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firmware/src/mesh/MeshService.cpp

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#include "configuration.h"
#if !MESHTASTIC_EXCLUDE_GPS
#include "GPS.h"
#endif
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#include "../concurrency/Periodic.h"
#include "BluetoothCommon.h" // needed for updateBatteryLevel, FIXME, eventually when we pull mesh out into a lib we shouldn't be whacking bluetooth from here
#include "MeshService.h"
Multi message storage (#8182) * First try at multimessage storage and display * Nrf built issue fix * Message view mode * Add channel name instead of channel slot * trunk fix * Fix for DM threading * fix for message time * rename of view mode to Conversations * Reply in thread feature * rename Select View Mode to Select Conversation * dismiss all live fix * Messages from phone show on screen * Decoupled message packets from screen.cpp and cleaned up * Cannedmessage cleanup and emotes fixed * Ack on messages sent * Ack message cleanup * Dismiss feature fixed * removed legacy temporary messages * Emote picker fix * Memory size debug * Build error fix * Sanity checks are okay sometimes * Lengthen channel name and finalize cleanup removal of Broadcast * Change DM to @ in order to unify on a single method * Continue unifying display, also show message status on the "isMine" lines * Add context for incoming messages * Better to say "in" vs "on" * crash fix for confirmation nodes * Fix outbound labels based to avoid creating delays * Eink autoscroll dissabled * gating for message storage when not using a screen * revert * Build fail fix * Don't error out with unset MAC address in unit tests * Provide some extra spacing for low hanging characters in messages * Reorder menu options and reword Respond * Reword menus to better reflect actions * Go to thread from favorite screen * Reorder Favorite Action Menu with simple word modifications * Consolidate wording on "Chats" * Mute channel fix * trunk fix * Clean up how muting works along with when we wake the screen * Fix builds for HELTEC_MESH_SOLAR * Signal bars for message ack * fix for notification renderer * Remove duplicate code, fix more Chats, and fix C6L MessageRenderer * Fix to many warnings related to BaseUI * preset aware signal strength display * More C6L fixes and clean up header lines * Use text aligns for message layout where necessary * Attempt to fix memory usage of invalidLifetime * Update channel mute for adjusted protobuf * Missed a comma in merge conflicts * cleanup to get more space * Trunk fixes * Optimize Hi Rez Chirpy to save space * more fixes * More cleanup * Remove used getConversationWith * Remove unused dismissNewestMessage * Fix another build error on occassion * Dimiss key combo function deprecated * More cleanup * Fn symbol code removed * Waypoint cleanup * Trunk fix * Fixup Waypoint screen with BaseUI code * Implement Haruki's ClockRenderer and broadcast decomposeTime across various files. * Revert "Implement Haruki's ClockRenderer and broadcast decomposeTime across various files." This reverts commit 2f6572177482fe059d37253117fa8f47abdb6310. * Implement Haruki's ClockRenderer and broadcast decomposeTime across various files. Attempt 2! * remove memory usage debug * Revert only RangeTestModule.cpp change * Switch from dynamic std::string storage to fixed-size char[] * Removing old left over code * More optimization * Free Heap when not on Message screen * build error fixes * Restore ellipsis to end of long names * Remove legacy function renderMessageContent * improved destination filtering * force PKI * cleanup * Shorten longNames to not exceed message popups * log messages sent from apps * Trunk fix * Improve layout of messages screen * Fix potential crash for undefined variable * Revert changes to RedirectablePrint.cpp * Apply shortening to longNames in Select Destination * Fix short name displays * Fix sprintfOverlappingData issue * Fix nullPointerRedundantCheck warning on ESP32 * Add "Delete All Chats" to all chat views * Improve getSafeNodeName / sanitizeString code. * Improve getSafeNodeName further * Restore auto favorite; but only if not CLIENT_BASE * Don't favorite if WE are CLIENT_BASE role * Don't run message persistent in MUI * Fix broken endifs * Unkwnown nodes no longer show as ??? on message thread * More delete options and cleanup of code * fix for delete this chat * Message menu cleanup * trunk fix * Clean up some menu options and remove some Unit C6L ifdefines * Rework Delete flow * Desperate times call for desperate measures * Create a background on the connected icon to reduce overlap impact * Optimize code for background image * Fix for Muzi_Base * Trunk Fixes * Remove the up/down shortcut to launch canned messages (#8370) * Remove the up/down shortcut to launch