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https://github.com/meshtastic/firmware.git
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add a .clang-format file (#9154)
This commit is contained in:
@@ -28,22 +28,22 @@
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#endif
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/*
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receivedPacketQueue - this is a queue of messages we've received from the mesh, which we are keeping to deliver to the phone.
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It is implemented with a FreeRTos queue (wrapped with a little RTQueue class) of pointers to MeshPacket protobufs (which were
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alloced with new). After a packet ptr is removed from the queue and processed it should be deleted. (eventually we should move
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sent packets into a 'sentToPhone' queue of packets we can delete just as soon as we are sure the phone has acked those packets -
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when the phone writes to FromNum)
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receivedPacketQueue - this is a queue of messages we've received from the mesh, which we are keeping to deliver to the
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phone. It is implemented with a FreeRTos queue (wrapped with a little RTQueue class) of pointers to MeshPacket protobufs
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(which were alloced with new). After a packet ptr is removed from the queue and processed it should be deleted.
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(eventually we should move sent packets into a 'sentToPhone' queue of packets we can delete just as soon as we are sure
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the phone has acked those packets - when the phone writes to FromNum)
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mesh - an instance of Mesh class. Which manages the interface to the mesh radio library, reception of packets from other nodes,
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arbitrating to select a node number and keeping the current nodedb.
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mesh - an instance of Mesh class. Which manages the interface to the mesh radio library, reception of packets from
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other nodes, arbitrating to select a node number and keeping the current nodedb.
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*/
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/* Broadcast when a newly powered mesh node wants to find a node num it can use
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The algorithm is as follows:
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* when a node starts up, it broadcasts their user and the normal flow is for all other nodes to reply with their User as well (so
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the new node can build its node db)
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* when a node starts up, it broadcasts their user and the normal flow is for all other nodes to reply with their User as
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well (so the new node can build its node db)
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*/
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MeshService *service;
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@@ -67,398 +67,372 @@ Allocator<meshtastic_QueueStatus> &queueStatusPool = staticQueueStatusPool;
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MeshService::MeshService()
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#ifdef ARCH_PORTDUINO
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: toPhoneQueue(MAX_RX_TOPHONE), toPhoneQueueStatusQueue(MAX_RX_QUEUESTATUS_TOPHONE),
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toPhoneMqttProxyQueue(MAX_RX_MQTTPROXY_TOPHONE), toPhoneClientNotificationQueue(MAX_RX_NOTIFICATION_TOPHONE)
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: toPhoneQueue(MAX_RX_TOPHONE), toPhoneQueueStatusQueue(MAX_RX_QUEUESTATUS_TOPHONE), toPhoneMqttProxyQueue(MAX_RX_MQTTPROXY_TOPHONE),
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toPhoneClientNotificationQueue(MAX_RX_NOTIFICATION_TOPHONE)
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#endif
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{
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lastQueueStatus = {0, 0, 16, 0};
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lastQueueStatus = {0, 0, 16, 0};
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}
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void MeshService::init()
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{
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void MeshService::init() {
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#if HAS_GPS
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if (gps)
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gpsObserver.observe(&gps->newStatus);
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if (gps)
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gpsObserver.observe(&gps->newStatus);
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#endif
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}
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int MeshService::handleFromRadio(const meshtastic_MeshPacket *mp)
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{
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powerFSM.trigger(EVENT_PACKET_FOR_PHONE); // Possibly keep the node from sleeping
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int MeshService::handleFromRadio(const meshtastic_MeshPacket *mp) {
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powerFSM.trigger(EVENT_PACKET_FOR_PHONE); // Possibly keep the node from sleeping
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nodeDB->updateFrom(*mp); // update our DB state based off sniffing every RX packet from the radio
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bool isPreferredRebroadcaster = config.device.role == meshtastic_Config_DeviceConfig_Role_ROUTER;
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if (mp->which_payload_variant == meshtastic_MeshPacket_decoded_tag &&
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mp->decoded.portnum == meshtastic_PortNum_TELEMETRY_APP && mp->decoded.request_id > 0) {
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LOG_DEBUG("Received telemetry response. Skip sending our NodeInfo");
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// ignore our request for its NodeInfo
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} else if (mp->which_payload_variant == meshtastic_MeshPacket_decoded_tag && !nodeDB->getMeshNode(mp->from)->has_user &&
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nodeInfoModule && !isPreferredRebroadcaster && !nodeDB->isFull()) {
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if (airTime->isTxAllowedChannelUtil(true)) {
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const int8_t hopsUsed = getHopsAway(*mp, config.lora.hop_limit);
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if (hopsUsed > (int32_t)(config.lora.hop_limit + 2)) {
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LOG_DEBUG("Skip send NodeInfo: %d hops away is too far away", hopsUsed);
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} else {
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LOG_INFO("Heard new node on ch. %d, send NodeInfo and ask for response", mp->channel);
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nodeInfoModule->sendOurNodeInfo(mp->from, true, mp->channel);
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}
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} else {
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LOG_DEBUG("Skip sending NodeInfo > 25%% ch. util");
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}
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nodeDB->updateFrom(*mp); // update our DB state based off sniffing every RX packet from the radio
