add a .clang-format file (#9154)

This commit is contained in:
Jorropo
2026-01-03 21:19:24 +01:00
committed by GitHub
parent abab6ce815
commit 0d11331d18
771 changed files with 77752 additions and 83184 deletions

View File

@@ -4,79 +4,76 @@
using namespace NicheGraphics;
InkHUD::AlignStickApplet::AlignStickApplet()
{
if (!settings->joystick.aligned)
bringToForeground();
InkHUD::AlignStickApplet::AlignStickApplet() {
if (!settings->joystick.aligned)
bringToForeground();
}
void InkHUD::AlignStickApplet::onRender()
{
setFont(fontMedium);
printAt(0, 0, "Align Joystick:");
setFont(fontSmall);
std::string instructions = "Move joystick in the direction indicated";
printWrapped(0, fontMedium.lineHeight() * 1.5, width(), instructions);
void InkHUD::AlignStickApplet::onRender() {
setFont(fontMedium);
printAt(0, 0, "Align Joystick:");
setFont(fontSmall);
std::string instructions = "Move joystick in the direction indicated";
printWrapped(0, fontMedium.lineHeight() * 1.5, width(), instructions);
// Size of the region in which the joystick graphic should fit
uint16_t joyXLimit = X(0.8);
uint16_t contentH = fontMedium.lineHeight() * 1.5 + fontSmall.lineHeight() * 1;
if (getTextWidth(instructions) > width())
contentH += fontSmall.lineHeight();
uint16_t freeY = height() - contentH - fontSmall.lineHeight() * 1.2;
uint16_t joyYLimit = freeY * 0.8;
// Size of the region in which the joystick graphic should fit
uint16_t joyXLimit = X(0.8);
uint16_t contentH = fontMedium.lineHeight() * 1.5 + fontSmall.lineHeight() * 1;
if (getTextWidth(instructions) > width())
contentH += fontSmall.lineHeight();
uint16_t freeY = height() - contentH - fontSmall.lineHeight() * 1.2;
uint16_t joyYLimit = freeY * 0.8;
// Use the shorter of the two
uint16_t joyWidth = joyXLimit < joyYLimit ? joyXLimit : joyYLimit;
// Use the shorter of the two
uint16_t joyWidth = joyXLimit < joyYLimit ? joyXLimit : joyYLimit;
// Center the joystick graphic
uint16_t centerX = X(0.5);
uint16_t centerY = contentH + freeY * 0.5;
// Center the joystick graphic
uint16_t centerX = X(0.5);
uint16_t centerY = contentH + freeY * 0.5;
// Draw joystick graphic
drawStick(centerX, centerY, joyWidth);
// Draw joystick graphic
drawStick(centerX, centerY, joyWidth);
setFont(fontSmall);
printAt(X(0.5), Y(1.0) - fontSmall.lineHeight() * 0.2, "Long press to skip", CENTER, BOTTOM);
setFont(fontSmall);
printAt(X(0.5), Y(1.0) - fontSmall.lineHeight() * 0.2, "Long press to skip", CENTER, BOTTOM);
}
// Draw a scalable joystick graphic
void InkHUD::AlignStickApplet::drawStick(uint16_t centerX, uint16_t centerY, uint16_t width)
{
if (width < 9) // too small to draw
return;
void InkHUD::AlignStickApplet::drawStick(uint16_t centerX, uint16_t centerY, uint16_t width) {
if (width < 9) // too small to draw
return;
else if (width < 40) { // only draw up arrow
uint16_t chamfer = width < 20 ? 1 : 2;
else if (width < 40) { // only draw up arrow
uint16_t chamfer = width < 20 ? 1 : 2;
// Draw filled up arrow
drawDirection(centerX, centerY - width / 4, Direction::UP, width, chamfer, BLACK);
// Draw filled up arrow
drawDirection(centerX, centerY - width / 4, Direction::UP, width, chamfer, BLACK);
} else { // large enough to draw the full thing
uint16_t chamfer = width < 80 ? 1 : 2;
uint16_t stroke = 3; // pixels
uint16_t arrowW = width * 0.22;
uint16_t hollowW = arrowW - stroke * 2;
} else { // large enough to draw the full thing
uint16_t chamfer = width < 80 ? 1 : 2;
uint16_t stroke = 3; // pixels
uint16_t arrowW = width * 0.22;
uint16_t hollowW = arrowW - stroke * 2;
// Draw center circle
fillCircle((int16_t)centerX, (int16_t)centerY, (int16_t)(width * 0.2), BLACK);
fillCircle((int16_t)centerX, (int16_t)centerY, (int16_t)(width * 0.2) - stroke, WHITE);
// Draw center circle
fillCircle((int16_t)centerX, (int16_t)centerY, (int16_t)(width * 0.2), BLACK);
fillCircle((int16_t)centerX, (int16_t)centerY, (int16_t)(width * 0.2) - stroke, WHITE);
// Draw filled up arrow
drawDirection(centerX, centerY - width / 2, Direction::UP, arrowW, chamfer, BLACK);
// Draw filled up arrow
drawDirection(centerX, centerY - width / 2, Direction::UP, arrowW, chamfer, BLACK);
// Draw down arrow
drawDirection(centerX, centerY + width / 2, Direction::DOWN, arrowW, chamfer, BLACK);
drawDirection(centerX, centerY + width / 2 - stroke, Direction::DOWN, hollowW, 0, WHITE);
// Draw down arrow
drawDirection(centerX, centerY + width / 2, Direction::DOWN, arrowW, chamfer, BLACK);
drawDirection(centerX, centerY + width / 2 - stroke, Direction::DOWN, hollowW, 0, WHITE);
// Draw left arrow
drawDirection(centerX - width / 2, centerY, Direction::LEFT, arrowW, chamfer, BLACK);
drawDirection(centerX - width / 2 + stroke, centerY, Direction::LEFT, hollowW, 0, WHITE);
// Draw left arrow
drawDirection(centerX - width / 2, centerY, Direction::LEFT, arrowW, chamfer, BLACK);
drawDirection(centerX - width / 2 + stroke, centerY, Direction::LEFT, hollowW, 0, WHITE);
// Draw right arrow
drawDirection(centerX + width / 2, centerY, Direction::RIGHT, arrowW, chamfer, BLACK);
drawDirection(centerX + width / 2 - stroke, centerY, Direction::RIGHT, hollowW, 0, WHITE);
}
// Draw right arrow
drawDirection(centerX + width / 2, centerY, Direction::RIGHT, arrowW, chamfer, BLACK);
drawDirection(centerX + width / 2 - stroke, centerY, Direction::RIGHT, hollowW, 0, WHITE);
}
}
// Draw a scalable joystick direction arrow
@@ -90,116 +87,98 @@ void InkHUD::AlignStickApplet::drawStick(uint16_t centerX, uint16_t centerY, uin
v |_________|
*/
void InkHUD::AlignStickApplet::drawDirection(uint16_t pointX, uint16_t pointY, Direction direction, uint16_t size,
uint16_t chamfer, Color color)
{
uint16_t chamferW = chamfer * 2 + 1;
uint16_t triangleW = size - chamferW;
void InkHUD::AlignStickApplet::drawDirection(uint16_t pointX, uint16_t pointY, Direction direction, uint16_t size, uint16_t chamfer, Color color) {
uint16_t chamferW = chamfer * 2 + 1;
uint16_t triangleW = size - chamferW;
// Draw arrow
switch (direction) {
case Direction::UP:
fillRect(pointX - chamfer, pointY, chamferW, triangleW, color);
fillRect(pointX - chamfer - triangleW, pointY + triangleW, chamferW + triangleW * 2, chamferW, color);
fillTriangle(pointX - chamfer, pointY, pointX - chamfer - triangleW, pointY + triangleW, pointX - chamfer,
pointY + triangleW, color);
fillTriangle(pointX + chamfer, pointY, pointX + chamfer + triangleW, pointY + triangleW, pointX + chamfer,
pointY + triangleW, color);
break;
case Direction::DOWN:
fillRect(pointX - chamfer, pointY - triangleW + 1, chamferW, triangleW, color);
fillRect(pointX - chamfer - triangleW, pointY - size + 1, chamferW + triangleW * 2, chamferW, color);
fillTriangle(pointX - chamfer, pointY, pointX - chamfer - triangleW, pointY - triangleW, pointX - chamfer,
pointY - triangleW, color);
fillTriangle(pointX + chamfer, pointY, pointX + chamfer + triangleW, pointY - triangleW, pointX + chamfer,
pointY - triangleW, color);
break;
case Direction::LEFT:
fillRect(pointX, pointY - chamfer, triangleW, chamferW, color);
fillRect(pointX + triangleW, pointY - chamfer - triangleW, chamferW, chamferW + triangleW * 2, color);
fillTriangle(pointX, pointY - chamfer, pointX + triangleW, pointY - chamfer - triangleW, pointX + triangleW,
pointY - chamfer, color);
fillTriangle(pointX, pointY + chamfer, pointX + triangleW, pointY + chamfer + triangleW, pointX + triangleW,
pointY + chamfer, color);
break;
case Direction::RIGHT:
fillRect(pointX - triangleW + 1, pointY - chamfer, triangleW, chamferW, color);
fillRect(pointX - size + 1, pointY - chamfer - triangleW, chamferW, chamferW + triangleW * 2, color);
fillTriangle(pointX, pointY - chamfer, pointX - triangleW, pointY - chamfer - triangleW, pointX - triangleW,
pointY - chamfer, color);
fillTriangle(pointX, pointY + chamfer, pointX - triangleW, pointY + chamfer + triangleW, pointX - triangleW,
pointY + chamfer, color);
break;
}
// Draw arrow
switch (direction) {
case Direction::UP:
fillRect(pointX - chamfer, pointY, chamferW, triangleW, color);
fillRect(pointX - chamfer - triangleW, pointY + triangleW, chamferW + triangleW * 2, chamferW, color);
fillTriangle(pointX - chamfer, pointY, pointX - chamfer - triangleW, pointY + triangleW, pointX - chamfer, pointY + triangleW, color);
fillTriangle(pointX + chamfer, pointY, pointX + chamfer + triangleW, pointY + triangleW, pointX + chamfer, pointY + triangleW, color);
break;
case Direction::DOWN:
fillRect(pointX - chamfer, pointY - triangleW + 1, chamferW, triangleW, color);
fillRect(pointX - chamfer - triangleW, pointY - size + 1, chamferW + triangleW * 2, chamferW, color);
fillTriangle(pointX - chamfer, pointY, pointX - chamfer - triangleW, pointY - triangleW, pointX - chamfer, pointY - triangleW, color);
fillTriangle(pointX + chamfer, pointY, pointX + chamfer + triangleW, pointY - triangleW, pointX + chamfer, pointY - triangleW, color);
break;
case Direction::LEFT:
fillRect(pointX, pointY - chamfer, triangleW, chamferW, color);
fillRect(pointX + triangleW, pointY - chamfer - triangleW, chamferW, chamferW + triangleW * 2, color);
fillTriangle(pointX, pointY - chamfer, pointX + triangleW, pointY - chamfer - triangleW, pointX + triangleW, pointY - chamfer, color);
fillTriangle(pointX, pointY + chamfer, pointX + triangleW, pointY + chamfer + triangleW, pointX + triangleW, pointY + chamfer, color);
break;
case Direction::RIGHT:
fillRect(pointX - triangleW + 1, pointY - chamfer, triangleW, chamferW, color);
fillRect(pointX - size + 1, pointY - chamfer - triangleW, chamferW, chamferW + triangleW * 2, color);
fillTriangle(pointX, pointY - chamfer, pointX - triangleW, pointY - chamfer - triangleW, pointX - triangleW, pointY - chamfer, color);
fillTriangle(pointX, pointY + chamfer, pointX - triangleW, pointY + chamfer + triangleW, pointX - triangleW, pointY + chamfer, color);
break;
}
}
void InkHUD::AlignStickApplet::onForeground()
{
// Prevent most other applets from requesting update, and skip their rendering entirely
// Another system applet with a higher precedence can potentially ignore this
SystemApplet::lockRendering = true;
SystemApplet::lockRequests = true;
void InkHUD::AlignStickApplet::onForeground() {
// Prevent most other applets from requesting update, and skip their rendering entirely
// Another system applet with a higher precedence can potentially ignore this
SystemApplet::lockRendering = true;
SystemApplet::lockRequests = true;
handleInput = true; // Intercept the button input for our applet
handleInput = true; // Intercept the button input for our applet
}
void InkHUD::AlignStickApplet::onBackground()
{
// Allow normal update behavior to resume
SystemApplet::lockRendering = false;
SystemApplet::lockRequests = false;
SystemApplet::handleInput = false;
void InkHUD::AlignStickApplet::onBackground() {
// Allow normal update behavior to resume
SystemApplet::lockRendering = false;
SystemApplet::lockRequests = false;
SystemApplet::handleInput = false;
// Need to force an update, as a polite request wouldn't be honored, seeing how we are now in the background
// Usually, onBackground is followed by another applet's onForeground (which requests update), but not in this case
inkhud->forceUpdate(EInk::UpdateTypes::FULL);
// Need to force an update, as a polite request wouldn't be honored, seeing how we are now in the background
// Usually, onBackground is followed by another applet's onForeground (which requests update), but not in this case
inkhud->forceUpdate(EInk::UpdateTypes::FULL);
}
void InkHUD::AlignStickApplet::onButtonLongPress()
{
sendToBackground();
inkhud->forceUpdate(EInk::UpdateTypes::FULL);
void InkHUD::AlignStickApplet::onButtonLongPress() {
sendToBackground();
inkhud->forceUpdate(EInk::UpdateTypes::FULL);
}
void InkHUD::AlignStickApplet::onExitLong()
{
sendToBackground();
inkhud->forceUpdate(EInk::UpdateTypes::FULL);
void InkHUD::AlignStickApplet::onExitLong() {
sendToBackground();
inkhud->forceUpdate(EInk::UpdateTypes::FULL);
}
void InkHUD::AlignStickApplet::onNavUp()
{
settings->joystick.aligned = true;
void InkHUD::AlignStickApplet::onNavUp() {
settings->joystick.aligned = true;
sendToBackground();
inkhud->forceUpdate(EInk::UpdateTypes::FULL);
sendToBackground();
inkhud->forceUpdate(EInk::UpdateTypes::FULL);
}
void InkHUD::AlignStickApplet::onNavDown()
{
inkhud->rotateJoystick(2); // 180 deg
settings->joystick.aligned = true;
void InkHUD::AlignStickApplet::onNavDown() {
inkhud->rotateJoystick(2); // 180 deg
settings->joystick.aligned = true;
sendToBackground();
inkhud->forceUpdate(EInk::UpdateTypes::FULL);
sendToBackground();
inkhud->forceUpdate(EInk::UpdateTypes::FULL);
}
void InkHUD::AlignStickApplet::onNavLeft()
{
inkhud->rotateJoystick(3); // 270 deg
settings->joystick.aligned = true;
void InkHUD::AlignStickApplet::onNavLeft() {
inkhud->rotateJoystick(3); // 270 deg
settings->joystick.aligned = true;
sendToBackground();
inkhud->forceUpdate(EInk::UpdateTypes::FULL);
sendToBackground();
inkhud->forceUpdate(EInk::UpdateTypes::FULL);
}
void InkHUD::AlignStickApplet::onNavRight()
{
inkhud->rotateJoystick(1); // 90 deg
settings->joystick.aligned = true;
void InkHUD::AlignStickApplet::onNavRight() {
inkhud->rotateJoystick(1); // 90 deg
settings->joystick.aligned = true;
sendToBackground();
inkhud->forceUpdate(EInk::UpdateTypes::FULL);
sendToBackground();
inkhud->forceUpdate(EInk::UpdateTypes::FULL);
}
#endif

