mirror of
https://github.com/meshtastic/firmware.git
synced 2026-01-16 23:07:34 +00:00
add a .clang-format file (#9154)
This commit is contained in:
@@ -4,79 +4,76 @@
|
||||
|
||||
using namespace NicheGraphics;
|
||||
|
||||
InkHUD::AlignStickApplet::AlignStickApplet()
|
||||
{
|
||||
if (!settings->joystick.aligned)
|
||||
bringToForeground();
|
||||
InkHUD::AlignStickApplet::AlignStickApplet() {
|
||||
if (!settings->joystick.aligned)
|
||||
bringToForeground();
|
||||
}
|
||||
|
||||
void InkHUD::AlignStickApplet::onRender()
|
||||
{
|
||||
setFont(fontMedium);
|
||||
printAt(0, 0, "Align Joystick:");
|
||||
setFont(fontSmall);
|
||||
std::string instructions = "Move joystick in the direction indicated";
|
||||
printWrapped(0, fontMedium.lineHeight() * 1.5, width(), instructions);
|
||||
void InkHUD::AlignStickApplet::onRender() {
|
||||
setFont(fontMedium);
|
||||
printAt(0, 0, "Align Joystick:");
|
||||
setFont(fontSmall);
|
||||
std::string instructions = "Move joystick in the direction indicated";
|
||||
printWrapped(0, fontMedium.lineHeight() * 1.5, width(), instructions);
|
||||
|
||||
// Size of the region in which the joystick graphic should fit
|
||||
uint16_t joyXLimit = X(0.8);
|
||||
uint16_t contentH = fontMedium.lineHeight() * 1.5 + fontSmall.lineHeight() * 1;
|
||||
if (getTextWidth(instructions) > width())
|
||||
contentH += fontSmall.lineHeight();
|
||||
uint16_t freeY = height() - contentH - fontSmall.lineHeight() * 1.2;
|
||||
uint16_t joyYLimit = freeY * 0.8;
|
||||
// Size of the region in which the joystick graphic should fit
|
||||
uint16_t joyXLimit = X(0.8);
|
||||
uint16_t contentH = fontMedium.lineHeight() * 1.5 + fontSmall.lineHeight() * 1;
|
||||
if (getTextWidth(instructions) > width())
|
||||
contentH += fontSmall.lineHeight();
|
||||
uint16_t freeY = height() - contentH - fontSmall.lineHeight() * 1.2;
|
||||
uint16_t joyYLimit = freeY * 0.8;
|
||||
|
||||
// Use the shorter of the two
|
||||
uint16_t joyWidth = joyXLimit < joyYLimit ? joyXLimit : joyYLimit;
|
||||
// Use the shorter of the two
|
||||
uint16_t joyWidth = joyXLimit < joyYLimit ? joyXLimit : joyYLimit;
|
||||
|
||||
// Center the joystick graphic
|
||||
uint16_t centerX = X(0.5);
|
||||
uint16_t centerY = contentH + freeY * 0.5;
|
||||
// Center the joystick graphic
|
||||
uint16_t centerX = X(0.5);
|
||||
uint16_t centerY = contentH + freeY * 0.5;
|
||||
|
||||
// Draw joystick graphic
|
||||
drawStick(centerX, centerY, joyWidth);
|
||||
// Draw joystick graphic
|
||||
drawStick(centerX, centerY, joyWidth);
|
||||
|
||||
setFont(fontSmall);
|
||||
printAt(X(0.5), Y(1.0) - fontSmall.lineHeight() * 0.2, "Long press to skip", CENTER, BOTTOM);
|
||||
setFont(fontSmall);
|
||||
printAt(X(0.5), Y(1.0) - fontSmall.lineHeight() * 0.2, "Long press to skip", CENTER, BOTTOM);
|
||||
}
|
||||
|
||||
// Draw a scalable joystick graphic
|
||||
void InkHUD::AlignStickApplet::drawStick(uint16_t centerX, uint16_t centerY, uint16_t width)
|
||||
{
|
||||
if (width < 9) // too small to draw
|
||||
return;
|
||||
void InkHUD::AlignStickApplet::drawStick(uint16_t centerX, uint16_t centerY, uint16_t width) {
