void NotificationRenderer::resetBanner()
void NotificationRenderer::drawBannercallback(OLEDDisplay *display, OLEDDisplayUiState *state)
{
// Handle text_input notifications first - they have their own timeout/banner logic
if (current_notification_type == notificationTypeEnum::text_input) {
// Check for timeout and reset if needed for text input
if (millis() > alertBannerUntil && alertBannerUntil > 0) {
resetBanner();
return;
}
drawTextInput(display, state);
return;
}
if (millis() > alertBannerUntil && alertBannerUntil > 0) {
if (!isOverlayBannerShowing() && alertBannerMessage[0] != '\0')
resetBanner();
}
// Exit if no banner is showing or banner is paused
if (!isOverlayBannerShowing() || pauseBanner) {
if (!isOverlayBannerShowing() || pauseBanner)
return;
}
switch (current_notification_type) {
case notificationTypeEnum::none:
// Do nothing - no notification to display
break;
case notificationTypeEnum::text_input:
// Already handled above with dedicated logic (early return). Keep a case here to satisfy -Wswitch.
break;
case notificationTypeEnum::text_banner:
case notificationTypeEnum::selection_picker:
drawAlertBannerOverlay(display, state);
@@ -596,90 +575,6 @@ void NotificationRenderer::drawFrameFirmware(OLEDDisplay *display, OLEDDisplayUi
"Please be patient and do not power off.");
}
void NotificationRenderer::drawTextInput(OLEDDisplay *display, OLEDDisplayUiState *state)
{
if (virtualKeyboard) {
// Check for timeout and auto-exit if needed
if (virtualKeyboard->isTimedOut()) {
LOG_INFO("Virtual keyboard timeout - auto-exiting");
// Cancel virtual keyboard - call callback with empty string to indicate timeout
auto callback = textInputCallback; // Store callback before clearing
// Clean up first to prevent re-entry
delete virtualKeyboard;
virtualKeyboard = nullptr;
textInputCallback = nullptr;
resetBanner();
// Call callback after cleanup
if (callback) {
callback("");
}
// Restore normal overlays
if (screen) {
screen->setFrames(graphics::Screen::FOCUS_PRESERVE);
}
return;
}
// Handle input events for virtual keyboard navigation
if (inEvent.inputEvent != INPUT_BROKER_NONE) {
if (inEvent.inputEvent == INPUT_BROKER_UP) {
virtualKeyboard->moveCursorUp();
} else if (inEvent.inputEvent == INPUT_BROKER_DOWN) {
virtualKeyboard->moveCursorDown();
} else if (inEvent.inputEvent == INPUT_BROKER_LEFT) {
virtualKeyboard->moveCursorLeft();
} else if (inEvent.inputEvent == INPUT_BROKER_RIGHT) {
virtualKeyboard->moveCursorRight();
} else if (inEvent.inputEvent == INPUT_BROKER_ALT_PRESS) {
// Long press UP = move left
virtualKeyboard->moveCursorLeft();
} else if (inEvent.inputEvent == INPUT_BROKER_USER_PRESS) {
// Long press DOWN = move right
virtualKeyboard->moveCursorRight();
} else if (inEvent.inputEvent == INPUT_BROKER_SELECT) {
virtualKeyboard->handlePress();
} else if (inEvent.inputEvent == INPUT_BROKER_SELECT_LONG) {
virtualKeyboard->handleLongPress();
} else if (inEvent.inputEvent == INPUT_BROKER_CANCEL) {
// Cancel virtual keyboard - call callback with empty string
auto callback = textInputCallback; // Store callback before clearing
// Clean up first to prevent re-entry
delete virtualKeyboard;
virtualKeyboard = nullptr;
textInputCallback = nullptr;
resetBanner();
// Call callback after cleanup
if (callback) {
callback("");
}
// Restore normal overlays
if (screen) {
screen->setFrames(graphics::Screen::FOCUS_PRESERVE);
}
return;
}
// Reset input event after processing
inEvent.inputEvent = INPUT_BROKER_NONE;
}
// Clear the display and draw virtual keyboard
display->setColor(BLACK);
display->fillRect(0, 0, display->getWidth(), display->getHeight());
display->setColor(WHITE);
virtualKeyboard->draw(display, 0, 0);
} else {
// If virtualKeyboard is null, reset the banner to avoid getting stuck
resetBanner();
}
}
bool NotificationRenderer::isOverlayBannerShowing()
{
return strlen(alertBannerMessage) > 0 && (alertBannerUntil == 0 || millis() <= alertBannerUntil);

View File

@@ -3,9 +3,6 @@
#include "OLEDDisplay.h"
#include "OLEDDisplayUi.h"
#include "graphics/Screen.h"
#include "graphics/VirtualKeyboard.h"
#include <functional>
#include <string>
#define MAX_LINES 5
namespace graphics
@@ -25,8 +22,6 @@ class NotificationRenderer
static std::function<void(int)> alertBannerCallback;
static uint32_t numDigits;
static uint32_t currentNumber;
static VirtualKeyboard *virtualKeyboard;
static std::function<void(const std::string &)> textInputCallback;
static bool pauseBanner;
@@ -35,7 +30,6 @@ class NotificationRenderer
static void drawAlertBannerOverlay(OLEDDisplay *display, OLEDDisplayUiState *state);
static void drawNumberPicker(OLEDDisplay *display, OLEDDisplayUiState *state);
static void drawNodePicker(OLEDDisplay *display, OLEDDisplayUiState *state);
static void drawTextInput(OLEDDisplay *display, OLEDDisplayUiState *state);
static void drawNotificationBox(OLEDDisplay *display, OLEDDisplayUiState *state, const char *lines[MAX_LINES + 1],
uint16_t totalLines, uint8_t firstOptionToShow, uint16_t maxWidth = 0);