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bool isPreferredRebroadcaster = config.device.role == meshtastic_Config_DeviceConfig_Role_ROUTER;
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if (mp->which_payload_variant == meshtastic_MeshPacket_decoded_tag && mp->decoded.portnum == meshtastic_PortNum_TELEMETRY_APP &&
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mp->decoded.request_id > 0) {
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LOG_DEBUG("Received telemetry response. Skip sending our NodeInfo");
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// ignore our request for its NodeInfo
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} else if (mp->which_payload_variant == meshtastic_MeshPacket_decoded_tag && !nodeDB->getMeshNode(mp->from)->has_user && nodeInfoModule &&
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!isPreferredRebroadcaster && !nodeDB->isFull()) {
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if (airTime->isTxAllowedChannelUtil(true)) {
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const int8_t hopsUsed = getHopsAway(*mp, config.lora.hop_limit);
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if (hopsUsed > (int32_t)(config.lora.hop_limit + 2)) {
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LOG_DEBUG("Skip send NodeInfo: %d hops away is too far away", hopsUsed);
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} else {
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LOG_INFO("Heard new node on ch. %d, send NodeInfo and ask for response", mp->channel);
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nodeInfoModule->sendOurNodeInfo(mp->from, true, mp->channel);
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}
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} else {
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LOG_DEBUG("Skip sending NodeInfo > 25%% ch. util");
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}
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}
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printPacket("Forwarding to phone", mp);
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sendToPhone(packetPool.allocCopy(*mp));
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printPacket("Forwarding to phone", mp);
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sendToPhone(packetPool.allocCopy(*mp));
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return 0;
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return 0;
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}
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/// Do idle processing (mostly processing messages which have been queued from the radio)
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void MeshService::loop()
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{
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if (lastQueueStatus.free == 0) { // check if there is now free space in TX queue
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meshtastic_QueueStatus qs = router->getQueueStatus();
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if (qs.free != lastQueueStatus.free)
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(void)sendQueueStatusToPhone(qs, 0, 0);
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}
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if (oldFromNum != fromNum) { // We don't want to generate extra notifies for multiple new packets
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int result = fromNumChanged.notifyObservers(fromNum);
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if (result == 0) // If any observer returns non-zero, we will try again
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oldFromNum = fromNum;
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}
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void MeshService::loop() {
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if (lastQueueStatus.free == 0) { // check if there is now free space in TX queue
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meshtastic_QueueStatus qs = router->getQueueStatus();
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if (qs.free != lastQueueStatus.free)
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(void)sendQueueStatusToPhone(qs, 0, 0);
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}
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if (oldFromNum != fromNum) { // We don't want to generate extra notifies for multiple new packets
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int result = fromNumChanged.notifyObservers(fromNum);
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if (result == 0) // If any observer returns non-zero, we will try again
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oldFromNum = fromNum;
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}
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}
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/// The radioConfig object just changed, call this to force the hw to change to the new settings
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void MeshService::reloadConfig(int saveWhat)
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{
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// If we can successfully set this radio to these settings, save them to disk
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void MeshService::reloadConfig(int saveWhat) {
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// If we can successfully set this radio to these settings, save them to disk
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// This will also update the region as needed
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nodeDB->resetRadioConfig(); // Don't let the phone send us fatally bad settings
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// This will also update the region as needed
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nodeDB->resetRadioConfig(); // Don't let the phone send us fatally bad settings
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configChanged.notifyObservers(NULL); // This will cause radio hardware to change freqs etc
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nodeDB->saveToDisk(saveWhat);
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configChanged.notifyObservers(NULL); // This will cause radio hardware to change freqs etc
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nodeDB->saveToDisk(saveWhat);
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}
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/// The owner User record just got updated, update our node DB and broadcast the info into the mesh
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void MeshService::reloadOwner(bool shouldSave)
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{
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// LOG_DEBUG("reloadOwner()");
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// update our local data directly
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nodeDB->updateUser(nodeDB->getNodeNum(), owner);
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assert(nodeInfoModule);
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// update everyone else and save to disk
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if (nodeInfoModule && shouldSave) {
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nodeInfoModule->sendOurNodeInfo();
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}
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void MeshService::reloadOwner(bool shouldSave) {
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// LOG_DEBUG("reloadOwner()");
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// update our local data directly
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nodeDB->updateUser(nodeDB->getNodeNum(), owner);
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assert(nodeInfoModule);
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// update everyone else and save to disk
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if (nodeInfoModule && shouldSave) {
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nodeInfoModule->sendOurNodeInfo();