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@@ -15,34 +15,32 @@ and not aligned to the screen
#include "graphics/niche/InkHUD/SystemApplet.h"
namespace NicheGraphics::InkHUD
{
namespace NicheGraphics::InkHUD {
class AlignStickApplet : public SystemApplet
{
public:
AlignStickApplet();
class AlignStickApplet : public SystemApplet {
public:
AlignStickApplet();
void onRender() override;
void onForeground() override;
void onBackground() override;
void onButtonLongPress() override;
void onExitLong() override;
void onNavUp() override;
void onNavDown() override;
void onNavLeft() override;
void onNavRight() override;
void onRender() override;
void onForeground() override;
void onBackground() override;
void onButtonLongPress() override;
void onExitLong() override;
void onNavUp() override;
void onNavDown() override;
void onNavLeft() override;
void onNavRight() override;
protected:
enum Direction {
UP,
DOWN,
LEFT,
RIGHT,
};
protected:
enum Direction {
UP,
DOWN,
LEFT,
RIGHT,
};
void drawStick(uint16_t centerX, uint16_t centerY, uint16_t width);
void drawDirection(uint16_t pointX, uint16_t pointY, Direction direction, uint16_t size, uint16_t chamfer, Color color);
void drawStick(uint16_t centerX, uint16_t centerY, uint16_t width);
void drawDirection(uint16_t pointX, uint16_t pointY, Direction direction, uint16_t size, uint16_t chamfer, Color color);
};
} // namespace NicheGraphics::InkHUD

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@@ -4,98 +4,95 @@
using namespace NicheGraphics;
InkHUD::BatteryIconApplet::BatteryIconApplet()
{
// Show at boot, if user has previously enabled the feature
if (settings->optionalFeatures.batteryIcon)
bringToForeground();
InkHUD::BatteryIconApplet::BatteryIconApplet() {
// Show at boot, if user has previously enabled the feature
if (settings->optionalFeatures.batteryIcon)
bringToForeground();
// Register to our have BatteryIconApplet::onPowerStatusUpdate method called when new power info is available
// This happens whether or not the battery icon feature is enabled
powerStatusObserver.observe(&powerStatus->onNewStatus);
// Register to our have BatteryIconApplet::onPowerStatusUpdate method called when new power info is available
// This happens whether or not the battery icon feature is enabled
powerStatusObserver.observe(&powerStatus->onNewStatus);
}
// We handle power status' even when the feature is disabled,
// so that we have up to date data ready if the feature is enabled later.
// Otherwise could be 30s before new status update, with weird battery value displayed
int InkHUD::BatteryIconApplet::onPowerStatusUpdate(const meshtastic::Status *status)
{
// System applets are always active
assert(isActive());
int InkHUD::BatteryIconApplet::onPowerStatusUpdate(const meshtastic::Status *status) {
// System applets are always active
assert(isActive());
// This method should only receive power statuses
// If we get a different type of status, something has gone weird elsewhere
assert(status->getStatusType() == STATUS_TYPE_POWER);
// This method should only receive power statuses
// If we get a different type of status, something has gone weird elsewhere
assert(status->getStatusType() == STATUS_TYPE_POWER);
meshtastic::PowerStatus *powerStatus = (meshtastic::PowerStatus *)status;
meshtastic::PowerStatus *powerStatus = (meshtastic::PowerStatus *)status;
// Get the new state of charge %, and round to the nearest 10%
uint8_t newSocRounded = ((powerStatus->getBatteryChargePercent() + 5) / 10) * 10;
// Get the new state of charge %, and round to the nearest 10%
uint8_t newSocRounded = ((powerStatus->getBatteryChargePercent() + 5) / 10) * 10;
// If rounded value has changed, trigger a display update
// It's okay to requestUpdate before we store the new value, as the update won't run until next loop()
// Don't trigger an update if the feature is disabled
if (this->socRounded != newSocRounded && settings->optionalFeatures.batteryIcon)
requestUpdate();
// If rounded value has changed, trigger a display update
// It's okay to requestUpdate before we store the new value, as the update won't run until next loop()
// Don't trigger an update if the feature is disabled
if (this->socRounded != newSocRounded && settings->optionalFeatures.batteryIcon)
requestUpdate();
// Store the new value
this->socRounded = newSocRounded;
// Store the new value
this->socRounded = newSocRounded;
return 0; // Tell Observable to continue informing other observers
return 0; // Tell Observable to continue informing other observers
}
void InkHUD::BatteryIconApplet::onRender()
{
// Fill entire tile
// - size of icon controlled by size of tile
int16_t l = 0;
int16_t t = 0;
uint16_t w = width();
int16_t h = height();
void InkHUD::BatteryIconApplet::onRender() {
// Fill entire tile
// - size of icon controlled by size of tile
int16_t l = 0;
int16_t t = 0;
uint16_t w = width();
int16_t h = height();
// Clear the region beneath the tile
// Most applets are drawing onto an empty frame buffer and don't need to do this
// We do need to do this with the battery though, as it is an "overlay"
fillRect(l, t, w, h, WHITE);
// Clear the region beneath the tile
// Most applets are drawing onto an empty frame buffer and don't need to do this
// We do need to do this with the battery though, as it is an "overlay"
fillRect(l, t, w, h, WHITE);
// Vertical centerline
const int16_t m = t + (h / 2);
// Vertical centerline
const int16_t m = t + (h / 2);
// =====================
// Draw battery outline
// =====================
// =====================
// Draw battery outline
// =====================
// Positive terminal "bump"
const int16_t &bumpL = l;
const uint16_t bumpH = h / 2;
const int16_t bumpT = m - (bumpH / 2);
constexpr uint16_t bumpW = 2;
fillRect(bumpL, bumpT, bumpW, bumpH, BLACK);
// Positive terminal "bump"
const int16_t &bumpL = l;
const uint16_t bumpH = h / 2;
const int16_t bumpT = m - (bumpH / 2);
constexpr uint16_t bumpW = 2;
fillRect(bumpL, bumpT, bumpW, bumpH, BLACK);
// Main body of battery
const int16_t bodyL = bumpL + bumpW;
const int16_t &bodyT = t;
const int16_t &bodyH = h;
const int16_t bodyW = w - bumpW;
drawRect(bodyL, bodyT, bodyW, bodyH, BLACK);
// Main body of battery
const int16_t bodyL = bumpL + bumpW;
const int16_t &bodyT = t;
const int16_t &bodyH = h;
const int16_t bodyW = w - bumpW;
drawRect(bodyL, bodyT, bodyW, bodyH, BLACK);
// Erase join between bump and body
drawLine(bodyL, bumpT, bodyL, bumpT + bumpH - 1, WHITE);
// Erase join between bump and body
drawLine(bodyL, bumpT, bodyL, bumpT + bumpH - 1, WHITE);
// ===================
// Draw battery level
// ===================
// ===================
// Draw battery level
// ===================
constexpr int16_t slicePad = 2;
const int16_t sliceL = bodyL + slicePad;
const int16_t sliceT = bodyT + slicePad;
const uint16_t sliceH = bodyH - (slicePad * 2);
uint16_t sliceW = bodyW - (slicePad * 2);
constexpr int16_t slicePad = 2;
const int16_t sliceL = bodyL + slicePad;
const int16_t sliceT = bodyT + slicePad;
const uint16_t sliceH = bodyH - (slicePad * 2);
uint16_t sliceW = bodyW - (slicePad * 2);
sliceW = (sliceW * socRounded) / 100; // Apply percentage
sliceW = (sliceW * socRounded) / 100; // Apply percentage
hatchRegion(sliceL, sliceT, sliceW, sliceH, 2, BLACK);
drawRect(sliceL, sliceT, sliceW, sliceH, BLACK);
hatchRegion(sliceL, sliceT, sliceW, sliceH, 2, BLACK);
drawRect(sliceL, sliceT, sliceW, sliceH, BLACK);
}
#endif

