Add On-Screen Keyboard for UpDownInterrupt. Pls notice the new keyboard layout was inspired and adviced by https://github.com/csrutil

This commit is contained in:
whywilson
2025-08-23 15:24:40 +08:00
parent dca615fe3d
commit 0544998c9b
7 changed files with 185 additions and 46 deletions

View File

@@ -8,7 +8,8 @@ class UpDownInterruptBase : public Observable<const InputEvent *>, public concur
public:
explicit UpDownInterruptBase(const char *name);
void init(uint8_t pinDown, uint8_t pinUp, uint8_t pinPress, input_broker_event eventDown, input_broker_event eventUp,
input_broker_event eventPressed, void (*onIntDown)(), void (*onIntUp)(), void (*onIntPress)(),
input_broker_event eventPressed, input_broker_event eventPressedLong, input_broker_event eventUpLong,
input_broker_event eventDownLong, void (*onIntDown)(), void (*onIntUp)(), void (*onIntPress)(),
unsigned long updownDebounceMs = 50);
void intPressHandler();
void intDownHandler();
@@ -17,16 +18,41 @@ class UpDownInterruptBase : public Observable<const InputEvent *>, public concur
int32_t runOnce() override;
protected:
enum UpDownInterruptBaseActionType { UPDOWN_ACTION_NONE, UPDOWN_ACTION_PRESSED, UPDOWN_ACTION_UP, UPDOWN_ACTION_DOWN };
enum UpDownInterruptBaseActionType {
UPDOWN_ACTION_NONE,
UPDOWN_ACTION_PRESSED,
UPDOWN_ACTION_PRESSED_LONG,
UPDOWN_ACTION_UP,
UPDOWN_ACTION_UP_LONG,
UPDOWN_ACTION_DOWN,
UPDOWN_ACTION_DOWN_LONG
};
volatile UpDownInterruptBaseActionType action = UPDOWN_ACTION_NONE;
// Long press detection variables
uint32_t pressStartTime = 0;
uint32_t upStartTime = 0;
uint32_t downStartTime = 0;
bool pressDetected = false;
bool upDetected = false;
bool downDetected = false;
uint32_t lastPressLongEventTime = 0;
uint32_t lastUpLongEventTime = 0;
uint32_t lastDownLongEventTime = 0;
static const uint32_t LONG_PRESS_DURATION = 300;
static const uint32_t LONG_PRESS_REPEAT_INTERVAL = 300;
private:
uint8_t _pinDown = 0;
uint8_t _pinUp = 0;
uint8_t _pinPress = 0;
input_broker_event _eventDown = INPUT_BROKER_NONE;
input_broker_event _eventUp = INPUT_BROKER_NONE;
input_broker_event _eventPressed = INPUT_BROKER_NONE;
input_broker_event _eventPressedLong = INPUT_BROKER_NONE;
input_broker_event _eventUpLong = INPUT_BROKER_NONE;
input_broker_event _eventDownLong = INPUT_BROKER_NONE;
const char *_originName;
unsigned long lastUpKeyTime = 0;