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}
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}
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// search the queue for a request id and return the matching nodenum
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NodeNum MeshService::getNodenumFromRequestId(uint32_t request_id)
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{
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NodeNum nodenum = 0;
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for (int i = 0; i < toPhoneQueue.numUsed(); i++) {
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meshtastic_MeshPacket *p = toPhoneQueue.dequeuePtr(0);
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if (p->id == request_id) {
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nodenum = p->to;
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// make sure to continue this to make one full loop
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}
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// put it right back on the queue
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toPhoneQueue.enqueue(p, 0);
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NodeNum MeshService::getNodenumFromRequestId(uint32_t request_id) {
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NodeNum nodenum = 0;
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for (int i = 0; i < toPhoneQueue.numUsed(); i++) {
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meshtastic_MeshPacket *p = toPhoneQueue.dequeuePtr(0);
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if (p->id == request_id) {
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nodenum = p->to;
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// make sure to continue this to make one full loop
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}
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return nodenum;
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// put it right back on the queue
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toPhoneQueue.enqueue(p, 0);
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}
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return nodenum;
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}
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/**
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* Given a ToRadio buffer parse it and properly handle it (setup radio, owner or send packet into the mesh)
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* Called by PhoneAPI.handleToRadio. Note: p is a scratch buffer, this function is allowed to write to it but it can not keep a
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* reference
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* Called by PhoneAPI.handleToRadio. Note: p is a scratch buffer, this function is allowed to write to it but it can
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* not keep a reference
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*/
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void MeshService::handleToRadio(meshtastic_MeshPacket &p)
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{
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void MeshService::handleToRadio(meshtastic_MeshPacket &p) {
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#if defined(ARCH_PORTDUINO)
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if (SimRadio::instance && p.decoded.portnum == meshtastic_PortNum_SIMULATOR_APP) {
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// Simulates device received a packet via the LoRa chip
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SimRadio::instance->unpackAndReceive(p);
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return;
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}
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if (SimRadio::instance && p.decoded.portnum == meshtastic_PortNum_SIMULATOR_APP) {
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// Simulates device received a packet via the LoRa chip
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SimRadio::instance->unpackAndReceive(p);
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return;
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}
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#endif
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p.from = 0; // We don't let clients assign nodenums to their sent messages
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p.next_hop = NO_NEXT_HOP_PREFERENCE; // We don't let clients assign next_hop to their sent messages
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p.relay_node = NO_RELAY_NODE; // We don't let clients assign relay_node to their sent messages
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p.from = 0; // We don't let clients assign nodenums to their sent messages
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p.next_hop = NO_NEXT_HOP_PREFERENCE; // We don't let clients assign next_hop to their sent messages
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p.relay_node = NO_RELAY_NODE; // We don't let clients assign relay_node to their sent messages
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if (p.id == 0)
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p.id = generatePacketId(); // If the phone didn't supply one, then pick one
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if (p.id == 0)
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p.id = generatePacketId(); // If the phone didn't supply one, then pick one
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p.rx_time = getValidTime(RTCQualityFromNet); // Record the time the packet arrived from the phone
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p.rx_time = getValidTime(RTCQualityFromNet); // Record the time the packet arrived from the phone
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IF_SCREEN(if (p.decoded.portnum == meshtastic_PortNum_TEXT_MESSAGE_APP && p.decoded.payload.size > 0 &&
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p.to != NODENUM_BROADCAST && p.to != 0) // DM only
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{
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perhapsDecode(&p);
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const StoredMessage &sm = messageStore.addFromPacket(p);
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graphics::MessageRenderer::handleNewMessage(nullptr, sm, p); // notify UI
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})
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// Send the packet into the mesh
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IF_SCREEN(
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if (p.decoded.portnum == meshtastic_PortNum_TEXT_MESSAGE_APP && p.decoded.payload.size > 0 && p.to != NODENUM_BROADCAST && p.to != 0) // DM only
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{
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perhapsDecode(&p);
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const StoredMessage &sm = messageStore.addFromPacket(p);
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graphics::MessageRenderer::handleNewMessage(nullptr, sm, p); // notify UI
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})
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// Send the packet into the mesh
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DEBUG_HEAP_BEFORE;
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auto a = packetPool.allocCopy(p);
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DEBUG_HEAP_AFTER("MeshService::handleToRadio", a);
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sendToMesh(a, RX_SRC_USER);
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bool loopback = false; // if true send any packet the phone sends back itself (for testing)
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if (loopback) {
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// no need to copy anymore because handle from radio assumes it should _not_ delete
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// packetPool.allocCopy(r.variant.packet);
