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treat RECEIVED_PACKET like PACKET_FOR_PHONE
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@@ -235,9 +235,8 @@ void PowerFSM_setup()
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powerFSM.add_transition(&stateLS, isRouter ? &stateNB : &stateDARK, EVENT_WAKE_TIMER, NULL, "Wake timer");
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// We need this transition, because we might not transition if we were waiting to enter light-sleep, because when we wake from light sleep we _always_ transition to NB or dark and
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powerFSM.add_transition(&stateLS, &stateNB, EVENT_RECEIVED_PACKET, NULL, "Received packet");
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powerFSM.add_transition(&stateNB, &stateNB, EVENT_RECEIVED_PACKET, NULL, "Received packet, resetting win wake");
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powerFSM.add_transition(&stateLS, isRouter ? &stateNB : &stateDARK, EVENT_PACKET_FOR_PHONE, NULL, "Received packet, exiting light sleep");
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powerFSM.add_transition(&stateNB, &stateNB, EVENT_PACKET_FOR_PHONE, NULL, "Received packet, resetting win wake");
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// Handle press events - note: we ignore button presses when in API mode
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powerFSM.add_transition(&stateLS, &stateON, EVENT_PRESS, NULL, "Press");
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@@ -261,6 +260,9 @@ void PowerFSM_setup()
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// if we are a router we don't turn the screen on for these things
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if (!isRouter) {
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// if any packet destined for phone arrives, turn on bluetooth at least
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powerFSM.add_transition(&stateNB, &stateDARK, EVENT_PACKET_FOR_PHONE, NULL, "Packet for phone");
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// show the latest node when we get a new node db update
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powerFSM.add_transition(&stateNB, &stateON, EVENT_NODEDB_UPDATED, NULL, "NodeDB update");
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powerFSM.add_transition(&stateDARK, &stateON, EVENT_NODEDB_UPDATED, NULL, "NodeDB update");
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@@ -300,8 +302,6 @@ void PowerFSM_setup()
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powerFSM.add_transition(&stateDARK, &stateON, EVENT_FIRMWARE_UPDATE, NULL, "Got firmware update");
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powerFSM.add_transition(&stateON, &stateON, EVENT_FIRMWARE_UPDATE, NULL, "Got firmware update");
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powerFSM.add_transition(&stateNB, &stateDARK, EVENT_PACKET_FOR_PHONE, NULL, "Packet for phone");
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powerFSM.add_timed_transition(&stateON, &stateDARK, getPref_screen_on_secs() * 1000, NULL, "Screen-on timeout");
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// On most boards we use light-sleep to be our main state, but on NRF52 we just stay in DARK
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