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add a .clang-format file (#9154)
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@@ -6,558 +6,524 @@
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// Constructor
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EInkDynamicDisplay::EInkDynamicDisplay(uint8_t address, int sda, int scl, OLEDDISPLAY_GEOMETRY geometry, HW_I2C i2cBus)
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: EInkDisplay(address, sda, scl, geometry, i2cBus), NotifiedWorkerThread("EInkDynamicDisplay")
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{
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// If tracking ghost pixels, grab memory
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: EInkDisplay(address, sda, scl, geometry, i2cBus), NotifiedWorkerThread("EInkDynamicDisplay") {
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// If tracking ghost pixels, grab memory
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#ifdef EINK_LIMIT_GHOSTING_PX
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dirtyPixels = new uint8_t[EInkDisplay::displayBufferSize](); // Init with zeros
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dirtyPixels = new uint8_t[EInkDisplay::displayBufferSize](); // Init with zeros
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#endif
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}
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// Destructor
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EInkDynamicDisplay::~EInkDynamicDisplay()
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{
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// If we were tracking ghost pixels, free the memory
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EInkDynamicDisplay::~EInkDynamicDisplay() {
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// If we were tracking ghost pixels, free the memory
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#ifdef EINK_LIMIT_GHOSTING_PX
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delete[] dirtyPixels;
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delete[] dirtyPixels;
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#endif
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}
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// Screen requests a BACKGROUND frame
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void EInkDynamicDisplay::display()
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{
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addFrameFlag(BACKGROUND);
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update();
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void EInkDynamicDisplay::display() {
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addFrameFlag(BACKGROUND);
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update();
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}
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// Screen requests a RESPONSIVE frame
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bool EInkDynamicDisplay::forceDisplay(uint32_t msecLimit)
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{
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addFrameFlag(RESPONSIVE);
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return update(); // (Unutilized) Base class promises to return true if update ran
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bool EInkDynamicDisplay::forceDisplay(uint32_t msecLimit) {
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addFrameFlag(RESPONSIVE);
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return update(); // (Unutilized) Base class promises to return true if update ran
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}
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// Add flag for the next frame
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void EInkDynamicDisplay::addFrameFlag(frameFlagTypes flag)
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{
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// OR the new flag into the existing flags
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this->frameFlags = (frameFlagTypes)(this->frameFlags | flag);
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void EInkDynamicDisplay::addFrameFlag(frameFlagTypes flag) {
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// OR the new flag into the existing flags
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this->frameFlags = (frameFlagTypes)(this->frameFlags | flag);
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}
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// GxEPD2 code to set fast refresh
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void EInkDynamicDisplay::configForFastRefresh()
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{
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// Variant-specific code can go here
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void EInkDynamicDisplay::configForFastRefresh() {
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// Variant-specific code can go here
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#if defined(PRIVATE_HW)
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#else
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// Otherwise:
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adafruitDisplay->setPartialWindow(0, 0, adafruitDisplay->width(), adafruitDisplay->height());
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// Otherwise:
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adafruitDisplay->setPartialWindow(0, 0, adafruitDisplay->width(), adafruitDisplay->height());
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#endif
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}
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// GxEPD2 code to set full refresh
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void EInkDynamicDisplay::configForFullRefresh()
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{
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// Variant-specific code can go here
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void EInkDynamicDisplay::configForFullRefresh() {
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// Variant-specific code can go here
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#if defined(PRIVATE_HW)
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#else
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// Otherwise:
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adafruitDisplay->setFullWindow();
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// Otherwise:
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adafruitDisplay->setFullWindow();
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#endif
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}
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// Run any relevant GxEPD2 code, so next update will use correct refresh type
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void EInkDynamicDisplay::applyRefreshMode()
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{
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// Change from FULL to FAST
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if (currentConfig == FULL && refresh == FAST) {
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configForFastRefresh();
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currentConfig = FAST;
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}
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void EInkDynamicDisplay::applyRefreshMode() {
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// Change from FULL to FAST
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if (currentConfig == FULL && refresh == FAST) {
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configForFastRefresh();
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currentConfig = FAST;
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}
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// Change from FAST back to FULL
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else if (currentConfig == FAST && refresh == FULL) {
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configForFullRefresh();
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currentConfig = FULL;
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}
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// Change from FAST back to FULL
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else if (currentConfig == FAST && refresh == FULL) {
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configForFullRefresh();
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currentConfig = FULL;
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}
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}
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// Update fastRefreshCount
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void EInkDynamicDisplay::adjustRefreshCounters()
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{
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if (refresh == FAST)
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fastRefreshCount++;
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void EInkDynamicDisplay::adjustRefreshCounters() {
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if (refresh == FAST)
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fastRefreshCount++;
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else if (refresh == FULL)
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fastRefreshCount = 0;
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else if (refresh == FULL)
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fastRefreshCount = 0;
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}
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// Trigger the display update by calling base class
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bool EInkDynamicDisplay::update()
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{
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// Detemine the refresh mode to use, and start the update
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bool refreshApproved = determineMode();
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if (refreshApproved) {
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EInkDisplay::forceDisplay(0); // Bypass base class' own rate-limiting system
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storeAndReset(); // Store the result of this loop for next time. Note: call *before* endOrDetach()
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endOrDetach(); // endUpdate() right now, or set the async refresh flag (if FULL and HAS_EINK_ASYNCFULL)
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} else
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storeAndReset(); // No update, no post-update code, just store the results
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bool EInkDynamicDisplay::update() {
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// Detemine the refresh mode to use, and start the update