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handleFromRadio(&p);
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// handleFromRadio will tell the phone a new packet arrived
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}
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}
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/** Attempt to cancel a previously sent packet from this _local_ node. Returns true if a packet was found we could
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* cancel */
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bool MeshService::cancelSending(PacketId id) { return router->cancelSending(nodeDB->getNodeNum(), id); }
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ErrorCode MeshService::sendQueueStatusToPhone(const meshtastic_QueueStatus &qs, ErrorCode res, uint32_t mesh_packet_id) {
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meshtastic_QueueStatus *copied = queueStatusPool.allocCopy(qs);
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copied->res = res;
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copied->mesh_packet_id = mesh_packet_id;
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if (toPhoneQueueStatusQueue.numFree() == 0) {
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LOG_INFO("tophone queue status queue is full, discard oldest");
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meshtastic_QueueStatus *d = toPhoneQueueStatusQueue.dequeuePtr(0);
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if (d)
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releaseQueueStatusToPool(d);
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}
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lastQueueStatus = *copied;
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res = toPhoneQueueStatusQueue.enqueue(copied, 0);
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fromNum++;
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return res ? ERRNO_OK : ERRNO_UNKNOWN;
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}
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void MeshService::sendToMesh(meshtastic_MeshPacket *p, RxSource src, bool ccToPhone) {
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uint32_t mesh_packet_id = p->id;
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nodeDB->updateFrom(*p); // update our local DB for this packet (because phone might have sent position packets etc...)
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// Note: We might return !OK if our fifo was full, at that point the only option we have is to drop it
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ErrorCode res = router->sendLocal(p, src);
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/* NOTE(pboldin): Prepare and send QueueStatus message to the phone as a
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* high-priority message. */
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meshtastic_QueueStatus qs = router->getQueueStatus();
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ErrorCode r = sendQueueStatusToPhone(qs, res, mesh_packet_id);
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if (r != ERRNO_OK) {
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LOG_DEBUG("Can't send status to phone");
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}
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if ((res == ERRNO_OK || res == ERRNO_SHOULD_RELEASE) && ccToPhone) { // Check if p is not released in case it couldn't be sent
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DEBUG_HEAP_BEFORE;
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auto a = packetPool.allocCopy(p);
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DEBUG_HEAP_AFTER("MeshService::handleToRadio", a);
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sendToMesh(a, RX_SRC_USER);
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auto a = packetPool.allocCopy(*p);
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DEBUG_HEAP_AFTER("MeshService::sendToMesh", a);
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bool loopback = false; // if true send any packet the phone sends back itself (for testing)
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if (loopback) {
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// no need to copy anymore because handle from radio assumes it should _not_ delete
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// packetPool.allocCopy(r.variant.packet);
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handleFromRadio(&p);
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// handleFromRadio will tell the phone a new packet arrived
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}
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sendToPhone(a);
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}
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// Router may ask us to release the packet if it wasn't sent
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if (res == ERRNO_SHOULD_RELEASE) {
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releaseToPool(p);
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}
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}
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||||
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/** Attempt to cancel a previously sent packet from this _local_ node. Returns true if a packet was found we could cancel */
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bool MeshService::cancelSending(PacketId id)
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{
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return router->cancelSending(nodeDB->getNodeNum(), id);
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}
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bool MeshService::trySendPosition(NodeNum dest, bool wantReplies) {
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meshtastic_NodeInfoLite *node = nodeDB->getMeshNode(nodeDB->getNodeNum());
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ErrorCode MeshService::sendQueueStatusToPhone(const meshtastic_QueueStatus &qs, ErrorCode res, uint32_t mesh_packet_id)
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{
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meshtastic_QueueStatus *copied = queueStatusPool.allocCopy(qs);
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assert(node);
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||||
|
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copied->res = res;
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copied->mesh_packet_id = mesh_packet_id;
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||||
|
||||
if (toPhoneQueueStatusQueue.numFree() == 0) {
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LOG_INFO("tophone queue status queue is full, discard oldest");
|
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meshtastic_QueueStatus *d = toPhoneQueueStatusQueue.dequeuePtr(0);
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||||
if (d)
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releaseQueueStatusToPool(d);
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||||
}
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||||
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lastQueueStatus = *copied;
|
||||
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||||
res = toPhoneQueueStatusQueue.enqueue(copied, 0);
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||||
fromNum++;
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||||
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return res ? ERRNO_OK : ERRNO_UNKNOWN;
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||||
}
|
||||
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||||
void MeshService::sendToMesh(meshtastic_MeshPacket *p, RxSource src, bool ccToPhone)
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||||
{
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||||
uint32_t mesh_packet_id = p->id;
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||||
nodeDB->updateFrom(*p); // update our local DB for this packet (because phone might have sent position packets etc...)
