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ATAK plugin (#3189)
* WIP ATAK plugin message handling * Log * Update size and regen * Rework protos and remove compression * Track * Altitude * Protos * Protos and formatting * Add to column * Fixes / updates * Doh! * S * Refactoring and compression fixes
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@@ -64,7 +64,7 @@ class MeshModule
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/** For use only by MeshService
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*/
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static void callPlugins(const meshtastic_MeshPacket &mp, RxSource src = RX_SRC_RADIO);
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static void callPlugins(meshtastic_MeshPacket &mp, RxSource src = RX_SRC_RADIO);
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static std::vector<MeshModule *> GetMeshModulesWithUIFrames();
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static void observeUIEvents(Observer<const UIFrameEvent *> *observer);
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@@ -72,10 +72,7 @@ class MeshModule
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meshtastic_AdminMessage *request,
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meshtastic_AdminMessage *response);
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#if HAS_SCREEN
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virtual void drawFrame(OLEDDisplay *display, OLEDDisplayUiState *state, int16_t x, int16_t y)
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{
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return;
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}
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virtual void drawFrame(OLEDDisplay *display, OLEDDisplayUiState *state, int16_t x, int16_t y) { return; }
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#endif
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protected:
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const char *name;
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@@ -135,10 +132,12 @@ class MeshModule
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@return ProcessMessage::STOP if you've guaranteed you've handled this message and no other handlers should be considered for
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it
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*/
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virtual ProcessMessage handleReceived(const meshtastic_MeshPacket &mp)
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{
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return ProcessMessage::CONTINUE;
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}
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virtual ProcessMessage handleReceived(const meshtastic_MeshPacket &mp) { return ProcessMessage::CONTINUE; }
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/** Called to change a particular incoming message
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This allows the module to change the message before it is passed through the rest of the call-chain.
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*/
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virtual void alterReceived(meshtastic_MeshPacket &mp) {}
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/** Messages can be received that have the want_response bit set. If set, this callback will be invoked
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* so that subclasses can (optionally) send a response back to the original sender.
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@@ -151,14 +150,8 @@ class MeshModule
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/***
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* @return true if you want to be alloced a UI screen frame
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*/
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virtual bool wantUIFrame()
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{
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return false;
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}
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virtual Observable<const UIFrameEvent *> *getUIFrameObservable()
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{
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return NULL;
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}
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virtual bool wantUIFrame() { return false; }
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virtual Observable<const UIFrameEvent *> *getUIFrameObservable() { return NULL; }
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meshtastic_MeshPacket *allocAckNak(meshtastic_Routing_Error err, NodeNum to, PacketId idFrom, ChannelIndex chIndex);
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