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bool refreshApproved = determineMode();
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if (refreshApproved) {
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EInkDisplay::forceDisplay(0); // Bypass base class' own rate-limiting system
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storeAndReset(); // Store the result of this loop for next time. Note: call *before* endOrDetach()
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endOrDetach(); // endUpdate() right now, or set the async refresh flag (if FULL and HAS_EINK_ASYNCFULL)
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} else
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storeAndReset(); // No update, no post-update code, just store the results
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return refreshApproved; // (Unutilized) Base class promises to return true if update ran
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return refreshApproved; // (Unutilized) Base class promises to return true if update ran
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}
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// Figure out who runs the post-update code
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void EInkDynamicDisplay::endOrDetach()
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{
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// If the GxEPD2 version reports that it has the async modifications
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void EInkDynamicDisplay::endOrDetach() {
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// If the GxEPD2 version reports that it has the async modifications
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#ifdef HAS_EINK_ASYNCFULL
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if (previousRefresh == FULL) {
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asyncRefreshRunning = true; // Set the flag - checked in determineMode(); cleared by onNotify()
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if (previousRefresh == FULL) {
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asyncRefreshRunning = true; // Set the flag - checked in determineMode(); cleared by onNotify()
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if (previousFrameFlags & BLOCKING)
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awaitRefresh();
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else {
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// Async begins
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LOG_DEBUG("Async full-refresh begins (drop frames)");
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notifyLater(intervalPollAsyncRefresh, DUE_POLL_ASYNCREFRESH, true); // Hand-off to NotifiedWorkerThread
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}
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if (previousFrameFlags & BLOCKING)
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awaitRefresh();
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else {
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// Async begins
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LOG_DEBUG("Async full-refresh begins (drop frames)");
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notifyLater(intervalPollAsyncRefresh, DUE_POLL_ASYNCREFRESH, true); // Hand-off to NotifiedWorkerThread
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}
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}
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// Fast Refresh
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else if (previousRefresh == FAST)
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EInkDisplay::endUpdate(); // Still block while updating, but EInkDisplay needs us to call endUpdate() ourselves.
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// Fast Refresh
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else if (previousRefresh == FAST)
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EInkDisplay::endUpdate(); // Still block while updating, but EInkDisplay needs us to call endUpdate() ourselves.
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// Fallback - If using an unmodified version of GxEPD2 for some reason
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// Fallback - If using an unmodified version of GxEPD2 for some reason
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#else
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if (previousRefresh == FULL || previousRefresh == FAST) { // If refresh wasn't skipped (on unspecified..)
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LOG_WARN(
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"GxEPD2 version has not been modified to support async refresh; using fallback behavior. Please update lib_deps in "
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"variant's platformio.ini file");
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EInkDisplay::endUpdate();
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}
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if (previousRefresh == FULL || previousRefresh == FAST) { // If refresh wasn't skipped (on unspecified..)
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LOG_WARN("GxEPD2 version has not been modified to support async refresh; using fallback behavior. Please update "
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"lib_deps in "
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"variant's platformio.ini file");
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EInkDisplay::endUpdate();
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}
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#endif
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}
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// Assess situation, pick a refresh type
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bool EInkDynamicDisplay::determineMode()
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{
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checkInitialized();
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checkForPromotion();
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bool EInkDynamicDisplay::determineMode() {
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checkInitialized();
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checkForPromotion();
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#if defined(HAS_EINK_ASYNCFULL)
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checkBusyAsyncRefresh();
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checkBusyAsyncRefresh();
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#endif
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checkRateLimiting();
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checkRateLimiting();
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// If too soon for a new frame, or display busy, abort early
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if (refresh == SKIPPED)
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return false; // No refresh
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// If too soon for a new frame, or display busy, abort early
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if (refresh == SKIPPED)
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return false; // No refresh
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// -- New frame is due --
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// -- New frame is due --
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resetRateLimiting(); // Once determineMode() ends, will have to wait again
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hashImage(); // Generate here, so we can still copy it to previousImageHash, even if we skip the comparison check
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LOG_DEBUG("determineMode(): "); // Begin log entry
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resetRateLimiting(); // Once determineMode() ends, will have to wait again
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hashImage(); // Generate here, so we can still copy it to previousImageHash, even if we skip the comparison check
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LOG_DEBUG("determineMode(): "); // Begin log entry
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// Once mode determined, any remaining checks will bypass
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checkCosmetic();
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checkDemandingFast();
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checkFrameMatchesPrevious();
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checkConsecutiveFastRefreshes();
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// Once mode determined, any remaining checks will bypass
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checkCosmetic();
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checkDemandingFast();
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checkFrameMatchesPrevious();
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checkConsecutiveFastRefreshes();
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#ifdef EINK_LIMIT_GHOSTING_PX
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checkExcessiveGhosting();
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checkExcessiveGhosting();
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#endif
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checkFastRequested();
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checkFastRequested();
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if (refresh == UNSPECIFIED)
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LOG_WARN("There was a flaw in the determineMode() logic");
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if (refresh == UNSPECIFIED)
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LOG_WARN("There was a flaw in the determineMode() logic");
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// -- Decision has been reached --
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applyRefreshMode();
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adjustRefreshCounters();
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// -- Decision has been reached --
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applyRefreshMode();
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adjustRefreshCounters();
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#ifdef EINK_LIMIT_GHOSTING_PX
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// Full refresh clears any ghosting
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if (refresh == FULL)
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resetGhostPixelTracking();
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// Full refresh clears any ghosting
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if (refresh == FULL)
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resetGhostPixelTracking();
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#endif
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// Return - call a refresh or not?