|
||||
|
||||
// Note: We might return !OK if our fifo was full, at that point the only option we have is to drop it
|
||||
ErrorCode res = router->sendLocal(p, src);
|
||||
|
||||
/* NOTE(pboldin): Prepare and send QueueStatus message to the phone as a
|
||||
* high-priority message. */
|
||||
meshtastic_QueueStatus qs = router->getQueueStatus();
|
||||
ErrorCode r = sendQueueStatusToPhone(qs, res, mesh_packet_id);
|
||||
if (r != ERRNO_OK) {
|
||||
LOG_DEBUG("Can't send status to phone");
|
||||
}
|
||||
|
||||
if ((res == ERRNO_OK || res == ERRNO_SHOULD_RELEASE) && ccToPhone) { // Check if p is not released in case it couldn't be sent
|
||||
DEBUG_HEAP_BEFORE;
|
||||
auto a = packetPool.allocCopy(*p);
|
||||
DEBUG_HEAP_AFTER("MeshService::sendToMesh", a);
|
||||
|
||||
sendToPhone(a);
|
||||
}
|
||||
|
||||
// Router may ask us to release the packet if it wasn't sent
|
||||
if (res == ERRNO_SHOULD_RELEASE) {
|
||||
releaseToPool(p);
|
||||
}
|
||||
}
|
||||
|
||||
bool MeshService::trySendPosition(NodeNum dest, bool wantReplies)
|
||||
{
|
||||
meshtastic_NodeInfoLite *node = nodeDB->getMeshNode(nodeDB->getNodeNum());
|
||||
|
||||
assert(node);
|
||||
|
||||
if (nodeDB->hasValidPosition(node)) {
|
||||
if (nodeDB->hasValidPosition(node)) {
|
||||
#if HAS_GPS && !MESHTASTIC_EXCLUDE_GPS
|
||||
if (positionModule) {
|
||||
if (!config.position.fixed_position && !nodeDB->hasLocalPositionSinceBoot()) {
|
||||
LOG_DEBUG("Skip position ping; no fresh position since boot");
|
||||
return false;
|
||||
}
|
||||
LOG_INFO("Send position ping to 0x%x, wantReplies=%d, channel=%d", dest, wantReplies, node->channel);
|
||||
positionModule->sendOurPosition(dest, wantReplies, node->channel);
|
||||
return true;
|
||||
}
|
||||
} else {
|
||||
#endif
|
||||
if (nodeInfoModule) {
|
||||
LOG_INFO("Send nodeinfo ping to 0x%x, wantReplies=%d, channel=%d", dest, wantReplies, node->channel);
|
||||
nodeInfoModule->sendOurNodeInfo(dest, wantReplies, node->channel);
|
||||
}
|
||||
if (positionModule) {
|
||||
if (!config.position.fixed_position && !nodeDB->hasLocalPositionSinceBoot()) {
|
||||
LOG_DEBUG("Skip position ping; no fresh position since boot");
|
||||
return false;
|
||||
}
|
||||
LOG_INFO("Send position ping to 0x%x, wantReplies=%d, channel=%d", dest, wantReplies, node->channel);
|
||||
positionModule->sendOurPosition(dest, wantReplies, node->channel);
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
} else {
|
||||
#endif
|
||||
if (nodeInfoModule) {
|
||||
LOG_INFO("Send nodeinfo ping to 0x%x, wantReplies=%d, channel=%d", dest, wantReplies, node->channel);
|
||||
nodeInfoModule->sendOurNodeInfo(dest, wantReplies, node->channel);
|
||||
}
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
void MeshService::sendToPhone(meshtastic_MeshPacket *p)
|
||||
{
|
||||
perhapsDecode(p);
|
||||
void MeshService::sendToPhone(meshtastic_MeshPacket *p) {
|
||||
perhapsDecode(p);
|
||||
|
||||
#ifdef ARCH_ESP32
|
||||
#if !MESHTASTIC_EXCLUDE_STOREFORWARD
|
||||
if (moduleConfig.store_forward.enabled && storeForwardModule->isServer() &&
|
||||
p->decoded.portnum == meshtastic_PortNum_TEXT_MESSAGE_APP) {
|
||||
releaseToPool(p); // Copy is already stored in StoreForward history
|
||||
fromNum++; // Notify observers for packet from radio
|
||||
return;
|
||||
}
|
||||
if (moduleConfig.store_forward.enabled && storeForwardModule->isServer() && p->decoded.portnum == meshtastic_PortNum_TEXT_MESSAGE_APP) {
|
||||
releaseToPool(p); // Copy is already stored in StoreForward history
|
||||
