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add a .clang-format file (#9154)
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@@ -9,130 +9,120 @@
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#include "graphics/SharedUIDisplay.h"
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#include <cmath>
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namespace graphics
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{
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namespace CompassRenderer
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{
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namespace graphics {
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namespace CompassRenderer {
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// Point helper class for compass calculations
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struct Point {
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float x, y;
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Point(float x, float y) : x(x), y(y) {}
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float x, y;
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Point(float x, float y) : x(x), y(y) {}
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void rotate(float angle)
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{
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float cos_a = cos(angle);
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float sin_a = sin(angle);
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float new_x = x * cos_a - y * sin_a;
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float new_y = x * sin_a + y * cos_a;
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x = new_x;
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y = new_y;
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}
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void rotate(float angle) {
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float cos_a = cos(angle);
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float sin_a = sin(angle);
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float new_x = x * cos_a - y * sin_a;
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float new_y = x * sin_a + y * cos_a;
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x = new_x;
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y = new_y;
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}
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void scale(float factor)
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{
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x *= factor;
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y *= factor;
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}
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void scale(float factor) {
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x *= factor;
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y *= factor;
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}
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void translate(float dx, float dy)
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{
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x += dx;
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y += dy;
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}
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void translate(float dx, float dy) {
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x += dx;
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y += dy;
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}
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};
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void drawCompassNorth(OLEDDisplay *display, int16_t compassX, int16_t compassY, float myHeading, int16_t radius)
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{
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// Show the compass heading (not implemented in original)
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// This could draw a "N" indicator or north arrow
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// For now, we'll draw a simple north indicator
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// const float radius = 17.0f;
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if (currentResolution == ScreenResolution::High) {
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radius += 4;
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}
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Point north(0, -radius);
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if (uiconfig.compass_mode != meshtastic_CompassMode_FIXED_RING)
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north.rotate(-myHeading);
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north.translate(compassX, compassY);
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void drawCompassNorth(OLEDDisplay *display, int16_t compassX, int16_t compassY, float myHeading, int16_t radius) {
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// Show the compass heading (not implemented in original)
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// This could draw a "N" indicator or north arrow
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// For now, we'll draw a simple north indicator
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// const float radius = 17.0f;
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if (currentResolution == ScreenResolution::High) {
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radius += 4;
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}
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Point north(0, -radius);
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if (uiconfig.compass_mode != meshtastic_CompassMode_FIXED_RING)
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north.rotate(-myHeading);
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north.translate(compassX, compassY);
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display->setFont(FONT_SMALL);
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display->setTextAlignment(TEXT_ALIGN_CENTER);
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display->setColor(BLACK);
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if (currentResolution == ScreenResolution::High) {
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display->fillRect(north.x - 8, north.y - 1, display->getStringWidth("N") + 3, FONT_HEIGHT_SMALL - 6);
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} else {
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display->fillRect(north.x - 4, north.y - 1, display->getStringWidth("N") + 2, FONT_HEIGHT_SMALL - 6);
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}
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display->setColor(WHITE);
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display->drawString(north.x, north.y - 3, "N");
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display->setFont(FONT_SMALL);
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display->setTextAlignment(TEXT_ALIGN_CENTER);
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display->setColor(BLACK);
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if (currentResolution == ScreenResolution::High) {
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display->fillRect(north.x - 8, north.y - 1, display->getStringWidth("N") + 3, FONT_HEIGHT_SMALL - 6);
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} else {
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display->fillRect(north.x - 4, north.y - 1, display->getStringWidth("N") + 2, FONT_HEIGHT_SMALL - 6);
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}
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display->setColor(WHITE);
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display->drawString(north.x, north.y - 3, "N");
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}
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void drawNodeHeading(OLEDDisplay *display, int16_t compassX, int16_t compassY, uint16_t compassDiam, float headingRadian)
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{
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Point tip(0.0f, -0.5f), tail(0.0f, 0.35f); // pointing up initially
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float arrowOffsetX = 0.14f, arrowOffsetY = 0.9f;
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Point leftArrow(tip.x - arrowOffsetX, tip.y + arrowOffsetY), rightArrow(tip.x + arrowOffsetX, tip.y + arrowOffsetY);