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if (refresh == SKIPPED)
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return false; // Don't trigger a refresh
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else
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return true; // Do trigger a refresh
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// Return - call a refresh or not?
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if (refresh == SKIPPED)
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return false; // Don't trigger a refresh
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else
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return true; // Do trigger a refresh
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}
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// Is this the very first frame?
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void EInkDynamicDisplay::checkInitialized()
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{
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if (!initialized) {
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// Undo GxEPD2_BW::partialWindow(), if set by developer in EInkDisplay::connect()
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configForFullRefresh();
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void EInkDynamicDisplay::checkInitialized() {
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if (!initialized) {
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// Undo GxEPD2_BW::partialWindow(), if set by developer in EInkDisplay::connect()
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configForFullRefresh();
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// Clear any existing image, so we can draw logo with fast-refresh, but also to set GxEPD2_EPD::_initial_write
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adafruitDisplay->clearScreen();
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// Clear any existing image, so we can draw logo with fast-refresh, but also to set GxEPD2_EPD::_initial_write
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adafruitDisplay->clearScreen();
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LOG_DEBUG("initialized, ");
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initialized = true;
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LOG_DEBUG("initialized, ");
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initialized = true;
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// Use a fast-refresh for the next frame; no skipping or else blank screen when waking from deep sleep
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addFrameFlag(DEMAND_FAST);
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}
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// Use a fast-refresh for the next frame; no skipping or else blank screen when waking from deep sleep
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addFrameFlag(DEMAND_FAST);
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}
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}
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// Was a frame skipped (rate, display busy) that should have been a FAST refresh?
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void EInkDynamicDisplay::checkForPromotion()
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{
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// If a frame was skipped (rate, display busy), then promote a BACKGROUND frame
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// Because we DID want a RESPONSIVE/COSMETIC/DEMAND_FULL frame last time, we just didn't get it
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void EInkDynamicDisplay::checkForPromotion() {
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// If a frame was skipped (rate, display busy), then promote a BACKGROUND frame
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// Because we DID want a RESPONSIVE/COSMETIC/DEMAND_FULL frame last time, we just didn't get it
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switch (previousReason) {
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case ASYNC_REFRESH_BLOCKED_DEMANDFAST:
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addFrameFlag(DEMAND_FAST);
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break;
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case ASYNC_REFRESH_BLOCKED_COSMETIC:
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addFrameFlag(COSMETIC);
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break;
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case ASYNC_REFRESH_BLOCKED_RESPONSIVE:
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case EXCEEDED_RATELIMIT_FAST:
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addFrameFlag(RESPONSIVE);
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break;
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default:
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break;
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}
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switch (previousReason) {
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case ASYNC_REFRESH_BLOCKED_DEMANDFAST:
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addFrameFlag(DEMAND_FAST);
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break;
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case ASYNC_REFRESH_BLOCKED_COSMETIC:
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addFrameFlag(COSMETIC);
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break;
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case ASYNC_REFRESH_BLOCKED_RESPONSIVE:
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case EXCEEDED_RATELIMIT_FAST:
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addFrameFlag(RESPONSIVE);
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break;
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default:
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break;
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}
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}
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// Is it too soon for another frame of this type?
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void EInkDynamicDisplay::checkRateLimiting()
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{
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// Sanity check: millis() overflow - just let the update run..
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if (previousRunMs > millis())
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return;
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void EInkDynamicDisplay::checkRateLimiting() {
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// Sanity check: millis() overflow - just let the update run..
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if (previousRunMs > millis())
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return;
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// Skip update: too soon for BACKGROUND
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if (frameFlags == BACKGROUND) {
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if (Throttle::isWithinTimespanMs(previousRunMs, 30000)) {
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refresh = SKIPPED;
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reason = EXCEEDED_RATELIMIT_FULL;
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return;
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}
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// Skip update: too soon for BACKGROUND
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if (frameFlags == BACKGROUND) {
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if (Throttle::isWithinTimespanMs(previousRunMs, 30000)) {
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refresh = SKIPPED;
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reason = EXCEEDED_RATELIMIT_FULL;
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return;
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}
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}
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// No rate-limit for these special cases
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if (frameFlags & COSMETIC || frameFlags & DEMAND_FAST)
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return;
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// No rate-limit for these special cases
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if (frameFlags & COSMETIC || frameFlags & DEMAND_FAST)
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return;
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// Skip update: too soon for RESPONSIVE
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if (frameFlags & RESPONSIVE) {
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if (Throttle::isWithinTimespanMs(previousRunMs, 1000)) {
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refresh = SKIPPED;
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reason = EXCEEDED_RATELIMIT_FAST;
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LOG_DEBUG("refresh=SKIPPED, reason=EXCEEDED_RATELIMIT_FAST, frameFlags=0x%x", frameFlags);
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return;
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}
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// Skip update: too soon for RESPONSIVE
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if (frameFlags & RESPONSIVE) {
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if (Throttle::isWithinTimespanMs(previousRunMs, 1000)) {
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refresh = SKIPPED;
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reason = EXCEEDED_RATELIMIT_FAST;
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LOG_DEBUG("refresh=SKIPPED, reason=EXCEEDED_RATELIMIT_FAST, frameFlags=0x%x", frameFlags);
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return;
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}
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}
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}
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// Is this frame COSMETIC (splash screens?)