fromNum++; // Notify observers for packet from radio
|
||||
return;
|
||||
}
|
||||
#endif
|
||||
#endif
|
||||
|
||||
if (toPhoneQueue.numFree() == 0) {
|
||||
if (p->decoded.portnum == meshtastic_PortNum_TEXT_MESSAGE_APP ||
|
||||
p->decoded.portnum == meshtastic_PortNum_RANGE_TEST_APP) {
|
||||
LOG_WARN("ToPhone queue is full, discard oldest");
|
||||
meshtastic_MeshPacket *d = toPhoneQueue.dequeuePtr(0);
|
||||
if (d)
|
||||
releaseToPool(d);
|
||||
} else {
|
||||
LOG_WARN("ToPhone queue is full, drop packet");
|
||||
releaseToPool(p);
|
||||
fromNum++; // Make sure to notify observers in case they are reconnected so they can get the packets
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
if (toPhoneQueue.enqueue(p, 0) == false) {
|
||||
LOG_CRIT("Failed to queue a packet into toPhoneQueue!");
|
||||
abort();
|
||||
}
|
||||
fromNum++;
|
||||
}
|
||||
|
||||
void MeshService::sendMqttMessageToClientProxy(meshtastic_MqttClientProxyMessage *m)
|
||||
{
|
||||
LOG_DEBUG("Send mqtt message on topic '%s' to client for proxy", m->topic);
|
||||
if (toPhoneMqttProxyQueue.numFree() == 0) {
|
||||
LOG_WARN("MqttClientProxyMessagePool queue is full, discard oldest");
|
||||
meshtastic_MqttClientProxyMessage *d = toPhoneMqttProxyQueue.dequeuePtr(0);
|
||||
if (d)
|
||||
releaseMqttClientProxyMessageToPool(d);
|
||||
}
|
||||
|
||||
if (toPhoneMqttProxyQueue.enqueue(m, 0) == false) {
|
||||
LOG_CRIT("Failed to queue a packet into toPhoneMqttProxyQueue!");
|
||||
abort();
|
||||
}
|
||||
fromNum++;
|
||||
}
|
||||
|
||||
void MeshService::sendRoutingErrorResponse(meshtastic_Routing_Error error, const meshtastic_MeshPacket *mp)
|
||||
{
|
||||
if (!mp) {
|
||||
LOG_WARN("Cannot send routing error response: null packet");
|
||||
return;
|
||||
}
|
||||
|
||||
// Use the routing module to send the error response
|
||||
if (routingModule) {
|
||||
routingModule->sendAckNak(error, mp->from, mp->id, mp->channel);
|
||||
if (toPhoneQueue.numFree() == 0) {
|
||||
if (p->decoded.portnum == meshtastic_PortNum_TEXT_MESSAGE_APP || p->decoded.portnum == meshtastic_PortNum_RANGE_TEST_APP) {
|
||||
LOG_WARN("ToPhone queue is full, discard oldest");
|
||||
meshtastic_MeshPacket *d = toPhoneQueue.dequeuePtr(0);
|
||||
if (d)
|
||||
releaseToPool(d);
|
||||
} else {
|
||||
LOG_ERROR("Cannot send routing error response: no routing module");
|
||||
LOG_WARN("ToPhone queue is full, drop packet");
|
||||
releaseToPool(p);
|
||||
fromNum++; // Make sure to notify observers in case they are reconnected so they can get the packets
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
if (toPhoneQueue.enqueue(p, 0) == false) {
|
||||
LOG_CRIT("Failed to queue a packet into toPhoneQueue!");
|
||||
abort();
|
||||
}
|
||||
fromNum++;
|
||||
}
|
||||
|
||||
void MeshService::sendClientNotification(meshtastic_ClientNotification *n)
|
||||
{
|
||||
LOG_DEBUG("Send client notification to phone");
|
||||
if (toPhoneClientNotificationQueue.numFree() == 0) {
|
||||
LOG_WARN("ClientNotification queue is full, discard oldest");
|
||||
meshtastic_ClientNotification *d = toPhoneClientNotificationQueue.dequeuePtr(0);
|
||||
if (d)
|
||||
releaseClientNotificationToPool(d);
|
||||
}
|
||||
void MeshService::sendMqttMessageToClientProxy(meshtastic_MqttClientProxyMessage *m) {
|
||||
LOG_DEBUG("Send mqtt message on topic '%s' to client for proxy", m->topic);
|
||||
if (toPhoneMqttProxyQueue.numFree() == 0) {
|
||||
LOG_WARN("MqttClientProxyMessagePool queue is full, discard oldest");
|
||||
meshtastic_MqttClientProxyMessage *d = toPhoneMqttProxyQueue.dequeuePtr(0);