canned messages * Enabled MQTT and WEBSERVER by default (#8679) Signed-off-by: kur1k0 <zhuzirun@m5stack.com> Co-authored-by: Ben Meadors <benmmeadors@gmail.com> Co-authored-by: Jonathan Bennett <jbennett@incomsystems.biz> --------- Signed-off-by: kur1k0 <zhuzirun@m5stack.com> Co-authored-by: Riker <zhuzirun@m5stack.com> Co-authored-by: Ben Meadors <benmmeadors@gmail.com> * Correct string length calculation for signal bars * Manual message scrolling * Fix * Restore CannedMessages on Home Frame * UpDown situational destination for textMessage * Correct up/down destinations on textMessage frame * Update Screen.h for handleTextMessage * Update Screen.cpp to repair a merge issue * Add nudge scroll on UpDownEncoder devices. * Set nodeName to maximum size * Revert "Set nodeName to maximum size" This reverts commit e254f399256c746b0c82d62475b580d27d4fbbb9. * Reflow Node Lists and TLora Pager Views (#8942) * Add files via upload * Move files into the right place * Short or Long Names for everyone! * Add scrolling to Node list * Pagination fix for Latest to oldest per page * Page counters * Dynamic scaling of column counts based upon screen size, clean up box drawing * Reflow Node Lists and TLora Pager Views (#8942) * Add files via upload * Move files into the right place * Short or Long Names for everyone! * Add scrolling to Node list * Pagination fix for Latest to oldest per page * Page counters * Dynamic scaling of column counts based upon screen size, clean up box drawing * Update exempt labels for stale bot workflow Adds triaged and backlog to the list of exempt labels. * Update naming of Frame Visibility toggles * Fix to scrolling * Fix for content cutting off when from us * Fix for "delete this chat" now it does delete the current one * Rework isHighResolution to be an enum called ScreenResolution * Migrate Unit C6L macro guards into currentResolution UltraLow checks * Mistakes happen - restoring NodeList Renderer line --------- Signed-off-by: kur1k0 <zhuzirun@m5stack.com> Co-authored-by: Jason P <applewiz@mac.com> Co-authored-by: Jonathan Bennett <jbennett@incomsystems.biz> Co-authored-by: Riker <zhuzirun@m5stack.com> Co-authored-by: Ben Meadors <benmmeadors@gmail.com> Co-authored-by: whywilson <m.tools@qq.com> Co-authored-by: Tom Fifield <tom@tomfifield.net>
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#include "MessageStore.h"
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#include "NodeDB.h"
#include "PowerFSM.h"
#include "RTC.h"
#include "TypeConversions.h"
Multi message storage (#8182) * First try at multimessage storage and display * Nrf built issue fix * Message view mode * Add channel name instead of channel slot * trunk fix * Fix for DM threading * fix for message time * rename of view mode to Conversations * Reply in thread feature * rename Select View Mode to Select Conversation * dismiss all live fix * Messages from phone show on screen * Decoupled message packets from screen.cpp and cleaned up * Cannedmessage cleanup and emotes fixed * Ack on messages sent * Ack message cleanup * Dismiss feature fixed * removed legacy temporary messages * Emote picker fix * Memory size debug * Build error fix * Sanity checks are okay sometimes * Lengthen channel name and finalize cleanup removal of Broadcast * Change DM to @ in order to unify on a single method * Continue unifying display, also show message status on the "isMine" lines * Add context for incoming messages * Better to say "in" vs "on" * crash fix for confirmation nodes * Fix outbound labels based to avoid creating delays * Eink autoscroll dissabled * gating for message storage when not using a screen * revert * Build fail fix * Don't error out with unset MAC address in unit tests * Provide some extra spacing for low hanging characters in messages * Reorder menu options and reword Respond * Reword menus to better reflect actions * Go to thread from favorite screen * Reorder Favorite Action Menu with simple word modifications * Consolidate wording on "Chats" * Mute channel fix * trunk fix * Clean up how muting works along with when we wake the screen * Fix builds for HELTEC_MESH_SOLAR * Signal bars for message ack * fix for notification renderer * Remove duplicate code, fix more Chats, and fix C6L MessageRenderer * Fix to many warnings related to BaseUI * preset aware signal strength display * More C6L fixes and clean up header lines * Use text aligns for message layout where necessary * Attempt to fix memory usage of invalidLifetime * Update channel mute for adjusted protobuf * Missed a comma in merge conflicts * cleanup to get more space * Trunk fixes * Optimize Hi Rez Chirpy to save space * more fixes * More cleanup * Remove used getConversationWith * Remove unused dismissNewestMessage * Fix another build error on occassion * Dimiss key combo function deprecated * More