|
||||
if (width < 9) // too small to draw
|
||||
return;
|
||||
|
||||
else if (width < 40) { // only draw up arrow
|
||||
uint16_t chamfer = width < 20 ? 1 : 2;
|
||||
else if (width < 40) { // only draw up arrow
|
||||
uint16_t chamfer = width < 20 ? 1 : 2;
|
||||
|
||||
// Draw filled up arrow
|
||||
drawDirection(centerX, centerY - width / 4, Direction::UP, width, chamfer, BLACK);
|
||||
// Draw filled up arrow
|
||||
drawDirection(centerX, centerY - width / 4, Direction::UP, width, chamfer, BLACK);
|
||||
|
||||
} else { // large enough to draw the full thing
|
||||
uint16_t chamfer = width < 80 ? 1 : 2;
|
||||
uint16_t stroke = 3; // pixels
|
||||
uint16_t arrowW = width * 0.22;
|
||||
uint16_t hollowW = arrowW - stroke * 2;
|
||||
} else { // large enough to draw the full thing
|
||||
uint16_t chamfer = width < 80 ? 1 : 2;
|
||||
uint16_t stroke = 3; // pixels
|
||||
uint16_t arrowW = width * 0.22;
|
||||
uint16_t hollowW = arrowW - stroke * 2;
|
||||
|
||||
// Draw center circle
|
||||
fillCircle((int16_t)centerX, (int16_t)centerY, (int16_t)(width * 0.2), BLACK);
|
||||
fillCircle((int16_t)centerX, (int16_t)centerY, (int16_t)(width * 0.2) - stroke, WHITE);
|
||||
// Draw center circle
|
||||
fillCircle((int16_t)centerX, (int16_t)centerY, (int16_t)(width * 0.2), BLACK);
|
||||
fillCircle((int16_t)centerX, (int16_t)centerY, (int16_t)(width * 0.2) - stroke, WHITE);
|
||||
|
||||
// Draw filled up arrow
|
||||
drawDirection(centerX, centerY - width / 2, Direction::UP, arrowW, chamfer, BLACK);
|
||||
// Draw filled up arrow
|
||||
drawDirection(centerX, centerY - width / 2, Direction::UP, arrowW, chamfer, BLACK);
|
||||
|
||||
// Draw down arrow
|
||||
drawDirection(centerX, centerY + width / 2, Direction::DOWN, arrowW, chamfer, BLACK);
|
||||
drawDirection(centerX, centerY + width / 2 - stroke, Direction::DOWN, hollowW, 0, WHITE);
|
||||
// Draw down arrow
|
||||
drawDirection(centerX, centerY + width / 2, Direction::DOWN, arrowW, chamfer, BLACK);
|
||||
drawDirection(centerX, centerY + width / 2 - stroke, Direction::DOWN, hollowW, 0, WHITE);
|
||||
|
||||
// Draw left arrow
|
||||
drawDirection(centerX - width / 2, centerY, Direction::LEFT, arrowW, chamfer, BLACK);
|
||||
drawDirection(centerX - width / 2 + stroke, centerY, Direction::LEFT, hollowW, 0, WHITE);
|
||||
// Draw left arrow
|
||||
drawDirection(centerX - width / 2, centerY, Direction::LEFT, arrowW, chamfer, BLACK);
|
||||
drawDirection(centerX - width / 2 + stroke, centerY, Direction::LEFT, hollowW, 0, WHITE);
|
||||
|
||||
// Draw right arrow
|
||||
drawDirection(centerX + width / 2, centerY, Direction::RIGHT, arrowW, chamfer, BLACK);
|
||||
drawDirection(centerX + width / 2 - stroke, centerY, Direction::RIGHT, hollowW, 0, WHITE);
|
||||
}
|
||||
// Draw right arrow
|
||||
drawDirection(centerX + width / 2, centerY, Direction::RIGHT, arrowW, chamfer, BLACK);
|
||||
drawDirection(centerX + width / 2 - stroke, centerY, Direction::RIGHT, hollowW, 0, WHITE);
|
||||
}
|
||||
}
|
||||
|
||||
// Draw a scalable joystick direction arrow
