Allow overriding the default Serial console output settings (#2528)

* Implement override_console_serial_port

* It's opposite day in Logictown

* Try to use native serial types for platforms

* Fix for s3

* Trunk

* Screw it... just declare as Print and handle init

* Alright, chatty kathy

* Missed a spot

* I'll take "Kill that FIXME" for 800, Alex

* Badunkadunk

* Refactor out a lot of duplicated code

* Boogers

* Okay I probably should stop changing everything
This commit is contained in:
Ben Meadors
2023-05-30 05:26:34 -05:00
committed by GitHub
parent 3bc82e59dc
commit 113026c372
10 changed files with 83 additions and 69 deletions

View File

@@ -239,7 +239,7 @@ void MeshService::sendNetworkPing(NodeNum dest, bool wantReplies)
meshtastic_NodeInfo *node = nodeDB.getNode(nodeDB.getNodeNum());
assert(node);
if (node->has_position && (node->position.latitude_i != 0 || node->position.longitude_i != 0)) {
if (hasValidPosition(node)) {
if (positionModule) {
LOG_INFO("Sending position ping to 0x%x, wantReplies=%d, channel=%d\n", dest, wantReplies, node->channel);
positionModule->sendOurPosition(dest, wantReplies, node->channel);

View File

@@ -584,10 +584,10 @@ void NodeDB::saveToDisk(int saveWhat)
}
}
const meshtastic_NodeInfo *NodeDB::readNextInfo()
const meshtastic_NodeInfo *NodeDB::readNextInfo(uint32_t &readIndex)
{
if (readPointer < *numNodes)
return &nodes[readPointer++];
if (readIndex < *numNodes)
return &nodes[readIndex++];
else
return NULL;
}

View File

@@ -46,8 +46,6 @@ class NodeDB
meshtastic_NodeInfo *nodes;
pb_size_t *numNodes;
uint32_t readPointer = 0;
public:
bool updateGUI = false; // we think the gui should definitely be redrawn, screen will clear this once handled
meshtastic_NodeInfo *updateGUIforNode = NULL; // if currently showing this node, we think you should update the GUI
@@ -104,11 +102,8 @@ class NodeDB
their denial?)
*/
/// Called from bluetooth when the user wants to start reading the node DB from scratch.
void resetReadPointer() { readPointer = 0; }
/// Allow the bluetooth layer to read our next nodeinfo record, or NULL if done reading
const meshtastic_NodeInfo *readNextInfo();
const meshtastic_NodeInfo *readNextInfo(uint32_t &readIndex);
/// pick a provisional nodenum we hope no one is using
void pickNewNodeNum();
@@ -217,6 +212,13 @@ inline uint32_t getConfiguredOrDefaultMs(uint32_t configuredInterval, uint32_t d
return defaultInterval * 1000;
}
/// Sometimes we will have Position objects that only have a time, so check for
/// valid lat/lon
static inline bool hasValidPosition(const meshtastic_NodeInfo *n)
{
return n->has_position && (n->position.latitude_i != 0 || n->position.longitude_i != 0);
}
/** The current change # for radio settings. Starts at 0 on boot and any time the radio settings
* might have changed is incremented. Allows others to detect they might now be on a new channel.
*/

View File

@@ -40,9 +40,8 @@ void PhoneAPI::handleStartConfig()
state = STATE_SEND_MY_INFO;
LOG_INFO("Starting API client config\n");
nodeInfoForPhone = NULL; // Don't keep returning old nodeinfos
nodeDB.resetReadPointer(); // FIXME, this read pointer should be moved out of nodeDB and into this class - because
// this will break once we have multiple instances of PhoneAPI running independently
nodeInfoForPhone = NULL; // Don't keep returning old nodeinfos
resetReadIndex();
}
void PhoneAPI::close()
@@ -373,7 +372,7 @@ bool PhoneAPI::available()
case STATE_SEND_NODEINFO:
if (!nodeInfoForPhone)
nodeInfoForPhone = nodeDB.readNextInfo();
nodeInfoForPhone = nodeDB.readNextInfo(readIndex);
return true; // Always say we have something, because we might need to advance our state machine
case STATE_SEND_PACKETS: {

View File

@@ -58,6 +58,9 @@ class PhoneAPI
/// Use to ensure that clients don't get confused about old messages from the radio
uint32_t config_nonce = 0;
uint32_t readIndex = 0;
void resetReadIndex() { readIndex = 0; }
public:
PhoneAPI();