add a .clang-format file (#9154)

This commit is contained in:
Jorropo
2026-01-03 21:19:24 +01:00
committed by GitHub
parent abab6ce815
commit 0d11331d18
771 changed files with 77752 additions and 83184 deletions

View File

@@ -39,90 +39,87 @@
// Explicit message classification
enum class MessageType : uint8_t {
BROADCAST = 0, // broadcast message
DM_TO_US = 1 // direct message addressed to this node
BROADCAST = 0, // broadcast message
DM_TO_US = 1 // direct message addressed to this node
};
// Delivery status for messages we sent
enum class AckStatus : uint8_t {
NONE = 0, // just sent, waiting (no symbol shown)
ACKED = 1, // got a valid ACK from destination
NACKED = 2, // explicitly failed
TIMEOUT = 3, // no ACK after retry window
RELAYED = 4 // got an ACK from relay, not destination
NONE = 0, // just sent, waiting (no symbol shown)
ACKED = 1, // got a valid ACK from destination
NACKED = 2, // explicitly failed
TIMEOUT = 3, // no ACK after retry window
RELAYED = 4 // got an ACK from relay, not destination
};
struct StoredMessage {
uint32_t timestamp; // When message was created (secs since boot or RTC)
uint32_t sender; // NodeNum of sender
uint8_t channelIndex; // Channel index used
uint32_t dest; // Destination node (broadcast or direct)
MessageType type; // Derived from dest (explicit classification)
bool isBootRelative; // true = millis()/1000 fallback; false = epoch/RTC absolute
AckStatus ackStatus; // Delivery status (only meaningful for our own sent messages)
uint32_t timestamp; // When message was created (secs since boot or RTC)
uint32_t sender; // NodeNum of sender
uint8_t channelIndex; // Channel index used
uint32_t dest; // Destination node (broadcast or direct)
MessageType type; // Derived from dest (explicit classification)
bool isBootRelative; // true = millis()/1000 fallback; false = epoch/RTC absolute
AckStatus ackStatus; // Delivery status (only meaningful for our own sent messages)
// Text storage metadata — rebuilt from flash at boot
uint16_t textOffset; // Offset into global text pool (valid only after loadFromFlash())
uint16_t textLength; // Length of text in bytes
// Text storage metadata — rebuilt from flash at boot
uint16_t textOffset; // Offset into global text pool (valid only after loadFromFlash())
uint16_t textLength; // Length of text in bytes
// Default constructor initializes all fields safely
StoredMessage()
: timestamp(0), sender(0), channelIndex(0), dest(0xffffffff), type(MessageType::BROADCAST), isBootRelative(false),
ackStatus(AckStatus::NONE), textOffset(0), textLength(0)
{
}
// Default constructor initializes all fields safely
StoredMessage()
: timestamp(0), sender(0), channelIndex(0), dest(0xffffffff), type(MessageType::BROADCAST), isBootRelative(false), ackStatus(AckStatus::NONE),
textOffset(0), textLength(0) {}
};
class MessageStore
{
public:
explicit MessageStore(const std::string &label);
class MessageStore {
public:
explicit MessageStore(const std::string &label);
// Live RAM methods (always current, used by UI and runtime)
void addLiveMessage(StoredMessage &&msg);
void addLiveMessage(const StoredMessage &msg); // convenience overload
const std::deque<StoredMessage> &getLiveMessages() const { return liveMessages; }
// Live RAM methods (always current, used by UI and runtime)
void addLiveMessage(StoredMessage &&msg);
void addLiveMessage(const StoredMessage &msg); // convenience overload
const std::deque<StoredMessage> &getLiveMessages() const { return liveMessages; }
// Add new messages from packets or manual input
const StoredMessage &addFromPacket(const meshtastic_MeshPacket &mp); // Incoming/outgoing → RAM only
void addFromString(uint32_t sender, uint8_t channelIndex, const std::string &text); // Manual add
// Add new messages from packets or manual input
const StoredMessage &addFromPacket(const meshtastic_MeshPacket &mp); // Incoming/outgoing → RAM only
void addFromString(uint32_t sender, uint8_t channelIndex, const std::string &text); // Manual add
// Persistence methods (used only on boot/shutdown)
void saveToFlash(); // Save messages to flash
void loadFromFlash(); // Load messages from flash
// Persistence methods (used only on boot/shutdown)
void saveToFlash(); // Save messages to flash
void loadFromFlash(); // Load messages from flash
// Clear all messages (RAM + persisted queue + text pool)
void clearAllMessages();
// Clear all messages (RAM + persisted queue + text pool)
void clearAllMessages();
// Delete helpers
void deleteOldestMessage(); // remove oldest from RAM (and flash on save)
void deleteOldestMessageInChannel(uint8_t channel);
void deleteOldestMessageWithPeer(uint32_t peer);
void deleteAllMessagesInChannel(uint8_t channel);
void deleteAllMessagesWithPeer(uint32_t peer);
// Delete helpers
void deleteOldestMessage(); // remove oldest from RAM (and flash on save)
void deleteOldestMessageInChannel(uint8_t channel);
void deleteOldestMessageWithPeer(uint32_t peer);
void deleteAllMessagesInChannel(uint8_t channel);
void deleteAllMessagesWithPeer(uint32_t peer);
// Unified accessor (for UI code, defaults to RAM buffer)
const std::deque<StoredMessage> &getMessages() const { return liveMessages; }
// Unified accessor (for UI code, defaults to RAM buffer)
const std::deque<StoredMessage> &getMessages() const { return liveMessages; }
// Helper filters for future use
std::deque<StoredMessage> getChannelMessages(uint8_t channel) const; // Only broadcast messages on a channel
std::deque<StoredMessage> getDirectMessages() const; // Only direct messages
// Helper filters for future use
std::deque<StoredMessage> getChannelMessages(uint8_t channel) const; // Only broadcast messages on a channel
std::deque<StoredMessage> getDirectMessages() const; // Only direct messages
// Upgrade boot-relative timestamps once RTC is valid
void upgradeBootRelativeTimestamps();
// Upgrade boot-relative timestamps once RTC is valid
void upgradeBootRelativeTimestamps();
// Retrieve the C-string text for a stored message
static const char *getText(const StoredMessage &msg);
// Retrieve the C-string text for a stored message
static const char *getText(const StoredMessage &msg);
// Allocate text into pool (used by sender-side code)
static uint16_t storeText(const char *src, size_t len);
// Allocate text into pool (used by sender-side code)
static uint16_t storeText(const char *src, size_t len);
// Used when loading from flash to rebuild the text pool
static uint16_t rebuildTextFromFlash(const char *src, size_t len);
// Used when loading from flash to rebuild the text pool
static uint16_t rebuildTextFromFlash(const char *src, size_t len);
private:
std::deque<StoredMessage> liveMessages; // Single in-RAM message buffer (also used for persistence)
std::string filename; // Flash filename for persistence
private:
std::deque<StoredMessage> liveMessages; // Single in-RAM message buffer (also used for persistence)
std::string filename; // Flash filename for persistence
};
// Global instance (defined in MessageStore.cpp)