|
||||
@@ -90,116 +87,98 @@ void InkHUD::AlignStickApplet::drawStick(uint16_t centerX, uint16_t centerY, uin
|
||||
v |_________|
|
||||
|
||||
*/
|
||||
void InkHUD::AlignStickApplet::drawDirection(uint16_t pointX, uint16_t pointY, Direction direction, uint16_t size,
|
||||
uint16_t chamfer, Color color)
|
||||
{
|
||||
uint16_t chamferW = chamfer * 2 + 1;
|
||||
uint16_t triangleW = size - chamferW;
|
||||
void InkHUD::AlignStickApplet::drawDirection(uint16_t pointX, uint16_t pointY, Direction direction, uint16_t size, uint16_t chamfer, Color color) {
|
||||
uint16_t chamferW = chamfer * 2 + 1;
|
||||
uint16_t triangleW = size - chamferW;
|
||||
|
||||
// Draw arrow
|
||||
switch (direction) {
|
||||
case Direction::UP:
|
||||
fillRect(pointX - chamfer, pointY, chamferW, triangleW, color);
|
||||
fillRect(pointX - chamfer - triangleW, pointY + triangleW, chamferW + triangleW * 2, chamferW, color);
|
||||
fillTriangle(pointX - chamfer, pointY, pointX - chamfer - triangleW, pointY + triangleW, pointX - chamfer,
|
||||
pointY + triangleW, color);
|
||||
fillTriangle(pointX + chamfer, pointY, pointX + chamfer + triangleW, pointY + triangleW, pointX + chamfer,
|
||||
pointY + triangleW, color);
|
||||
break;
|
||||
case Direction::DOWN:
|
||||
fillRect(pointX - chamfer, pointY - triangleW + 1, chamferW, triangleW, color);
|
||||
fillRect(pointX - chamfer - triangleW, pointY - size + 1, chamferW + triangleW * 2, chamferW, color);
|
||||
fillTriangle(pointX - chamfer, pointY, pointX - chamfer - triangleW, pointY - triangleW, pointX - chamfer,
|
||||
pointY - triangleW, color);
|
||||
fillTriangle(pointX + chamfer, pointY, pointX + chamfer + triangleW, pointY - triangleW, pointX + chamfer,
|
||||
pointY - triangleW, color);
|
||||
break;
|
||||
case Direction::LEFT:
|
||||
fillRect(pointX, pointY - chamfer, triangleW, chamferW, color);
|
||||
fillRect(pointX + triangleW, pointY - chamfer - triangleW, chamferW, chamferW + triangleW * 2, color);
|
||||
fillTriangle(pointX, pointY - chamfer, pointX + triangleW, pointY - chamfer - triangleW, pointX + triangleW,
|
||||
pointY - chamfer, color);
|
||||
fillTriangle(pointX, pointY + chamfer, pointX + triangleW, pointY + chamfer + triangleW, pointX + triangleW,
|
||||
pointY + chamfer, color);
|
||||
break;
|
||||
case Direction::RIGHT:
|
||||
fillRect(pointX - triangleW + 1, pointY - chamfer, triangleW, chamferW, color);
|
||||
fillRect(pointX - size + 1, pointY - chamfer - triangleW, chamferW, chamferW + triangleW * 2, color);
|
||||
fillTriangle(pointX, pointY - chamfer, pointX - triangleW, pointY - chamfer - triangleW, pointX - triangleW,
|
||||
pointY - chamfer, color);
|
||||
fillTriangle(pointX, pointY + chamfer, pointX - triangleW, pointY + chamfer + triangleW, pointX - triangleW,
|
||||
pointY + chamfer, color);
|
||||
break;
|
||||
}
|
||||
// Draw arrow
|
||||
switch (direction) {
|
||||
case Direction::UP:
|
||||
fillRect(pointX - chamfer, pointY, chamferW, triangleW, color);
|
||||
fillRect(pointX - chamfer - triangleW, pointY + triangleW, chamferW + triangleW * 2, chamferW, color);
|
||||
