don't turn bluetooth back on every time we exit light sleep

This commit is contained in:
geeksville
2020-02-21 08:09:07 -08:00
parent 7a745c9e65
commit 132e54ecc5
7 changed files with 74 additions and 150 deletions

View File

@@ -109,138 +109,15 @@ void MeshRadio::reloadConfig()
rf95.setModeRx();
}
void MeshRadio::sleep()
{
// we no longer care about interrupts from this device
rf95.prepareDeepSleep();
// FIXME - leave the device state in rx mode instead
rf95.sleep();
}
ErrorCode MeshRadio::send(MeshPacket *p)
{
#if 1
return rf95.send(p);
#else
DEBUG_MSG("enquing packet for send from=0x%x, to=0x%x\n", p->from, p->to);
return txQueue.enqueue(p, 0); // nowait
#endif
}
#if 0
ErrorCode MeshRadio::sendTo(NodeNum dest, const uint8_t *buf, size_t len)
{
// We must do this before each send, because we might have just changed our nodenum
manager.setThisAddress(nodeDB.getNodeNum()); // Note: we must do this here, because the nodenum isn't inited at constructor time.
assert(len <= 251); // Make sure we don't overflow the tiny max packet size
uint32_t start = millis();
// Note: we don't use sendToWait here because we don't want to wait and for the time being don't require
// reliable delivery
// return manager.sendtoWait((uint8_t *) buf, len, dest);
ErrorCode res = manager.sendto((uint8_t *)buf, len, dest) ? ERRNO_OK : ERRNO_UNKNOWN;
// FIXME, we have to wait for sending to complete before freeing the buffer, otherwise it might get wiped
// instead just have the radiohead layer understand queues.
if (res == ERRNO_OK)
manager.waitPacketSent();
DEBUG_MSG("mesh sendTo %d bytes to 0x%x (%lu msecs)\n", len, dest, millis() - start);
return res;
}
/// enqueue a received packet in rxDest
void MeshRadio::handleReceive(MeshPacket *mp)
{
int res = rxDest.enqueue(mp, 0); // NOWAIT - fixme, if queue is full, delete older messages
assert(res == pdTRUE);
}
#endif
void MeshRadio::loop()
{
// FIXME read from radio with recvfromAckTimeout
#if 0
static int16_t packetnum = 0; // packet counter, we increment per xmission
char radiopacket[20] = "Hello World # ";
sprintf(radiopacket, "hello %d", packetnum++);
assert(sendTo(NODENUM_BROADCAST, (uint8_t *)radiopacket, sizeof(radiopacket)) == ERRNO_OK);
#endif
#if 0
/// A temporary buffer used for sending/receving packets, sized to hold the biggest buffer we might need
#define MAX_RHPACKETLEN 251
static uint8_t radiobuf[MAX_RHPACKETLEN];
uint8_t rxlen;
uint8_t srcaddr, destaddr, id, flags;
// Poll to see if we've received a packet
// if (manager.recvfromAckTimeout(radiobuf, &rxlen, 0, &srcaddr, &destaddr, &id, &flags))
// prefill rxlen with the max length we can accept - very important
rxlen = (uint8_t) MAX_RHPACKETLEN;
if (manager.recvfrom(radiobuf, &rxlen, &srcaddr, &destaddr, &id, &flags))
{
// We received a packet
int32_t freqerr = rf95.frequencyError(), snr = rf95.lastSNR();
DEBUG_MSG("Received packet from mesh src=0x%x,dest=0x%x,id=%d,len=%d rxGood=%d,rxBad=%d,freqErr=%d,snr=%d\n",
srcaddr, destaddr, id, rxlen, rf95.rxGood(), rf95.rxBad(), freqerr, snr);
MeshPacket *mp = pool.allocZeroed();
SubPacket *p = &mp->payload;
mp->from = srcaddr;
mp->to = destaddr;
// If we already have an entry in the DB for this nodenum, goahead and hide the snr/freqerr info there.
// Note: we can't create it at this point, because it might be a bogus User node allocation. But odds are we will
// already have a record we can hide this debugging info in.
NodeInfo *info = nodeDB.getNode(mp->from);
if (info)
{
info->snr = snr;
info->frequency_error = freqerr;
}
if (!pb_decode_from_bytes(radiobuf, rxlen, SubPacket_fields, p))
{
pool.release(mp);
}
else
{
// parsing was successful, queue for our recipient
mp->has_payload = true;
handleReceive(mp);
}
}
#endif
#if 0
// Poll to see if we need to send any packets
MeshPacket *txp = txQueue.dequeuePtr(0); // nowait
if (txp)
{
DEBUG_MSG("sending queued packet on mesh (txGood=%d,rxGood=%d,rxBad=%d)\n", rf95.txGood(), rf95.rxGood(), rf95.rxBad());
assert(txp->has_payload);
size_t numbytes = pb_encode_to_bytes(radiobuf, sizeof(radiobuf), SubPacket_fields, &txp->payload);
int res = sendTo(txp->to, radiobuf, numbytes);
assert(res == ERRNO_OK);
bool loopbackTest = false; // if true we will pretend to receive any packets we just sent
if (loopbackTest)
handleReceive(txp);
else
pool.release(txp);
DEBUG_MSG("Done with send\n");
}
#endif
// Currently does nothing, since we do it all in ISRs now
}