On screen keyboard (#7705)

* Add on-screen keyboard implementation on Trackball device.

* Update On-Screen Keyboard to new layout.

* The on-screen keyboard dynamically adjusts the key size based on the screen.

* Improve input box display on small screens.

* Optimize the virtual keyboard layout and cursor movement logic, and adjust the keyboard starting position for small and wide screens.

* Optimize the text alignment of numeric keys on ssd1306.

---------

Co-authored-by: whywilson <m.tools@qq.com>
This commit is contained in:
Ben Meadors
2025-08-21 06:31:27 -05:00
committed by GitHub
parent 1daf5aad1f
commit 093a37a2b0
15 changed files with 1227 additions and 31 deletions

View File

@@ -3,6 +3,9 @@
#include "OLEDDisplay.h"
#include "OLEDDisplayUi.h"
#include "graphics/Screen.h"
#include "graphics/VirtualKeyboard.h"
#include <functional>
#include <string>
#define MAX_LINES 5
namespace graphics
@@ -22,6 +25,8 @@ class NotificationRenderer
static std::function<void(int)> alertBannerCallback;
static uint32_t numDigits;
static uint32_t currentNumber;
static VirtualKeyboard *virtualKeyboard;
static std::function<void(const std::string &)> textInputCallback;
static bool pauseBanner;
@@ -30,6 +35,7 @@ class NotificationRenderer
static void drawAlertBannerOverlay(OLEDDisplay *display, OLEDDisplayUiState *state);
static void drawNumberPicker(OLEDDisplay *display, OLEDDisplayUiState *state);
static void drawNodePicker(OLEDDisplay *display, OLEDDisplayUiState *state);
static void drawTextInput(OLEDDisplay *display, OLEDDisplayUiState *state);
static void drawNotificationBox(OLEDDisplay *display, OLEDDisplayUiState *state, const char *lines[MAX_LINES + 1],
uint16_t totalLines, uint8_t firstOptionToShow, uint16_t maxWidth = 0);