cleanup * Fn symbol code removed * Waypoint cleanup * Trunk fix * Fixup Waypoint screen with BaseUI code * Implement Haruki's ClockRenderer and broadcast decomposeTime across various files. * Revert "Implement Haruki's ClockRenderer and broadcast decomposeTime across various files." This reverts commit 2f6572177482fe059d37253117fa8f47abdb6310. * Implement Haruki's ClockRenderer and broadcast decomposeTime across various files. Attempt 2! * remove memory usage debug * Revert only RangeTestModule.cpp change * Switch from dynamic std::string storage to fixed-size char[] * Removing old left over code * More optimization * Free Heap when not on Message screen * build error fixes * Restore ellipsis to end of long names * Remove legacy function renderMessageContent * improved destination filtering * force PKI * cleanup * Shorten longNames to not exceed message popups * log messages sent from apps * Trunk fix * Improve layout of messages screen * Fix potential crash for undefined variable * Revert changes to RedirectablePrint.cpp * Apply shortening to longNames in Select Destination * Fix short name displays * Fix sprintfOverlappingData issue * Fix nullPointerRedundantCheck warning on ESP32 * Add "Delete All Chats" to all chat views * Improve getSafeNodeName / sanitizeString code. * Improve getSafeNodeName further * Restore auto favorite; but only if not CLIENT_BASE * Don't favorite if WE are CLIENT_BASE role * Don't run message persistent in MUI * Fix broken endifs * Unkwnown nodes no longer show as ??? on message thread * More delete options and cleanup of code * fix for delete this chat * Message menu cleanup * trunk fix * Clean up some menu options and remove some Unit C6L ifdefines * Rework Delete flow * Desperate times call for desperate measures * Create a background on the connected icon to reduce overlap impact * Optimize code for background image * Fix for Muzi_Base * Trunk Fixes * Remove the up/down shortcut to launch canned messages (#8370) * Remove the up/down shortcut to launch canned messages * Enabled MQTT and WEBSERVER by default (#8679) Signed-off-by: kur1k0 <zhuzirun@m5stack.com> Co-authored-by: Ben Meadors <benmmeadors@gmail.com> Co-authored-by: Jonathan Bennett <jbennett@incomsystems.biz> --------- Signed-off-by: kur1k0 <zhuzirun@m5stack.com> Co-authored-by: Riker <zhuzirun@m5stack.com> Co-authored-by: Ben Meadors <benmmeadors@gmail.com> * Correct string length calculation for signal bars * Manual message scrolling * Fix * Restore CannedMessages on Home Frame * UpDown situational destination for textMessage * Correct up/down destinations on textMessage frame * Update Screen.h for handleTextMessage * Update Screen.cpp to repair a merge issue * Add nudge scroll on UpDownEncoder devices. * Set nodeName to maximum size * Revert "Set nodeName to maximum size" This reverts commit e254f399256c746b0c82d62475b580d27d4fbbb9. * Reflow Node Lists and TLora Pager Views (#8942) * Add files via upload * Move files into the right place * Short or Long Names for everyone! * Add scrolling to Node list * Pagination fix for Latest to oldest per page * Page counters * Dynamic scaling of column counts based upon screen size, clean up box drawing * Reflow Node Lists and TLora Pager Views (#8942) * Add files via upload * Move files into the right place * Short or Long Names for everyone! * Add scrolling to Node list * Pagination fix for Latest to oldest per page * Page counters * Dynamic scaling of column counts based upon screen size, clean up box drawing * Update exempt labels for stale bot workflow Adds triaged and backlog to the list of exempt labels. * Update naming of Frame Visibility toggles * Fix to scrolling * Fix for content cutting off when from us * Fix for "delete this chat" now it does delete the current one * Rework isHighResolution to be an enum called ScreenResolution * Migrate Unit C6L macro guards into currentResolution UltraLow checks * Mistakes happen - restoring NodeList Renderer line --------- Signed-off-by: kur1k0 <zhuzirun@m5stack.com> Co-authored-by: Jason P <applewiz@mac.com> Co-authored-by: Jonathan Bennett <jbennett@incomsystems.biz> Co-authored-by: Riker <zhuzirun@m5stack.com> Co-authored-by: Ben Meadors <benmmeadors@gmail.com> Co-authored-by: whywilson <m.tools@qq.com> Co-authored-by: Tom Fifield <tom@tomfifield.net>
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#include "graphics/draw/MessageRenderer.h"
#include "main.h"
#include "mesh-pb-constants.h"
#include "meshUtils.h"
#include "modules/NodeInfoModule.h"
#include "modules/PositionModule.h"
#include "modules/RoutingModule.h"
#include "power.h"
#include <assert.h>
#include <string>
#if ARCH_PORTDUINO
#include "PortduinoGlue.h"
#endif
/*
receivedPacketQueue - this is a queue of messages we've received from the mesh, which we are keeping to deliver to the phone.