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void EInkDynamicDisplay::checkCosmetic()
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{
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// If a decision was already reached, don't run the check
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if (refresh != UNSPECIFIED)
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return;
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void EInkDynamicDisplay::checkCosmetic() {
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// If a decision was already reached, don't run the check
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if (refresh != UNSPECIFIED)
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return;
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// A full refresh is requested for cosmetic purposes: we have a decision
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if (frameFlags & COSMETIC) {
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refresh = FULL;
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reason = FLAGGED_COSMETIC;
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LOG_DEBUG("refresh=FULL, reason=FLAGGED_COSMETIC, frameFlags=0x%x", frameFlags);
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}
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// A full refresh is requested for cosmetic purposes: we have a decision
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if (frameFlags & COSMETIC) {
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refresh = FULL;
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reason = FLAGGED_COSMETIC;
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LOG_DEBUG("refresh=FULL, reason=FLAGGED_COSMETIC, frameFlags=0x%x", frameFlags);
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}
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}
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// Is this a one-off special circumstance, where we REALLY want a fast refresh?
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||||
void EInkDynamicDisplay::checkDemandingFast()
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{
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// If a decision was already reached, don't run the check
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||||
if (refresh != UNSPECIFIED)
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||||
return;
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||||
void EInkDynamicDisplay::checkDemandingFast() {
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||||
// If a decision was already reached, don't run the check
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||||
if (refresh != UNSPECIFIED)
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return;
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// A fast refresh is demanded: we have a decision
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if (frameFlags & DEMAND_FAST) {
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refresh = FAST;
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reason = FLAGGED_DEMAND_FAST;
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LOG_DEBUG("refresh=FAST, reason=FLAGGED_DEMAND_FAST, frameFlags=0x%x", frameFlags);
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||||
}
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||||
// A fast refresh is demanded: we have a decision
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||||
if (frameFlags & DEMAND_FAST) {
|
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refresh = FAST;
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||||
reason = FLAGGED_DEMAND_FAST;
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LOG_DEBUG("refresh=FAST, reason=FLAGGED_DEMAND_FAST, frameFlags=0x%x", frameFlags);
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}
|
||||
}
|
||||
|
||||
// Does the new frame match the currently displayed image?
|
||||
void EInkDynamicDisplay::checkFrameMatchesPrevious()
|
||||
{
|
||||
// If a decision was already reached, don't run the check
|
||||
if (refresh != UNSPECIFIED)
|
||||
return;
|
||||
void EInkDynamicDisplay::checkFrameMatchesPrevious() {
|
||||
// If a decision was already reached, don't run the check
|
||||
if (refresh != UNSPECIFIED)
|
||||
return;
|
||||
|
||||
// If frame is *not* a duplicate, abort the check
|
||||
if (imageHash != previousImageHash)
|
||||
return;
|
||||
// If frame is *not* a duplicate, abort the check
|
||||
if (imageHash != previousImageHash)
|
||||
return;
|
||||
|
||||
#if !defined(EINK_BACKGROUND_USES_FAST)
|
||||
// If BACKGROUND, and last update was FAST: redraw the same image in FULL (for display health + image quality)
|
||||
if (frameFlags == BACKGROUND && fastRefreshCount > 0) {
|
||||
refresh = FULL;
|
||||
reason = REDRAW_WITH_FULL;
|
||||
LOG_DEBUG("refresh=FULL, reason=REDRAW_WITH_FULL, frameFlags=0x%x", frameFlags);
|
||||
return;
|
||||
}
|
||||
// If BACKGROUND, and last update was FAST: redraw the same image in FULL (for display health + image quality)
|
||||
if (frameFlags == BACKGROUND && fastRefreshCount > 0) {
|
||||
refresh = FULL;
|
||||
reason = REDRAW_WITH_FULL;
|
||||
LOG_DEBUG("refresh=FULL, reason=REDRAW_WITH_FULL, frameFlags=0x%x", frameFlags);
|
||||
return;
|
||||
}
|
||||
#endif
|
||||
|
||||
// Not redrawn, not COSMETIC, not DEMAND_FAST
|
||||
refresh = SKIPPED;
|
||||
reason = FRAME_MATCHED_PREVIOUS;
|
||||
LOG_DEBUG("refresh=SKIPPED, reason=FRAME_MATCHED_PREVIOUS, frameFlags=0x%x", frameFlags);
|
||||
// Not redrawn, not COSMETIC, not DEMAND_FAST
|
||||
refresh = SKIPPED;
|
||||
reason = FRAME_MATCHED_PREVIOUS;
|
||||
LOG_DEBUG("refresh=SKIPPED, reason=FRAME_MATCHED_PREVIOUS, frameFlags=0x%x", frameFlags);
|
||||
}
|
||||
|
||||
// Have too many fast-refreshes occured consecutively, since last full refresh?