View File

@@ -15,23 +15,21 @@ It should be optional, enabled by the on-screen menu
#include "PowerStatus.h"
namespace NicheGraphics::InkHUD
{
namespace NicheGraphics::InkHUD {
class BatteryIconApplet : public SystemApplet
{
public:
BatteryIconApplet();
class BatteryIconApplet : public SystemApplet {
public:
BatteryIconApplet();
void onRender() override;
int onPowerStatusUpdate(const meshtastic::Status *status); // Called when new info about battery is available
void onRender() override;
int onPowerStatusUpdate(const meshtastic::Status *status); // Called when new info about battery is available
private:
// Get informed when new information about the battery is available (via onPowerStatusUpdate method)
CallbackObserver<BatteryIconApplet, const meshtastic::Status *> powerStatusObserver =
CallbackObserver<BatteryIconApplet, const meshtastic::Status *>(this, &BatteryIconApplet::onPowerStatusUpdate);
private:
// Get informed when new information about the battery is available (via onPowerStatusUpdate method)
CallbackObserver<BatteryIconApplet, const meshtastic::Status *> powerStatusObserver =
CallbackObserver<BatteryIconApplet, const meshtastic::Status *>(this, &BatteryIconApplet::onPowerStatusUpdate);
uint8_t socRounded = 0; // Battery state of charge, rounded to nearest 10%
uint8_t socRounded = 0; // Battery state of charge, rounded to nearest 10%
};
} // namespace NicheGraphics::InkHUD

View File

@@ -6,172 +6,166 @@
using namespace NicheGraphics;
InkHUD::LogoApplet::LogoApplet() : concurrency::OSThread("LogoApplet")
{
OSThread::setIntervalFromNow(8 * 1000UL);
OSThread::enabled = true;
InkHUD::LogoApplet::LogoApplet() : concurrency::OSThread("LogoApplet") {
OSThread::setIntervalFromNow(8 * 1000UL);
OSThread::enabled = true;
// During onboarding, show the default short name as well as the version string
// This behavior assists manufacturers during mass production, and should not be modified without good reason
if (!settings->tips.safeShutdownSeen) {
meshtastic_NodeInfoLite *ourNode = nodeDB->getMeshNode(nodeDB->getNodeNum());
fontTitle = fontMedium;
textLeft = xstr(APP_VERSION_SHORT);
textRight = parseShortName(ourNode);
textTitle = "Meshtastic";
} else {
fontTitle = fontSmall;
textLeft = "";
textRight = "";
textTitle = xstr(APP_VERSION_SHORT);
}
// During onboarding, show the default short name as well as the version string
// This behavior assists manufacturers during mass production, and should not be modified without good reason
if (!settings->tips.safeShutdownSeen) {
meshtastic_NodeInfoLite *ourNode = nodeDB->getMeshNode(nodeDB->getNodeNum());
fontTitle = fontMedium;
textLeft = xstr(APP_VERSION_SHORT);
textRight = parseShortName(ourNode);
textTitle = "Meshtastic";
} else {
fontTitle = fontSmall;
textLeft = "";
textRight = "";
textTitle = xstr(APP_VERSION_SHORT);
}
bringToForeground();
// This is then drawn with a FULL refresh by Renderer::begin
bringToForeground();
// This is then drawn with a FULL refresh by Renderer::begin
}
void InkHUD::LogoApplet::onRender()
{
// Size of the region which the logo should "scale to fit"
uint16_t logoWLimit = X(0.8);
uint16_t logoHLimit = Y(0.5);
void InkHUD::LogoApplet::onRender() {
// Size of the region which the logo should "scale to fit"
uint16_t logoWLimit = X(0.8);
uint16_t logoHLimit = Y(0.5);
// Get the max width and height we can manage within the region, while still maintaining aspect ratio
uint16_t logoW = getLogoWidth(logoWLimit, logoHLimit);
uint16_t logoH = getLogoHeight(logoWLimit, logoHLimit);
// Get the max width and height we can manage within the region, while still maintaining aspect ratio
uint16_t logoW = getLogoWidth(logoWLimit, logoHLimit);
uint16_t logoH = getLogoHeight(logoWLimit, logoHLimit);
// Where to place the center of the logo
int16_t logoCX = X(0.5);
int16_t logoCY = Y(0.5 - 0.05);
// Where to place the center of the logo
int16_t logoCX = X(0.5);
int16_t logoCY = Y(0.5 - 0.05);
// Invert colors if black-on-white
// Used during shutdown, to resport display health
// Todo: handle this in InkHUD::Renderer instead
if (inverted) {
fillScreen(BLACK);
setTextColor(WHITE);
}
// Invert colors if black-on-white
// Used during shutdown, to resport display health
// Todo: handle this in InkHUD::Renderer instead
if (inverted) {
fillScreen(BLACK);
setTextColor(WHITE);
}
#ifdef USERPREFS_OEM_IMAGE_DATA // Custom boot screen, if defined in userPrefs.jsonc
// Only show the custom screen at startup
// This allows us to draw the usual Meshtastic logo at shutdown
// The effect is similar to the two-stage userPrefs boot screen used by BaseUI
if (millis() < 10 * 1000UL) {
// Only show the custom screen at startup
// This allows us to draw the usual Meshtastic logo at shutdown
// The effect is similar to the two-stage userPrefs boot screen used by BaseUI
if (millis() < 10 * 1000UL) {
// Draw the custom logo
const uint8_t logo[] = USERPREFS_OEM_IMAGE_DATA;
drawXBitmap(logoCX - (USERPREFS_OEM_IMAGE_WIDTH / 2), // Left
logoCY - (USERPREFS_OEM_IMAGE_HEIGHT / 2), // Top
logo, // XBM data
USERPREFS_OEM_IMAGE_WIDTH, // Width
USERPREFS_OEM_IMAGE_HEIGHT, // Height
inverted ? WHITE : BLACK // Color
);
// Draw the custom logo
const uint8_t logo[] = USERPREFS_OEM_IMAGE_DATA;
drawXBitmap(logoCX - (USERPREFS_OEM_IMAGE_WIDTH / 2), // Left
logoCY - (USERPREFS_OEM_IMAGE_HEIGHT / 2), // Top
logo, // XBM data
USERPREFS_OEM_IMAGE_WIDTH, // Width
USERPREFS_OEM_IMAGE_HEIGHT, // Height
inverted ? WHITE : BLACK // Color
);
// Select the largest font which will still comfortably fit the custom text
setFont(fontLarge);
if (getTextWidth(USERPREFS_OEM_TEXT) > 0.8 * width())
setFont(fontMedium);
if (getTextWidth(USERPREFS_OEM_TEXT) > 0.8 * width())
setFont(fontSmall);
// Select the largest font which will still comfortably fit the custom text
setFont(fontLarge);
if (getTextWidth(USERPREFS_OEM_TEXT) > 0.8 * width())
setFont(fontMedium);
if (getTextWidth(USERPREFS_OEM_TEXT) > 0.8 * width())
setFont(fontSmall);
// Draw custom text below logo
int16_t logoB = logoCY + (USERPREFS_OEM_IMAGE_HEIGHT / 2); // Bottom of the logo
printAt(X(0.5), logoB + Y(0.1), USERPREFS_OEM_TEXT, CENTER, TOP);
// Draw custom text below logo
int16_t logoB = logoCY + (USERPREFS_OEM_IMAGE_HEIGHT / 2); // Bottom of the logo
printAt(X(0.5), logoB + Y(0.1), USERPREFS_OEM_TEXT, CENTER, TOP);
// Don't draw the normal boot screen, we've already drawn our custom version
return;
}
// Don't draw the normal boot screen, we've already drawn our custom version
return;
}
#endif
drawLogo(logoCX, logoCY, logoW, logoH, inverted ? WHITE : BLACK);
drawLogo(logoCX, logoCY, logoW, logoH, inverted ? WHITE : BLACK);
if (!textLeft.empty()) {
setFont(fontSmall);
printAt(0, 0, textLeft, LEFT, TOP);
}
if (!textLeft.empty()) {
setFont(fontSmall);
printAt(0, 0, textLeft, LEFT, TOP);
}
if (!textRight.empty()) {
setFont(fontSmall);
printAt(X(1), 0, textRight, RIGHT, TOP);
}
if (!textRight.empty()) {
setFont(fontSmall);
printAt(X(1), 0, textRight, RIGHT, TOP);
}
if (!textTitle.empty()) {
int16_t logoB = logoCY + (logoH / 2); // Bottom of the logo
setFont(fontTitle);
printAt(X(0.5), logoB + Y(0.1), textTitle, CENTER, TOP);
}
if (!textTitle.empty()) {
int16_t logoB = logoCY + (logoH / 2); // Bottom of the logo
setFont(fontTitle);
printAt(X(0.5), logoB + Y(0.1), textTitle, CENTER, TOP);
}
}
void InkHUD::LogoApplet::onForeground()
{
SystemApplet::lockRendering = true;
SystemApplet::lockRequests = true;
SystemApplet::handleInput = true; // We don't actually use this input. Just blocking other applets from using it.
void InkHUD::LogoApplet::onForeground() {
SystemApplet::lockRendering = true;
SystemApplet::lockRequests = true;
SystemApplet::handleInput = true; // We don't actually use this input. Just blocking other applets from using it.
}
void InkHUD::LogoApplet::onBackground()
{
SystemApplet::lockRendering = false;
SystemApplet::lockRequests = false;
SystemApplet::handleInput = false;
void InkHUD::LogoApplet::onBackground() {
SystemApplet::lockRendering = false;
SystemApplet::lockRequests = false;
SystemApplet::handleInput = false;
// Need to force an update, as a polite request wouldn't be honored, seeing how we are now in the background
// Usually, onBackground is followed by another applet's onForeground (which requests update), but not in this case
inkhud->forceUpdate(EInk::UpdateTypes::FULL);
// Need to force an update, as a polite request wouldn't be honored, seeing how we are now in the background
// Usually, onBackground is followed by another applet's onForeground (which requests update), but not in this case
inkhud->forceUpdate(EInk::UpdateTypes::FULL);
}
// Begin displaying the screen which is shown at shutdown
void InkHUD::LogoApplet::onShutdown()
{
bringToForeground();
void InkHUD::LogoApplet::onShutdown() {
bringToForeground();
textLeft = "";
textRight = "";
textTitle = "Shutting Down...";
fontTitle = fontSmall;
textLeft = "";
textRight = "";
textTitle = "Shutting Down...";
fontTitle = fontSmall;
// Draw a shutting down screen, twice.
// Once white on black, once black on white.
// Intention is to restore display health.
// Draw a shutting down screen, twice.
// Once white on black, once black on white.
// Intention is to restore display health.
inverted = true;
inkhud->forceUpdate(Drivers::EInk::FULL, false);
delay(1000); // Cooldown. Back to back updates aren't great for health.
inverted = false;
inkhud->forceUpdate(Drivers::EInk::FULL, false);
delay(1000); // Cooldown
inverted = true;
inkhud->forceUpdate(Drivers::EInk::FULL, false);
delay(1000); // Cooldown. Back to back updates aren't great for health.
inverted = false;
inkhud->forceUpdate(Drivers::EInk::FULL, false);
delay(1000); // Cooldown
// Prepare for the powered-off screen now
// We can change these values because the initial "shutting down" screen has already rendered at this point
meshtastic_NodeInfoLite *ourNode = nodeDB->getMeshNode(nodeDB->getNodeNum());
textLeft = "";
textRight = "";
textTitle = parseShortName(ourNode);
fontTitle = fontMedium;
// Prepare for the powered-off screen now
// We can change these values because the initial "shutting down" screen has already rendered at this point
meshtastic_NodeInfoLite *ourNode = nodeDB->getMeshNode(nodeDB->getNodeNum());
textLeft = "";
textRight = "";
textTitle = parseShortName(ourNode);
fontTitle = fontMedium;
// This is then drawn by InkHUD::Events::onShutdown, with a blocking FULL update, after InkHUD's flash write is complete
// This is then drawn by InkHUD::Events::onShutdown, with a blocking FULL update, after InkHUD's flash write is
// complete
}
void InkHUD::LogoApplet::onReboot()
{
bringToForeground();
void InkHUD::LogoApplet::onReboot() {
bringToForeground();
textLeft = "";
textRight = "";
textTitle = "Rebooting...";
fontTitle = fontSmall;
textLeft = "";
textRight = "";
textTitle = "Rebooting...";
fontTitle = fontSmall;
inkhud->forceUpdate(Drivers::EInk::FULL, false);
// Perform the update right now, waiting here until complete
inkhud->forceUpdate(Drivers::EInk::FULL, false);
// Perform the update right now, waiting here until complete
}
int32_t InkHUD::LogoApplet::runOnce()
{
sendToBackground();
return OSThread::disable();
int32_t InkHUD::LogoApplet::runOnce() {
sendToBackground();
return OSThread::disable();
}
#endif