It is implemented with a FreeRTos queue (wrapped with a little RTQueue class) of pointers to MeshPacket protobufs (which were
alloced with new). After a packet ptr is removed from the queue and processed it should be deleted. (eventually we should move
sent packets into a 'sentToPhone' queue of packets we can delete just as soon as we are sure the phone has acked those packets -
when the phone writes to FromNum)
mesh - an instance of Mesh class. Which manages the interface to the mesh radio library, reception of packets from other nodes,
arbitrating to select a node number and keeping the current nodedb.
*/
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/* Broadcast when a newly powered mesh node wants to find a node num it can use
The algorithm is as follows:
* when a node starts up, it broadcasts their user and the normal flow is for all other nodes to reply with their User as well (so
the new node can build its node db)
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*/
MeshService *service;
#define MAX_MQTT_PROXY_MESSAGES 16
static MemoryPool<meshtastic_MqttClientProxyMessage, MAX_MQTT_PROXY_MESSAGES> staticMqttClientProxyMessagePool;
#define MAX_QUEUE_STATUS 4
static MemoryPool<meshtastic_QueueStatus, MAX_QUEUE_STATUS> staticQueueStatusPool;
#define MAX_CLIENT_NOTIFICATIONS 4
static MemoryPool<meshtastic_ClientNotification, MAX_CLIENT_NOTIFICATIONS> staticClientNotificationPool;
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Allocator<meshtastic_MqttClientProxyMessage> &mqttClientProxyMessagePool = staticMqttClientProxyMessagePool;
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Allocator<meshtastic_ClientNotification> &clientNotificationPool = staticClientNotificationPool;
Allocator<meshtastic_QueueStatus> &queueStatusPool = staticQueueStatusPool;
#include "Router.h"
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MeshService::MeshService()
#ifdef ARCH_PORTDUINO
: toPhoneQueue(MAX_RX_TOPHONE), toPhoneQueueStatusQueue(MAX_RX_QUEUESTATUS_TOPHONE),
toPhoneMqttProxyQueue(MAX_RX_MQTTPROXY_TOPHONE), toPhoneClientNotificationQueue(MAX_RX_NOTIFICATION_TOPHONE)
#endif
{
lastQueueStatus = {0, 0, 16, 0};
}
void MeshService::init()
{
#if HAS_GPS
if (gps)
gpsObserver.observe(&gps->newStatus);
#endif
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}
int MeshService::handleFromRadio(const meshtastic_MeshPacket *mp)
{
powerFSM.trigger(EVENT_PACKET_FOR_PHONE); // Possibly keep the node from sleeping
nodeDB->updateFrom(*mp); // update our DB state based off sniffing every RX packet from the radio
bool isPreferredRebroadcaster = config.device.role == meshtastic_Config_DeviceConfig_Role_ROUTER;
if (mp->which_payload_variant == meshtastic_MeshPacket_decoded_tag &&
mp->decoded.portnum == meshtastic_PortNum_TELEMETRY_APP && mp->decoded.request_id > 0) {
LOG_DEBUG("Received telemetry response. Skip sending our NodeInfo");
// ignore our request for its NodeInfo
} else if (mp->which_payload_variant == meshtastic_MeshPacket_decoded_tag && !nodeDB->getMeshNode(mp->from)->has_user &&
nodeInfoModule && !isPreferredRebroadcaster && !nodeDB->isFull()) {
if (airTime->isTxAllowedChannelUtil(true)) {
const int8_t hopsUsed = getHopsAway(*mp, config.lora.hop_limit);
if (hopsUsed > (int32_t)(config.lora.hop_limit + 2)) {
LOG_DEBUG("Skip send NodeInfo: %d hops away is too far away", hopsUsed);
} else {
LOG_INFO("Heard new node on ch. %d, send NodeInfo and ask for response", mp->channel);
nodeInfoModule->sendOurNodeInfo(mp->from, true, mp->channel);
}
} else {
LOG_DEBUG("Skip sending NodeInfo > 25%% ch. util");
}
}
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printPacket("Forwarding to phone", mp);
sendToPhone(packetPool.allocCopy(*mp));
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return 0;
}
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/// Do idle processing (mostly processing messages which have been queued from the radio)