fillTriangle(pointX - chamfer, pointY, pointX - chamfer - triangleW, pointY + triangleW, pointX - chamfer, pointY + triangleW, color);
|
||||
fillTriangle(pointX + chamfer, pointY, pointX + chamfer + triangleW, pointY + triangleW, pointX + chamfer, pointY + triangleW, color);
|
||||
break;
|
||||
case Direction::DOWN:
|
||||
fillRect(pointX - chamfer, pointY - triangleW + 1, chamferW, triangleW, color);
|
||||
fillRect(pointX - chamfer - triangleW, pointY - size + 1, chamferW + triangleW * 2, chamferW, color);
|
||||
fillTriangle(pointX - chamfer, pointY, pointX - chamfer - triangleW, pointY - triangleW, pointX - chamfer, pointY - triangleW, color);
|
||||
fillTriangle(pointX + chamfer, pointY, pointX + chamfer + triangleW, pointY - triangleW, pointX + chamfer, pointY - triangleW, color);
|
||||
break;
|
||||
case Direction::LEFT:
|
||||
fillRect(pointX, pointY - chamfer, triangleW, chamferW, color);
|
||||
fillRect(pointX + triangleW, pointY - chamfer - triangleW, chamferW, chamferW + triangleW * 2, color);
|
||||
fillTriangle(pointX, pointY - chamfer, pointX + triangleW, pointY - chamfer - triangleW, pointX + triangleW, pointY - chamfer, color);
|
||||
fillTriangle(pointX, pointY + chamfer, pointX + triangleW, pointY + chamfer + triangleW, pointX + triangleW, pointY + chamfer, color);
|
||||
break;
|
||||
case Direction::RIGHT:
|
||||
fillRect(pointX - triangleW + 1, pointY - chamfer, triangleW, chamferW, color);
|
||||
fillRect(pointX - size + 1, pointY - chamfer - triangleW, chamferW, chamferW + triangleW * 2, color);
|
||||
fillTriangle(pointX, pointY - chamfer, pointX - triangleW, pointY - chamfer - triangleW, pointX - triangleW, pointY - chamfer, color);
|
||||
fillTriangle(pointX, pointY + chamfer, pointX - triangleW, pointY + chamfer + triangleW, pointX - triangleW, pointY + chamfer, color);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
void InkHUD::AlignStickApplet::onForeground()
|
||||
{
|
||||
// Prevent most other applets from requesting update, and skip their rendering entirely
|
||||
// Another system applet with a higher precedence can potentially ignore this
|
||||
SystemApplet::lockRendering = true;
|
||||
SystemApplet::lockRequests = true;
|
||||
void InkHUD::AlignStickApplet::onForeground() {
|
||||
// Prevent most other applets from requesting update, and skip their rendering entirely
|
||||
// Another system applet with a higher precedence can potentially ignore this
|
||||
SystemApplet::lockRendering = true;
|
||||
SystemApplet::lockRequests = true;
|
||||
|
||||
handleInput = true; // Intercept the button input for our applet
|
||||
handleInput = true; // Intercept the button input for our applet
|
||||
}
|
||||
|
||||
void InkHUD::AlignStickApplet::onBackground()
|
||||
{
|
||||
// Allow normal update behavior to resume
|
||||
SystemApplet::lockRendering = false;
|
||||
SystemApplet::lockRequests = false;
|
||||
SystemApplet::handleInput = false;
|
||||
void InkHUD::AlignStickApplet::onBackground() {
|
||||
// Allow normal update behavior to resume
|
||||
SystemApplet::lockRendering = false;
|
||||
