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firmware/src/platform/portduino/SimRadio.h

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#pragma once
#include "MeshPacketQueue.h"
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#include "RadioInterface.h"
#include "api/WiFiServerAPI.h"
#include "concurrency/NotifiedWorkerThread.h"
#include <RadioLib.h>
class SimRadio : public RadioInterface, protected concurrency::NotifiedWorkerThread
{
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enum PendingISR { ISR_NONE = 0, ISR_RX, ISR_TX, TRANSMIT_DELAY_COMPLETED };
MeshPacketQueue txQueue = MeshPacketQueue(MAX_TX_QUEUE);
public:
SimRadio();
/** MeshService needs this to find our active instance
*/
static SimRadio *instance;
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virtual ErrorCode send(meshtastic_MeshPacket *p) override;
/** can we detect a LoRa preamble on the current channel? */
virtual bool isChannelActive();
/** are we actively receiving a packet (only called during receiving state)
* This method is only public to facilitate debugging. Do not call.
*/
virtual bool isActivelyReceiving();
/** Attempt to cancel a previously sent packet. Returns true if a packet was found we could cancel */
virtual bool cancelSending(NodeNum from, PacketId id) override;
2.6 <- Next hop router (#6005) * Initial version of NextHopRouter * Set original hop limit in header flags * Short-circuit to FloodingRouter for broadcasts * If packet traveled 1 hop, set `relay_node` as `next_hop` for the original transmitter * Set last byte to 0xFF if it ended at 0x00 As per an idea of @S5NC * Also update next-hop based on received DM for us * temp * Add 1 retransmission for intermediate hops when using NextHopRouter * Add next_hop and relayed_by in PacketHistory for setting next-hop and handle flooding fallback * Update protos, store multiple relayers * Remove next-hop update logic from NeighborInfoModule * Fix retransmissions * Improve ACKs for repeated packets and responses * Stop retransmission even if there's not relay node * Revert perhapsRebroadcast() * Remove relayer if we cancel a transmission * Better checking for fallback to flooding * Fix newlines in traceroute print logs * Stop retransmission for original packet * Use relayID * Also when want_ack is set, we should try to retransmit * Fix cppcheck error * Fix 'router' not in scope error * Fix another cppcheck error * Check for hop_limit and also update next hop when `hop_start == hop_limit` on ACK Also check for broadcast in `getNextHop()` * Formatting and correct NUM_RETRANSMISSIONS * Update protos * Start retransmissions in NextHopRouter if ReliableRouter didn't do it * Handle repeated/fallback to flooding packets properly First check if it's not still in the TxQueue * Guard against clients setting `next_hop`/`relay_node` * Don't cancel relay if we were the assigned next-hop * Replies (e.g. tapback emoji) are also a valid confirmation of receipt --------- Co-authored-by: GUVWAF <thijs@havinga.eu> Co-authored-by: Thomas Göttgens <tgoettgens@gmail.com> Co-authored-by: Tom Fifield <tom@tomfifield.net> Co-authored-by: GUVWAF <78759985+GUVWAF@users.noreply.github.com>
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/** Attempt to find a packet in the TxQueue. Returns true if the packet was found. */
virtual bool findInTxQueue(NodeNum from, PacketId id) override;
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/**
* Start waiting to receive a message
*
* External functions can call this method to wake the device from sleep.
*/
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virtual void startReceive(meshtastic_MeshPacket *p);
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meshtastic_QueueStatus getQueueStatus() override;
// Convert Compressed_msg to normal msg and receive it
void unpackAndReceive(meshtastic_MeshPacket &p);
/**
* Debugging counts
*/
uint32_t rxBad = 0, rxGood = 0, txGood = 0, txRelay = 0;
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protected:
/// are _trying_ to receive a packet currently (note - we might just be waiting for one)
bool isReceiving = true;
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private:
void setTransmitDelay();
/** random timer with certain min. and max. settings */
void startTransmitTimer(bool withDelay = true);
/** timer scaled to SNR of to be flooded packet */
void startTransmitTimerSNR(float snr);
void handleTransmitInterrupt();
void handleReceiveInterrupt();
void onNotify(uint32_t notification);
// start an immediate transmit
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virtual void startSend(meshtastic_MeshPacket *txp);
// derive packet length
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size_t getPacketLength(meshtastic_MeshPacket *p);
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int16_t readData(uint8_t *str, size_t len);
meshtastic_MeshPacket *receivingPacket = nullptr; // The packet we are currently receiving
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protected:
/** Could we send right now (i.e. either not actively receiving or transmitting)? */
virtual bool canSendImmediately();
/**
* If a send was in progress finish it and return the buffer to the pool */
void completeSending();
};
extern SimRadio *simRadio;