View File

@@ -14,27 +14,25 @@
#include "concurrency/OSThread.h"
#include "graphics/niche/InkHUD/SystemApplet.h"
namespace NicheGraphics::InkHUD
{
namespace NicheGraphics::InkHUD {
class LogoApplet : public SystemApplet, public concurrency::OSThread
{
public:
LogoApplet();
void onRender() override;
void onForeground() override;
void onBackground() override;
void onShutdown() override;
void onReboot() override;
class LogoApplet : public SystemApplet, public concurrency::OSThread {
public:
LogoApplet();
void onRender() override;
void onForeground() override;
void onBackground() override;
void onShutdown() override;
void onReboot() override;
protected:
int32_t runOnce() override;
protected:
int32_t runOnce() override;
std::string textLeft;
std::string textRight;
std::string textTitle;
AppletFont fontTitle;
bool inverted = false; // Invert colors. Used during shutdown, to restore display health.
std::string textLeft;
std::string textRight;
std::string textTitle;
AppletFont fontTitle;
bool inverted = false; // Invert colors. Used during shutdown, to restore display health.
};
} // namespace NicheGraphics::InkHUD

View File

@@ -13,29 +13,28 @@ Behaviors assigned in MenuApplet::execute
#include "configuration.h"
namespace NicheGraphics::InkHUD
{
namespace NicheGraphics::InkHUD {
enum MenuAction {
NO_ACTION,
SEND_PING,
STORE_CANNEDMESSAGE_SELECTION,
SEND_CANNEDMESSAGE,
SHUTDOWN,
NEXT_TILE,
TOGGLE_BACKLIGHT,
TOGGLE_GPS,
ENABLE_BLUETOOTH,
TOGGLE_APPLET,
TOGGLE_AUTOSHOW_APPLET,
SET_RECENTS,
ROTATE,
ALIGN_JOYSTICK,
LAYOUT,
TOGGLE_BATTERY_ICON,
TOGGLE_NOTIFICATIONS,
TOGGLE_INVERT_COLOR,
TOGGLE_12H_CLOCK,
NO_ACTION,
SEND_PING,
STORE_CANNEDMESSAGE_SELECTION,
SEND_CANNEDMESSAGE,
SHUTDOWN,
NEXT_TILE,
TOGGLE_BACKLIGHT,
TOGGLE_GPS,
ENABLE_BLUETOOTH,
TOGGLE_APPLET,
TOGGLE_AUTOSHOW_APPLET,
SET_RECENTS,
ROTATE,
ALIGN_JOYSTICK,
LAYOUT,
TOGGLE_BATTERY_ICON,
TOGGLE_NOTIFICATIONS,
TOGGLE_INVERT_COLOR,
TOGGLE_12H_CLOCK,
};
} // namespace NicheGraphics::InkHUD

File diff suppressed because it is too large Load Diff

View File

@@ -14,91 +14,88 @@
#include "Channels.h"
#include "concurrency/OSThread.h"
namespace NicheGraphics::InkHUD
{
namespace NicheGraphics::InkHUD {
class Applet;
class MenuApplet : public SystemApplet, public concurrency::OSThread
{
class MenuApplet : public SystemApplet, public concurrency::OSThread {
public:
MenuApplet();
void onForeground() override;
void onBackground() override;
void onButtonShortPress() override;
void onButtonLongPress() override;
void onExitShort() override;
void onNavUp() override;
void onNavDown() override;
void onNavLeft() override;
void onNavRight() override;
void onRender() override;
void show(Tile *t); // Open the menu, onto a user tile
protected:
Drivers::LatchingBacklight *backlight = nullptr; // Convenient access to the backlight singleton
int32_t runOnce() override;
void execute(MenuItem item); // Perform the MenuAction associated with a MenuItem, if any
void showPage(MenuPage page); // Load and display a MenuPage
void populateSendPage(); // Dynamically create MenuItems including canned messages
void populateRecipientPage(); // Dynamically create a page of possible destinations for a canned message
void populateAppletPage(); // Dynamically create MenuItems for toggling loaded applets
void populateAutoshowPage(); // Dynamically create MenuItems for selecting which applets can autoshow
void populateRecentsPage(); // Create menu items: a choice of values for settings.recentlyActiveSeconds
uint16_t getSystemInfoPanelHeight();
void drawSystemInfoPanel(int16_t left, int16_t top, uint16_t width,
uint16_t *height = nullptr); // Info panel at top of root menu
void sendText(NodeNum dest, ChannelIndex channel, const char *message); // Send a text message to mesh
void freeCannedMessageResources(); // Clear MenuApplet's canned message processing data
MenuPage currentPage = MenuPage::ROOT;
MenuPage previousPage = MenuPage::EXIT;
uint8_t cursor = 0; // Which menu item is currently highlighted
bool cursorShown = false; // Is *any* item highlighted? (Root menu: no initial selection)
uint16_t systemInfoPanelHeight = 0; // Need to know before we render
std::vector<MenuItem> items; // MenuItems for the current page. Filled by ShowPage
// Data for selecting and sending canned messages via the menu
// Placed into a sub-class for organization only
class CannedMessages {
public:
MenuApplet();
void onForeground() override;
void onBackground() override;
void onButtonShortPress() override;
void onButtonLongPress() override;
void onExitShort() override;
void onNavUp() override;
void onNavDown() override;
void onNavLeft() override;
void onNavRight() override;
void onRender() override;
// Share NicheGraphics component
// Handles loading, getting, setting
CannedMessageStore *store;
void show(Tile *t); // Open the menu, onto a user tile
// One canned message
// Links the menu item to the true message text
struct MessageItem {
std::string label; // Shown in menu. Prefixed, and UTF-8 chars parsed
std::string rawText; // The message which will be sent, if this item is selected
} *selectedMessageItem;
protected:
Drivers::LatchingBacklight *backlight = nullptr; // Convenient access to the backlight singleton
// One possible destination for a canned message
// Links the menu item to the intended recipient
// May represent either broadcast or DM
struct RecipientItem {
std::string label; // Shown in menu
NodeNum dest = NODENUM_BROADCAST;
uint8_t channelIndex = 0;
} *selectedRecipientItem;
int32_t runOnce() override;
// These lists are generated when the menu page is populated
// Cleared onBackground (when MenuApplet closes)
std::vector<MessageItem> messageItems;
std::vector<RecipientItem> recipientItems;
} cm;
void execute(MenuItem item); // Perform the MenuAction associated with a MenuItem, if any
void showPage(MenuPage page); // Load and display a MenuPage
Applet *borrowedTileOwner = nullptr; // Which applet we have temporarily replaced while displaying menu
void populateSendPage(); // Dynamically create MenuItems including canned messages
void populateRecipientPage(); // Dynamically create a page of possible destinations for a canned message
void populateAppletPage(); // Dynamically create MenuItems for toggling loaded applets
void populateAutoshowPage(); // Dynamically create MenuItems for selecting which applets can autoshow
void populateRecentsPage(); // Create menu items: a choice of values for settings.recentlyActiveSeconds
uint16_t getSystemInfoPanelHeight();
void drawSystemInfoPanel(int16_t left, int16_t top, uint16_t width,
uint16_t *height = nullptr); // Info panel at top of root menu
void sendText(NodeNum dest, ChannelIndex channel, const char *message); // Send a text message to mesh
void freeCannedMessageResources(); // Clear MenuApplet's canned message processing data
MenuPage currentPage = MenuPage::ROOT;
MenuPage previousPage = MenuPage::EXIT;
uint8_t cursor = 0; // Which menu item is currently highlighted
bool cursorShown = false; // Is *any* item highlighted? (Root menu: no initial selection)
uint16_t systemInfoPanelHeight = 0; // Need to know before we render
std::vector<MenuItem> items; // MenuItems for the current page. Filled by ShowPage
// Data for selecting and sending canned messages via the menu
// Placed into a sub-class for organization only
class CannedMessages
{
public:
// Share NicheGraphics component
// Handles loading, getting, setting
CannedMessageStore *store;
// One canned message
// Links the menu item to the true message text
struct MessageItem {
std::string label; // Shown in menu. Prefixed, and UTF-8 chars parsed
std::string rawText; // The message which will be sent, if this item is selected
} *selectedMessageItem;
// One possible destination for a canned message
// Links the menu item to the intended recipient
// May represent either broadcast or DM
struct RecipientItem {
std::string label; // Shown in menu
NodeNum dest = NODENUM_BROADCAST;
uint8_t channelIndex = 0;
} *selectedRecipientItem;
// These lists are generated when the menu page is populated
// Cleared onBackground (when MenuApplet closes)
std::vector<MessageItem> messageItems;
std::vector<RecipientItem> recipientItems;
} cm;
Applet *borrowedTileOwner = nullptr; // Which applet we have temporarily replaced while displaying menu
bool invertedColors = false; // Helper to display current state of config.display.displaymode in InkHUD options
bool invertedColors = false; // Helper to display current state of config.display.displaymode in InkHUD options
};
} // namespace NicheGraphics::InkHUD