|
||||
if (d)
|
||||
releaseMqttClientProxyMessageToPool(d);
|
||||
}
|
||||
|
||||
if (toPhoneClientNotificationQueue.enqueue(n, 0) == false) {
|
||||
LOG_CRIT("Failed to queue a notification into toPhoneClientNotificationQueue!");
|
||||
abort();
|
||||
}
|
||||
fromNum++;
|
||||
if (toPhoneMqttProxyQueue.enqueue(m, 0) == false) {
|
||||
LOG_CRIT("Failed to queue a packet into toPhoneMqttProxyQueue!");
|
||||
abort();
|
||||
}
|
||||
fromNum++;
|
||||
}
|
||||
|
||||
meshtastic_NodeInfoLite *MeshService::refreshLocalMeshNode()
|
||||
{
|
||||
meshtastic_NodeInfoLite *node = nodeDB->getMeshNode(nodeDB->getNodeNum());
|
||||
assert(node);
|
||||
void MeshService::sendRoutingErrorResponse(meshtastic_Routing_Error error, const meshtastic_MeshPacket *mp) {
|
||||
if (!mp) {
|
||||
LOG_WARN("Cannot send routing error response: null packet");
|
||||
return;
|
||||
}
|
||||
|
||||
// We might not have a position yet for our local node, in that case, at least try to send the time
|
||||
if (!node->has_position) {
|
||||
memset(&node->position, 0, sizeof(node->position));
|
||||
node->has_position = true;
|
||||
}
|
||||
// Use the routing module to send the error response
|
||||
if (routingModule) {
|
||||
routingModule->sendAckNak(error, mp->from, mp->id, mp->channel);
|
||||
} else {
|
||||
LOG_ERROR("Cannot send routing error response: no routing module");
|
||||
}
|
||||
}
|
||||
|
||||
meshtastic_PositionLite &position = node->position;
|
||||
void MeshService::sendClientNotification(meshtastic_ClientNotification *n) {
|
||||
LOG_DEBUG("Send client notification to phone");
|
||||
if (toPhoneClientNotificationQueue.numFree() == 0) {
|
||||
LOG_WARN("ClientNotification queue is full, discard oldest");
|
||||
meshtastic_ClientNotification *d = toPhoneClientNotificationQueue.dequeuePtr(0);
|
||||
if (d)
|
||||
releaseClientNotificationToPool(d);
|
||||
}
|
||||
|
||||
// Update our local node info with our time (even if we don't decide to update anyone else)
|
||||
node->last_heard =
|
||||
getValidTime(RTCQualityFromNet); // This nodedb timestamp might be stale, so update it if our clock is kinda valid
|
||||
if (toPhoneClientNotificationQueue.enqueue(n, 0) == false) {
|
||||
LOG_CRIT("Failed to queue a notification into toPhoneClientNotificationQueue!");
|
||||
abort();
|
||||
}
|
||||
fromNum++;
|
||||
}
|
||||
|
||||
position.time = getValidTime(RTCQualityFromNet);
|
||||
meshtastic_NodeInfoLite *MeshService::refreshLocalMeshNode() {
|
||||
meshtastic_NodeInfoLite *node = nodeDB->getMeshNode(nodeDB->getNodeNum());
|
||||
assert(node);
|
||||
|
||||
if (powerStatus->getHasBattery() == 1) {
|
||||
updateBatteryLevel(powerStatus->getBatteryChargePercent());
|
||||
}
|
||||
// We might not have a position yet for our local node, in that case, at least try to send the time
|
||||
if (!node->has_position) {
|
||||
memset(&node->position, 0, sizeof(node->position));
|
||||
node->has_position = true;
|
||||
}
|
||||
|
||||
return node;
|
||||
meshtastic_PositionLite &position = node->position;
|
||||
|
||||
// Update our local node info with our time (even if we don't decide to update anyone else)
|
||||
node->last_heard = getValidTime(RTCQualityFromNet); // This nodedb timestamp might be stale, so update it if our clock is kinda valid
|
||||
|
||||
position.time = getValidTime(RTCQualityFromNet);
|
||||
|
||||
if (powerStatus->getHasBattery() == 1) {
|
||||
updateBatteryLevel(powerStatus->getBatteryChargePercent());
|
||||
}
|
||||
|
||||
return node;
|
||||
}
|
||||
|
||||
#if HAS_GPS
