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#376 use power off command instead of killing gps power per manual 9.5
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@@ -151,7 +151,7 @@ uint32_t GPS::getWakeTime() const
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return t; // already maxint
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if (t == 0)
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t = 2 * 60; // default to 2 mins
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t = 5 * 60; // Allow up to 5 mins for each attempt (probably will be much less if we can find sats)
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t *= 1000; // msecs
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@@ -223,6 +223,7 @@ void GPS::loop()
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// Once we get a location we no longer desperately want an update
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// or if we got a time and we are in GpsOpTimeOnly mode
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// DEBUG_MSG("gotLoc %d, tooLong %d, gotTime %d\n", gotLoc, tooLong, gotTime);
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if (gotLoc || tooLong || (gotTime && getGpsOp() == GpsOperation_GpsOpTimeOnly)) {
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if (gotLoc)
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hasValidLocation = true;
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@@ -31,7 +31,7 @@ bool UBloxGPS::setupGPS()
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#else
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_serial_gps->begin(GPS_BAUDRATE);
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#endif
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// _serial_gps.setRxBufferSize(1024); // the default is 256
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_serial_gps->setRxBufferSize(1024); // the default is 256
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}
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// uncomment to see debug info
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@@ -202,15 +202,18 @@ bool UBloxGPS::whileIdle()
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/// Note: ublox doesn't need a wake method, because as soon as we send chars to the GPS it will wake up
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void UBloxGPS::sleep()
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{
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// won't work on 6M
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// ublox.powerOff();
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setGPSPower(false);
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// Tell GPS to power down until we send it characters on serial port (we leave vcc connected)
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ublox.powerOff();
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// setGPSPower(false);
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}
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void UBloxGPS::wake()
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{
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fixType = 0; // assume we hace no fix yet
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setGPSPower(true);
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// Note: no delay needed because now we leave gps power on always and instead use ublox.powerOff()
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// Give time for the GPS to boot
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delay(200);
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// delay(200);
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}
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