void MeshService::loop()
{
if (lastQueueStatus.free == 0) { // check if there is now free space in TX queue
meshtastic_QueueStatus qs = router->getQueueStatus();
if (qs.free != lastQueueStatus.free)
(void)sendQueueStatusToPhone(qs, 0, 0);
}
if (oldFromNum != fromNum) { // We don't want to generate extra notifies for multiple new packets
int result = fromNumChanged.notifyObservers(fromNum);
if (result == 0) // If any observer returns non-zero, we will try again
oldFromNum = fromNum;
}
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}
/// The radioConfig object just changed, call this to force the hw to change to the new settings
void MeshService::reloadConfig(int saveWhat)
{
// If we can successfully set this radio to these settings, save them to disk
// This will also update the region as needed
nodeDB->resetRadioConfig(); // Don't let the phone send us fatally bad settings
configChanged.notifyObservers(NULL); // This will cause radio hardware to change freqs etc
nodeDB->saveToDisk(saveWhat);
}
/// The owner User record just got updated, update our node DB and broadcast the info into the mesh
void MeshService::reloadOwner(bool shouldSave)
{
// LOG_DEBUG("reloadOwner()");
// update our local data directly
nodeDB->updateUser(nodeDB->getNodeNum(), owner);
assert(nodeInfoModule);
// update everyone else and save to disk
if (nodeInfoModule && shouldSave) {
nodeInfoModule->sendOurNodeInfo();
}
}
// search the queue for a request id and return the matching nodenum
NodeNum MeshService::getNodenumFromRequestId(uint32_t request_id)
{
NodeNum nodenum = 0;
for (int i = 0; i < toPhoneQueue.numUsed(); i++) {
meshtastic_MeshPacket *p = toPhoneQueue.dequeuePtr(0);
if (p->id == request_id) {
nodenum = p->to;
// make sure to continue this to make one full loop
}
// put it right back on the queue
toPhoneQueue.enqueue(p, 0);
}
return nodenum;
}
/**
* Given a ToRadio buffer parse it and properly handle it (setup radio, owner or send packet into the mesh)
* Called by PhoneAPI.handleToRadio. Note: p is a scratch buffer, this function is allowed to write to it but it can not keep a
* reference
*/
void MeshService::handleToRadio(meshtastic_MeshPacket &p)
{
#if defined(ARCH_PORTDUINO)
if (SimRadio::instance && p.decoded.portnum == meshtastic_PortNum_SIMULATOR_APP) {
// Simulates device received a packet via the LoRa chip
SimRadio::instance->unpackAndReceive(p);
return;
}
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#endif
p.from = 0; // We don't let clients assign nodenums to their sent messages
p.next_hop = NO_NEXT_HOP_PREFERENCE; // We don't let clients assign next_hop to their sent messages
p.relay_node = NO_RELAY_NODE; // We don't let clients assign relay_node to their sent messages
if (p.id == 0)
p.id = generatePacketId(); // If the phone didn't supply one, then pick one
p.rx_time = getValidTime(RTCQualityFromNet); // Record the time the packet arrived from the phone
IF_SCREEN(if (p.decoded.portnum == meshtastic_PortNum_TEXT_MESSAGE_APP && p.decoded.payload.size > 0 &&
p.to != NODENUM_BROADCAST && p.to != 0) // DM only
{
perhapsDecode(&p);
const StoredMessage &sm = messageStore.addFromPacket(p);
graphics::MessageRenderer::handleNewMessage(nullptr, sm, p); // notify UI
})
// Send the packet into the mesh
DEBUG_HEAP_BEFORE;
auto a = packetPool.allocCopy(p);
DEBUG_HEAP_AFTER("MeshService::handleToRadio", a);
sendToMesh(a, RX_SRC_USER);
bool loopback = false; // if true send any packet the phone sends back itself (for testing)
if (loopback) {
// no need to copy anymore because handle from radio assumes it should _not_ delete
// packetPool.allocCopy(r.variant.packet);
handleFromRadio(&p);
// handleFromRadio will tell the phone a new packet arrived
}
}
/** Attempt to cancel a previously sent packet from this _local_ node. Returns true if a packet was found we could cancel */