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void drawNodeHeading(OLEDDisplay *display, int16_t compassX, int16_t compassY, uint16_t compassDiam, float headingRadian) {
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Point tip(0.0f, -0.5f), tail(0.0f, 0.35f); // pointing up initially
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float arrowOffsetX = 0.14f, arrowOffsetY = 0.9f;
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Point leftArrow(tip.x - arrowOffsetX, tip.y + arrowOffsetY), rightArrow(tip.x + arrowOffsetX, tip.y + arrowOffsetY);
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Point *arrowPoints[] = {&tip, &tail, &leftArrow, &rightArrow};
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Point *arrowPoints[] = {&tip, &tail, &leftArrow, &rightArrow};
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for (int i = 0; i < 4; i++) {
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arrowPoints[i]->rotate(headingRadian);
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arrowPoints[i]->scale(compassDiam * 0.6);
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arrowPoints[i]->translate(compassX, compassY);
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}
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for (int i = 0; i < 4; i++) {
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arrowPoints[i]->rotate(headingRadian);
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arrowPoints[i]->scale(compassDiam * 0.6);
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arrowPoints[i]->translate(compassX, compassY);
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}
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#ifdef USE_EINK
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display->drawTriangle(tip.x, tip.y, rightArrow.x, rightArrow.y, tail.x, tail.y);
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display->drawTriangle(tip.x, tip.y, rightArrow.x, rightArrow.y, tail.x, tail.y);
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#else
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display->fillTriangle(tip.x, tip.y, rightArrow.x, rightArrow.y, tail.x, tail.y);
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display->fillTriangle(tip.x, tip.y, rightArrow.x, rightArrow.y, tail.x, tail.y);
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#endif
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display->drawTriangle(tip.x, tip.y, leftArrow.x, leftArrow.y, tail.x, tail.y);
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display->drawTriangle(tip.x, tip.y, leftArrow.x, leftArrow.y, tail.x, tail.y);
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}
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void drawArrowToNode(OLEDDisplay *display, int16_t x, int16_t y, int16_t size, float bearing)
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{
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float radians = bearing * DEG_TO_RAD;
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void drawArrowToNode(OLEDDisplay *display, int16_t x, int16_t y, int16_t size, float bearing) {
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float radians = bearing * DEG_TO_RAD;
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Point tip(0, -size / 2);
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Point left(-size / 6, size / 4);
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Point right(size / 6, size / 4);
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Point tail(0, size / 4.5);
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Point tip(0, -size / 2);
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Point left(-size / 6, size / 4);
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Point right(size / 6, size / 4);
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Point tail(0, size / 4.5);
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tip.rotate(radians);
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left.rotate(radians);
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right.rotate(radians);
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tail.rotate(radians);
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tip.rotate(radians);
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left.rotate(radians);
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right.rotate(radians);
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tail.rotate(radians);
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tip.translate(x, y);
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left.translate(x, y);
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right.translate(x, y);
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tail.translate(x, y);
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tip.translate(x, y);
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left.translate(x, y);
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right.translate(x, y);
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tail.translate(x, y);
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display->fillTriangle(tip.x, tip.y, left.x, left.y, tail.x, tail.y);
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display->fillTriangle(tip.x, tip.y, right.x, right.y, tail.x, tail.y);
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display->fillTriangle(tip.x, tip.y, left.x, left.y, tail.x, tail.y);
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display->fillTriangle(tip.x, tip.y, right.x, right.y, tail.x, tail.y);
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}
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float estimatedHeading(double lat, double lon)
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{
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// Simple magnetic declination estimation
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// This is a very basic implementation - the original might be more sophisticated
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return 0.0f; // Return 0 for now, indicating no heading available
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float estimatedHeading(double lat, double lon) {
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// Simple magnetic declination estimation
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// This is a very basic implementation - the original might be more sophisticated
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return 0.0f; // Return 0 for now, indicating no heading available
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}
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uint16_t getCompassDiam(uint32_t displayWidth, uint32_t displayHeight)
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{
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// Calculate appropriate compass diameter based on display size
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uint16_t minDimension = (displayWidth < displayHeight) ? displayWidth : displayHeight;
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uint16_t maxDiam = minDimension / 3; // Use 1/3 of the smaller dimension
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uint16_t getCompassDiam(uint32_t displayWidth, uint32_t displayHeight) {
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// Calculate appropriate compass diameter based on display size
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uint16_t minDimension = (displayWidth < displayHeight) ? displayWidth : displayHeight;
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uint16_t maxDiam = minDimension / 3; // Use 1/3 of the smaller dimension
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// Ensure minimum and maximum bounds
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if (maxDiam < 16)
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maxDiam = 16;
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if (maxDiam > 64)
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maxDiam = 64;
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// Ensure minimum and maximum bounds
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if (maxDiam < 16)
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maxDiam = 16;
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if (maxDiam > 64)
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maxDiam = 64;
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return maxDiam;
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return maxDiam;
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}
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} // namespace CompassRenderer
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