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firmware/src/graphics/niche/InkHUD/Events.h

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#ifdef MESHTASTIC_INCLUDE_INKHUD
#pragma once
/*
Handles non-specific events for InkHUD
Individual applets are responsible for listening for their own events via the module api etc,
however this class handles general events which concern InkHUD as a whole, e.g. shutdown
*/
#include "configuration.h"
#include "Observer.h"
#include "./InkHUD.h"
#include "./Persistence.h"
namespace NicheGraphics::InkHUD
{
class Events
{
public:
Events();
void begin();
void onButtonShort(); // User button: short press
void onButtonLong(); // User button: long press
int beforeDeepSleep(void *unused); // Prepare for shutdown
int beforeReboot(void *unused); // Prepare for reboot
int onReceiveTextMessage(const meshtastic_MeshPacket *packet); // Store most recent text message
#ifdef ARCH_ESP32
int beforeLightSleep(void *unused); // Prepare for light sleep
#endif
private:
// For convenience
InkHUD *inkhud = nullptr;
Persistence::Settings *settings = nullptr;
// Get notified when the system is shutting down
CallbackObserver<Events, void *> deepSleepObserver = CallbackObserver<Events, void *>(this, &Events::beforeDeepSleep);
// Get notified when the system is rebooting
CallbackObserver<Events, void *> rebootObserver = CallbackObserver<Events, void *>(this, &Events::beforeReboot);
// Cache *incoming* text messages, for use by applets
CallbackObserver<Events, const meshtastic_MeshPacket *> textMessageObserver =
CallbackObserver<Events, const meshtastic_MeshPacket *>(this, &Events::onReceiveTextMessage);
#ifdef ARCH_ESP32
// Get notified when the system is entering light sleep
CallbackObserver<Events, void *> lightSleepObserver = CallbackObserver<Events, void *>(this, &Events::beforeLightSleep);
#endif
};
} // namespace NicheGraphics::InkHUD
#endif