|
||||
void EInkDynamicDisplay::checkConsecutiveFastRefreshes()
|
||||
{
|
||||
// If a decision was already reached, don't run the check
|
||||
if (refresh != UNSPECIFIED)
|
||||
return;
|
||||
void EInkDynamicDisplay::checkConsecutiveFastRefreshes() {
|
||||
// If a decision was already reached, don't run the check
|
||||
if (refresh != UNSPECIFIED)
|
||||
return;
|
||||
|
||||
// Bypass limit if UNLIMITED_FAST mode is active
|
||||
if (frameFlags & UNLIMITED_FAST) {
|
||||
refresh = FAST;
|
||||
reason = NO_OBJECTIONS;
|
||||
LOG_DEBUG("refresh=FAST, reason=UNLIMITED_FAST_MODE_ACTIVE, frameFlags=0x%x", frameFlags);
|
||||
return;
|
||||
}
|
||||
// Bypass limit if UNLIMITED_FAST mode is active
|
||||
if (frameFlags & UNLIMITED_FAST) {
|
||||
refresh = FAST;
|
||||
reason = NO_OBJECTIONS;
|
||||
LOG_DEBUG("refresh=FAST, reason=UNLIMITED_FAST_MODE_ACTIVE, frameFlags=0x%x", frameFlags);
|
||||
return;
|
||||
}
|
||||
|
||||
// If too many FAST refreshes consecutively - force a FULL refresh
|
||||
if (fastRefreshCount >= EINK_LIMIT_FASTREFRESH) {
|
||||
refresh = FULL;
|
||||
reason = EXCEEDED_LIMIT_FASTREFRESH;
|
||||
LOG_DEBUG("refresh=FULL, reason=EXCEEDED_LIMIT_FASTREFRESH, frameFlags=0x%x", frameFlags);
|
||||
}
|
||||
// If too many FAST refreshes consecutively - force a FULL refresh
|
||||
if (fastRefreshCount >= EINK_LIMIT_FASTREFRESH) {
|
||||
refresh = FULL;
|
||||
reason = EXCEEDED_LIMIT_FASTREFRESH;
|
||||
LOG_DEBUG("refresh=FULL, reason=EXCEEDED_LIMIT_FASTREFRESH, frameFlags=0x%x", frameFlags);
|
||||
}
|
||||
}
|
||||
|
||||
// No objections, we can perform fast-refresh, if desired
|
||||
void EInkDynamicDisplay::checkFastRequested()
|
||||
{
|
||||
if (refresh != UNSPECIFIED)
|
||||
return;
|
||||
void EInkDynamicDisplay::checkFastRequested() {
|
||||
if (refresh != UNSPECIFIED)
|
||||
return;
|
||||
|
||||
if (frameFlags == BACKGROUND) {
|
||||
if (frameFlags == BACKGROUND) {
|
||||
#ifdef EINK_BACKGROUND_USES_FAST
|
||||
// If we want BACKGROUND to use fast. (FULL only when a limit is hit)
|
||||
refresh = FAST;
|
||||
reason = BACKGROUND_USES_FAST;
|
||||
LOG_DEBUG("refresh=FAST, reason=BACKGROUND_USES_FAST, fastRefreshCount=%lu, frameFlags=0x%x", fastRefreshCount,
|
||||
frameFlags);
|
||||
// If we want BACKGROUND to use fast. (FULL only when a limit is hit)
|
||||
refresh = FAST;
|
||||
reason = BACKGROUND_USES_FAST;
|
||||
LOG_DEBUG("refresh=FAST, reason=BACKGROUND_USES_FAST, fastRefreshCount=%lu, frameFlags=0x%x", fastRefreshCount, frameFlags);
|
||||
#else
|
||||
// If we do want to use FULL for BACKGROUND updates
|
||||
refresh = FULL;
|
||||
reason = FLAGGED_BACKGROUND;
|
||||
LOG_DEBUG("refresh=FULL, reason=FLAGGED_BACKGROUND");
|
||||
// If we do want to use FULL for BACKGROUND updates
|
||||
refresh = FULL;
|
||||
reason = FLAGGED_BACKGROUND;
|
||||
LOG_DEBUG("refresh=FULL, reason=FLAGGED_BACKGROUND");
|
||||
#endif
|
||||
}
|
||||
}
|
||||
|
||||
// Sanity: confirm that we did ask for a RESPONSIVE frame.
|
||||
if (frameFlags & RESPONSIVE) {
|
||||
refresh = FAST;
|
||||
reason = NO_OBJECTIONS;
|
||||
LOG_DEBUG("refresh=FAST, reason=NO_OBJECTIONS, fastRefreshCount=%lu, frameFlags=0x%x", fastRefreshCount, frameFlags);
|
||||
}
|
||||
// Sanity: confirm that we did ask for a RESPONSIVE frame.