|
||||
int MeshService::onGPSChanged(const meshtastic::GPSStatus *newStatus)
|
||||
{
|
||||
// Update our local node info with our position (even if we don't decide to update anyone else)
|
||||
const meshtastic_NodeInfoLite *node = refreshLocalMeshNode();
|
||||
meshtastic_Position pos = meshtastic_Position_init_default;
|
||||
int MeshService::onGPSChanged(const meshtastic::GPSStatus *newStatus) {
|
||||
// Update our local node info with our position (even if we don't decide to update anyone else)
|
||||
const meshtastic_NodeInfoLite *node = refreshLocalMeshNode();
|
||||
meshtastic_Position pos = meshtastic_Position_init_default;
|
||||
|
||||
if (newStatus->getHasLock()) {
|
||||
// load data from GPS object, will add timestamp + battery further down
|
||||
pos = gps->p;
|
||||
} else {
|
||||
// The GPS has lost lock
|
||||
if (newStatus->getHasLock()) {
|
||||
// load data from GPS object, will add timestamp + battery further down
|
||||
pos = gps->p;
|
||||
} else {
|
||||
// The GPS has lost lock
|
||||
#ifdef GPS_DEBUG
|
||||
LOG_DEBUG("onGPSchanged() - lost validLocation");
|
||||
LOG_DEBUG("onGPSchanged() - lost validLocation");
|
||||
#endif
|
||||
}
|
||||
// Used fixed position if configured regardless of GPS lock
|
||||
if (config.position.fixed_position) {
|
||||
LOG_WARN("Use fixed position");
|
||||
pos = TypeConversions::ConvertToPosition(node->position);
|
||||
}
|
||||
}
|
||||
// Used fixed position if configured regardless of GPS lock
|
||||
if (config.position.fixed_position) {
|
||||
LOG_WARN("Use fixed position");
|
||||
pos = TypeConversions::ConvertToPosition(node->position);
|
||||
}
|
||||
|
||||
// Add a fresh timestamp
|
||||
pos.time = getValidTime(RTCQualityFromNet);
|
||||
// Add a fresh timestamp
|
||||
pos.time = getValidTime(RTCQualityFromNet);
|
||||
|
||||
// In debug logs, identify position by @timestamp:stage (stage 4 = nodeDB)
|
||||
LOG_DEBUG("onGPSChanged() pos@%x time=%u lat=%d lon=%d alt=%d", pos.timestamp, pos.time, pos.latitude_i, pos.longitude_i,
|
||||
pos.altitude);
|
||||
// In debug logs, identify position by @timestamp:stage (stage 4 = nodeDB)
|
||||
LOG_DEBUG("onGPSChanged() pos@%x time=%u lat=%d lon=%d alt=%d", pos.timestamp, pos.time, pos.latitude_i, pos.longitude_i, pos.altitude);
|
||||
|
||||
// Update our current position in the local DB
|
||||
nodeDB->updatePosition(nodeDB->getNodeNum(), pos, RX_SRC_LOCAL);
|
||||
// Update our current position in the local DB
|
||||
nodeDB->updatePosition(nodeDB->getNodeNum(), pos, RX_SRC_LOCAL);
|
||||
|
||||
return 0;
|
||||
return 0;
|
||||
}
|
||||
#endif
|
||||
bool MeshService::isToPhoneQueueEmpty()
|
||||
{
|
||||
return toPhoneQueue.isEmpty();
|
||||
}
|
||||
|
||||
uint32_t MeshService::GetTimeSinceMeshPacket(const meshtastic_MeshPacket *mp)
|
||||
{
|
||||
uint32_t now = getTime();
|
||||
|
||||
uint32_t last_seen = mp->rx_time;
|
||||
int delta = (int)(now - last_seen);
|
||||
if (delta < 0) // our clock must be slightly off still - not set from GPS yet
|
||||
delta = 0;
|
||||
|
||||
return delta;
|
||||
bool MeshService::isToPhoneQueueEmpty() { return toPhoneQueue.isEmpty(); }
|
||||
|
||||
uint32_t MeshService::GetTimeSinceMeshPacket(const meshtastic_MeshPacket *mp) {
|
||||
uint32_t now = getTime();
|
||||
|
||||
uint32_t last_seen = mp->rx_time;
|
||||
int delta = (int)(now - last_seen);
|
||||
if (delta < 0) // our clock must be slightly off still - not set from GPS yet
|
||||
delta = 0;
|
||||
|
||||
return delta;
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user