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remove newline from logging statements. (#5022)
remove newline from logging statements in code. The LOG_* functions will now magically add it at the end. --------- Co-authored-by: Ben Meadors <benmmeadors@gmail.com>
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@@ -30,7 +30,7 @@ void TrackballInterruptBase::init(uint8_t pinDown, uint8_t pinUp, uint8_t pinLef
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attachInterrupt(this->_pinLeft, onIntLeft, RISING);
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attachInterrupt(this->_pinRight, onIntRight, RISING);
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LOG_DEBUG("Trackball GPIO initialized (%d, %d, %d, %d, %d)\n", this->_pinUp, this->_pinDown, this->_pinLeft, this->_pinRight,
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LOG_DEBUG("Trackball GPIO initialized (%d, %d, %d, %d, %d)", this->_pinUp, this->_pinDown, this->_pinLeft, this->_pinRight,
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pinPress);
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this->setInterval(100);
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@@ -42,19 +42,19 @@ int32_t TrackballInterruptBase::runOnce()
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e.inputEvent = meshtastic_ModuleConfig_CannedMessageConfig_InputEventChar_NONE;
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if (this->action == TB_ACTION_PRESSED) {
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// LOG_DEBUG("Trackball event Press\n");
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// LOG_DEBUG("Trackball event Press");
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e.inputEvent = this->_eventPressed;
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} else if (this->action == TB_ACTION_UP) {
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// LOG_DEBUG("Trackball event UP\n");
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// LOG_DEBUG("Trackball event UP");
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e.inputEvent = this->_eventUp;
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} else if (this->action == TB_ACTION_DOWN) {
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// LOG_DEBUG("Trackball event DOWN\n");
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// LOG_DEBUG("Trackball event DOWN");
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e.inputEvent = this->_eventDown;
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} else if (this->action == TB_ACTION_LEFT) {
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// LOG_DEBUG("Trackball event LEFT\n");
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// LOG_DEBUG("Trackball event LEFT");
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e.inputEvent = this->_eventLeft;
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} else if (this->action == TB_ACTION_RIGHT) {
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// LOG_DEBUG("Trackball event RIGHT\n");
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// LOG_DEBUG("Trackball event RIGHT");
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e.inputEvent = this->_eventRight;
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}
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