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add a .clang-format file (#9154)
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@@ -39,90 +39,87 @@
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// Explicit message classification
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enum class MessageType : uint8_t {
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BROADCAST = 0, // broadcast message
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DM_TO_US = 1 // direct message addressed to this node
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BROADCAST = 0, // broadcast message
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DM_TO_US = 1 // direct message addressed to this node
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};
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// Delivery status for messages we sent
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enum class AckStatus : uint8_t {
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NONE = 0, // just sent, waiting (no symbol shown)
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ACKED = 1, // got a valid ACK from destination
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NACKED = 2, // explicitly failed
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TIMEOUT = 3, // no ACK after retry window
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RELAYED = 4 // got an ACK from relay, not destination
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NONE = 0, // just sent, waiting (no symbol shown)
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ACKED = 1, // got a valid ACK from destination
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NACKED = 2, // explicitly failed
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TIMEOUT = 3, // no ACK after retry window
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RELAYED = 4 // got an ACK from relay, not destination
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};
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struct StoredMessage {
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uint32_t timestamp; // When message was created (secs since boot or RTC)
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uint32_t sender; // NodeNum of sender
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uint8_t channelIndex; // Channel index used
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uint32_t dest; // Destination node (broadcast or direct)
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MessageType type; // Derived from dest (explicit classification)
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bool isBootRelative; // true = millis()/1000 fallback; false = epoch/RTC absolute
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AckStatus ackStatus; // Delivery status (only meaningful for our own sent messages)
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uint32_t timestamp; // When message was created (secs since boot or RTC)
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uint32_t sender; // NodeNum of sender
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uint8_t channelIndex; // Channel index used
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uint32_t dest; // Destination node (broadcast or direct)
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MessageType type; // Derived from dest (explicit classification)
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bool isBootRelative; // true = millis()/1000 fallback; false = epoch/RTC absolute
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AckStatus ackStatus; // Delivery status (only meaningful for our own sent messages)
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// Text storage metadata — rebuilt from flash at boot
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uint16_t textOffset; // Offset into global text pool (valid only after loadFromFlash())
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uint16_t textLength; // Length of text in bytes
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// Text storage metadata — rebuilt from flash at boot
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uint16_t textOffset; // Offset into global text pool (valid only after loadFromFlash())
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uint16_t textLength; // Length of text in bytes
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// Default constructor initializes all fields safely
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StoredMessage()
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: timestamp(0), sender(0), channelIndex(0), dest(0xffffffff), type(MessageType::BROADCAST), isBootRelative(false),
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ackStatus(AckStatus::NONE), textOffset(0), textLength(0)
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{
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}
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// Default constructor initializes all fields safely
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StoredMessage()
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: timestamp(0), sender(0), channelIndex(0), dest(0xffffffff), type(MessageType::BROADCAST), isBootRelative(false), ackStatus(AckStatus::NONE),
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textOffset(0), textLength(0) {}
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};
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class MessageStore
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{
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public:
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explicit MessageStore(const std::string &label);
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class MessageStore {
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public:
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explicit MessageStore(const std::string &label);
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// Live RAM methods (always current, used by UI and runtime)
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void addLiveMessage(StoredMessage &&msg);
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void addLiveMessage(const StoredMessage &msg); // convenience overload
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const std::deque<StoredMessage> &getLiveMessages() const { return liveMessages; }
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// Live RAM methods (always current, used by UI and runtime)
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void addLiveMessage(StoredMessage &&msg);
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void addLiveMessage(const StoredMessage &msg); // convenience overload
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const std::deque<StoredMessage> &getLiveMessages() const { return liveMessages; }
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// Add new messages from packets or manual input
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const StoredMessage &addFromPacket(const meshtastic_MeshPacket &mp); // Incoming/outgoing → RAM only
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void addFromString(uint32_t sender, uint8_t channelIndex, const std::string &text); // Manual add
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// Add new messages from packets or manual input
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const StoredMessage &addFromPacket(const meshtastic_MeshPacket &mp); // Incoming/outgoing → RAM only
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void addFromString(uint32_t sender, uint8_t channelIndex, const std::string &text); // Manual add
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// Persistence methods (used only on boot/shutdown)
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void saveToFlash(); // Save messages to flash
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void loadFromFlash(); // Load messages from flash
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// Persistence methods (used only on boot/shutdown)
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void saveToFlash(); // Save messages to flash
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void loadFromFlash(); // Load messages from flash
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// Clear all messages (RAM + persisted queue + text pool)
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void clearAllMessages();
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// Clear all messages (RAM + persisted queue + text pool)
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void clearAllMessages();
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// Delete helpers
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void deleteOldestMessage(); // remove oldest from RAM (and flash on save)
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void deleteOldestMessageInChannel(uint8_t channel);
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void deleteOldestMessageWithPeer(uint32_t peer);
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void deleteAllMessagesInChannel(uint8_t channel);
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void deleteAllMessagesWithPeer(uint32_t peer);
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// Delete helpers
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void deleteOldestMessage(); // remove oldest from RAM (and flash on save)
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void deleteOldestMessageInChannel(uint8_t channel);
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void deleteOldestMessageWithPeer(uint32_t peer);
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void deleteAllMessagesInChannel(uint8_t channel);
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void deleteAllMessagesWithPeer(uint32_t peer);
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// Unified accessor (for UI code, defaults to RAM buffer)
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const std::deque<StoredMessage> &getMessages() const { return liveMessages; }
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// Unified accessor (for UI code, defaults to RAM buffer)
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const std::deque<StoredMessage> &getMessages() const { return liveMessages; }
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// Helper filters for future use
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std::deque<StoredMessage> getChannelMessages(uint8_t channel) const; // Only broadcast messages on a channel
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std::deque<StoredMessage> getDirectMessages() const; // Only direct messages
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// Helper filters for future use
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std::deque<StoredMessage> getChannelMessages(uint8_t channel) const; // Only broadcast messages on a channel
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std::deque<StoredMessage> getDirectMessages() const; // Only direct messages
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// Upgrade boot-relative timestamps once RTC is valid
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void upgradeBootRelativeTimestamps();
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// Upgrade boot-relative timestamps once RTC is valid
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void upgradeBootRelativeTimestamps();
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// Retrieve the C-string text for a stored message
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static const char *getText(const StoredMessage &msg);
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// Retrieve the C-string text for a stored message
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static const char *getText(const StoredMessage &msg);
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// Allocate text into pool (used by sender-side code)
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static uint16_t storeText(const char *src, size_t len);
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// Allocate text into pool (used by sender-side code)
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static uint16_t storeText(const char *src, size_t len);
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// Used when loading from flash to rebuild the text pool
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static uint16_t rebuildTextFromFlash(const char *src, size_t len);
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// Used when loading from flash to rebuild the text pool
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static uint16_t rebuildTextFromFlash(const char *src, size_t len);
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private:
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std::deque<StoredMessage> liveMessages; // Single in-RAM message buffer (also used for persistence)
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std::string filename; // Flash filename for persistence
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private:
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std::deque<StoredMessage> liveMessages; // Single in-RAM message buffer (also used for persistence)
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std::string filename; // Flash filename for persistence
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};
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// Global instance (defined in MessageStore.cpp)
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