SystemApplet::lockRequests = false;
|
||||
SystemApplet::handleInput = false;
|
||||
|
||||
// Need to force an update, as a polite request wouldn't be honored, seeing how we are now in the background
|
||||
// Usually, onBackground is followed by another applet's onForeground (which requests update), but not in this case
|
||||
inkhud->forceUpdate(EInk::UpdateTypes::FULL);
|
||||
// Need to force an update, as a polite request wouldn't be honored, seeing how we are now in the background
|
||||
// Usually, onBackground is followed by another applet's onForeground (which requests update), but not in this case
|
||||
inkhud->forceUpdate(EInk::UpdateTypes::FULL);
|
||||
}
|
||||
|
||||
void InkHUD::AlignStickApplet::onButtonLongPress()
|
||||
{
|
||||
sendToBackground();
|
||||
inkhud->forceUpdate(EInk::UpdateTypes::FULL);
|
||||
void InkHUD::AlignStickApplet::onButtonLongPress() {
|
||||
sendToBackground();
|
||||
inkhud->forceUpdate(EInk::UpdateTypes::FULL);
|
||||
}
|
||||
|
||||
void InkHUD::AlignStickApplet::onExitLong()
|
||||
{
|
||||
sendToBackground();
|
||||
inkhud->forceUpdate(EInk::UpdateTypes::FULL);
|
||||
void InkHUD::AlignStickApplet::onExitLong() {
|
||||
sendToBackground();
|
||||
inkhud->forceUpdate(EInk::UpdateTypes::FULL);
|
||||
}
|
||||
|
||||
void InkHUD::AlignStickApplet::onNavUp()
|
||||
{
|
||||
settings->joystick.aligned = true;
|
||||
void InkHUD::AlignStickApplet::onNavUp() {
|
||||
settings->joystick.aligned = true;
|
||||
|
||||
sendToBackground();
|
||||
inkhud->forceUpdate(EInk::UpdateTypes::FULL);
|
||||
sendToBackground();
|
||||
inkhud->forceUpdate(EInk::UpdateTypes::FULL);
|
||||
}
|
||||
|
||||
void InkHUD::AlignStickApplet::onNavDown()
|
||||
{
|
||||
inkhud->rotateJoystick(2); // 180 deg
|
||||
settings->joystick.aligned = true;
|
||||
void InkHUD::AlignStickApplet::onNavDown() {
|
||||
inkhud->rotateJoystick(2); // 180 deg
|
||||
settings->joystick.aligned = true;
|
||||
|
||||
sendToBackground();
|
||||
inkhud->forceUpdate(EInk::UpdateTypes::FULL);
|
||||
sendToBackground();
|
||||
inkhud->forceUpdate(EInk::UpdateTypes::FULL);
|
||||
}
|
||||
|
||||
void InkHUD::AlignStickApplet::onNavLeft()
|
||||
{
|
||||
inkhud->rotateJoystick(3); // 270 deg
|
||||
settings->joystick.aligned = true;
|
||||
void InkHUD::AlignStickApplet::onNavLeft() {
|
||||
inkhud->rotateJoystick(3); // 270 deg
|
||||
settings->joystick.aligned = true;
|
||||
|
||||
sendToBackground();
|
||||
inkhud->forceUpdate(EInk::UpdateTypes::FULL);
|
||||
sendToBackground();
|
||||
inkhud->forceUpdate(EInk::UpdateTypes::FULL);
|
||||
}
|
||||
|
||||
void InkHUD::AlignStickApplet::onNavRight()
|
||||
{
|
||||
inkhud->rotateJoystick(1); // 90 deg
|
||||
settings->joystick.aligned = true;
|
||||
void InkHUD::AlignStickApplet::onNavRight() {
|
||||
inkhud->rotateJoystick(1); // 90 deg
|
||||
settings->joystick.aligned = true;
|
||||
|
||||
sendToBackground();
|
||||
inkhud->forceUpdate(EInk::UpdateTypes::FULL);
|
||||
sendToBackground();
|
||||
inkhud->forceUpdate(EInk::UpdateTypes::FULL);
|
||||
}
|
||||
|
||||
#endif
|
||||
Reference in New Issue
Block a user