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firmware/src/MessageStore.h

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#pragma once
#include "mesh/generated/meshtastic/mesh.pb.h" // for meshtastic_MeshPacket
#include <cstdint>
#include <deque>
#include <string>
// Max number of messages well keep in history
constexpr size_t MAX_MESSAGES_SAVED = 20;
constexpr size_t MAX_MESSAGE_SIZE = 220; // safe bound for text payload
// Explicit message classification
enum class MessageType : uint8_t { BROADCAST = 0, DM_TO_US = 1 };
struct StoredMessage {
uint32_t timestamp; // When message was created (secs since boot/RTC)
uint32_t sender; // NodeNum of sender
uint8_t channelIndex; // Channel index used
std::string text; // UTF-8 text payload
// Destination node.
// 0xffffffff (NODENUM_BROADCAST) means broadcast,
// otherwise this is the NodeNum of the DM recipient.
uint32_t dest;
// Explicit classification (derived from dest when loading old messages)
MessageType type;
};
class MessageStore
{
public:
explicit MessageStore(const std::string &label);
// === Live RAM methods (always current, used by UI and runtime) ===
void addLiveMessage(const StoredMessage &msg);
const std::deque<StoredMessage> &getLiveMessages() const { return liveMessages; }
// === Persistence methods (used only on boot/shutdown) ===
void addMessage(const StoredMessage &msg); // Add to persistence queue
void addFromPacket(const meshtastic_MeshPacket &mp); // Incoming → RAM only
void addFromString(uint32_t sender, uint8_t channelIndex,
const std::string &text); // Outgoing/manual → RAM only
void saveToFlash(); // Persist RAM → flash
void loadFromFlash(); // Restore flash → RAM
// === Clear all messages (RAM + persisted queue) ===
void clearAllMessages();
// === Dismiss helpers ===
void dismissOldestMessage(); // Drop front() from history
void dismissNewestMessage(); // Drop back() from history (useful for current screen)
// === Unified accessor (for UI code, defaults to RAM buffer) ===
const std::deque<StoredMessage> &getMessages() const { return liveMessages; }
// Optional: direct access to persisted copy (mainly for debugging/inspection)
const std::deque<StoredMessage> &getPersistedMessages() const { return messages; }
// === Helper filters for future use ===
std::deque<StoredMessage> getChannelMessages(uint8_t channel) const;
std::deque<StoredMessage> getDirectMessages() const;
std::deque<StoredMessage> getConversationWith(uint32_t peer) const;
private:
// RAM buffer (always current, main source for UI)
std::deque<StoredMessage> liveMessages;
// Persisted storage (only updated on shutdown, loaded at boot)
std::deque<StoredMessage> messages;
std::string filename;
};
// === Global instance (defined in MessageStore.cpp) ===
extern MessageStore messageStore;