|
||||
if (frameFlags & RESPONSIVE) {
|
||||
refresh = FAST;
|
||||
reason = NO_OBJECTIONS;
|
||||
LOG_DEBUG("refresh=FAST, reason=NO_OBJECTIONS, fastRefreshCount=%lu, frameFlags=0x%x", fastRefreshCount, frameFlags);
|
||||
}
|
||||
}
|
||||
|
||||
// Reset the timer used for rate-limiting
|
||||
void EInkDynamicDisplay::resetRateLimiting()
|
||||
{
|
||||
previousRunMs = millis();
|
||||
}
|
||||
void EInkDynamicDisplay::resetRateLimiting() { previousRunMs = millis(); }
|
||||
|
||||
// Generate a hash of this frame, to compare against previous update
|
||||
void EInkDynamicDisplay::hashImage()
|
||||
{
|
||||
imageHash = 0;
|
||||
void EInkDynamicDisplay::hashImage() {
|
||||
imageHash = 0;
|
||||
|
||||
// Sum all bytes of the image buffer together
|
||||
for (uint16_t b = 0; b < (displayWidth / 8) * displayHeight; b++) {
|
||||
imageHash ^= buffer[b] << b;
|
||||
}
|
||||
// Sum all bytes of the image buffer together
|
||||
for (uint16_t b = 0; b < (displayWidth / 8) * displayHeight; b++) {
|
||||
imageHash ^= buffer[b] << b;
|
||||
}
|
||||
}
|
||||
|
||||
// Store the results of determineMode() for future use, and reset for next call
|
||||
void EInkDynamicDisplay::storeAndReset()
|
||||
{
|
||||
previousFrameFlags = frameFlags;
|
||||
previousRefresh = refresh;
|
||||
previousReason = reason;
|
||||
void EInkDynamicDisplay::storeAndReset() {
|
||||
previousFrameFlags = frameFlags;
|
||||
previousRefresh = refresh;
|
||||
previousReason = reason;
|
||||
|
||||
// Only store image hash if the display will update
|
||||
if (refresh != SKIPPED) {
|
||||
previousImageHash = imageHash;
|
||||
}
|
||||
// Only store image hash if the display will update
|
||||
if (refresh != SKIPPED) {
|
||||
previousImageHash = imageHash;
|
||||
}
|
||||
|
||||
frameFlags = BACKGROUND;
|
||||
refresh = UNSPECIFIED;
|
||||
frameFlags = BACKGROUND;
|
||||
refresh = UNSPECIFIED;
|
||||
}
|
||||
|
||||
#ifdef EINK_LIMIT_GHOSTING_PX
|
||||
// Count how many ghost pixels the new image will display
|
||||
void EInkDynamicDisplay::countGhostPixels()
|
||||
{
|
||||
// If a decision was already reached, don't run the check
|
||||
if (refresh != UNSPECIFIED)
|
||||
return;
|
||||
void EInkDynamicDisplay::countGhostPixels() {
|
||||
// If a decision was already reached, don't run the check
|
||||
if (refresh != UNSPECIFIED)
|
||||
return;
|
||||
|
||||
// Start a new count
|
||||
ghostPixelCount = 0;
|
||||
// Start a new count
|
||||
ghostPixelCount = 0;
|
||||
|
||||
// Check new image, bit by bit, for any white pixels at locations marked "dirty"
|
||||
for (uint16_t i = 0; i < displayBufferSize; i++) {
|
||||
for (uint8_t bit = 0; bit < 7; bit++) {
|
||||
// Check new image, bit by bit, for any white pixels at locations marked "dirty"
|
||||
for (uint16_t i = 0; i < displayBufferSize; i++) {
|
||||
for (uint8_t bit = 0; bit < 7; bit++) {
|
||||
|
||||
const bool dirty = (dirtyPixels[i] >> bit) & 1; // Has pixel location been drawn to since full-refresh?
|
||||
const bool shouldBeBlank = !((buffer[i] >> bit) & 1); // Is pixel location white in the new image?
|
||||
const bool dirty = (dirtyPixels[i] >> bit) & 1; // Has pixel location been drawn to since full-refresh?
|
||||
const bool shouldBeBlank = !((buffer[i] >> bit) & 1); // Is pixel location white in the new image?
|
||||
|
||||
// If pixel is (or has been) black since last full-refresh, and now is white: ghosting
|
||||
if (dirty && shouldBeBlank)
|
||||
ghostPixelCount++;
|
||||
// If pixel is (or has been) black since last full-refresh, and now is white: ghosting
|
||||
if (dirty && shouldBeBlank)
|
||||
ghostPixelCount++;
|
||||
|
||||
// Update the dirty status for this pixel - will this location become a ghost if set white in future?
|
||||
if (!dirty && !shouldBeBlank)
|
||||
dirtyPixels[i] |= (1 << bit);
|
||||
}
|
||||
// Update the dirty status for this pixel - will this location become a ghost if set white in future?
|
||||
if (!dirty && !shouldBeBlank)
|
||||
dirtyPixels[i] |= (1 << bit);
|
||||
}
|
||||
}
|
||||
|
||||
LOG_DEBUG("ghostPixels=%hu, ", ghostPixelCount);
|
||||
LOG_DEBUG("ghostPixels=%hu, ", ghostPixelCount);
|
||||
}
|
||||
|
||||
// Check if ghost pixel count exceeds the defined limit
|
||||
void EInkDynamicDisplay::checkExcessiveGhosting()
|
||||
{
|
||||
// If a decision was already reached, don't run the check
|
||||
if (refresh != UNSPECIFIED)
|
||||
return;
|
||||
void EInkDynamicDisplay::checkExcessiveGhosting() {
|
||||
// If a decision was already reached, don't run the check
|
||||
if (refresh != UNSPECIFIED)
|
||||
return;
|
||||
|
||||
countGhostPixels();
|
||||
countGhostPixels();
|
||||
|
||||
// If too many ghost pixels, select full refresh
|
||||
if (ghostPixelCount > EINK_LIMIT_GHOSTING_PX) {
|
||||
refresh = FULL;
|
||||
reason = EXCEEDED_GHOSTINGLIMIT;
|
||||
LOG_DEBUG("refresh=FULL, reason=EXCEEDED_GHOSTINGLIMIT, frameFlags=0x%x", frameFlags);
|
||||
}
|
||||
// If too many ghost pixels, select full refresh
|
||||
if (ghostPixelCount > EINK_LIMIT_GHOSTING_PX) {
|
||||
refresh = FULL;
|
||||
reason = EXCEEDED_GHOSTINGLIMIT;
|
||||
LOG_DEBUG("refresh=FULL, reason=EXCEEDED_GHOSTINGLIMIT, frameFlags=0x%x", frameFlags);
|
||||
}
|
||||
}
|
||||
|
||||
// Clear the dirty pixels array. Call when full-refresh cleans the display.