View File

@@ -19,27 +19,23 @@ Added to MenuPages in InkHUD::showPage
#include "./MenuAction.h"
#include "./MenuPage.h"
namespace NicheGraphics::InkHUD
{
namespace NicheGraphics::InkHUD {
// One item of a MenuPage
class MenuItem
{
public:
std::string label;
MenuAction action = NO_ACTION;
MenuPage nextPage = EXIT;
bool *checkState = nullptr;
class MenuItem {
public:
std::string label;
MenuAction action = NO_ACTION;
MenuPage nextPage = EXIT;
bool *checkState = nullptr;
// Various constructors, depending on the intended function of the item
// Various constructors, depending on the intended function of the item
MenuItem(const char *label, MenuPage nextPage) : label(label), nextPage(nextPage) {}
MenuItem(const char *label, MenuAction action) : label(label), action(action) {}
MenuItem(const char *label, MenuAction action, MenuPage nextPage) : label(label), action(action), nextPage(nextPage) {}
MenuItem(const char *label, MenuAction action, MenuPage nextPage, bool *checkState)
: label(label), action(action), nextPage(nextPage), checkState(checkState)
{
}
MenuItem(const char *label, MenuPage nextPage) : label(label), nextPage(nextPage) {}
MenuItem(const char *label, MenuAction action) : label(label), action(action) {}
MenuItem(const char *label, MenuAction action, MenuPage nextPage) : label(label), action(action), nextPage(nextPage) {}
MenuItem(const char *label, MenuAction action, MenuPage nextPage, bool *checkState)
: label(label), action(action), nextPage(nextPage), checkState(checkState) {}
};
} // namespace NicheGraphics::InkHUD

View File

@@ -11,19 +11,18 @@ Structure of the menu is defined in InkHUD::showPage
#include "configuration.h"
namespace NicheGraphics::InkHUD
{
namespace NicheGraphics::InkHUD {
// Sub-menu for MenuApplet
enum MenuPage : uint8_t {
ROOT, // Initial menu page
SEND,
CANNEDMESSAGE_RECIPIENT, // Select destination for a canned message
OPTIONS,
APPLETS,
AUTOSHOW,
RECENTS, // Select length of "recentlyActiveSeconds"
EXIT, // Dismiss the menu applet
ROOT, // Initial menu page
SEND,
CANNEDMESSAGE_RECIPIENT, // Select destination for a canned message
OPTIONS,
APPLETS,
AUTOSHOW,
RECENTS, // Select length of "recentlyActiveSeconds"
EXIT, // Dismiss the menu applet
};
} // namespace NicheGraphics::InkHUD

View File

@@ -4,8 +4,9 @@
A notification which might be displayed by the NotificationApplet
An instance of this class is offered to Applets via Applet::approveNotification, in case they want to veto the notification.
An Applet should veto a notification if it is already displaying the same info which the notification would convey.
An instance of this class is offered to Applets via Applet::approveNotification, in case they want to veto the
notification. An Applet should veto a notification if it is already displaying the same info which the notification
would convey.
*/
@@ -13,26 +14,24 @@ An Applet should veto a notification if it is already displaying the same info w
#include "configuration.h"
namespace NicheGraphics::InkHUD
{
namespace NicheGraphics::InkHUD {
class Notification
{
public:
enum Type : uint8_t { NOTIFICATION_MESSAGE_BROADCAST, NOTIFICATION_MESSAGE_DIRECT, NOTIFICATION_BATTERY } type;
class Notification {
public:
enum Type : uint8_t { NOTIFICATION_MESSAGE_BROADCAST, NOTIFICATION_MESSAGE_DIRECT, NOTIFICATION_BATTERY } type;
uint32_t timestamp;
uint32_t timestamp;
uint8_t getChannel() { return channel; }
uint32_t getSender() { return sender; }
uint8_t getBatteryPercentage() { return batteryPercentage; }
uint8_t getChannel() { return channel; }
uint32_t getSender() { return sender; }
uint8_t getBatteryPercentage() { return batteryPercentage; }
friend class NotificationApplet;
friend class NotificationApplet;
protected:
uint8_t channel;
uint32_t sender;
uint8_t batteryPercentage;
protected:
uint8_t channel;
uint32_t sender;
uint8_t batteryPercentage;
};
} // namespace NicheGraphics::InkHUD

View File

@@ -12,268 +12,247 @@
using namespace NicheGraphics;
InkHUD::NotificationApplet::NotificationApplet()
{
textMessageObserver.observe(textMessageModule);
}
InkHUD::NotificationApplet::NotificationApplet() { textMessageObserver.observe(textMessageModule); }
// Collect meta-info about the text message, and ask for approval for the notification
// No need to save the message itself; we can use the cached InkHUD::latestMessage data during render()
int InkHUD::NotificationApplet::onReceiveTextMessage(const meshtastic_MeshPacket *p)
{
// System applets are always active
assert(isActive());
int InkHUD::NotificationApplet::onReceiveTextMessage(const meshtastic_MeshPacket *p) {
// System applets are always active
assert(isActive());
// Abort if feature disabled
// This is a bit clumsy, but avoids complicated handling when the feature is enabled / disabled
if (!settings->optionalFeatures.notifications)
return 0;
// Abort if this is an outgoing message
if (getFrom(p) == nodeDB->getNodeNum())
return 0;
Notification n;
n.timestamp = getValidTime(RTCQuality::RTCQualityDevice, true); // Current RTC time
// Gather info: in-channel message
if (isBroadcast(p->to)) {
n.type = Notification::Type::NOTIFICATION_MESSAGE_BROADCAST;
n.channel = p->channel;
}
// Gather info: DM
else {
n.type = Notification::Type::NOTIFICATION_MESSAGE_DIRECT;
n.sender = p->from;
}
// Close an old notification, if shown
dismiss();
// Check if we should display the notification
// A foreground applet might already be displaying this info
hasNotification = true;
currentNotification = n;
if (isApproved()) {
bringToForeground();
inkhud->forceUpdate();
} else
hasNotification = false; // Clear the pending notification: it was rejected
// Return zero: no issues here, carry on notifying other observers!
// Abort if feature disabled
// This is a bit clumsy, but avoids complicated handling when the feature is enabled / disabled
if (!settings->optionalFeatures.notifications)
return 0;
// Abort if this is an outgoing message
if (getFrom(p) == nodeDB->getNodeNum())
return 0;
Notification n;
n.timestamp = getValidTime(RTCQuality::RTCQualityDevice, true); // Current RTC time
// Gather info: in-channel message
if (isBroadcast(p->to)) {
n.type = Notification::Type::NOTIFICATION_MESSAGE_BROADCAST;
n.channel = p->channel;
}
// Gather info: DM
else {
n.type = Notification::Type::NOTIFICATION_MESSAGE_DIRECT;
n.sender = p->from;
}
// Close an old notification, if shown
dismiss();
// Check if we should display the notification
// A foreground applet might already be displaying this info
hasNotification = true;
currentNotification = n;
if (isApproved()) {
bringToForeground();
inkhud->forceUpdate();
} else
hasNotification = false; // Clear the pending notification: it was rejected
// Return zero: no issues here, carry on notifying other observers!
return 0;
}
void InkHUD::NotificationApplet::onRender()
{
// Clear the region beneath the tile
// Most applets are drawing onto an empty frame buffer and don't need to do this
// We do need to do this with the battery though, as it is an "overlay"
fillRect(0, 0, width(), height(), WHITE);
void InkHUD::NotificationApplet::onRender() {
// Clear the region beneath the tile
// Most applets are drawing onto an empty frame buffer and don't need to do this
// We do need to do this with the battery though, as it is an "overlay"
fillRect(0, 0, width(), height(), WHITE);
// Padding (horizontal)
const uint16_t padW = 4;
// Padding (horizontal)
const uint16_t padW = 4;
// Main border
drawRect(0, 0, width(), height(), BLACK);
// drawRect(1, 1, width() - 2, height() - 2, BLACK);
// Main border
drawRect(0, 0, width(), height(), BLACK);
// drawRect(1, 1, width() - 2, height() - 2, BLACK);
// Timestamp (potentially)
// ====================
std::string ts = getTimeString(currentNotification.timestamp);
uint16_t tsW = 0;
int16_t divX = 0;
// Timestamp (potentially)
// ====================
std::string ts = getTimeString(currentNotification.timestamp);
uint16_t tsW = 0;
int16_t divX = 0;
// Timestamp available
if (ts.length() > 0) {
tsW = getTextWidth(ts);
divX = padW + tsW + padW;
// Timestamp available
if (ts.length() > 0) {
tsW = getTextWidth(ts);
divX = padW + tsW + padW;
hatchRegion(0, 0, divX, height(), 2, BLACK); // Fill with a dark background
drawLine(divX, 0, divX, height() - 1, BLACK); // Draw divider between timestamp and main text
hatchRegion(0, 0, divX, height(), 2, BLACK); // Fill with a dark background
drawLine(divX, 0, divX, height() - 1, BLACK); // Draw divider between timestamp and main text
setCrop(1, 1, divX - 1, height() - 2);
// Drop shadow
setTextColor(WHITE);
printThick(padW + (tsW / 2), height() / 2, ts, 4, 4);
// Bold text
setTextColor(BLACK);
printThick(padW + (tsW / 2), height() / 2, ts, 2, 1);
}
// Main text
// =====================
// Background fill
// - medium dark (1/3)
hatchRegion(divX, 0, width() - divX - 1, height(), 3, BLACK);
uint16_t availableWidth = width() - divX - padW;
std::string text = getNotificationText(availableWidth);
int16_t textM = divX + padW + (getTextWidth(text) / 2);
// Restrict area for printing
// - don't overlap border, or divider
setCrop(divX + 1, 1, (width() - (divX + 1) - 1), height() - 2);
setCrop(1, 1, divX - 1, height() - 2);
// Drop shadow
// - thick white text
setTextColor(WHITE);
printThick(textM, height() / 2, text, 4, 4);
printThick(padW + (tsW / 2), height() / 2, ts, 4, 4);
// Main text
// - faux bold: double width
// Bold text
setTextColor(BLACK);
printThick(textM, height() / 2, text, 2, 1);
printThick(padW + (tsW / 2), height() / 2, ts, 2, 1);
}
// Main text
// =====================
// Background fill
// - medium dark (1/3)
hatchRegion(divX, 0, width() - divX - 1, height(), 3, BLACK);
uint16_t availableWidth = width() - divX - padW;
std::string text = getNotificationText(availableWidth);
int16_t textM = divX + padW + (getTextWidth(text) / 2);
// Restrict area for printing
// - don't overlap border, or divider
setCrop(divX + 1, 1, (width() - (divX + 1) - 1), height() - 2);
// Drop shadow
// - thick white text
setTextColor(WHITE);
printThick(textM, height() / 2, text, 4, 4);
// Main text
// - faux bold: double width
setTextColor(BLACK);
printThick(textM, height() / 2, text, 2, 1);
}
void InkHUD::NotificationApplet::onForeground()
{
handleInput = true; // Intercept the button input for our applet, so we can dismiss the notification
void InkHUD::NotificationApplet::onForeground() {
handleInput = true; // Intercept the button input for our applet, so we can dismiss the notification
}
void InkHUD::NotificationApplet::onBackground()
{
handleInput = false;
void InkHUD::NotificationApplet::onBackground() { handleInput = false; }
void InkHUD::NotificationApplet::onButtonShortPress() {
dismiss();
inkhud->forceUpdate(EInk::UpdateTypes::FULL);
}
void InkHUD::NotificationApplet::onButtonShortPress()
{
dismiss();
inkhud->forceUpdate(EInk::UpdateTypes::FULL);
void InkHUD::NotificationApplet::onButtonLongPress() {
dismiss();
inkhud->forceUpdate(EInk::UpdateTypes::FULL);
}
void InkHUD::NotificationApplet::onButtonLongPress()
{
dismiss();
inkhud->forceUpdate(EInk::UpdateTypes::FULL);
void InkHUD::NotificationApplet::onExitShort() {
dismiss();
inkhud->forceUpdate(EInk::UpdateTypes::FULL);
}
void InkHUD::NotificationApplet::onExitShort()
{
dismiss();
inkhud->forceUpdate(EInk::UpdateTypes::FULL);
void InkHUD::NotificationApplet::onExitLong() {
dismiss();
inkhud->forceUpdate(EInk::UpdateTypes::FULL);
}
void InkHUD::NotificationApplet::onExitLong()
{
dismiss();
inkhud->forceUpdate(EInk::UpdateTypes::FULL);
void InkHUD::NotificationApplet::onNavUp() {
dismiss();
inkhud->forceUpdate(EInk::UpdateTypes::FULL);
}
void InkHUD::NotificationApplet::onNavUp()
{
dismiss();
inkhud->forceUpdate(EInk::UpdateTypes::FULL);
void InkHUD::NotificationApplet::onNavDown() {
dismiss();
inkhud->forceUpdate(EInk::UpdateTypes::FULL);
}
void InkHUD::NotificationApplet::onNavDown()
{
dismiss();
inkhud->forceUpdate(EInk::UpdateTypes::FULL);
void InkHUD::NotificationApplet::onNavLeft() {
dismiss();
inkhud->forceUpdate(EInk::UpdateTypes::FULL);
}
void InkHUD::NotificationApplet::onNavLeft()
{
dismiss();
inkhud->forceUpdate(EInk::UpdateTypes::FULL);
}
void InkHUD::NotificationApplet::onNavRight()
{
dismiss();
inkhud->forceUpdate(EInk::UpdateTypes::FULL);
void InkHUD::NotificationApplet::onNavRight() {
dismiss();
inkhud->forceUpdate(EInk::UpdateTypes::FULL);
}
// Ask the WindowManager to check whether any displayed applets are already displaying the info from this notification
// Called internally when we first get a "notifiable event", and then again before render,
// in case autoshow swapped which applet was displayed
bool InkHUD::NotificationApplet::isApproved()
{
// Instead of an assert
if (!hasNotification) {
LOG_WARN("No notif to approve");
return false;
}
bool InkHUD::NotificationApplet::isApproved() {
// Instead of an assert
if (!hasNotification) {
LOG_WARN("No notif to approve");
return false;
}
// Ask all visible user applets for approval
for (Applet *ua : inkhud->userApplets) {
if (ua->isForeground() && !ua->approveNotification(currentNotification))
return false;
}
// Ask all visible user applets for approval
for (Applet *ua : inkhud->userApplets) {
if (ua->isForeground() && !ua->approveNotification(currentNotification))
return false;
}
return true;
return true;
}
// Mark that the notification should no-longer be rendered
// In addition to calling thing method, code needs to request a re-render of all applets
void InkHUD::NotificationApplet::dismiss()
{
sendToBackground();
hasNotification = false;
// Not requesting update directly from this method,
// as it is used to dismiss notifications which have been made redundant by autoshow settings, before they are ever drawn
void InkHUD::NotificationApplet::dismiss() {
sendToBackground();
hasNotification = false;
// Not requesting update directly from this method,
// as it is used to dismiss notifications which have been made redundant by autoshow settings, before they are ever
// drawn
}
// Get a string for the main body text of a notification
// Formatted to suit screen width
// Takes info from InkHUD::currentNotification
std::string InkHUD::NotificationApplet::getNotificationText(uint16_t widthAvailable)
{
assert(hasNotification);
std::string InkHUD::NotificationApplet::getNotificationText(uint16_t widthAvailable) {
assert(hasNotification);
std::string text;
std::string text;
// Text message
// ==============
// Text message
// ==============
if (IS_ONE_OF(currentNotification.type, Notification::Type::NOTIFICATION_MESSAGE_DIRECT,
Notification::Type::NOTIFICATION_MESSAGE_BROADCAST)) {
if (IS_ONE_OF(currentNotification.type, Notification::Type::NOTIFICATION_MESSAGE_DIRECT, Notification::Type::NOTIFICATION_MESSAGE_BROADCAST)) {
// Although we are handling DM and broadcast notifications together, we do need to treat them slightly differently
bool isBroadcast = currentNotification.type == Notification::Type::NOTIFICATION_MESSAGE_BROADCAST;
// Although we are handling DM and broadcast notifications together, we do need to treat them slightly differently
bool isBroadcast = currentNotification.type == Notification::Type::NOTIFICATION_MESSAGE_BROADCAST;
// Pick source of message
MessageStore::Message *message =
isBroadcast ? &inkhud->persistence->latestMessage.broadcast : &inkhud->persistence->latestMessage.dm;
// Pick source of message
MessageStore::Message *message = isBroadcast ? &inkhud->persistence->latestMessage.broadcast : &inkhud->persistence->latestMessage.dm;
// Find info about the sender
meshtastic_NodeInfoLite *node = nodeDB->getMeshNode(message->sender);
// Find info about the sender
meshtastic_NodeInfoLite *node = nodeDB->getMeshNode(message->sender);
// Leading tag (channel vs. DM)
text += isBroadcast ? "From:" : "DM: ";
// Leading tag (channel vs. DM)
text += isBroadcast ? "From:" : "DM: ";
// Sender id
if (node && node->has_user)
text += parseShortName(node);
else
text += hexifyNodeNum(message->sender);
// Sender id
if (node && node->has_user)
text += parseShortName(node);
else
text += hexifyNodeNum(message->sender);
// Check if text fits
// - use a longer string, if we have the space
if (getTextWidth(text) < widthAvailable * 0.5) {
text.clear();
// Check if text fits
// - use a longer string, if we have the space
if (getTextWidth(text) < widthAvailable * 0.5) {
text.clear();
// Leading tag (channel vs. DM)
text += isBroadcast ? "Msg from " : "DM from ";
// Leading tag (channel vs. DM)
text += isBroadcast ? "Msg from " : "DM from ";
// Sender id
if (node && node->has_user)
text += parseShortName(node);
else
text += hexifyNodeNum(message->sender);
// Sender id
if (node && node->has_user)
text += parseShortName(node);
else
text += hexifyNodeNum(message->sender);
text += ": ";
text += message->text;
}
text += ": ";
text += message->text;
}
}
// Parse any non-ascii characters and return
return parse(text);
// Parse any non-ascii characters and return
return parse(text);
}
#endif