bool MeshService::cancelSending(PacketId id)
{
return router->cancelSending(nodeDB->getNodeNum(), id);
}
ErrorCode MeshService::sendQueueStatusToPhone(const meshtastic_QueueStatus &qs, ErrorCode res, uint32_t mesh_packet_id)
{
meshtastic_QueueStatus *copied = queueStatusPool.allocCopy(qs);
copied->res = res;
copied->mesh_packet_id = mesh_packet_id;
if (toPhoneQueueStatusQueue.numFree() == 0) {
LOG_INFO("tophone queue status queue is full, discard oldest");
meshtastic_QueueStatus *d = toPhoneQueueStatusQueue.dequeuePtr(0);
if (d)
releaseQueueStatusToPool(d);
}
lastQueueStatus = *copied;
res = toPhoneQueueStatusQueue.enqueue(copied, 0);
fromNum++;
return res ? ERRNO_OK : ERRNO_UNKNOWN;
}
void MeshService::sendToMesh(meshtastic_MeshPacket *p, RxSource src, bool ccToPhone)
{
uint32_t mesh_packet_id = p->id;
nodeDB->updateFrom(*p); // update our local DB for this packet (because phone might have sent position packets etc...)
// Note: We might return !OK if our fifo was full, at that point the only option we have is to drop it
ErrorCode res = router->sendLocal(p, src);
/* NOTE(pboldin): Prepare and send QueueStatus message to the phone as a
* high-priority message. */
meshtastic_QueueStatus qs = router->getQueueStatus();
ErrorCode r = sendQueueStatusToPhone(qs, res, mesh_packet_id);
if (r != ERRNO_OK) {
LOG_DEBUG("Can't send status to phone");
}
if ((res == ERRNO_OK || res == ERRNO_SHOULD_RELEASE) && ccToPhone) { // Check if p is not released in case it couldn't be sent
DEBUG_HEAP_BEFORE;
auto a = packetPool.allocCopy(*p);
DEBUG_HEAP_AFTER("MeshService::sendToMesh", a);
sendToPhone(a);
}
// Router may ask us to release the packet if it wasn't sent
if (res == ERRNO_SHOULD_RELEASE) {
releaseToPool(p);
}
}
bool MeshService::trySendPosition(NodeNum dest, bool wantReplies)
{
meshtastic_NodeInfoLite *node = nodeDB->getMeshNode(nodeDB->getNodeNum());
assert(node);
if (nodeDB->hasValidPosition(node)) {
#if HAS_GPS && !MESHTASTIC_EXCLUDE_GPS
if (positionModule) {
if (!config.position.fixed_position && !nodeDB->hasLocalPositionSinceBoot()) {
LOG_DEBUG("Skip position ping; no fresh position since boot");
return false;
}
LOG_INFO("Send position ping to 0x%x, wantReplies=%d, channel=%d", dest, wantReplies, node->channel);
positionModule->sendOurPosition(dest, wantReplies, node->channel);
return true;
}
} else {
#endif
if (nodeInfoModule) {
LOG_INFO("Send nodeinfo ping to 0x%x, wantReplies=%d, channel=%d", dest, wantReplies, node->channel);
nodeInfoModule->sendOurNodeInfo(dest, wantReplies, node->channel);
}
}
return false;
}
void MeshService::sendToPhone(meshtastic_MeshPacket *p)
{
perhapsDecode(p);
#ifdef ARCH_ESP32
#if !MESHTASTIC_EXCLUDE_STOREFORWARD
if (moduleConfig.store_forward.enabled && storeForwardModule->isServer() &&
p->decoded.portnum == meshtastic_PortNum_TEXT_MESSAGE_APP) {
releaseToPool(p); // Copy is already stored in StoreForward history
fromNum++; // Notify observers for packet from radio
return;
}
#endif
#endif
if (toPhoneQueue.numFree() == 0) {
if (p->decoded.portnum == meshtastic_PortNum_TEXT_MESSAGE_APP ||
p->decoded.portnum == meshtastic_PortNum_RANGE_TEST_APP) {
LOG_WARN("ToPhone queue is full, discard oldest");
meshtastic_MeshPacket *d = toPhoneQueue.dequeuePtr(0);
if (d)
releaseToPool(d);
} else {
LOG_WARN("ToPhone queue is full, drop packet");
releaseToPool(p);
fromNum++; // Make sure to notify observers in case they are reconnected so they can get the packets
return;
}
}
if (toPhoneQueue.enqueue(p, 0) == false) {
LOG_CRIT("Failed to queue a packet into toPhoneQueue!");
abort();
}
fromNum++;
}
void MeshService::sendMqttMessageToClientProxy(meshtastic_MqttClientProxyMessage *m)
{
LOG_DEBUG("Send mqtt message on topic '%s' to client for proxy", m->topic);
if (toPhoneMqttProxyQueue.numFree() == 0) {
LOG_WARN("MqttClientProxyMessagePool queue is full, discard oldest");
meshtastic_MqttClientProxyMessage *d = toPhoneMqttProxyQueue.dequeuePtr(0);