|
||||
void EInkDynamicDisplay::resetGhostPixelTracking()
|
||||
{
|
||||
// Copy the current frame into dirtyPixels[] from the display buffer
|
||||
memcpy(dirtyPixels, EInkDisplay::buffer, EInkDisplay::displayBufferSize);
|
||||
void EInkDynamicDisplay::resetGhostPixelTracking() {
|
||||
// Copy the current frame into dirtyPixels[] from the display buffer
|
||||
memcpy(dirtyPixels, EInkDisplay::buffer, EInkDisplay::displayBufferSize);
|
||||
}
|
||||
#endif // EINK_LIMIT_GHOSTING_PX
|
||||
|
||||
// Handle any asyc tasks
|
||||
void EInkDynamicDisplay::onNotify(uint32_t notification)
|
||||
{
|
||||
// Which task
|
||||
switch (notification) {
|
||||
case DUE_POLL_ASYNCREFRESH:
|
||||
pollAsyncRefresh();
|
||||
break;
|
||||
}
|
||||
void EInkDynamicDisplay::onNotify(uint32_t notification) {
|
||||
// Which task
|
||||
switch (notification) {
|
||||
case DUE_POLL_ASYNCREFRESH:
|
||||
pollAsyncRefresh();
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
#ifdef HAS_EINK_ASYNCFULL
|
||||
// Public: wait for an refresh already in progress, then run the post-update code. See Screen::setScreensaverFrames()
|
||||
void EInkDynamicDisplay::joinAsyncRefresh()
|
||||
{
|
||||
// If no async refresh running, nothing to do
|
||||
if (!asyncRefreshRunning)
|
||||
return;
|
||||
void EInkDynamicDisplay::joinAsyncRefresh() {
|
||||
// If no async refresh running, nothing to do
|
||||
if (!asyncRefreshRunning)
|
||||
return;
|
||||
|
||||
LOG_DEBUG("Join an async refresh in progress");
|
||||
LOG_DEBUG("Join an async refresh in progress");
|
||||
|
||||
// Continually poll the BUSY pin
|
||||
while (adafruitDisplay->epd2.isBusy())
|
||||
yield();
|
||||
// Continually poll the BUSY pin
|
||||
while (adafruitDisplay->epd2.isBusy())
|
||||
yield();
|
||||
|
||||
// If asyncRefreshRunning flag is still set, but display's BUSY pin reports the refresh is done
|
||||
adafruitDisplay->endAsyncFull(); // Run the end of nextPage() code
|
||||
EInkDisplay::endUpdate(); // Run base-class code to finish off update (NOT our derived class override)
|
||||
asyncRefreshRunning = false; // Unset the flag
|
||||
LOG_DEBUG("Refresh complete");
|
||||
// If asyncRefreshRunning flag is still set, but display's BUSY pin reports the refresh is done
|
||||
adafruitDisplay->endAsyncFull(); // Run the end of nextPage() code
|
||||
EInkDisplay::endUpdate(); // Run base-class code to finish off update (NOT our derived class override)
|
||||
asyncRefreshRunning = false; // Unset the flag
|
||||
LOG_DEBUG("Refresh complete");
|
||||
|
||||
// Note: this code only works because of a modification to meshtastic/GxEPD2.
|
||||
// It is only equipped to intercept calls to nextPage()
|
||||
// Note: this code only works because of a modification to meshtastic/GxEPD2.