View File

@@ -18,40 +18,38 @@ Feature should be optional; enable disable via on-screen menu
#include "graphics/niche/InkHUD/SystemApplet.h"
namespace NicheGraphics::InkHUD
{
namespace NicheGraphics::InkHUD {
class NotificationApplet : public SystemApplet
{
public:
NotificationApplet();
class NotificationApplet : public SystemApplet {
public:
NotificationApplet();
void onRender() override;
void onForeground() override;
void onBackground() override;
void onButtonShortPress() override;
void onButtonLongPress() override;
void onExitShort() override;
void onExitLong() override;
void onNavUp() override;
void onNavDown() override;
void onNavLeft() override;
void onNavRight() override;
void onRender() override;
void onForeground() override;
void onBackground() override;
void onButtonShortPress() override;
void onButtonLongPress() override;
void onExitShort() override;
void onExitLong() override;
void onNavUp() override;
void onNavDown() override;
void onNavLeft() override;
void onNavRight() override;
int onReceiveTextMessage(const meshtastic_MeshPacket *p);
int onReceiveTextMessage(const meshtastic_MeshPacket *p);
bool isApproved(); // Does a foreground applet make notification redundant?
void dismiss(); // Close the Notification Popup
bool isApproved(); // Does a foreground applet make notification redundant?
void dismiss(); // Close the Notification Popup
protected:
// Get notified when a new text message arrives
CallbackObserver<NotificationApplet, const meshtastic_MeshPacket *> textMessageObserver =
CallbackObserver<NotificationApplet, const meshtastic_MeshPacket *>(this, &NotificationApplet::onReceiveTextMessage);
protected:
// Get notified when a new text message arrives
CallbackObserver<NotificationApplet, const meshtastic_MeshPacket *> textMessageObserver =
CallbackObserver<NotificationApplet, const meshtastic_MeshPacket *>(this, &NotificationApplet::onReceiveTextMessage);
std::string getNotificationText(uint16_t widthAvailable); // Get text for notification, to suit screen width
std::string getNotificationText(uint16_t widthAvailable); // Get text for notification, to suit screen width
bool hasNotification = false; // Only used for assert. Todo: remove?
Notification currentNotification = Notification(); // Set when something notification-worthy happens. Used by render()
bool hasNotification = false; // Only used for assert. Todo: remove?
Notification currentNotification = Notification(); // Set when something notification-worthy happens. Used by render()
};
} // namespace NicheGraphics::InkHUD

