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https://github.com/meshtastic/firmware.git
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add a .clang-format file (#9154)
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@@ -5,113 +5,106 @@
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#include "meshUtils.h"
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#include <Arduino.h>
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namespace meshtastic
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{
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namespace meshtastic {
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// Describes the state of the Bluetooth connection
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// Allows display to handle pairing events without each UI needing to explicitly hook the Bluefruit / NimBLE code
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class BluetoothStatus : public Status
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{
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public:
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enum class ConnectionState {
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DISCONNECTED,
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PAIRING,
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CONNECTED,
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};
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class BluetoothStatus : public Status {
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public:
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enum class ConnectionState {
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DISCONNECTED,
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PAIRING,
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CONNECTED,
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};
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private:
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CallbackObserver<BluetoothStatus, const BluetoothStatus *> statusObserver =
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CallbackObserver<BluetoothStatus, const BluetoothStatus *>(this, &BluetoothStatus::updateStatus);
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private:
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CallbackObserver<BluetoothStatus, const BluetoothStatus *> statusObserver =
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CallbackObserver<BluetoothStatus, const BluetoothStatus *>(this, &BluetoothStatus::updateStatus);
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ConnectionState state = ConnectionState::DISCONNECTED;
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std::string passkey; // Stored as string, because Bluefruit allows passkeys with a leading zero
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ConnectionState state = ConnectionState::DISCONNECTED;
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std::string passkey; // Stored as string, because Bluefruit allows passkeys with a leading zero
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public:
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BluetoothStatus() { statusType = STATUS_TYPE_BLUETOOTH; }
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public:
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BluetoothStatus() { statusType = STATUS_TYPE_BLUETOOTH; }
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// New BluetoothStatus: connected or disconnected
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explicit BluetoothStatus(ConnectionState state)
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{
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assert(state != ConnectionState::PAIRING); // If pairing, use constructor which specifies passkey
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statusType = STATUS_TYPE_BLUETOOTH;
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this->state = state;
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// New BluetoothStatus: connected or disconnected
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explicit BluetoothStatus(ConnectionState state) {
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assert(state != ConnectionState::PAIRING); // If pairing, use constructor which specifies passkey
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statusType = STATUS_TYPE_BLUETOOTH;
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this->state = state;
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}
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// New BluetoothStatus: pairing, with passkey
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explicit BluetoothStatus(const std::string &passkey) : Status() {
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statusType = STATUS_TYPE_BLUETOOTH;
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this->state = ConnectionState::PAIRING;
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this->passkey = passkey;
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}
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ConnectionState getConnectionState() const { return this->state; }
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std::string getPasskey() const {
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assert(state == ConnectionState::PAIRING);
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return this->passkey;
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}
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void observe(Observable<const BluetoothStatus *> *source) { statusObserver.observe(source); }
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bool matches(const BluetoothStatus *newStatus) const {
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if (this->state == newStatus->getConnectionState()) {
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// Same state: CONNECTED / DISCONNECTED
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if (this->state != ConnectionState::PAIRING)
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return true;
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// Same state: PAIRING, and passkey matches
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else if (this->getPasskey() == newStatus->getPasskey())
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return true;
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}
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// New BluetoothStatus: pairing, with passkey
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explicit BluetoothStatus(const std::string &passkey) : Status()
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{
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statusType = STATUS_TYPE_BLUETOOTH;
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this->state = ConnectionState::PAIRING;
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this->passkey = passkey;
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}
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return false;
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}
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ConnectionState getConnectionState() const { return this->state; }
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int updateStatus(const BluetoothStatus *newStatus) {
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// Has the status changed?
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if (!matches(newStatus)) {
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// Copy the members
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state = newStatus->getConnectionState();
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if (state == ConnectionState::PAIRING)
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passkey = newStatus->getPasskey();
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std::string getPasskey() const
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{
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assert(state == ConnectionState::PAIRING);
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return this->passkey;
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}
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// Tell anyone interested that we have an update
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onNewStatus.notifyObservers(this);
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void observe(Observable<const BluetoothStatus *> *source) { statusObserver.observe(source); }
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bool matches(const BluetoothStatus *newStatus) const
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{
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if (this->state == newStatus->getConnectionState()) {
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// Same state: CONNECTED / DISCONNECTED
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if (this->state != ConnectionState::PAIRING)
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return true;
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// Same state: PAIRING, and passkey matches
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else if (this->getPasskey() == newStatus->getPasskey())
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return true;
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}
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return false;
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}
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int updateStatus(const BluetoothStatus *newStatus)
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{
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// Has the status changed?
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if (!matches(newStatus)) {
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// Copy the members
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state = newStatus->getConnectionState();
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if (state == ConnectionState::PAIRING)
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passkey = newStatus->getPasskey();
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// Tell anyone interested that we have an update
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onNewStatus.notifyObservers(this);
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// Debug only:
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switch (state) {
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case ConnectionState::PAIRING:
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LOG_DEBUG("BluetoothStatus PAIRING, key=%s", passkey.c_str());
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break;
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case ConnectionState::CONNECTED:
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LOG_DEBUG("BluetoothStatus CONNECTED");
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// Debug only:
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switch (state) {
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case ConnectionState::PAIRING:
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LOG_DEBUG("BluetoothStatus PAIRING, key=%s", passkey.c_str());
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break;
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case ConnectionState::CONNECTED:
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LOG_DEBUG("BluetoothStatus CONNECTED");
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#ifdef BLE_LED
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#ifdef BLE_LED_INVERTED
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digitalWrite(BLE_LED, LOW);
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digitalWrite(BLE_LED, LOW);
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#else
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digitalWrite(BLE_LED, HIGH);
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digitalWrite(BLE_LED, HIGH);
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#endif
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#endif
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break;
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break;
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case ConnectionState::DISCONNECTED:
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LOG_DEBUG("BluetoothStatus DISCONNECTED");
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case ConnectionState::DISCONNECTED:
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LOG_DEBUG("BluetoothStatus DISCONNECTED");
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#ifdef BLE_LED
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#ifdef BLE_LED_INVERTED
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digitalWrite(BLE_LED, HIGH);
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digitalWrite(BLE_LED, HIGH);
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#else
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digitalWrite(BLE_LED, LOW);
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digitalWrite(BLE_LED, LOW);
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#endif
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#endif
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break;
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}
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}
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return 0;
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break;
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}
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}
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return 0;
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}
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};
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} // namespace meshtastic
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