On screen keyboard (#7705)

* Add on-screen keyboard implementation on Trackball device.

* Update On-Screen Keyboard to new layout.

* The on-screen keyboard dynamically adjusts the key size based on the screen.

* Improve input box display on small screens.

* Optimize the virtual keyboard layout and cursor movement logic, and adjust the keyboard starting position for small and wide screens.

* Optimize the text alignment of numeric keys on ssd1306.

---------

Co-authored-by: whywilson <m.tools@qq.com>
This commit is contained in:
Ben Meadors
2025-08-21 06:31:27 -05:00
committed by GitHub
parent 1daf5aad1f
commit 093a37a2b0
15 changed files with 1227 additions and 31 deletions

View File

@@ -13,11 +13,12 @@ void TrackballInterruptImpl1::init(uint8_t pinDown, uint8_t pinUp, uint8_t pinLe
input_broker_event eventLeft = INPUT_BROKER_LEFT;
input_broker_event eventRight = INPUT_BROKER_RIGHT;
input_broker_event eventPressed = INPUT_BROKER_SELECT;
input_broker_event eventPressedLong = INPUT_BROKER_SELECT_LONG;
TrackballInterruptBase::init(pinDown, pinUp, pinLeft, pinRight, pinPress, eventDown, eventUp, eventLeft, eventRight,
eventPressed, TrackballInterruptImpl1::handleIntDown, TrackballInterruptImpl1::handleIntUp,
TrackballInterruptImpl1::handleIntLeft, TrackballInterruptImpl1::handleIntRight,
TrackballInterruptImpl1::handleIntPressed);
eventPressed, eventPressedLong, TrackballInterruptImpl1::handleIntDown,
TrackballInterruptImpl1::handleIntUp, TrackballInterruptImpl1::handleIntLeft,
TrackballInterruptImpl1::handleIntRight, TrackballInterruptImpl1::handleIntPressed);
inputBroker->registerSource(this);
}