View File

@@ -4,74 +4,67 @@
using namespace NicheGraphics;
InkHUD::PairingApplet::PairingApplet()
{
bluetoothStatusObserver.observe(&bluetoothStatus->onNewStatus);
InkHUD::PairingApplet::PairingApplet() { bluetoothStatusObserver.observe(&bluetoothStatus->onNewStatus); }
void InkHUD::PairingApplet::onRender() {
// Header
setFont(fontMedium);
printAt(X(0.5), Y(0.25), "Bluetooth", CENTER, BOTTOM);
setFont(fontSmall);
printAt(X(0.5), Y(0.25), "Enter this code", CENTER, TOP);
// Passkey
setFont(fontMedium);
printThick(X(0.5), Y(0.5), passkey.substr(0, 3) + " " + passkey.substr(3), 3, 2);
// Device's bluetooth name, if it will fit
setFont(fontSmall);
std::string name = "Name: " + parse(getDeviceName());
if (getTextWidth(name) > width()) // Too wide, try without the leading "Name: "
name = parse(getDeviceName());
if (getTextWidth(name) < width()) // Does it fit?
printAt(X(0.5), Y(0.75), name, CENTER, MIDDLE);
}
void InkHUD::PairingApplet::onRender()
{
// Header
setFont(fontMedium);
printAt(X(0.5), Y(0.25), "Bluetooth", CENTER, BOTTOM);
setFont(fontSmall);
printAt(X(0.5), Y(0.25), "Enter this code", CENTER, TOP);
void InkHUD::PairingApplet::onForeground() {
// Prevent most other applets from requesting update, and skip their rendering entirely
// Another system applet with a higher precedence can potentially ignore this
SystemApplet::lockRendering = true;
SystemApplet::lockRequests = true;
}
void InkHUD::PairingApplet::onBackground() {
// Allow normal update behavior to resume
SystemApplet::lockRendering = false;
SystemApplet::lockRequests = false;
// Passkey
setFont(fontMedium);
printThick(X(0.5), Y(0.5), passkey.substr(0, 3) + " " + passkey.substr(3), 3, 2);
// Device's bluetooth name, if it will fit
setFont(fontSmall);
std::string name = "Name: " + parse(getDeviceName());
if (getTextWidth(name) > width()) // Too wide, try without the leading "Name: "
name = parse(getDeviceName());
if (getTextWidth(name) < width()) // Does it fit?
printAt(X(0.5), Y(0.75), name, CENTER, MIDDLE);
// Need to force an update, as a polite request wouldn't be honored, seeing how we are now in the background
// Usually, onBackground is followed by another applet's onForeground (which requests update), but not in this case
inkhud->forceUpdate(EInk::UpdateTypes::FULL);
}
void InkHUD::PairingApplet::onForeground()
{
// Prevent most other applets from requesting update, and skip their rendering entirely
// Another system applet with a higher precedence can potentially ignore this
SystemApplet::lockRendering = true;
SystemApplet::lockRequests = true;
}
void InkHUD::PairingApplet::onBackground()
{
// Allow normal update behavior to resume
SystemApplet::lockRendering = false;
SystemApplet::lockRequests = false;
int InkHUD::PairingApplet::onBluetoothStatusUpdate(const meshtastic::Status *status) {
// The standard Meshtastic convention is to pass these "generic" Status objects,
// check their type, and then cast them.
// We'll mimic that behavior, just to keep in line with the other Statuses,
// even though I'm not sure what the original reason for jumping through these extra hoops was.
assert(status->getStatusType() == STATUS_TYPE_BLUETOOTH);
meshtastic::BluetoothStatus *bluetoothStatus = (meshtastic::BluetoothStatus *)status;
// Need to force an update, as a polite request wouldn't be honored, seeing how we are now in the background
// Usually, onBackground is followed by another applet's onForeground (which requests update), but not in this case
inkhud->forceUpdate(EInk::UpdateTypes::FULL);
}
// When pairing begins
if (bluetoothStatus->getConnectionState() == meshtastic::BluetoothStatus::ConnectionState::PAIRING) {
// Store the passkey for rendering
passkey = bluetoothStatus->getPasskey();
int InkHUD::PairingApplet::onBluetoothStatusUpdate(const meshtastic::Status *status)
{
// The standard Meshtastic convention is to pass these "generic" Status objects,
// check their type, and then cast them.
// We'll mimic that behavior, just to keep in line with the other Statuses,
// even though I'm not sure what the original reason for jumping through these extra hoops was.
assert(status->getStatusType() == STATUS_TYPE_BLUETOOTH);
meshtastic::BluetoothStatus *bluetoothStatus = (meshtastic::BluetoothStatus *)status;
// Show pairing screen
bringToForeground();
}
// When pairing begins
if (bluetoothStatus->getConnectionState() == meshtastic::BluetoothStatus::ConnectionState::PAIRING) {
// Store the passkey for rendering
passkey = bluetoothStatus->getPasskey();
// When pairing ends
// or rather, when something changes, and we shouldn't be showing the pairing screen
else if (isForeground())
sendToBackground();
// Show pairing screen
bringToForeground();
}
// When pairing ends
// or rather, when something changes, and we shouldn't be showing the pairing screen
else if (isForeground())
sendToBackground();
return 0; // No special result to report back to Observable
return 0; // No special result to report back to Observable
}
#endif

View File

@@ -14,26 +14,24 @@
#include "main.h"
namespace NicheGraphics::InkHUD
{
namespace NicheGraphics::InkHUD {
class PairingApplet : public SystemApplet
{
public:
PairingApplet();
class PairingApplet : public SystemApplet {
public:
PairingApplet();
void onRender() override;
void onForeground() override;
void onBackground() override;
void onRender() override;
void onForeground() override;
void onBackground() override;
int onBluetoothStatusUpdate(const meshtastic::Status *status);
int onBluetoothStatusUpdate(const meshtastic::Status *status);
protected:
// Get notified when status of the Bluetooth connection changes
CallbackObserver<PairingApplet, const meshtastic::Status *> bluetoothStatusObserver =
CallbackObserver<PairingApplet, const meshtastic::Status *>(this, &PairingApplet::onBluetoothStatusUpdate);
protected:
// Get notified when status of the Bluetooth connection changes
CallbackObserver<PairingApplet, const meshtastic::Status *> bluetoothStatusObserver =
CallbackObserver<PairingApplet, const meshtastic::Status *>(this, &PairingApplet::onBluetoothStatusUpdate);
std::string passkey = ""; // Passkey. Six digits, possibly with leading zeros
std::string passkey = ""; // Passkey. Six digits, possibly with leading zeros
};
} // namespace NicheGraphics::InkHUD

View File

@@ -4,10 +4,9 @@
using namespace NicheGraphics;
void InkHUD::PlaceholderApplet::onRender()
{
// This placeholder applet fills its area with sparse diagonal lines
hatchRegion(0, 0, width(), height(), 8, BLACK);
void InkHUD::PlaceholderApplet::onRender() {
// This placeholder applet fills its area with sparse diagonal lines
hatchRegion(0, 0, width(), height(), 8, BLACK);
}
#endif

View File

@@ -11,17 +11,15 @@ Fills the area with diagonal lines
#include "graphics/niche/InkHUD/SystemApplet.h"
namespace NicheGraphics::InkHUD
{
namespace NicheGraphics::InkHUD {
class PlaceholderApplet : public SystemApplet
{
public:
void onRender() override;
class PlaceholderApplet : public SystemApplet {
public:
void onRender() override;
// Note: onForeground, onBackground, and wantsToRender are not meaningful for this applet.
// The window manager decides when and where it should be rendered
// It may be drawn to several different tiles during an Renderer::render call
// Note: onForeground, onBackground, and wantsToRender are not meaningful for this applet.
// The window manager decides when and where it should be rendered
// It may be drawn to several different tiles during an Renderer::render call
};
} // namespace NicheGraphics::InkHUD

