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On screen keyboard (#7705)
* Add on-screen keyboard implementation on Trackball device. * Update On-Screen Keyboard to new layout. * The on-screen keyboard dynamically adjusts the key size based on the screen. * Improve input box display on small screens. * Optimize the virtual keyboard layout and cursor movement logic, and adjust the keyboard starting position for small and wide screens. * Optimize the text alignment of numeric keys on ssd1306. --------- Co-authored-by: whywilson <m.tools@qq.com>
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@@ -3,6 +3,9 @@
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#include "OLEDDisplay.h"
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#include "OLEDDisplayUi.h"
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#include "graphics/Screen.h"
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#include "graphics/VirtualKeyboard.h"
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#include <functional>
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#include <string>
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#define MAX_LINES 5
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namespace graphics
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@@ -22,6 +25,8 @@ class NotificationRenderer
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static std::function<void(int)> alertBannerCallback;
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static uint32_t numDigits;
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static uint32_t currentNumber;
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static VirtualKeyboard *virtualKeyboard;
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static std::function<void(const std::string &)> textInputCallback;
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static bool pauseBanner;
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@@ -30,6 +35,7 @@ class NotificationRenderer
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static void drawAlertBannerOverlay(OLEDDisplay *display, OLEDDisplayUiState *state);
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static void drawNumberPicker(OLEDDisplay *display, OLEDDisplayUiState *state);
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static void drawNodePicker(OLEDDisplay *display, OLEDDisplayUiState *state);
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static void drawTextInput(OLEDDisplay *display, OLEDDisplayUiState *state);
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static void drawNotificationBox(OLEDDisplay *display, OLEDDisplayUiState *state, const char *lines[MAX_LINES + 1],
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uint16_t totalLines, uint8_t firstOptionToShow, uint16_t maxWidth = 0);
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