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76 lines
2.8 KiB
C
76 lines
2.8 KiB
C
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#pragma once
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#include "mesh/generated/meshtastic/mesh.pb.h" // for meshtastic_MeshPacket
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#include <cstdint>
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#include <deque>
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#include <string>
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// Max number of messages we’ll keep in history
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constexpr size_t MAX_MESSAGES_SAVED = 20;
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constexpr size_t MAX_MESSAGE_SIZE = 220; // safe bound for text payload
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// Explicit message classification
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enum class MessageType : uint8_t { BROADCAST = 0, DM_TO_US = 1 };
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struct StoredMessage {
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uint32_t timestamp; // When message was created (secs since boot/RTC)
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uint32_t sender; // NodeNum of sender
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uint8_t channelIndex; // Channel index used
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std::string text; // UTF-8 text payload
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// Destination node.
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// 0xffffffff (NODENUM_BROADCAST) means broadcast,
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// otherwise this is the NodeNum of the DM recipient.
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uint32_t dest;
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// Explicit classification (derived from dest when loading old messages)
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MessageType type;
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};
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class MessageStore
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{
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public:
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explicit MessageStore(const std::string &label);
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// === Live RAM methods (always current, used by UI and runtime) ===
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void addLiveMessage(const StoredMessage &msg);
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const std::deque<StoredMessage> &getLiveMessages() const { return liveMessages; }
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// === Persistence methods (used only on boot/shutdown) ===
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void addMessage(const StoredMessage &msg); // Add to persistence queue
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void addFromPacket(const meshtastic_MeshPacket &mp); // Incoming → RAM only
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void addFromString(uint32_t sender, uint8_t channelIndex,
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const std::string &text); // Outgoing/manual → RAM only
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void saveToFlash(); // Persist RAM → flash
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void loadFromFlash(); // Restore flash → RAM
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// === Clear all messages (RAM + persisted queue) ===
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void clearAllMessages();
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// === Dismiss helpers ===
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void dismissOldestMessage(); // Drop front() from history
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void dismissNewestMessage(); // Drop back() from history (useful for current screen)
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// === Unified accessor (for UI code, defaults to RAM buffer) ===
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const std::deque<StoredMessage> &getMessages() const { return liveMessages; }
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// Optional: direct access to persisted copy (mainly for debugging/inspection)
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const std::deque<StoredMessage> &getPersistedMessages() const { return messages; }
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// === Helper filters for future use ===
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std::deque<StoredMessage> getChannelMessages(uint8_t channel) const;
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std::deque<StoredMessage> getDirectMessages() const;
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std::deque<StoredMessage> getConversationWith(uint32_t peer) const;
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private:
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// RAM buffer (always current, main source for UI)
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std::deque<StoredMessage> liveMessages;
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// Persisted storage (only updated on shutdown, loaded at boot)
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std::deque<StoredMessage> messages;
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std::string filename;
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};
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// === Global instance (defined in MessageStore.cpp) ===
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extern MessageStore messageStore;
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