View File

@@ -8,248 +8,240 @@
using namespace NicheGraphics;
InkHUD::TipsApplet::TipsApplet()
{
// Decide which tips (if any) should be shown to user after the boot screen
InkHUD::TipsApplet::TipsApplet() {
// Decide which tips (if any) should be shown to user after the boot screen
// Welcome screen
if (settings->tips.firstBoot)
tipQueue.push_back(Tip::WELCOME);
// Welcome screen
if (settings->tips.firstBoot)
tipQueue.push_back(Tip::WELCOME);
// Antenna, region, timezone
// Shown at boot if region not yet set
if (config.lora.region == meshtastic_Config_LoRaConfig_RegionCode_UNSET)
tipQueue.push_back(Tip::FINISH_SETUP);
// Antenna, region, timezone
// Shown at boot if region not yet set
if (config.lora.region == meshtastic_Config_LoRaConfig_RegionCode_UNSET)
tipQueue.push_back(Tip::FINISH_SETUP);
// Shutdown info
// Shown until user performs one valid shutdown
if (!settings->tips.safeShutdownSeen)
tipQueue.push_back(Tip::SAFE_SHUTDOWN);
// Shutdown info
// Shown until user performs one valid shutdown
if (!settings->tips.safeShutdownSeen)
tipQueue.push_back(Tip::SAFE_SHUTDOWN);
// Using the UI
if (settings->tips.firstBoot) {
tipQueue.push_back(Tip::CUSTOMIZATION);
tipQueue.push_back(Tip::BUTTONS);
}
// Using the UI
if (settings->tips.firstBoot) {
tipQueue.push_back(Tip::CUSTOMIZATION);
tipQueue.push_back(Tip::BUTTONS);
}
// Catch an incorrect attempt at rotating display
if (config.display.flip_screen)
tipQueue.push_back(Tip::ROTATION);
// Catch an incorrect attempt at rotating display
if (config.display.flip_screen)
tipQueue.push_back(Tip::ROTATION);
// Applet is foreground immediately at boot, but is obscured by LogoApplet, which is also foreground
// LogoApplet can be considered to have a higher Z-index, because it is placed before TipsApplet in the systemApplets vector
if (!tipQueue.empty())
bringToForeground();
// Applet is foreground immediately at boot, but is obscured by LogoApplet, which is also foreground
// LogoApplet can be considered to have a higher Z-index, because it is placed before TipsApplet in the systemApplets
// vector
if (!tipQueue.empty())
bringToForeground();
}
void InkHUD::TipsApplet::onRender()
{
switch (tipQueue.front()) {
case Tip::WELCOME:
renderWelcome();
break;
void InkHUD::TipsApplet::onRender() {
switch (tipQueue.front()) {
case Tip::WELCOME:
renderWelcome();
break;
case Tip::FINISH_SETUP: {
setFont(fontMedium);
printAt(0, 0, "Tip: Finish Setup");
case Tip::FINISH_SETUP: {
setFont(fontMedium);
printAt(0, 0, "Tip: Finish Setup");
setFont(fontSmall);
int16_t cursorY = fontMedium.lineHeight() * 1.5;
printAt(0, cursorY, "- connect antenna");
setFont(fontSmall);
int16_t cursorY = fontMedium.lineHeight() * 1.5;
printAt(0, cursorY, "- connect antenna");
cursorY += fontSmall.lineHeight() * 1.2;
printAt(0, cursorY, "- connect a client app");
cursorY += fontSmall.lineHeight() * 1.2;
printAt(0, cursorY, "- connect a client app");
// Only if region not set
if (config.lora.region == meshtastic_Config_LoRaConfig_RegionCode_UNSET) {
cursorY += fontSmall.lineHeight() * 1.2;
printAt(0, cursorY, "- set region");
}
// Only if tz not set
if (!(*config.device.tzdef && config.device.tzdef[0] != 0)) {
cursorY += fontSmall.lineHeight() * 1.2;
printAt(0, cursorY, "- set timezone");
}
cursorY += fontSmall.lineHeight() * 1.5;
printAt(0, cursorY, "More info at meshtastic.org");
setFont(fontSmall);
printAt(0, Y(1.0), "Press button to continue", LEFT, BOTTOM);
} break;
case Tip::SAFE_SHUTDOWN: {
setFont(fontMedium);
printAt(0, 0, "Tip: Shutdown");
setFont(fontSmall);
std::string shutdown;
shutdown += "Before removing power, please shut down from InkHUD menu, or a client app. \n";
shutdown += "\n";
shutdown += "This ensures data is saved.";
printWrapped(0, fontMedium.lineHeight() * 1.5, width(), shutdown);
printAt(0, Y(1.0), "Press button to continue", LEFT, BOTTOM);
} break;
case Tip::CUSTOMIZATION: {
setFont(fontMedium);
printAt(0, 0, "Tip: Customization");
setFont(fontSmall);
printWrapped(0, fontMedium.lineHeight() * 1.5, width(),
"Configure & control display with the InkHUD menu. Optional features, layout, rotation, and more.");
printAt(0, Y(1.0), "Press button to continue", LEFT, BOTTOM);
} break;
case Tip::BUTTONS: {
setFont(fontMedium);
printAt(0, 0, "Tip: Buttons");
setFont(fontSmall);
int16_t cursorY = fontMedium.lineHeight() * 1.5;
if (!settings->joystick.enabled) {
printAt(0, cursorY, "User Button");
cursorY += fontSmall.lineHeight() * 1.2;
printAt(0, cursorY, "- short press: next");
cursorY += fontSmall.lineHeight() * 1.2;
printAt(0, cursorY, "- long press: select / open menu");
} else {
printAt(0, cursorY, "Joystick");
cursorY += fontSmall.lineHeight() * 1.2;
printAt(0, cursorY, "- open menu / select");
cursorY += fontSmall.lineHeight() * 1.5;
printAt(0, cursorY, "Exit Button");
cursorY += fontSmall.lineHeight() * 1.2;
printAt(0, cursorY, "- switch tile / close menu");
}
printAt(0, Y(1.0), "Press button to continue", LEFT, BOTTOM);
} break;
case Tip::ROTATION: {
setFont(fontMedium);
printAt(0, 0, "Tip: Rotation");
setFont(fontSmall);
if (!settings->joystick.enabled) {
printWrapped(0, fontMedium.lineHeight() * 1.5, width(),
"To rotate the display, use the InkHUD menu. Long-press the user button > Options > Rotate.");
} else {
printWrapped(0, fontMedium.lineHeight() * 1.5, width(),
"To rotate the display, use the InkHUD menu. Press the user button > Options > Rotate.");
}
printAt(0, Y(1.0), "Press button to continue", LEFT, BOTTOM);
// Revert the "flip screen" setting, preventing this message showing again
config.display.flip_screen = false;
nodeDB->saveToDisk(SEGMENT_DEVICESTATE);
} break;
// Only if region not set
if (config.lora.region == meshtastic_Config_LoRaConfig_RegionCode_UNSET) {
cursorY += fontSmall.lineHeight() * 1.2;
printAt(0, cursorY, "- set region");
}
// Only if tz not set
if (!(*config.device.tzdef && config.device.tzdef[0] != 0)) {
cursorY += fontSmall.lineHeight() * 1.2;
printAt(0, cursorY, "- set timezone");
}
cursorY += fontSmall.lineHeight() * 1.5;
printAt(0, cursorY, "More info at meshtastic.org");
setFont(fontSmall);
printAt(0, Y(1.0), "Press button to continue", LEFT, BOTTOM);
} break;
case Tip::SAFE_SHUTDOWN: {
setFont(fontMedium);
printAt(0, 0, "Tip: Shutdown");
setFont(fontSmall);
std::string shutdown;
shutdown += "Before removing power, please shut down from InkHUD menu, or a client app. \n";
shutdown += "\n";
shutdown += "This ensures data is saved.";
printWrapped(0, fontMedium.lineHeight() * 1.5, width(), shutdown);
printAt(0, Y(1.0), "Press button to continue", LEFT, BOTTOM);
} break;
case Tip::CUSTOMIZATION: {
setFont(fontMedium);
printAt(0, 0, "Tip: Customization");
setFont(fontSmall);
printWrapped(0, fontMedium.lineHeight() * 1.5, width(),
"Configure & control display with the InkHUD menu. Optional features, layout, rotation, and more.");
printAt(0, Y(1.0), "Press button to continue", LEFT, BOTTOM);
} break;
case Tip::BUTTONS: {
setFont(fontMedium);
printAt(0, 0, "Tip: Buttons");
setFont(fontSmall);
int16_t cursorY = fontMedium.lineHeight() * 1.5;
if (!settings->joystick.enabled) {
printAt(0, cursorY, "User Button");
cursorY += fontSmall.lineHeight() * 1.2;
printAt(0, cursorY, "- short press: next");
cursorY += fontSmall.lineHeight() * 1.2;
printAt(0, cursorY, "- long press: select / open menu");
} else {
printAt(0, cursorY, "Joystick");
cursorY += fontSmall.lineHeight() * 1.2;
printAt(0, cursorY, "- open menu / select");
cursorY += fontSmall.lineHeight() * 1.5;
printAt(0, cursorY, "Exit Button");
cursorY += fontSmall.lineHeight() * 1.2;
printAt(0, cursorY, "- switch tile / close menu");
}
printAt(0, Y(1.0), "Press button to continue", LEFT, BOTTOM);
} break;
case Tip::ROTATION: {
setFont(fontMedium);
printAt(0, 0, "Tip: Rotation");
setFont(fontSmall);
if (!settings->joystick.enabled) {
printWrapped(0, fontMedium.lineHeight() * 1.5, width(),
"To rotate the display, use the InkHUD menu. Long-press the user button > Options > Rotate.");
} else {
printWrapped(0, fontMedium.lineHeight() * 1.5, width(),
"To rotate the display, use the InkHUD menu. Press the user button > Options > Rotate.");
}
printAt(0, Y(1.0), "Press button to continue", LEFT, BOTTOM);
// Revert the "flip screen" setting, preventing this message showing again
config.display.flip_screen = false;
nodeDB->saveToDisk(SEGMENT_DEVICESTATE);
} break;
}
}
// This tip has its own render method, only because it's a big block of code
// Didn't want to clutter up the switch in onRender too much
void InkHUD::TipsApplet::renderWelcome()
{
uint16_t padW = X(0.05);
void InkHUD::TipsApplet::renderWelcome() {
uint16_t padW = X(0.05);
// Block 1 - logo & title
// ========================
// Block 1 - logo & title
// ========================
// Logo size
uint16_t logoWLimit = X(0.3);
uint16_t logoHLimit = Y(0.3);
uint16_t logoW = getLogoWidth(logoWLimit, logoHLimit);
uint16_t logoH = getLogoHeight(logoWLimit, logoHLimit);
// Logo size
uint16_t logoWLimit = X(0.3);
uint16_t logoHLimit = Y(0.3);
uint16_t logoW = getLogoWidth(logoWLimit, logoHLimit);
uint16_t logoH = getLogoHeight(logoWLimit, logoHLimit);
// Title size
setFont(fontMedium);
std::string title;
if (width() >= 200) // Future proofing: hide if *tiny* display
title = "meshtastic.org";
uint16_t titleW = getTextWidth(title);
// Title size
setFont(fontMedium);
std::string title;
if (width() >= 200) // Future proofing: hide if *tiny* display
title = "meshtastic.org";
uint16_t titleW = getTextWidth(title);
// Center the block
// Desired effect: equal margin from display edge for logo left and title right
int16_t block1Y = Y(0.3);
int16_t block1CX = X(0.5) + (logoW / 2) - (titleW / 2);
int16_t logoCX = block1CX - (logoW / 2) - (padW / 2);
int16_t titleCX = block1CX + (titleW / 2) + (padW / 2);
// Center the block
// Desired effect: equal margin from display edge for logo left and title right
int16_t block1Y = Y(0.3);
int16_t block1CX = X(0.5) + (logoW / 2) - (titleW / 2);
int16_t logoCX = block1CX - (logoW / 2) - (padW / 2);
int16_t titleCX = block1CX + (titleW / 2) + (padW / 2);
// Draw block
drawLogo(logoCX, block1Y, logoW, logoH);
printAt(titleCX, block1Y, title, CENTER, MIDDLE);
// Draw block
drawLogo(logoCX, block1Y, logoW, logoH);
printAt(titleCX, block1Y, title, CENTER, MIDDLE);
// Block 2 - subtitle
// =======================
setFont(fontSmall);
std::string subtitle = "InkHUD";
if (width() >= 200)
subtitle += " - A Heads-Up Display"; // Future proofing: narrower for tiny display
printAt(X(0.5), Y(0.6), subtitle, CENTER, MIDDLE);
// Block 2 - subtitle
// =======================
setFont(fontSmall);
std::string subtitle = "InkHUD";
if (width() >= 200)
subtitle += " - A Heads-Up Display"; // Future proofing: narrower for tiny display
printAt(X(0.5), Y(0.6), subtitle, CENTER, MIDDLE);
// Block 3 - press to continue
// ============================
printAt(X(0.5), Y(1), "Press button to continue", CENTER, BOTTOM);
// Block 3 - press to continue
// ============================
printAt(X(0.5), Y(1), "Press button to continue", CENTER, BOTTOM);
}
void InkHUD::TipsApplet::onForeground()
{
// Prevent most other applets from requesting update, and skip their rendering entirely
// Another system applet with a higher precedence can potentially ignore this
SystemApplet::lockRendering = true;
SystemApplet::lockRequests = true;
void InkHUD::TipsApplet::onForeground() {
// Prevent most other applets from requesting update, and skip their rendering entirely
// Another system applet with a higher precedence can potentially ignore this
SystemApplet::lockRendering = true;
SystemApplet::lockRequests = true;
SystemApplet::handleInput = true; // Our applet should handle button input (unless another system applet grabs it first)
SystemApplet::handleInput = true; // Our applet should handle button input (unless another system applet grabs it first)
}
void InkHUD::TipsApplet::onBackground()
{
// Allow normal update behavior to resume
SystemApplet::lockRendering = false;
SystemApplet::lockRequests = false;
SystemApplet::handleInput = false;
void InkHUD::TipsApplet::onBackground() {
// Allow normal update behavior to resume
SystemApplet::lockRendering = false;
SystemApplet::lockRequests = false;
SystemApplet::handleInput = false;
// Need to force an update, as a polite request wouldn't be honored, seeing how we are now in the background
// Usually, onBackground is followed by another applet's onForeground (which requests update), but not in this case
inkhud->forceUpdate(EInk::UpdateTypes::FULL);
// Need to force an update, as a polite request wouldn't be honored, seeing how we are now in the background
// Usually, onBackground is followed by another applet's onForeground (which requests update), but not in this case
inkhud->forceUpdate(EInk::UpdateTypes::FULL);
}
// While our SystemApplet::handleInput flag is true
void InkHUD::TipsApplet::onButtonShortPress()
{
tipQueue.pop_front();
void InkHUD::TipsApplet::onButtonShortPress() {
tipQueue.pop_front();
// All tips done
if (tipQueue.empty()) {
// Record that user has now seen the "tutorial" set of tips
// Don't show them on subsequent boots
if (settings->tips.firstBoot) {
settings->tips.firstBoot = false;
inkhud->persistence->saveSettings();
}
// Close applet, and full refresh to clean the screen
// Need to force update, because our request would be ignored otherwise, as we are now background
sendToBackground();
inkhud->forceUpdate(EInk::UpdateTypes::FULL);
// All tips done
if (tipQueue.empty()) {
// Record that user has now seen the "tutorial" set of tips
// Don't show them on subsequent boots
if (settings->tips.firstBoot) {
settings->tips.firstBoot = false;
inkhud->persistence->saveSettings();
}
// More tips left
else
requestUpdate();
// Close applet, and full refresh to clean the screen
// Need to force update, because our request would be ignored otherwise, as we are now background
sendToBackground();
inkhud->forceUpdate(EInk::UpdateTypes::FULL);
}
// More tips left
else
requestUpdate();
}
// Functions the same as the user button in this instance
void InkHUD::TipsApplet::onExitShort()
{
onButtonShortPress();
}
void InkHUD::TipsApplet::onExitShort() { onButtonShortPress(); }
#endif

View File

@@ -14,36 +14,34 @@
#include "graphics/niche/InkHUD/SystemApplet.h"
namespace NicheGraphics::InkHUD
{
namespace NicheGraphics::InkHUD {
class TipsApplet : public SystemApplet
{
protected:
enum class Tip {
WELCOME,
FINISH_SETUP,
SAFE_SHUTDOWN,
CUSTOMIZATION,
BUTTONS,
ROTATION,
};
class TipsApplet : public SystemApplet {
protected:
enum class Tip {
WELCOME,
FINISH_SETUP,
SAFE_SHUTDOWN,
CUSTOMIZATION,
BUTTONS,
ROTATION,
};
public:
TipsApplet();
public:
TipsApplet();
void onRender() override;
void onForeground() override;
void onBackground() override;
void onButtonShortPress() override;
void onExitShort() override;
void onRender() override;
void onForeground() override;
void onBackground() override;
void onButtonShortPress() override;
void onExitShort() override;
protected:
void renderWelcome(); // Very first screen of tutorial
protected:
void renderWelcome(); // Very first screen of tutorial
std::deque<Tip> tipQueue; // List of tips to show, one after another
std::deque<Tip> tipQueue; // List of tips to show, one after another
WindowManager *windowManager = nullptr; // For convenience. Set in constructor.
WindowManager *windowManager = nullptr; // For convenience. Set in constructor.
};
} // namespace NicheGraphics::InkHUD