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firmware/src/modules/Telemetry/DeviceTelemetry.h

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#pragma once
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#include "../mesh/generated/meshtastic/telemetry.pb.h"
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#include "NodeDB.h"
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#include "ProtobufModule.h"
#include <OLEDDisplay.h>
#include <OLEDDisplayUi.h>
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class DeviceTelemetryModule : private concurrency::OSThread, public ProtobufModule<meshtastic_Telemetry>
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{
CallbackObserver<DeviceTelemetryModule, const meshtastic::Status *> nodeStatusObserver =
CallbackObserver<DeviceTelemetryModule, const meshtastic::Status *>(this, &DeviceTelemetryModule::handleStatusUpdate);
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public:
DeviceTelemetryModule()
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: concurrency::OSThread("DeviceTelemetryModule"),
ProtobufModule("DeviceTelemetry", meshtastic_PortNum_TELEMETRY_APP, &meshtastic_Telemetry_msg)
{
uptimeWrapCount = 0;
uptimeLastMs = millis();
nodeStatusObserver.observe(&nodeStatus->onNewStatus);
setIntervalFromNow(45 * 1000); // Wait until NodeInfo is sent
}
virtual bool wantUIFrame() { return false; }
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protected:
/** Called to handle a particular incoming message
@return true if you've guaranteed you've handled this message and no other handlers should be considered for it
*/
virtual bool handleReceivedProtobuf(const meshtastic_MeshPacket &mp, meshtastic_Telemetry *p) override;
virtual meshtastic_MeshPacket *allocReply() override;
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virtual int32_t runOnce() override;
/**
* Send our Telemetry into the mesh
*/
bool sendTelemetry(NodeNum dest = NODENUM_BROADCAST, bool phoneOnly = false);
/**
* Get the uptime in seconds
* Loses some accuracy after 49 days, but that's fine
*/
uint32_t getUptimeSeconds() { return (0xFFFFFFFF / 1000) * uptimeWrapCount + (uptimeLastMs / 1000); }
private:
meshtastic_Telemetry getDeviceTelemetry();
uint32_t sendToPhoneIntervalMs = SECONDS_IN_MINUTE * 1000; // Send to phone every minute
uint32_t lastSentToMesh = 0;
void refreshUptime()
{
auto now = millis();
// If we wrapped around (~49 days), increment the wrap count
if (now < uptimeLastMs)
uptimeWrapCount++;
uptimeLastMs = now;
}
uint32_t uptimeWrapCount;
uint32_t uptimeLastMs;
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};