|
||||
// It is only equipped to intercept calls to nextPage()
|
||||
}
|
||||
|
||||
// Called from NotifiedWorkerThread. Run the post-update code if the hardware is ready
|
||||
void EInkDynamicDisplay::pollAsyncRefresh()
|
||||
{
|
||||
// In theory, this condition should never be met
|
||||
if (!asyncRefreshRunning)
|
||||
return;
|
||||
void EInkDynamicDisplay::pollAsyncRefresh() {
|
||||
// In theory, this condition should never be met
|
||||
if (!asyncRefreshRunning)
|
||||
return;
|
||||
|
||||
// Still running, check back later
|
||||
if (adafruitDisplay->epd2.isBusy()) {
|
||||
// Schedule next call of pollAsyncRefresh()
|
||||
NotifiedWorkerThread::notifyLater(intervalPollAsyncRefresh, DUE_POLL_ASYNCREFRESH, true);
|
||||
return;
|
||||
}
|
||||
// Still running, check back later
|
||||
if (adafruitDisplay->epd2.isBusy()) {
|
||||
// Schedule next call of pollAsyncRefresh()
|
||||
NotifiedWorkerThread::notifyLater(intervalPollAsyncRefresh, DUE_POLL_ASYNCREFRESH, true);
|
||||
return;
|
||||
}
|
||||
|
||||
// If asyncRefreshRunning flag is still set, but display's BUSY pin reports the refresh is done
|
||||
adafruitDisplay->endAsyncFull(); // Run the end of nextPage() code
|
||||
EInkDisplay::endUpdate(); // Run base-class code to finish off update (NOT our derived class override)
|
||||
asyncRefreshRunning = false; // Unset the flag
|
||||
LOG_DEBUG("Async full-refresh complete");
|
||||
// If asyncRefreshRunning flag is still set, but display's BUSY pin reports the refresh is done
|
||||
adafruitDisplay->endAsyncFull(); // Run the end of nextPage() code
|
||||
EInkDisplay::endUpdate(); // Run base-class code to finish off update (NOT our derived class override)
|
||||
asyncRefreshRunning = false; // Unset the flag
|
||||
LOG_DEBUG("Async full-refresh complete");
|
||||
|
||||
// Note: this code only works because of a modification to meshtastic/GxEPD2.
|
||||
// It is only equipped to intercept calls to nextPage()
|
||||
// Note: this code only works because of a modification to meshtastic/GxEPD2.
|
||||
// It is only equipped to intercept calls to nextPage()
|
||||
}
|
||||
|
||||
// Check the status of "async full-refresh"; skip if running
|
||||
void EInkDynamicDisplay::checkBusyAsyncRefresh()
|
||||
{
|
||||
// No refresh taking place, continue with determineMode()
|
||||
if (!asyncRefreshRunning)
|
||||
return;
|
||||
void EInkDynamicDisplay::checkBusyAsyncRefresh() {
|
||||
// No refresh taking place, continue with determineMode()
|
||||
if (!asyncRefreshRunning)
|
||||
return;
|
||||
|
||||
// Full refresh still running
|
||||
if (adafruitDisplay->epd2.isBusy()) {
|
||||
// No refresh
|
||||
refresh = SKIPPED;
|
||||
// Full refresh still running
|
||||
if (adafruitDisplay->epd2.isBusy()) {
|
||||
// No refresh
|
||||
refresh = SKIPPED;
|
||||
|
||||
// Set the reason, marking what type of frame we're skipping
|
||||
if (frameFlags & DEMAND_FAST)
|
||||
reason = ASYNC_REFRESH_BLOCKED_DEMANDFAST;
|
||||
else if (frameFlags & COSMETIC)
|
||||
reason = ASYNC_REFRESH_BLOCKED_COSMETIC;
|
||||
else if (frameFlags & RESPONSIVE)
|
||||
reason = ASYNC_REFRESH_BLOCKED_RESPONSIVE;
|
||||
else
|
||||
reason = ASYNC_REFRESH_BLOCKED_BACKGROUND;
|
||||
|
||||
return;
|
||||
}
|
||||
|
||||
// Async refresh appears to have stopped, but wasn't caught by onNotify()
|
||||
// Set the reason, marking what type of frame we're skipping
|
||||
if (frameFlags & DEMAND_FAST)
|
||||
reason = ASYNC_REFRESH_BLOCKED_DEMANDFAST;
|
||||
else if (frameFlags & COSMETIC)
|
||||
reason = ASYNC_REFRESH_BLOCKED_COSMETIC;
|
||||
else if (frameFlags & RESPONSIVE)
|
||||
reason = ASYNC_REFRESH_BLOCKED_RESPONSIVE;
|
||||
else
|
||||
pollAsyncRefresh(); // Check (and terminate) the async refresh manually
|
||||
reason = ASYNC_REFRESH_BLOCKED_BACKGROUND;
|
||||
|
||||
return;
|
||||
}
|
||||
|
||||
// Async refresh appears to have stopped, but wasn't caught by onNotify()
|
||||
else
|
||||
pollAsyncRefresh(); // Check (and terminate) the async refresh manually
|
||||
}
|
||||
|
||||
// Hold control while an async refresh runs
|
||||
void EInkDynamicDisplay::awaitRefresh()
|
||||
{
|
||||
// Continually poll the BUSY pin
|
||||
while (adafruitDisplay->epd2.isBusy())
|
||||
yield();
|
||||
void EInkDynamicDisplay::awaitRefresh() {
|
||||
// Continually poll the BUSY pin
|
||||
while (adafruitDisplay->epd2.isBusy())
|
||||
yield();
|
||||
|
||||
// End the full-refresh process
|
||||
adafruitDisplay->endAsyncFull(); // Run the end of nextPage() code
|
||||
EInkDisplay::endUpdate(); // Run base-class code to finish off update (NOT our derived class override)
|
||||
asyncRefreshRunning = false; // Unset the flag
|
||||
// End the full-refresh process
|
||||
adafruitDisplay->endAsyncFull(); // Run the end of nextPage() code
|
||||
EInkDisplay::endUpdate(); // Run base-class code to finish off update (NOT our derived class override)
|
||||
asyncRefreshRunning = false; // Unset the flag
|
||||
}
|
||||
#endif // HAS_EINK_ASYNCFULL
|
||||
|
||||
|
||||
Reference in New Issue
Block a user