if (d)
releaseMqttClientProxyMessageToPool(d);
}
if (toPhoneMqttProxyQueue.enqueue(m, 0) == false) {
LOG_CRIT("Failed to queue a packet into toPhoneMqttProxyQueue!");
abort();
}
fromNum++;
}
void MeshService::sendRoutingErrorResponse(meshtastic_Routing_Error error, const meshtastic_MeshPacket *mp)
{
if (!mp) {
LOG_WARN("Cannot send routing error response: null packet");
return;
}
// Use the routing module to send the error response
if (routingModule) {
routingModule->sendAckNak(error, mp->from, mp->id, mp->channel);
} else {
LOG_ERROR("Cannot send routing error response: no routing module");
}
}
void MeshService::sendClientNotification(meshtastic_ClientNotification *n)
{
LOG_DEBUG("Send client notification to phone");
if (toPhoneClientNotificationQueue.numFree() == 0) {
LOG_WARN("ClientNotification queue is full, discard oldest");
meshtastic_ClientNotification *d = toPhoneClientNotificationQueue.dequeuePtr(0);
if (d)
releaseClientNotificationToPool(d);
}
if (toPhoneClientNotificationQueue.enqueue(n, 0) == false) {
LOG_CRIT("Failed to queue a notification into toPhoneClientNotificationQueue!");
abort();
}
fromNum++;
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}
meshtastic_NodeInfoLite *MeshService::refreshLocalMeshNode()
{
meshtastic_NodeInfoLite *node = nodeDB->getMeshNode(nodeDB->getNodeNum());
assert(node);
// We might not have a position yet for our local node, in that case, at least try to send the time
if (!node->has_position) {
memset(&node->position, 0, sizeof(node->position));
node->has_position = true;
}
meshtastic_PositionLite &position = node->position;
// Update our local node info with our time (even if we don't decide to update anyone else)
node->last_heard =
getValidTime(RTCQualityFromNet); // This nodedb timestamp might be stale, so update it if our clock is kinda valid
position.time = getValidTime(RTCQualityFromNet);
if (powerStatus->getHasBattery() == 1) {
updateBatteryLevel(powerStatus->getBatteryChargePercent());
}
return node;
}
#if HAS_GPS
int MeshService::onGPSChanged(const meshtastic::GPSStatus *newStatus)
{
// Update our local node info with our position (even if we don't decide to update anyone else)
const meshtastic_NodeInfoLite *node = refreshLocalMeshNode();
meshtastic_Position pos = meshtastic_Position_init_default;
if (newStatus->getHasLock()) {
// load data from GPS object, will add timestamp + battery further down
pos = gps->p;
} else {
// The GPS has lost lock
#ifdef GPS_DEBUG
LOG_DEBUG("onGPSchanged() - lost validLocation");
#endif
}
// Used fixed position if configured regardless of GPS lock
if (config.position.fixed_position) {
LOG_WARN("Use fixed position");
pos = TypeConversions::ConvertToPosition(node->position);
}
// Add a fresh timestamp
pos.time = getValidTime(RTCQualityFromNet);
// In debug logs, identify position by @timestamp:stage (stage 4 = nodeDB)
LOG_DEBUG("onGPSChanged() pos@%x time=%u lat=%d lon=%d alt=%d", pos.timestamp, pos.time, pos.latitude_i, pos.longitude_i,
pos.altitude);
// Update our current position in the local DB
nodeDB->updatePosition(nodeDB->getNodeNum(), pos, RX_SRC_LOCAL);
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return 0;
}
#endif
bool MeshService::isToPhoneQueueEmpty()
{
return toPhoneQueue.isEmpty();
}
uint32_t MeshService::GetTimeSinceMeshPacket(const meshtastic_MeshPacket *mp)
{
uint32_t now = getTime();
uint32_t last_seen = mp->rx_time;
int delta = (int)(now - last_seen);
if (delta < 0) // our clock must be slightly off still - not set from GPS yet
delta = 0;
return delta;
