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https://github.com/meshtastic/firmware.git
synced 2025-12-18 08:42:37 +00:00
PhoneAPIs shouldn't register for messages until they have clients
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@@ -17,34 +17,45 @@
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PhoneAPI::PhoneAPI() {}
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void PhoneAPI::init()
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{
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observe(&service.fromNumChanged);
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}
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PhoneAPI::~PhoneAPI()
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{
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close();
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}
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void PhoneAPI::handleStartConfig()
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{
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if (!isConnected()) {
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onConnectionChanged(true);
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observe(&service.fromNumChanged);
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}
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// even if we were already connected - restart our state machine
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state = STATE_SEND_MY_INFO;
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DEBUG_MSG("Reset nodeinfo read pointer\n");
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nodeInfoForPhone = NULL; // Don't keep returning old nodeinfos
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nodeDB.resetReadPointer(); // FIXME, this read pointer should be moved out of nodeDB and into this class - because
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// this will break once we have multiple instances of PhoneAPI running independently
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}
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void PhoneAPI::close()
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{
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unobserve();
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state = STATE_SEND_NOTHING;
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bool oldConnected = isConnected;
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isConnected = false;
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if (oldConnected != isConnected)
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onConnectionChanged(isConnected);
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if (state != STATE_SEND_NOTHING) {
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state = STATE_SEND_NOTHING;
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unobserve();
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releasePhonePacket(); // Don't leak phone packets on shutdown
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onConnectionChanged(false);
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}
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}
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void PhoneAPI::checkConnectionTimeout()
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{
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if (isConnected) {
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if (isConnected()) {
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bool newConnected = (millis() - lastContactMsec < getPref_phone_timeout_secs() * 1000L);
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if (!newConnected) {
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isConnected = false;
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onConnectionChanged(isConnected);
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}
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if (!newConnected)
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close();
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}
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}
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@@ -55,10 +66,7 @@ bool PhoneAPI::handleToRadio(const uint8_t *buf, size_t bufLength)
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{
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powerFSM.trigger(EVENT_CONTACT_FROM_PHONE); // As long as the phone keeps talking to us, don't let the radio go to sleep
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lastContactMsec = millis();
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if (!isConnected) {
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isConnected = true;
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onConnectionChanged(isConnected);
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}
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// return (lastContactMsec != 0) &&
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memset(&toRadioScratch, 0, sizeof(toRadioScratch));
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@@ -70,12 +78,12 @@ bool PhoneAPI::handleToRadio(const uint8_t *buf, size_t bufLength)
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case ToRadio_want_config_id_tag:
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config_nonce = toRadioScratch.want_config_id;
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DEBUG_MSG("Client wants config, nonce=%u\n", config_nonce);
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state = STATE_SEND_MY_INFO;
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DEBUG_MSG("Reset nodeinfo read pointer\n");
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nodeInfoForPhone = NULL; // Don't keep returning old nodeinfos
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nodeDB.resetReadPointer(); // FIXME, this read pointer should be moved out of nodeDB and into this class - because
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// this will break once we have multiple instances of PhoneAPI running independently
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handleStartConfig();
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break;
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case ToRadio_disconnect_tag:
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close();
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break;
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default:
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@@ -166,10 +174,8 @@ size_t PhoneAPI::getFromRadio(uint8_t *buf)
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// Encapsulate as a FromRadio packet
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fromRadioScratch.which_payloadVariant = FromRadio_packet_tag;
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fromRadioScratch.packet = *packetForPhone;
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service.releaseToPool(packetForPhone); // we just copied the bytes, so don't need this buffer anymore
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packetForPhone = NULL;
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}
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releasePhonePacket();
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break;
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default:
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@@ -188,6 +194,16 @@ size_t PhoneAPI::getFromRadio(uint8_t *buf)
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return 0;
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}
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void PhoneAPI::handleDisconnect() {}
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void PhoneAPI::releasePhonePacket()
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{
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if (packetForPhone) {
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service.releaseToPool(packetForPhone); // we just copied the bytes, so don't need this buffer anymore
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packetForPhone = NULL;
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}
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}
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/**
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* Return true if we have data available to send to the phone
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*/
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