add a .clang-format file (#9154)

This commit is contained in:
Jorropo
2026-01-03 21:19:24 +01:00
committed by GitHub
parent abab6ce815
commit 0d11331d18
771 changed files with 77752 additions and 83184 deletions

View File

@@ -5,113 +5,106 @@
#include "meshUtils.h"
#include <Arduino.h>
namespace meshtastic
{
namespace meshtastic {
// Describes the state of the Bluetooth connection
// Allows display to handle pairing events without each UI needing to explicitly hook the Bluefruit / NimBLE code
class BluetoothStatus : public Status
{
public:
enum class ConnectionState {
DISCONNECTED,
PAIRING,
CONNECTED,
};
class BluetoothStatus : public Status {
public:
enum class ConnectionState {
DISCONNECTED,
PAIRING,
CONNECTED,
};
private:
CallbackObserver<BluetoothStatus, const BluetoothStatus *> statusObserver =
CallbackObserver<BluetoothStatus, const BluetoothStatus *>(this, &BluetoothStatus::updateStatus);
private:
CallbackObserver<BluetoothStatus, const BluetoothStatus *> statusObserver =
CallbackObserver<BluetoothStatus, const BluetoothStatus *>(this, &BluetoothStatus::updateStatus);
ConnectionState state = ConnectionState::DISCONNECTED;
std::string passkey; // Stored as string, because Bluefruit allows passkeys with a leading zero
ConnectionState state = ConnectionState::DISCONNECTED;
std::string passkey; // Stored as string, because Bluefruit allows passkeys with a leading zero
public:
BluetoothStatus() { statusType = STATUS_TYPE_BLUETOOTH; }
public:
BluetoothStatus() { statusType = STATUS_TYPE_BLUETOOTH; }
// New BluetoothStatus: connected or disconnected
explicit BluetoothStatus(ConnectionState state)
{
assert(state != ConnectionState::PAIRING); // If pairing, use constructor which specifies passkey
statusType = STATUS_TYPE_BLUETOOTH;
this->state = state;
// New BluetoothStatus: connected or disconnected
explicit BluetoothStatus(ConnectionState state) {
assert(state != ConnectionState::PAIRING); // If pairing, use constructor which specifies passkey
statusType = STATUS_TYPE_BLUETOOTH;
this->state = state;
}
// New BluetoothStatus: pairing, with passkey
explicit BluetoothStatus(const std::string &passkey) : Status() {
statusType = STATUS_TYPE_BLUETOOTH;
this->state = ConnectionState::PAIRING;
this->passkey = passkey;
}
ConnectionState getConnectionState() const { return this->state; }
std::string getPasskey() const {
assert(state == ConnectionState::PAIRING);
return this->passkey;
}
void observe(Observable<const BluetoothStatus *> *source) { statusObserver.observe(source); }
bool matches(const BluetoothStatus *newStatus) const {
if (this->state == newStatus->getConnectionState()) {
// Same state: CONNECTED / DISCONNECTED
if (this->state != ConnectionState::PAIRING)
return true;
// Same state: PAIRING, and passkey matches
else if (this->getPasskey() == newStatus->getPasskey())
return true;
}
// New BluetoothStatus: pairing, with passkey
explicit BluetoothStatus(const std::string &passkey) : Status()
{
statusType = STATUS_TYPE_BLUETOOTH;
this->state = ConnectionState::PAIRING;
this->passkey = passkey;
}
return false;
}
ConnectionState getConnectionState() const { return this->state; }
int updateStatus(const BluetoothStatus *newStatus) {
// Has the status changed?
if (!matches(newStatus)) {
// Copy the members
state = newStatus->getConnectionState();
if (state == ConnectionState::PAIRING)
passkey = newStatus->getPasskey();
std::string getPasskey() const
{
assert(state == ConnectionState::PAIRING);
return this->passkey;
}
// Tell anyone interested that we have an update
onNewStatus.notifyObservers(this);
void observe(Observable<const BluetoothStatus *> *source) { statusObserver.observe(source); }
bool matches(const BluetoothStatus *newStatus) const
{
if (this->state == newStatus->getConnectionState()) {
// Same state: CONNECTED / DISCONNECTED
if (this->state != ConnectionState::PAIRING)
return true;
// Same state: PAIRING, and passkey matches
else if (this->getPasskey() == newStatus->getPasskey())
return true;
}
return false;
}
int updateStatus(const BluetoothStatus *newStatus)
{
// Has the status changed?
if (!matches(newStatus)) {
// Copy the members
state = newStatus->getConnectionState();
if (state == ConnectionState::PAIRING)
passkey = newStatus->getPasskey();
// Tell anyone interested that we have an update
onNewStatus.notifyObservers(this);
// Debug only:
switch (state) {
case ConnectionState::PAIRING:
LOG_DEBUG("BluetoothStatus PAIRING, key=%s", passkey.c_str());
break;
case ConnectionState::CONNECTED:
LOG_DEBUG("BluetoothStatus CONNECTED");
// Debug only:
switch (state) {
case ConnectionState::PAIRING:
LOG_DEBUG("BluetoothStatus PAIRING, key=%s", passkey.c_str());
break;
case ConnectionState::CONNECTED:
LOG_DEBUG("BluetoothStatus CONNECTED");
#ifdef BLE_LED
#ifdef BLE_LED_INVERTED
digitalWrite(BLE_LED, LOW);
digitalWrite(BLE_LED, LOW);
#else
digitalWrite(BLE_LED, HIGH);
digitalWrite(BLE_LED, HIGH);
#endif
#endif
break;
break;
case ConnectionState::DISCONNECTED:
LOG_DEBUG("BluetoothStatus DISCONNECTED");
case ConnectionState::DISCONNECTED:
LOG_DEBUG("BluetoothStatus DISCONNECTED");
#ifdef BLE_LED
#ifdef BLE_LED_INVERTED
digitalWrite(BLE_LED, HIGH);
digitalWrite(BLE_LED, HIGH);
#else
digitalWrite(BLE_LED, LOW);
digitalWrite(BLE_LED, LOW);
#endif
#endif
break;
}
}
return 0;
break;
}
}
return 0;
}
};
} // namespace meshtastic