If a packet is heard multiple times, rebroadcast using the highest hop limit (#5534) * If a packet is heard multiple times, rebroadcast using the highest hop limit Sometimes a packet will be in the TX queue waiting to be transmitted, when it is overheard being rebroadcast by another node, with a higher hop limit remaining. When this occurs, modify the pending packet in the TX queue to avoid unnecessarily wasting hops. * Reprocess instead of modifying queued packet In order to ensure that the traceroute module works correctly, rather than modifying the hop limnit of the existing queued version of the packet, simply drop it ifrom the queue and reprocess the version of the packet with the superior hop limit. * Update protobufs submodule * Merge upstream/develop into overheard-hoptimisation branch Resolved conflicts in: - src/mesh/FloodingRouter.cpp: Integrated hop limit optimization with refactored duplicate handling - src/mesh/MeshPacketQueue.h: Kept both hop_limit_lt parameter and new find() method * Improve method naming and code clarity - Rename findPacket() to getPacketFromQueue() for better clarity - Make code DRY by having find() use getPacketFromQueue() internally - Resolves method overloading conflict with clearer naming * If a packet is heard multiple times, rebroadcast using the highest hop limit Sometimes a packet will be in the TX queue waiting to be transmitted, when it is overheard being rebroadcast by another node, with a higher hop limit remaining. When this occurs, modify the pending packet in the TX queue to avoid unnecessarily wasting hops. * Improve router role checking using IS_ONE_OF macro - Replace multiple individual role checks with cleaner IS_ONE_OF macro - Add CLIENT_BASE support as suggested in PR #7992 - Include MeshTypes.h for IS_ONE_OF macro - Makes code more maintainable and consistent with other parts of codebase * Apply IS_ONE_OF improvement to NextHopRouter.cpp - Replace multiple individual role checks with cleaner IS_ONE_OF macro - Add CLIENT_BASE support for consistency - Include MeshTypes.h for IS_ONE_OF macro - Matches the pattern used in FloodingRouter.cpp * Create and apply IS_ROUTER_ROLE() macro across codebase - Add IS_ROUTER_ROLE() macro to meshUtils.h for consistent router role checking - Update FloodingRouter.cpp to use macro in multiple locations - Update NextHopRouter.cpp to use macro - Include CLIENT_BASE role support * Core Changes: - Add hop_limit field to PacketRecord (17B→20B due to alignment) - Extend wasSeenRecently() with wasUpgraded parameter - Enable router optimization without duplicate app delivery - Handle ROUTER_LATE delayed transmission properly Technical Details: - Memory overhead: ~4000 bytes for 1000 records - Prevents duplicate message delivery while enabling routing optimization - Maintains protocol integrity for ACK/NAK handling - Supports upgrade from hop_limit=0 to hop_limit>0 scenarios * Delete files accdentally added for merge * Trunk formatting * Packets are supposed to be unsigned. Thankfully, it's only a log message. * Upgrade all packets, not just 0 hop packets. * Not just unsigned, but hex. Updating packet log IDs. * Fixed order of operations issue that prevented packetrs from being removed from the queue * Fixing some bugs after testing. Only storing the maximum hop value in PacketRecord which makes sense. Also, updating messaging to make more sense in the logs. * Fixed flow logic about how to handle re-inserting duplicate packets. Removed IS_ROUTER_ROLE macro and replaced it with better isRebroadcaster(). * Add logic to re-run modules, but avoid re-sending to phone. * Refactor how to process the new packet with hops. Only update nodeDB and traceRouteModule. * - Apply changes to both FloodingRouter and NextHopRouter classes to make packets mutable for traceroute - MESHTASTIC_EXCLUDE_TRACEROUTE guard for when we don't want traceroute * Allow MeshPacket to be modified in-place in processUpgradePacket * let's not make a copy where a copy is unncessary. --------- Co-authored-by: Clive Blackledge <clive@ansible.org> Co-authored-by: Clive Blackledge <git@ansible.org> Co-authored-by: Ben Meadors <benmmeadors@gmail.com>
2025-09-25 22:44:49 +12:00
}